File size: 2,380 Bytes
91670c4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4bc541d
 
91670c4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
---
license: mit
pretty_name: "Rubik's Cube Solver Benchmark (min2phase solution length)"
language:
  - en
tags:
  - rubiks-cube
  - kociemba
  - two-phase
  - min2phase
  - solver
  - benchmark
task_categories:
  - other
size_categories:
  - n<1K
configs:
  - config_name: length_vs_scramble
    data_files: data/rubik-benchmark.json
---

# Rubik's Cube Solver Benchmark — min2phase Solution Length

By **[LK Forge](https://lkforge.com)**: privacy-first browser tools & games, nothing to install, nothing uploaded.

Solution length and solve time for the [LK Forge Rubik's Cube Solver](https://lkforge.com/tools/rubik/),
which uses the **min2phase (Kociemba two-phase) algorithm**. 200 seeded random scrambles per
depth, solving the exact shipped module.

- **Try it:** https://lkforge.com/tools/rubik/
- **Producer:** [LK Forge](https://lkforge.com) — client-side AI games, solvers, and tools.

## Headline numbers (200 cubes each)

| Scramble depth (random turns) | Mean solution moves | Median | Max | Mean solve time |
|---|---|---|---|---|
| 10 | 12.4 | 10 | 21 | 0.10 ms |
| 15 | 19.2 | 20 | 21 | 0.29 ms |
| 20 | 20.4 | 21 | 21 | 0.50 ms |
| 25 | 20.5 | 21 | 21 | 0.56 ms |
| 30 | 20.5 | 21 | 21 | 0.47 ms |
| 40 | 20.5 | 21 | 21 | 0.46 ms |

**Scrambling more does not make the cube harder to solve.** Past ~20 random turns the cube is
already effectively maximally scrambled, so the solution length **plateaus at ~20.5 moves** (this
build caps solutions at 21 moves in the half-turn metric — consistent with God's Number = 20).
Every solve completes in **well under a millisecond** in plain JavaScript.

## Files

- `data/rubik-benchmark.json` — per scramble depth: mean/median/max solution moves and mean solve time; plus one-time pruning-table `initMs`.

## Method

- **Engine:** the shipped ES modules (`solver.js` → vendored `min2phase.js`, `scramble.js`, `constants.js`), imported and run unmodified.
- **Scrambles:** seeded `randomScramble(depth)` applied to the solved cube, then solved from the resulting facelet string.
- **Solution moves** counted in the half-turn metric (HTM), as returned by the solver.

## Reproduce

```bash
node scripts/benchmark-rubik.mjs
```

## Citation

> LK Forge (2026). *Rubik's Cube Solver Benchmark — min2phase Solution Length.*
> https://lkforge.com/tools/rubik/

Everything runs client-side, no login, no tracking.