Download HOT3DHUGGFACE/data_loaders/UmeTrackHandDataProvider.py from LIDAR-GT/handpose_annotations: direct link, hf CLI and curl.
- Browser
- Download file 7.03 kB
-
https://huggingface.co/datasets/LIDAR-GT/handpose_annotations/resolve/main/HOT3DHUGGFACE/data_loaders/UmeTrackHandDataProvider.py
- Command line
-
hf download hf://datasets/LIDAR-GT/handpose_annotations/HOT3DHUGGFACE/data_loaders/UmeTrackHandDataProvider.py
-
curl -L -o UmeTrackHandDataProvider.py https://huggingface.co/datasets/LIDAR-GT/handpose_annotations/resolve/main/HOT3DHUGGFACE/data_loaders/UmeTrackHandDataProvider.py
7.03 kB
| # Copyright (c) Meta Platforms, Inc. and affiliates. | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # http://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| import json | |
| from dataclasses import dataclass | |
| from typing import Any, Dict, List, Optional | |
| import numpy as np | |
| import torch | |
| from data_loaders.HandDataProviderBase import HandDataProviderBase | |
| from data_loaders.loader_hand_poses import Handedness, HandPose | |
| from data_loaders.umetrack_layer import get_skinning_weights, skin_points | |
| class UmeTrackHandModelData: | |
| joint_rotation_axes: torch.Tensor | |
| joint_rest_positions: torch.Tensor | |
| joint_frame_index: torch.Tensor | |
| joint_parent: torch.Tensor | |
| joint_first_child: torch.Tensor | |
| joint_next_sibling: torch.Tensor | |
| landmark_rest_positions: torch.Tensor | |
| landmark_rest_bone_weights: torch.Tensor | |
| landmark_rest_bone_indices: torch.Tensor | |
| hand_scale: Optional[torch.Tensor] = None | |
| mesh_vertices: Optional[torch.Tensor] = None | |
| mesh_triangles: Optional[torch.Tensor] = None | |
| dense_bone_weights: Optional[torch.Tensor] = None | |
| joint_limits: Optional[torch.Tensor] = None | |
| def from_dict(j: Dict[str, Any]) -> UmeTrackHandModelData: | |
| model = UmeTrackHandModelData(**{k: torch.tensor(v) for k, v in j.items()}) | |
| MM_TO_M = 1e-3 | |
| model.joint_rest_positions *= MM_TO_M | |
| model.landmark_rest_positions *= MM_TO_M | |
| if model.mesh_vertices is not None: | |
| model.mesh_vertices *= MM_TO_M | |
| return model | |
| def load_hand_model_from_file(filename: str) -> Optional[UmeTrackHandModelData]: | |
| with open(filename, "rb") as f: | |
| hand_model_dict = json.load(f) | |
| if "hand_model" in hand_model_dict.keys(): | |
| return from_dict(hand_model_dict["hand_model"]) | |
| return None | |
| class UmeTrackHandDataProvider(HandDataProviderBase): | |
| def __init__( | |
| self, hand_pose_trajectory_filepath: str, hand_profile_filepath: str | |
| ) -> None: | |
| super().__init__() | |
| super()._init_hand_poses(hand_pose_trajectory_filepath) | |
| # Hand profile | |
| self._hand_model = ( | |
| None | |
| if len(self._hand_poses) == 0 | |
| else load_hand_model_from_file(hand_profile_filepath) | |
| ) | |
| def get_hand_mesh_vertices( | |
| self, hand_wrist_data: HandPose | |
| ) -> Optional[torch.Tensor]: | |
| """ | |
| Return the hand mesh corresponding to given HandPose | |
| """ | |
| if hand_wrist_data.wrist_pose is not None and self._hand_model is not None: | |
| hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix() | |
| hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix) | |
| # self._hand_model is defined for the Left hand, | |
| # flipping here the pose X axis is moving the Left Hand to a Right Hand | |
| if hand_wrist_data.handedness == Handedness.Right: | |
| hand_wrist_pose_tensor[:, 0] *= -1 | |
