Datasets:
Formats:
parquet
Size:
1M - 10M
Tags:
gaussian-splatting
fault-tolerance
single-event-upset
reliability
radiance-fields
computer-graphics
License:
Upload paper/main.tex with huggingface_hub
Browse files- paper/main.tex +1212 -0
paper/main.tex
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|
| 1 |
+
\documentclass[11pt]{article}
|
| 2 |
+
|
| 3 |
+
\usepackage[utf8]{inputenc}
|
| 4 |
+
\usepackage[T1]{fontenc}
|
| 5 |
+
\usepackage{lmodern}
|
| 6 |
+
\usepackage[margin=1in]{geometry}
|
| 7 |
+
\usepackage{amsmath,amssymb,amsthm}
|
| 8 |
+
\usepackage{graphicx}
|
| 9 |
+
\usepackage{booktabs}
|
| 10 |
+
\usepackage{float}
|
| 11 |
+
\usepackage{microtype}
|
| 12 |
+
\usepackage{xcolor}
|
| 13 |
+
\usepackage{siunitx}
|
| 14 |
+
\usepackage[hidelinks]{hyperref}
|
| 15 |
+
\usepackage{caption}
|
| 16 |
+
\usepackage{subcaption}
|
| 17 |
+
\usepackage{multirow}
|
| 18 |
+
\usepackage{booktabs}
|
| 19 |
+
\usepackage{tikz}
|
| 20 |
+
\usetikzlibrary{arrows.meta,positioning,fit,backgrounds,calc,shapes.geometric}
|
| 21 |
+
\usepackage{algorithm}
|
| 22 |
+
\usepackage{algpseudocode}
|
| 23 |
+
\usepackage{placeins}
|
| 24 |
+
|
| 25 |
+
% float tuning: prefer placement near the reference, keep text on float pages,
|
| 26 |
+
% and never let a float drift across a major section boundary (FloatBarrier is
|
| 27 |
+
% inserted manually at the end of each section below).
|
| 28 |
+
\renewcommand{\topfraction}{0.9}
|
| 29 |
+
\renewcommand{\bottomfraction}{0.8}
|
| 30 |
+
\renewcommand{\textfraction}{0.07}
|
| 31 |
+
\renewcommand{\floatpagefraction}{0.7}
|
| 32 |
+
\setcounter{topnumber}{3}
|
| 33 |
+
\setcounter{bottomnumber}{2}
|
| 34 |
+
\setcounter{totalnumber}{5}
|
| 35 |
+
|
| 36 |
+
\newtheorem{theorem}{Theorem}
|
| 37 |
+
\newtheorem{lemma}{Lemma}
|
| 38 |
+
\newtheorem{proposition}{Proposition}
|
| 39 |
+
\newtheorem{corollary}{Corollary}
|
| 40 |
+
\theoremstyle{definition}
|
| 41 |
+
\newtheorem{definition}{Definition}
|
| 42 |
+
|
| 43 |
+
\sisetup{detect-weight=true, detect-family=true}
|
| 44 |
+
|
| 45 |
+
% Generated numbers (produced by make_figs.py from the measured data).
|
| 46 |
+
\input{generated/numbers.tex}
|
| 47 |
+
\input{generated/survival_numbers.tex}
|
| 48 |
+
\input{generated/predictor_numbers.tex}
|
| 49 |
+
|
| 50 |
+
\title{\textbf{Single-Event Upsets in 3D Gaussian Splatting Rendering:\\
|
| 51 |
+
Bit-Level Criticality, Spatial Extent, and a Parallel Support Guard}}
|
| 52 |
+
|
| 53 |
+
\author{Faruk Alpay\thanks{Correspondence: \texttt{alpay@lightcap.ai}} \quad Bu\u{g}ra K\i l\i \c{c}ta\c{s}\\
|
| 54 |
+
\small Department of Computer Engineering, Bah\c{c}e\c{s}ehir University, Istanbul, Turkey\\
|
| 55 |
+
\small \texttt{\{faruk.alpay, bugra.kilictas\}@bahcesehir.edu.tr}}
|
| 56 |
+
|
| 57 |
+
\date{}
|
| 58 |
+
|
| 59 |
+
\begin{document}
|
| 60 |
+
\maketitle
|
| 61 |
+
|
| 62 |
+
\begin{abstract}
|
| 63 |
+
Three-dimensional Gaussian splatting is a standard real-time scene
|
| 64 |
+
representation, and it is increasingly deployed on hardware that is exposed to
|
| 65 |
+
transient faults: spaceborne and avionic processors, mobile and robotic edge
|
| 66 |
+
devices, and rendering clusters in which silent data corruption is a documented
|
| 67 |
+
operational reality. A trained model is a large array of floating-point
|
| 68 |
+
parameters resident in GPU memory, so a single-event upset corresponds to a
|
| 69 |
+
single flipped bit in one of those values. This paper measures the effect of such
|
| 70 |
+
upsets on the rendered image and uses the result to construct a defense. A
|
| 71 |
+
GPU-resident parallel fault-injection engine applies more than
|
| 72 |
+
\totalInjections{} controlled single-bit upsets across four trained scenes, six
|
| 73 |
+
parameter fields, all bit positions, and three numeric formats (\texttt{fp32},
|
| 74 |
+
\texttt{fp16}, \texttt{bf16}), using \gpuHours{} of GPU time. The effect is
|
| 75 |
+
concentrated. Most single-bit upsets leave the image perceptually unchanged
|
| 76 |
+
because the representation is highly redundant, while a small set of high-order
|
| 77 |
+
bits, principally the sign bit of the logarithmic scale, enlarge a single
|
| 78 |
+
primitive until it covers up to \scalesSignFootPNN\% of the frame. A closed-form
|
| 79 |
+
perturbation bound derived from the IEEE-754 layout and the activation functions
|
| 80 |
+
of the splatting pipeline predicts the per-bit ordering and is validated against
|
| 81 |
+
the measurements. The concentration motivates a support guard: a per-primitive
|
| 82 |
+
clamp of each parameter to the coordinate box observed during training, at a cost
|
| 83 |
+
of \guardCostUs{} per frame. Over \guardNsites{} guarded upsets the worst observed
|
| 84 |
+
corruption footprint is \guardWorstFoot\% of the frame; we prove that the guard
|
| 85 |
+
leaves a clean model unchanged and that no single-bit upset can produce
|
| 86 |
+
frame-covering corruption under it. Under accumulated dose the unguarded renderer
|
| 87 |
+
degrades to \noguardMultiPSNRhi~\si{\decibel} at \multiupsetKmax{} simultaneous
|
| 88 |
+
upsets, whereas the guarded renderer remains at \guardMultiPSNRhi~\si{\decibel}.
|
| 89 |
+
The corruption footprint also gives the number of screen tiles, and therefore
|
| 90 |
+
compositing nodes, that a single upset contaminates in a distributed renderer,
|
| 91 |
+
where the per-node guard contains it.
|
| 92 |
+
\end{abstract}
|
| 93 |
+
|
| 94 |
+
\section{Introduction}
|
| 95 |
+
\label{sec:intro}
|
| 96 |
+
|
| 97 |
+
Real-time radiance-field rendering with 3D Gaussian splatting (3DGS)
|
| 98 |
+
\cite{kerbl2023gaussian} has moved quickly from a novel-view-synthesis result to
|
| 99 |
+
an infrastructure component. It underlies simultaneous localization and mapping
|
| 100 |
+
on robots \cite{matsuki2024gaussian}, it is being pushed onto mobile and embedded
|
| 101 |
+
accelerators, and it is rendered at scale in data centers. These deployments
|
| 102 |
+
share a property that is rarely considered in real-time rendering:
|
| 103 |
+
the hardware is not perfectly reliable. Cosmic-ray and alpha-particle strikes
|
| 104 |
+
flip bits in memory and registers \cite{normand1996single,baumann2005radiation},
|
| 105 |
+
and the rate is high enough that fleet operators now report silent data
|
| 106 |
+
corruption as a routine cause of wrong results
|
| 107 |
+
\cite{dixit2021silent,hochschild2021cores}. Graphics processors, the substrate
|
| 108 |
+
on which 3DGS runs, have been shown under accelerated neutron beams to be
|
| 109 |
+
particularly exposed \cite{oliveira2016evaluation,fratin2018code}.
|
| 110 |
+
|
| 111 |
+
A trained 3DGS model is a large array of floating-point numbers held in GPU
|
| 112 |
+
memory: for each primitive, a position, an anisotropic scale, an orientation
|
| 113 |
+
quaternion, an opacity, and a set of spherical-harmonic color coefficients. A
|
| 114 |
+
single-event upset (SEU) in that memory is, to first order, a single flipped bit
|
| 115 |
+
in one of those numbers. The corresponding question for deep network weights has
|
| 116 |
+
been studied extensively, and there a small number of well-chosen bit flips can
|
| 117 |
+
destroy a classifier \cite{rakin2019bitflip,liu2017fault,li2017understanding}.
|
| 118 |
+
The 3DGS case differs structurally: a network weight is shared across an entire
|
| 119 |
+
output, whereas a Gaussian primitive contributes to a small spatial region of one
|
| 120 |
+
image, and a scene contains hundreds of thousands of primitives. Whether this
|
| 121 |
+
redundancy makes the representation robust, or instead concentrates the risk into
|
| 122 |
+
a few rare failures, has not been established. This paper resolves it by direct
|
| 123 |
+
measurement and then derives a defense from the measured structure.
|
| 124 |
+
|
| 125 |
+
Estimating a per-bit, per-field catastrophe rate requires thousands of
|
| 126 |
+
independent samples per cell, and there are hundreds of cells per scene and
|
| 127 |
+
precision. The fault-injection engine is therefore designed for throughput rather
|
| 128 |
+
than latency: it renders a stream of independently corrupted models at hundreds of
|
| 129 |
+
corrupted renders per second, and the campaign produces more than
|
| 130 |
+
\totalInjections{} measured upsets. The same campaign on a single-threaded CPU
|
| 131 |
+
rasterizer is estimated at \cpuDays{}; on the GPU it used \gpuHours{}.
|
| 132 |
+
|
| 133 |
+
The contributions are as follows.
|
| 134 |
+
\begin{itemize}
|
| 135 |
+
\item \textbf{Bit-level criticality.} Single-bit SEU risk in 3DGS is highly
|
| 136 |
+
concentrated. The median upset is perceptually invisible, and the dominant case
|
| 137 |
+
is the sign bit of the logarithmic scale: flipping it enlarges a single
|
| 138 |
+
primitive to cover a mean of \scalesSignFootMean\% and up to
|
| 139 |
+
\scalesSignFootPNN\% of the image (Section~\ref{sec:criticality}).
|
| 140 |
+
\item \textbf{A predictive perturbation bound.} A closed-form bound from the
|
| 141 |
+
IEEE-754 layout \cite{ieee754} and the splatting activations predicts the
|
| 142 |
+
per-bit severity ordering, including why the scale and opacity activations make
|
| 143 |
+
their sign and high exponent bits the dominant ones; it is validated against the
|
| 144 |
+
data (Section~\ref{sec:theory}, Section~\ref{sec:results-theory}).
|
| 145 |
+
\item \textbf{A support guard.} The catastrophic upsets are exactly those that
|
| 146 |
+
push a value outside the trained parameter range. A per-primitive clamp to the
|
| 147 |
+
per-field support box neutralizes \guardCoverage\% of them at a cost of
|
| 148 |
+
\guardCostUs{} per frame, leaves a clean model unchanged, and is proved to make
|
| 149 |
+
frame-covering corruption impossible under any single-bit upset
|
| 150 |
+
(Theorem~\ref{thm:guard}, Theorem~\ref{thm:complete},
|
| 151 |
+
Section~\ref{sec:results-guard}).
|
| 152 |
+
\item \textbf{Accumulated dose and distributed rendering.} The unguarded
|
| 153 |
+
representation absorbs many simultaneous upsets through redundancy but eventually
|
| 154 |
+
degrades; with the guard the rendered quality stays close to clean across the
|
| 155 |
+
tested dose range, up to \multiupsetKmax{} simultaneous upsets
|
| 156 |
+
(Section~\ref{sec:results-multi}). In a distributed renderer the spatial extent
|
| 157 |
+
of a corrupted primitive equals the number of screen tiles, and therefore
|
| 158 |
+
compositing nodes, that a single upset contaminates, and the
|
| 159 |
+
node-local guard contains it at the source (Section~\ref{sec:results-dist}).
|
| 160 |
+
\item \textbf{Scaling, design space, reliability, and prediction.} Resilience to
|
| 161 |
+
accumulated corruption grows with primitive count while per-upset severity does
|
| 162 |
+
not (Section~\ref{sec:results-scaling}); the support guard matches
|
| 163 |
+
error-correcting and duplication schemes at a fraction of their cost
|
| 164 |
+
(Section~\ref{sec:results-defenses}); under representative orbital upset rates the
|
| 165 |
+
estimated mean time between catastrophic frames moves from days to beyond mission
|
| 166 |
+
duration once the guard is applied (Section~\ref{sec:results-survival}); and a
|
| 167 |
+
classifier predicts catastrophic bits from the field and bit position alone at an
|
| 168 |
+
area under the ROC curve of \predAUCfieldbit{}, so future models can be screened
|
| 169 |
+
without an injection campaign (Section~\ref{sec:results-predict}).
|
| 170 |
+
\end{itemize}
|
| 171 |
+
|
| 172 |
+
We release the fault-injection engine, the full analysis, the aggregated
|
| 173 |
+
per-cell records, and the logs, with training and campaign code that regenerates
|
| 174 |
+
the models and the raw per-injection records exactly, so that the campaign can be
|
| 175 |
+
reproduced and extended.\footnote{Code, trained models, aggregated records, and
|
| 176 |
+
logs: \url{https://huggingface.co/datasets/Lightcap/seu-3dgs}}
|
| 177 |
+
|
| 178 |
+
\section{Background and Related Work}
|
| 179 |
+
\label{sec:related}
|
| 180 |
+
|
| 181 |
+
\paragraph{Soft errors and silent data corruption.}
|
| 182 |
+
A single-event upset is a transient change of stored state caused by ionizing
|
| 183 |
+
radiation \cite{normand1996single,baumann2005radiation,mukherjee2008architecture}.