| mesh_vertices = skin_vertices( | |
| self._hand_model, | |
| torch.Tensor(hand_wrist_data.joint_angles), | |
| hand_wrist_pose_tensor, | |
| ) | |
| return mesh_vertices | |
| return None | |
| def get_hand_mesh_faces_and_normals( | |
| self, hand_wrist_data: HandPose | |
| ) -> Optional[List[np.ndarray]]: | |
| """ | |
| Return the hand mesh faces and normals | |
| """ | |
| if self._hand_model is not None and self._hand_model.mesh_triangles is not None: | |
| hand_triangles = self._hand_model.mesh_triangles.int().numpy() | |
| vertices = self.get_hand_mesh_vertices(hand_wrist_data) | |
| assert vertices is not None | |
| normals = HandDataProviderBase.get_triangular_mesh_normals( | |
| vertices.float().numpy(), hand_triangles | |
| ) | |
| return [hand_triangles, normals] | |
| else: | |
| return None | |
| def get_hand_landmarks(self, hand_wrist_data: HandPose) -> Optional[torch.Tensor]: | |
| """ | |
| Return the hand joint landmarks corresponding to given HandPose | |
| See how to map the vertices together to represent a Hand as linked lines using LANDMARK_CONNECTIVITY | |
| """ | |
| if self._hand_model is not None and self._hand_model.mesh_triangles is not None: | |
| hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix() | |
| hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix) | |
| # self._hand_model is defined for the Left hand, | |
| # flipping here the pose X axis is moving the Left Hand to a Right Hand | |
| if hand_wrist_data.handedness == Handedness.Right: | |
| hand_wrist_pose_tensor[:, 0] *= -1 | |
| hand_landmarks = skin_landmarks( | |
| self._hand_model, | |
| torch.Tensor(hand_wrist_data.joint_angles), | |
| hand_wrist_pose_tensor, | |
| ) | |
| return hand_landmarks | |
| return None | |
| NUM_JOINT_FRAMES: int = 1 + 1 + 3 * 5 # root + wrist + finger frames * 5 | |
| def skin_landmarks( | |
| hand_model: UmeTrackHandModelData, | |
| joint_angles: torch.Tensor, | |
| wrist_transforms: torch.Tensor, | |
| ) -> torch.Tensor: | |
| leading_dims = joint_angles.shape[:-1] | |
| numel = torch.flatten(joint_angles, end_dim=-2).shape[0] if len(leading_dims) else 1 | |
| max_weights = hand_model.landmark_rest_bone_indices.shape[-1] | |
| skin_mat = get_skinning_weights( | |
| hand_model.landmark_rest_bone_indices.reshape(numel, -1, max_weights), | |
| hand_model.landmark_rest_bone_weights.reshape(numel, -1, max_weights), | |
| NUM_JOINT_FRAMES, | |
| ) | |
| return skin_points( | |
| hand_model.joint_rest_positions.double(), | |
| hand_model.joint_rotation_axes.double(), | |
| skin_mat.double(), | |
| joint_angles.double(), | |
| hand_model.landmark_rest_positions.double(), | |
| wrist_transforms.double(), | |
| ) | |
| def skin_vertices( | |
| hand_model: UmeTrackHandModelData, | |
| joint_angles: torch.Tensor, | |
| wrist_transforms: Optional[torch.Tensor] = None, | |
| ) -> torch.Tensor: | |
| assert hand_model.mesh_vertices is not None, "mesh vertices should not be none" | |
| assert hand_model.dense_bone_weights is not None, ( | |
| "dense bone weights should not be none" | |
| ) | |
| vertices = skin_points( | |
| hand_model.joint_rest_positions.double(), | |
| hand_model.joint_rotation_axes.double(), | |
| hand_model.dense_bone_weights.double(), | |
| joint_angles.double(), | |
| hand_model.mesh_vertices.double(), | |
| wrist_transforms.double(), | |
| ) | |
| leading_dims = joint_angles.shape[:-1] | |
| vertices = vertices.reshape(list(leading_dims) + list(vertices.shape[-2:])) | |
| return vertices | |