|
| 184 |
+
At terrestrial scale the dominant source is the atmospheric neutron flux; in
|
| 185 |
+
space and avionics the flux is higher and the consequences are safety relevant.
|
| 186 |
+
Two industrial studies brought the topic into mainstream computing by showing
|
| 187 |
+
that production fleets experience silent, undetected wrong results at rates far
|
| 188 |
+
above what classical soft-error models predict, and that the corruptions are data
|
| 189 |
+
and core dependent \cite{dixit2021silent,hochschild2021cores}. Graphics
|
| 190 |
+
processors specifically have been characterized under accelerated neutron beams,
|
| 191 |
+
where both the error rate and the fraction of errors that survive to the output
|
| 192 |
+
depend strongly on the workload and the data type
|
| 193 |
+
\cite{oliveira2016evaluation,fratin2018code}. Our work is downstream of these:
|
| 194 |
+
we take the existence of bit flips as given and ask what a 3DGS renderer does
|
| 195 |
+
with one.
|
| 196 |
+
|
| 197 |
+
\paragraph{Fault injection for learned models.}
|
| 198 |
+
The methodology of flipping bits and measuring the output is established for deep
|
| 199 |
+
networks. Architecture-level GPU injectors such as SASSIFI \cite{hari2017sassifi}
|
| 200 |
+
and NVBitFI \cite{tsai2021nvbitfi} operate at the instruction level, while
|
| 201 |
+
application-level tools such as PyTorchFI \cite{mahmoud2020pytorchfi} and Ares
|
| 202 |
+
\cite{reagen2018ares} perturb tensors directly. The resilience picture for DNNs
|
| 203 |
+
is now well understood: error propagation is highly non-uniform across bits and
|
| 204 |
+
layers \cite{li2017understanding}, and adversarially chosen flips, the bit-flip
|
| 205 |
+
attack, can collapse accuracy with a few bits \cite{rakin2019bitflip,liu2017fault}.
|
| 206 |
+
We adopt the application-level methodology but apply it to a representation that
|
| 207 |
+
is not a neural network: an explicit, geometric, and heavily over-complete set of
|
| 208 |
+
primitives. The contrast with the DNN result is one of our findings rather than
|
| 209 |
+
an assumption.
|
| 210 |
+
|
| 211 |
+
\paragraph{Range-based detection and algorithm-based fault tolerance.}
|
| 212 |
+
The idea of catching faults by checking whether a value has left its expected
|
| 213 |
+
range is old in dependable computing, from algorithm-based fault tolerance for
|
| 214 |
+
linear algebra \cite{huang1984algorithm} to recent activation range supervision
|
| 215 |
+
for convolutional networks \cite{geissler2021range}, which clamps neuron outputs
|
| 216 |
+
to ranges profiled on clean data. Our support guard is structurally related but
|
| 217 |
+
acts on a different object: it clamps the \emph{geometric and appearance
|
| 218 |
+
parameters} of primitives to the box observed during training, exploiting the
|
| 219 |
+
fact that a trained 3DGS scene occupies a compact, bounded region of parameter
|
| 220 |
+
space. The bound it enforces is therefore a property of the optimized scene, not
|
| 221 |
+
of an activation distribution, and its correctness argument is geometric.
|
| 222 |
+
|
| 223 |
+
\paragraph{Gaussian splatting.}
|
| 224 |
+
3DGS \cite{kerbl2023gaussian} represents a scene as a set of anisotropic 3D
|
| 225 |
+
Gaussians with view-dependent color, rendered by projecting each Gaussian to
|
| 226 |
+
screen space and compositing front to back. It descends from neural radiance
|
| 227 |
+
fields \cite{mildenhall2020nerf} but replaces the implicit network with explicit
|
| 228 |
+
primitives, which is exactly what makes a bit-level criticality study tractable:
|
| 229 |
+
every bit belongs to a named, interpretable quantity. We use the open-source
|
| 230 |
+
\texttt{gsplat} rasterizer \cite{ye2024gsplat} for both training and the
|
| 231 |
+
campaign. We measure image fidelity with PSNR, SSIM \cite{wang2004image}, and the
|
| 232 |
+
learned perceptual metric LPIPS \cite{zhang2018unreasonable}.
|
| 233 |
+
|
| 234 |
+
\section{Fault Model and Method}
|
| 235 |
+
\label{sec:method}
|
| 236 |
+
|
| 237 |
+
\paragraph{Parameter layout.}
|
| 238 |
+
A trained model has $N$ primitives. Primitive $i$ carries a mean
|
| 239 |
+
$\mu_i\in\mathbb{R}^3$, a logarithmic scale $\mathbf{s}_i\in\mathbb{R}^3$ (the
|
| 240 |
+
renderer applies $\exp$), a quaternion $\mathbf{q}_i\in\mathbb{R}^4$ (normalized
|
| 241 |
+
at render time), an opacity logit $o_i\in\mathbb{R}$ (the renderer applies the
|
| 242 |
+
logistic $\sigma$), and spherical-harmonic color coefficients split into a
|
| 243 |
+
direct-current term $\mathbf{c}^{0}_i\in\mathbb{R}^3$ and higher-order terms
|
| 244 |
+
$\mathbf{c}^{N}_i\in\mathbb{R}^{(\ell+1)^2-1\times 3}$. These are exactly the six
|
| 245 |
+
fields a deployed checkpoint stores in memory. We inject into the stored
|
| 246 |
+
representation, which is the optimization-space value (logarithmic scale, opacity
|
| 247 |
+
logit), because that is what physically resides in VRAM.
|
| 248 |
+
|
| 249 |
+
\paragraph{Single-bit upset model.}
|
| 250 |
+
A fault site is a tuple (field, primitive, component, bit). To inject, we
|
| 251 |
+
reinterpret the stored value as an unsigned integer of the matching width, flip
|
| 252 |
+
the chosen bit, and reinterpret back. The IEEE-754 layout determines the bit
|
| 253 |
+
classes: for \texttt{fp32} the sign is bit 31, the exponent is bits 23 to 30, and
|
| 254 |
+
the mantissa is bits 0 to 22; \texttt{fp16} has a 5-bit exponent and a 10-bit
|
| 255 |
+
mantissa; \texttt{bf16} keeps the 8-bit exponent of \texttt{fp32} but only a
|
| 256 |
+
7-bit mantissa. For the reduced precisions we cast the clean parameter to the
|
| 257 |
+
target format, flip the bit there, and read it back, modeling a model deployed in
|
| 258 |
+
that format.
|
| 259 |
+
|
| 260 |
+
\paragraph{Metrics and severity.}
|
| 261 |
+
For each injection we render $K$ held-out views, composite over white, and
|
| 262 |
+
compare to the uncorrupted render at the same precision. We record the peak
|
| 263 |
+
pixel error $\|\Delta I\|_\infty$, the perceptual distance LPIPS, the structural
|
| 264 |
+
similarity SSIM, the PSNR over the full frame, and a non-finite flag. Because the
|
| 265 |
+
representation is redundant, full-frame PSNR is a poor discriminator: a single
|
| 266 |
+
corrupted primitive among hundreds of thousands barely moves a global average.
|
| 267 |
+
We therefore lead with two local quantities.
|
| 268 |
+
|
| 269 |
+
\begin{definition}[Corruption footprint]
|
| 270 |
+
\label{def:footprint}
|
| 271 |
+
The corruption footprint of an injection is the fraction of pixels whose color
|
| 272 |
+
changes by more than one 8-bit level ($1/255$) relative to the clean render,
|
| 273 |
+
averaged over the $K$ views.
|
| 274 |
+
\end{definition}
|
| 275 |
+
|
| 276 |
+
\begin{definition}[Catastrophic upset]
|
| 277 |
+
\label{def:catastrophe}
|
| 278 |
+
An upset is catastrophic if it produces a non-finite render or a corruption
|
| 279 |
+
footprint above \catThresh\% of the frame.
|
| 280 |
+
\end{definition}
|
| 281 |
+
|
| 282 |
+
\paragraph{Parallel injection engine.}
|
| 283 |
+
The clean parameters stay resident on the GPU. Each injection writes one
|
| 284 |
+
corrupted value into a working copy, renders the $K$ views in a single batched
|
| 285 |
+
rasterizer call, computes all metrics on the GPU, and restores the value. The
|
| 286 |
+
engine therefore keeps the device busy with a stream of independent corrupted
|
| 287 |
+
renders; its throughput and the way the rasterizer absorbs additional cameras are
|
| 288 |
+
reported in Section~\ref{sec:results-dist}. We sample thousands of sites per
|
| 289 |
+
(field, bit) cell so that catastrophe rates are estimable, and we sweep all
|
| 290 |
+
fields, all bit positions, four scenes, and three precisions.
|
| 291 |
+
|
| 292 |
+
\paragraph{Scenes and models.}
|
| 293 |
+
We train four scenes from the standard synthetic benchmark (chair, lego, ficus,
|
| 294 |
+
hotdog) with \texttt{gsplat} densification. Table~\ref{tab:scenes} reports their
|
| 295 |
+
size and clean fidelity; they span smooth surfaces, high-frequency geometry, thin
|
| 296 |
+
foliage, and specular materials, so the criticality conclusions are not tied to
|
| 297 |
+
one kind of content.
|
| 298 |
+
|
| 299 |
+
\input{generated/tab_scenes.tex}
|
| 300 |
+
|
| 301 |
+
\section{A Perturbation Bound for Single-Bit Upsets}
|
| 302 |
+
\label{sec:theory}
|
| 303 |
+
|
| 304 |
+
Before presenting the measurements, this section derives why the severity is
|
| 305 |
+
ordered as it is.
|
| 306 |
+
Let $\theta$ be a stored parameter with IEEE-754 sign $\epsilon$, unbiased
|
| 307 |
+
exponent $e$, and mantissa fraction $m\in[0,1)$, so that
|
| 308 |
+
$\theta=(-1)^{\epsilon}\,2^{e}(1+m)$. The rendered image $I$ is a differentiable
|
| 309 |
+
function of the activated parameters, and for a single primitive the dependence
|
| 310 |
+
is local. We bound the image perturbation caused by one flipped bit.
|
| 311 |
+
|
| 312 |
+
\begin{lemma}[Value perturbation of a single bit flip]
|
| 313 |
+
\label{lem:value}
|
| 314 |
+
Let $\theta=(-1)^{\epsilon}2^{e}(1+m)$ be a normal \texttt{fp32} value with
|
| 315 |
+
mantissa width $p=23$. Flipping mantissa bit $b\in\{0,\dots,p-1\}$ changes the
|
| 316 |
+
value by exactly
|
| 317 |
+
\[
|
| 318 |
+
|\Delta\theta| \;=\; 2^{\,e+b-p},
|
| 319 |
+
\]
|
| 320 |
+
flipping the sign bit gives $\Delta\theta=-2\theta$, and flipping exponent bit
|
| 321 |
+
$j$ multiplies the magnitude by $2^{\pm 2^{j}}$, which for the high exponent bits
|
| 322 |
+
overflows to a non-finite value. The analogous statements hold for \texttt{fp16}
|
| 323 |
+
($p=10$) and \texttt{bf16} ($p=7$).
|
| 324 |
+
\end{lemma}
|
| 325 |
+
|
| 326 |
+
The proof is a direct reading of the format and is given in
|
| 327 |
+
Appendix~\ref{app:proofs}. Lemma~\ref{lem:value} already predicts the central
|
| 328 |
+
qualitative fact: among mantissa bits the perturbation grows by a factor of two
|
| 329 |
+
per bit position, so only the top mantissa bits matter, while exponent and sign
|
| 330 |
+
bits produce order-of-magnitude or sign-reversing changes.
|
| 331 |
+
|
| 332 |
+
To turn a value perturbation into an image perturbation we use a first-order
|
| 333 |
+
bound. Write $I=R(\phi(\theta),\,\cdot\,)$ where $\phi$ is the per-field
|
| 334 |
+
activation ($\phi=\exp$ for scale, $\phi=\sigma$ for opacity, identity for mean
|
| 335 |
+
and color, normalization for the quaternion).
|
| 336 |
+
|
| 337 |
+
\begin{proposition}[First-order image perturbation]
|
| 338 |
+
\label{prop:image}
|
| 339 |
+
For a perturbation $\Delta\theta$ small enough that $R$ is locally linear,
|
| 340 |
+
\[
|
| 341 |
+
\|\Delta I\|_\infty \;\le\; \Big\|\frac{\partial R}{\partial \phi}\Big\|_\infty
|
| 342 |
+
\cdot |\phi'(\theta)|\cdot|\Delta\theta| \;+\; O(\Delta\theta^2).
|
| 343 |
+
\]
|
| 344 |
+
For the scale field, $\phi=\exp$ gives $|\phi'(\theta)|=e^{\theta}=s$, so the
|
| 345 |
+
relative scale change is $|\Delta s|/s=|\Delta\theta|$; a mantissa flip thus
|
| 346 |
+
changes the scale by a fixed relative amount $2^{\,b-p}$ independent of $e$, and
|
| 347 |
+
a sign flip on a typical trained value $\theta\approx-3$ changes the log scale to
|
| 348 |
+
$+3$, multiplying the primitive size by $e^{6}\approx 4\times10^{2}$.
|
| 349 |
+
\end{proposition}
|
| 350 |
+
|
| 351 |
+
Proposition~\ref{prop:image} accounts for the dominant empirical effect:
|
| 352 |
+
the scale sign bit is the most damaging not because of the floating-point format
|
| 353 |
+
alone but because the $\exp$ activation maps a sign flip on a moderately negative
|
| 354 |
+
log scale to a large multiplicative change in the primitive's spatial extent. The opacity logit behaves similarly through $\sigma$, but its effect is
|
| 355 |
+
bounded in $[0,1]$ and therefore far milder. Section~\ref{sec:results-theory}
|
| 356 |
+
checks the mantissa-bit scaling quantitatively.
|
| 357 |
+
|
| 358 |
+
The following property justifies the defense.
|
| 359 |
+
|
| 360 |
+
\begin{theorem}[Support-guard safety]
|
| 361 |
+
\label{thm:guard}
|
| 362 |
+
Let $B_f=[\ell_f,h_f]$ be the per-component coordinate box of field $f$ over a
|
| 363 |
+
clean trained model, and let the guard map each stored component to its clamp
|
| 364 |
+
into $B_f$ (with non-finite values mapped into $B_f$). Then (i) the guard is the
|
| 365 |
+
identity on every clean model, so it never reduces uncorrupted fidelity; and
|
| 366 |
+
(ii) after a single-bit upset, the guarded value differs from the clean value by
|
| 367 |
+
at most the in-box spread of that component, so any upset whose only effect was
|
| 368 |
+
to leave $B_f$ is fully corrected and the residual error is bounded by an
|
| 369 |
+
in-support perturbation.
|
| 370 |
+
\end{theorem}
|
| 371 |
+
|
| 372 |
+
The proof is in Appendix~\ref{app:proofs}. Theorem~\ref{thm:guard} ensures that
|
| 373 |
+
out-of-range flips are corrected on clean inputs, but it does not bound the worst
|
| 374 |
+
case. The next theorem provides that bound.
|
| 375 |
+
|
| 376 |
+
\begin{theorem}[No catastrophic corruption under guarding]
|
| 377 |
+
\label{thm:complete}
|
| 378 |
+
Render any model whose stored parameters have each been clamped into the trained
|
| 379 |
+
box $B_f$, after an arbitrary single-bit upset. Then every primitive that
|
| 380 |
+
contributes to the image has all of its parameters inside $B_f$. In particular its
|
| 381 |
+
projected scale is at most the largest trained scale, so its screen footprint is
|
| 382 |
+
at most that of the largest legitimately trained primitive, and no single-bit
|
| 383 |
+
upset can produce a primitive whose footprint exceeds that bound. Frame-covering
|
| 384 |
+
corruption, the only failure mode that the redundancy of the representation cannot
|
| 385 |
+
absorb, is therefore impossible under the guard.
|
| 386 |
+
\end{theorem}
|
| 387 |
+
|
| 388 |
+
The proof is in Appendix~\ref{app:proofs}. Together the two theorems say that the
|
| 389 |
+
guarded renderer is correct on clean inputs and cannot be driven into a
|
| 390 |
+
catastrophic state by any single-bit upset; what remains is the in-support
|
| 391 |
+
mantissa residual, which Lemma~\ref{lem:value} bounds and
|
| 392 |
+
Section~\ref{sec:results-guard} measures to be perceptually negligible. The
|
| 393 |
+
catastrophic class is therefore eliminated, and only the bounded in-support
|
| 394 |
+
residual remains.
|
| 395 |
+
|
| 396 |
+
\begin{corollary}[Adversarial bit-flip bound]
|
| 397 |
+
\label{cor:adv}
|
| 398 |
+
The guarantee is worst-case, not average-case, so it holds against an adversary
|
| 399 |
+
that chooses which bits to flip. Under the guard, an adversary flipping $m$ bits
|
| 400 |
+
corrupts at most $m$ primitives, each confined to the trained box, so the total
|
| 401 |
+
contaminated screen area is at most $m$ times the footprint of the largest trained
|
| 402 |
+
primitive. Producing frame-covering corruption therefore requires a number of
|
| 403 |
+
coordinated flips inversely proportional to that single-primitive footprint,
|
| 404 |
+
rather than the single flip that suffices without the guard.
|
| 405 |
+
\end{corollary}
|
| 406 |
+
|
| 407 |
+
This converts the bit-flip attack threat model
|
| 408 |
+
\cite{rakin2019bitflip}, under which a few adversarial flips destroy a network,
|
| 409 |
+
into one where the adversary must scale its effort linearly with the screen area
|
| 410 |
+
it wishes to corrupt.
|
| 411 |
+
|
| 412 |
+
We close the analysis with a scaling law that turns the redundancy we have been
|
| 413 |
+
describing into a quantitative budget, and through it into a schedule for
|
| 414 |
+
distributed scrubbing. The exponent it depends on is measured, not assumed:
|
| 415 |
+
Section~\ref{sec:results-accum} reports it from a large batched campaign.
|
| 416 |
+
|
| 417 |
+
\begin{lemma}[Redundancy scaling of single-upset error]
|
| 418 |
+
\label{lem:redundancy}
|
| 419 |
+
For a converged model of $N$ primitives, the typical (median) image error of one
|
| 420 |
+
uniform-random single-bit upset scales as $\sigma^2(N)=\Theta(N^{-\alpha})$ for a
|
| 421 |
+
scene-dependent exponent $\alpha>0$: as primitives are added to represent the same
|
| 422 |
+
scene they shrink, each accounting for a vanishing share of the image, so a typical
|
| 423 |
+
corrupted primitive perturbs a vanishing fraction of the pixels. The \emph{mean}
|
| 424 |
+
error does not share this scaling, because it is dominated by the rare scale-sign
|
| 425 |
+
explosions whose footprint does not shrink with $N$; redundancy thus protects the
|
| 426 |
+
typical upset but not the worst case, which is precisely the role of the guard.
|
| 427 |
+
\end{lemma}
|
| 428 |
+
|
| 429 |
+
\begin{theorem}[Dose budget]
|
| 430 |
+
\label{thm:dose}
|
| 431 |
+
Under $k$ independent uniform single-bit upsets, the expected squared image error in
|
| 432 |
+
the non-catastrophic regime is additive, $\mathbb{E}\lVert\Delta I\rVert^2=k\,\sigma^2(N)$,
|
| 433 |
+
because the per-upset perturbations have disjoint expected support and zero mean
|
| 434 |
+
cross terms. Hence the dose $k_\tau$ at which the error first exceeds a threshold
|
| 435 |
+
$\tau$ scales as $k_\tau=\Theta(N^{\alpha}\tau)$. The support guard removes the
|
| 436 |
+
heavy-tailed catastrophic upsets, so under it the additive law holds up to the
|
| 437 |
+
bounded in-support residual of Lemma~\ref{lem:value} and the budget scales as
|
| 438 |
+
$\Theta(N^{\alpha}\tau)$; without the guard the catastrophic tail caps the expected
|
| 439 |
+
error independently of $N$, so it is the guard that makes the redundancy budget
|
| 440 |
+
grow with model size.
|
| 441 |
+
\end{theorem}
|
| 442 |
+
|
| 443 |
+
\begin{corollary}[Distributed scrub schedule]
|
| 444 |
+
\label{cor:scrub}
|
| 445 |
+
Consider a $P$-node renderer in which each node re-applies the guard, which is
|
| 446 |
+
node-local and communication-free (Algorithm~\ref{alg:guard}), every $M$ frames,
|
| 447 |
+
while bits flip at rate $\lambda$ per stored bit per frame. With $b=\Theta(N)$
|
| 448 |
+
stored bits the expected dose accumulated between scrubs is $\lambda b M$, and
|
| 449 |
+
keeping it below $k_\tau$ requires $M\le k_\tau/(\lambda b)=\Theta(N^{\alpha-1}\tau/\lambda)$.
|
| 450 |
+
The guard's per-node work $O(N/P)$ is amortised over $M$ frames, so its
|
| 451 |
+
steady-state overhead is $O\!\left(N/(PM)\right)$ and falls as either the cluster
|
| 452 |
+
or the scrub interval grows.
|
| 453 |
+
\end{corollary}
|
| 454 |
+
|
| 455 |
+
Algorithm~\ref{alg:guard} states the guard as it is deployed. The support box is a
|
| 456 |
+
one-time reduction over the parameters after training. Per frame, the clamp is a
|
| 457 |
+
data-parallel map over primitives with no dependence between them, so it is
|
| 458 |
+
applied independently on each node of a sort-first renderer over the primitives
|
| 459 |
+
that node owns, before that node composites its tile. The work per node is linear
|
| 460 |
+
in its primitive count and carries no communication, so the guard adds neither a
|
| 461 |
+
synchronization point nor cross-node traffic; and because each clamp is the
|
| 462 |
+
detection of an out-of-range value, the per-node clamp count is accumulated and
|
| 463 |
+
surfaced to the host as a silent-data-corruption signal rather than silently
|
| 464 |
+
absorbed.
|
| 465 |
+
|
| 466 |
+
\begin{algorithm}[t]
|
| 467 |
+
\caption{Parallel support guard with node-local containment}
|
| 468 |
+
\label{alg:guard}
|
| 469 |
+
\begin{algorithmic}[1]
|
| 470 |
+
\Statex \textbf{Precompute once after training} (reduction over $N$ primitives):
|
| 471 |
+
\For{each field $f$ and component $c$ \textbf{in parallel}}
|
| 472 |
+
\State $\ell_{f,c}\gets\min_i\theta_{i,f,c}$;\quad $h_{f,c}\gets\max_i\theta_{i,f,c}$
|
| 473 |
+
\EndFor
|
| 474 |
+
\Statex \textbf{Each frame, on node $p$ holding primitive subset $S_p$:}
|
| 475 |
+
\State $\textit{clamps}_p\gets 0$
|
| 476 |
+
\For{each primitive $i\in S_p$ \textbf{in parallel}}
|
| 477 |
+
\For{each field $f$, component $c$}
|
| 478 |
+
\If{$\theta_{i,f,c}\notin[\ell_{f,c},h_{f,c}]$ \textbf{or} $\theta_{i,f,c}$ non-finite}
|
| 479 |
+
\State $\theta_{i,f,c}\gets\operatorname{clamp}(\theta_{i,f,c},\ell_{f,c},h_{f,c})$
|
| 480 |
+
\State $\textit{clamps}_p\gets\textit{clamps}_p+1$
|
| 481 |
+
\EndIf
|
| 482 |
+
\EndFor
|
| 483 |
+
\EndFor
|
| 484 |
+
\State render $S_p$ to node $p$'s tile; composite tiles across nodes
|
| 485 |
+
\If{$\sum_p\textit{clamps}_p$ exceeds the health threshold}
|
| 486 |
+
\State raise host parity/scrub alert \Comment{do not mask a degrading device}
|
| 487 |
+
\EndIf
|
| 488 |
+
\end{algorithmic}
|
| 489 |
+
\end{algorithm}
|
| 490 |
+
|
| 491 |
+
\section{Results}
|
| 492 |
+
\label{sec:results}
|
| 493 |
+
|
| 494 |
+
All numbers below come from the campaign described in Section~\ref{sec:method}:
|
| 495 |
+
\totalInjections{} single-bit upsets, \nScenes{} scenes, six fields, every bit
|
| 496 |
+
position, three precisions, \gpuHours{} of GPU time at a sustained
|
| 497 |
+
\meanUtil\% utilization.
|
| 498 |
+
|
| 499 |
+
\subsection{Single-bit criticality is concentrated}
|
| 500 |
+
\label{sec:criticality}
|
| 501 |
+
|
| 502 |
+
Figure~\ref{fig:heatmap} maps the mean corruption footprint over the field and
|
| 503 |
+
bit-position grid for \texttt{fp32}. The map is almost entirely dark: the
|
| 504 |
+
overwhelming majority of single-bit upsets change essentially no pixels, because
|
| 505 |
+
the corrupted primitive is one of hundreds of thousands and contributes to a
|
| 506 |
+
small region seen from few views. Against that background, a thin set of cells
|
| 507 |
+
stands out. The brightest by a wide margin is the sign bit of the logarithmic
|
| 508 |
+
scale, followed by its high exponent bits and, more weakly, the high exponent
|
| 509 |
+
bits of the mean and the direct-current color. Quaternion and higher-order
|
| 510 |
+
spherical-harmonic bits are inert at this scale. Table~\ref{tab:criticality}
|
| 511 |
+
quantifies the per-field picture: flipping the scale sign bit yields a mean
|
| 512 |
+
footprint of \scalesSignFootMean\% with a 99th percentile of
|
| 513 |
+
\scalesSignFootPNN\%, two to three orders of magnitude above any mantissa class.
|
| 514 |
+
|
| 515 |
+
\begin{figure}[t]
|
| 516 |
+
\centering
|
| 517 |
+
\includegraphics[width=0.92\textwidth]{generated/fig_heatmap.pdf}
|
| 518 |
+
\caption{Mean corruption footprint (fraction of pixels changed by more than one
|
| 519 |
+
8-bit level, $\log_{10}$ scale) over parameter field and bit position, averaged
|
| 520 |
+
across the four scenes at \texttt{fp32}. Severity is concentrated in the sign
|
| 521 |
+
and high exponent bits of the logarithmic scale, with weaker contributions from
|
| 522 |
+
the mean and direct-current color. Mantissa bits and the quaternion and
|
| 523 |
+
higher-order color fields are effectively inert.}
|
| 524 |
+
\label{fig:heatmap}
|
| 525 |
+
\end{figure}
|
| 526 |
+
|
| 527 |
+
\input{generated/tab_criticality.tex}
|
| 528 |
+
|
| 529 |
+
Figure~\ref{fig:qualitative} shows what a scale-sign upset looks like. A single
|
| 530 |
+
flipped bit turns one primitive into a translucent sheet spanning the frame,
|
| 531 |
+
which is precisely the failure mode that a redundant representation cannot hide:
|
| 532 |
+
the corrupted primitive is composited over the whole image rather than a small
|
| 533 |
+
neighborhood.
|
| 534 |
+
|
| 535 |
+
\begin{figure}[t]
|
| 536 |
+
\centering
|
| 537 |
+
\includegraphics[width=0.92\textwidth]{generated/fig_qualitative.png}
|
| 538 |
+
\caption{Effect of one bit. From left: the clean render; a single scale sign-bit
|
| 539 |
+
upset on one primitive, which enlarges its spatial extent across the frame; the
|
| 540 |
+
same upset after the support guard, which clamps the logarithmic scale back into
|
| 541 |
+
the trained box and restores the frame; and the absolute per-pixel error of the
|
| 542 |
+
faulted render. Other fields produce, at worst, localized speckle.}
|
| 543 |
+
\label{fig:qualitative}
|
| 544 |
+
\end{figure}
|
| 545 |
+
|
| 546 |
+
This concentration contrasts with the deep-network case, where sensitivity is
|
| 547 |
+
distributed across many weights and a few adversarial flips suffice
|
| 548 |
+
\cite{rakin2019bitflip}. In 3DGS the sensitive bits are few and are predictable
|
| 549 |
+
from the parameterization.
|
| 550 |
+
|
| 551 |
+
\subsection{Validation of the perturbation bound}
|
| 552 |
+
\label{sec:results-theory}
|
| 553 |
+
|
| 554 |
+
Lemma~\ref{lem:value} predicts that, within the mantissa, the value perturbation
|
| 555 |
+
and therefore the peak image error grow by a factor of two per bit position until
|
| 556 |
+
the change saturates the output. Figure~\ref{fig:theory} plots the mean peak
|
| 557 |
+
error against mantissa bit index for the scale field at \texttt{fp32}; the
|
| 558 |
+
measured slope is \theorySlope{} per bit in $\log_2$, against the predicted unit
|
| 559 |
+
slope before saturation, and the curve flattens once a single primitive's
|
| 560 |
+
contribution saturates the affected pixels. The agreement confirms that the
|
| 561 |
+
ordering in Figure~\ref{fig:heatmap} is a consequence of the floating-point
|
| 562 |
+
format composed with the splatting activations, not an artifact of any one scene.
|
| 563 |
+
|
| 564 |
+
\begin{figure}[t]
|
| 565 |
+
\centering
|
| 566 |
+
\begin{subfigure}[b]{0.46\textwidth}\centering
|
| 567 |
+
\includegraphics[width=\linewidth]{generated/fig_theory.pdf}
|
| 568 |
+
\caption{}\label{fig:theory}
|
| 569 |
+
\end{subfigure}\hfill
|
| 570 |
+
\begin{subfigure}[b]{0.52\textwidth}\centering
|
| 571 |
+
\includegraphics[width=\linewidth]{generated/fig_precision.pdf}
|
| 572 |
+
\caption{}\label{fig:precision}
|
| 573 |
+
\end{subfigure}
|
| 574 |
+
\caption{(a) Measured peak image error versus mantissa bit index for the scale
|
| 575 |
+
field ($\log_2$ axis), with the unit-slope prediction of Lemma~\ref{lem:value};
|
| 576 |
+
error doubles per bit until a single primitive's contribution saturates the
|
| 577 |
+
pixels it covers. (b) Catastrophic-upset rate by field and numeric format:
|
| 578 |
+
reduced precision relocates rather than removes the exposure, the full-exponent
|
| 579 |
+
\texttt{bf16} keeping the explosive scale and mean flips while \texttt{fp16}
|
| 580 |
+
redistributes them across a shorter exponent.}
|
| 581 |
+
\label{fig:theoryprec}
|
| 582 |
+
\end{figure}
|
| 583 |
+
|
| 584 |
+
\subsection{Numeric precision changes the exposure}
|
| 585 |
+
\label{sec:results-prec}
|
| 586 |
+
|
| 587 |
+
Because the dangerous bits are the sign and exponent, the choice of numeric
|
| 588 |
+
format changes how much of the word is dangerous and how violent the exponent
|
| 589 |
+
flips are. Figure~\ref{fig:precision} compares \texttt{fp32}, \texttt{fp16}, and
|
| 590 |
+
\texttt{bf16}. \texttt{bf16} retains the full 8-bit exponent of \texttt{fp32},
|
| 591 |
+
so its exponent flips are equally explosive while its short mantissa makes a
|
| 592 |
+
larger fraction of the word harmless; \texttt{fp16}, with a 5-bit exponent,
|
| 593 |
+
spreads a slightly larger share of catastrophic outcomes across its exponent
|
| 594 |
+
bits but caps their dynamic range. The practical reading is that reduced
|
| 595 |
+
precision does not reduce SEU exposure, it relocates it, and the guard below is
|
| 596 |
+
the appropriate response in every format.
|
| 597 |
+
|
| 598 |
+
|
| 599 |
+
\subsection{Behavior under accumulated dose}
|
| 600 |
+
\label{sec:results-multi}
|
| 601 |
+
|
| 602 |
+
A realistic exposure accumulates many upsets over time rather than one. We inject
|
| 603 |
+
$k$ simultaneous upsets drawn uniformly over the entire stored bit budget and
|
| 604 |
+
measure the global render quality, sweeping $k$ from one to \multiupsetKmax{}.
|
| 605 |
+
Figure~\ref{fig:multiupset} shows two regimes. Without protection the redundancy
|
| 606 |
+
provides a wide margin: the model absorbs \multiupsetKthirty{} simultaneous random
|
| 607 |
+
upsets before the mean PSNR falls below \SI{30}{\decibel}, but the margin is
|
| 608 |
+
finite, and the curve eventually declines because of the same rare scale-sign
|
| 609 |
+
upsets that dominate the single-upset tail, reaching
|
| 610 |
+
\noguardMultiPSNRhi~\si{\decibel} at the heaviest dose. With the support guard the
|
| 611 |
+
second regime does not appear: the guarded curve remains close to clean across the
|
| 612 |
+
entire range, at \guardMultiPSNRhi~\si{\decibel} at the dose where the unguarded
|
| 613 |
+
renderer has collapsed. The guard removes the failure mode that bounds the
|
| 614 |
+
redundancy margin rather than only extending it.
|
| 615 |
+
|
| 616 |
+
\begin{figure}[t]
|
| 617 |
+
\centering
|
| 618 |
+
\begin{subfigure}[b]{0.54\textwidth}\centering
|
| 619 |
+
\includegraphics[width=\linewidth]{generated/fig_multiupset.pdf}
|
| 620 |
+
\caption{}\label{fig:multiupset}
|
| 621 |
+
\end{subfigure}\hfill
|
| 622 |
+
\begin{subfigure}[b]{0.44\textwidth}\centering
|
| 623 |
+
\includegraphics[width=\linewidth]{generated/fig_guard.pdf}
|
| 624 |
+
\caption{}\label{fig:guard}
|
| 625 |
+
\end{subfigure}
|
| 626 |
+
\caption{(a) Global render quality versus the number of simultaneous single-bit
|
| 627 |
+
upsets: thin curves are the unprotected renderer in the three numeric formats
|
| 628 |
+
(quality held by redundancy over orders of magnitude, then collapsing), the bold
|
| 629 |
+
dashed curve the same renderer with the support guard, clean-equivalent across the
|
| 630 |
+
dose range; bands are the spread over scenes and repeats. (b) Distribution of the
|
| 631 |
+
corruption footprint with and without the guard: the guard removes the heavy tail
|
| 632 |
+
of out-of-range scale and exponent flips, leaving only the small in-support
|
| 633 |
+
residual.}
|
| 634 |
+
\label{fig:doseguard}
|
| 635 |
+
\end{figure}
|
| 636 |
+
|
| 637 |
+
\subsection{Support guard evaluation}
|
| 638 |
+
\label{sec:results-guard}
|
| 639 |
+
|
| 640 |
+
We re-run the campaign on the same fault grid with the support guard of
|
| 641 |
+
Theorems~\ref{thm:guard} and~\ref{thm:complete} enabled. The guard neutralizes
|
| 642 |
+
\guardCoverage\% of catastrophic
|
| 643 |
+
upsets, and for the dominant scale sign-bit upsets it raises the mean global PSNR
|
| 644 |
+
from \guardBeforePSNR{}~\si{\decibel} to \guardAfterPSNR{}~\si{\decibel}, while
|
| 645 |
+
leaving clean fidelity unchanged by construction. The completeness of
|
| 646 |
+
Theorem~\ref{thm:complete} is borne out empirically: across all \guardNsites{}
|
| 647 |
+
guarded single-bit upsets the worst corruption footprint observed was
|
| 648 |
+
\guardWorstFoot\% of the frame, with \guardResidCat{} residual catastrophic
|
| 649 |
+
events, so the heavy tail of Figure~\ref{fig:guard} is gone. The cost is
|
| 650 |
+
\guardCostUs{} per frame, or \guardCostFrac$\times$ a single-view render, and
|
| 651 |
+
because it is a pure per-primitive clamp it parallelizes trivially and can be run
|
| 652 |
+
as a periodic scrub rather than every frame. What remains is the in-support
|
| 653 |
+
mantissa-level residual that Lemma~\ref{lem:value} bounds and that is
|
| 654 |
+
perceptually invisible. These per-mitigation outcomes are collected against the
|
| 655 |
+
alternatives in Table~\ref{tab:mitigation}.
|
| 656 |
+
|
| 657 |
+
|
| 658 |
+
\subsection{Resilience versus primitive count}
|
| 659 |
+
\label{sec:results-scaling}
|
| 660 |
+
|
| 661 |
+
If redundancy is the source of resilience, a model with more primitives should
|
| 662 |
+
absorb more accumulated corruption while the severity of an individual upset stays
|
| 663 |
+
fixed. Figure~\ref{fig:scalingN} subsamples the trained models to a range of
|
| 664 |
+
primitive counts and reports the redundancy budget, the number of simultaneous
|
| 665 |
+
upsets at which the mean PSNR crosses \SI{30}{\decibel}. The budget grows from
|
| 666 |
+
\scalingKlo{} at \scalingNlo{} primitives to \scalingKhi{} at \scalingNhi{},
|
| 667 |
+
approximately in proportion to the count, while the footprint of a scale-sign
|
| 668 |
+
upset is essentially independent of the count, because an exploded primitive
|
| 669 |
+
covers the frame regardless of how many others are present. Redundancy raises the
|
| 670 |
+
tolerated dose but does not reduce the severity of an individual catastrophic
|
| 671 |
+
upset, which is the regime the guard addresses.
|
| 672 |
+
|
| 673 |
+
\begin{figure}[t]
|
| 674 |
+
\centering
|
| 675 |
+
\includegraphics[width=0.68\textwidth]{generated/fig_scaling_N.pdf}
|
| 676 |
+
\caption{Redundancy budget (left axis, simultaneous upsets to reach
|
| 677 |
+
\SI{30}{\decibel}) and scale-sign upset footprint (right axis) versus primitive
|
| 678 |
+
count. The budget scales with the count; the per-upset footprint does not.}
|
| 679 |
+
\label{fig:scalingN}
|
| 680 |
+
\end{figure}
|
| 681 |
+
|
| 682 |
+
To confirm that the findings are not an artifact of small synthetic models, we
|
| 683 |
+
repeat the measurement on a pretrained real-world scene, the Tanks-and-Temples
|
| 684 |
+
\emph{\realName{}} reconstruction with \realN{} primitives, an order of magnitude
|
| 685 |
+
larger than the synthetic models (Figure~\ref{fig:realscene}). The concentration persists: a scale sign-bit
|
| 686 |
+
upset reaches a 99th-percentile footprint of \realScaleFootPNN\% of the frame, the
|
| 687 |
+
star in Figure~\ref{fig:scalingN}, confirming that the worst case is independent
|
| 688 |
+
of primitive count. The denser scene does lower the mean footprint of a random
|
| 689 |
+
scale-sign upset, to \realScaleFootNg\%, because many exploded primitives are now
|
| 690 |
+
occluded by the others in front of them, which is redundancy acting as partial
|
| 691 |
+
masking; but the heavy tail remains, and the uniform-random single-bit catastrophe
|
| 692 |
+
rate of \realCatNg\% is driven to \realCatG\% by the guard, as on the synthetic
|
| 693 |
+
scenes.
|
| 694 |
+
|
| 695 |
+
\begin{figure}[t]
|
| 696 |
+
\centering
|
| 697 |
+
\includegraphics[width=\textwidth]{generated/fig_realscene.pdf}
|
| 698 |
+
\caption{A single scale sign-bit upset on the real-world Tanks-and-Temples
|
| 699 |
+
\emph{\realName} reconstruction (\realN{} primitives), from a held-out orbit
|
| 700 |
+
view. From left: the clean render; the same view after one stored scale
|
| 701 |
+
sign-bit is flipped, which inflates one primitive into a translucent sheet
|
| 702 |
+
spanning most of the frame; the same upset contained by the support guard,
|
| 703 |
+
which restores the clean image; and the absolute per-pixel error
|
| 704 |
+
$|\Delta I|_\infty$ of the faulted frame. Because the public checkpoint omits
|
| 705 |
+
the original training cameras the absolute sharpness of the orbit view is
|
| 706 |
+
incidental, but the corruption footprint is measured against the clean render
|
| 707 |
+
at the identical pose, so the comparison is exact. The frame-spanning failure
|
| 708 |
+
mode and its removal by the guard persist at an order of magnitude more
|
| 709 |
+
primitives than the synthetic scenes.}
|
| 710 |
+
\label{fig:realscene}
|
| 711 |
+
\end{figure}
|
| 712 |
+
|
| 713 |
+
\subsection{A measured scaling law and the distributed scrub schedule}
|
| 714 |
+
\label{sec:results-accum}
|
| 715 |
+
|
| 716 |
+
Lemma~\ref{lem:redundancy} posits a power law for the single-upset error; we
|
| 717 |
+
measure its exponent with a batched campaign of \accTotalSamples{} million upsets
|
| 718 |
+
(\accSamplesPerCell{} million per cell) over model sizes from \accNlo{} to
|
| 719 |
+
\accNhi{} primitives, rendering \batchB{} corrupted variants per call at full
|
| 720 |
+
device utilisation, which is the regime the batched engine was built for. The mean
|
| 721 |
+
single-upset error is heavy-tailed, dominated by the rare scale-sign explosions, so
|
| 722 |
+
a stable estimate of $\sigma^2(N)$ needs the millions of samples this campaign
|
| 723 |
+
provides. A log-log fit of the \emph{median} single-upset error against $N$ gives
|
| 724 |
+
an exponent $\alpha=\accAlpha{}$ ($R^2=\accRsq{}$), confirming the redundancy law of
|
| 725 |
+
Lemma~\ref{lem:redundancy}: the typical upset shrinks with model size. The
|
| 726 |
+
\emph{mean} error tells the complementary story the lemma predicts, with a fitted
|
| 727 |
+
exponent of only \accMeanExp{}: it barely decreases with $N$ because it is dominated
|
| 728 |
+
by the rare scale-sign explosions, whose footprint is size-independent, so
|
| 729 |
+
redundancy alone does not bound the expected damage. The support guard removes that
|
| 730 |
+
tail, lowering the mean single-upset error by a factor of \accGuardFactor{} at the
|
| 731 |
+
largest size, which is what restores the size-scaling of the dose budget,
|
| 732 |
+
$k_\tau=\Theta(N^{\,\accAlpha{}}\tau)$; the budget-versus-size trend of
|
| 733 |
+
Figure~\ref{fig:scalingN} is that same law seen through the accumulated dose. Through Corollary~\ref{cor:scrub} this
|
| 734 |
+
sets the distributed scrub interval: a node may defer re-guarding for
|
| 735 |
+
$M=\Theta(N^{\,\accScrubExp{}}\tau/\lambda)$ frames, so larger models, which carry
|
| 736 |
+
more redundancy, tolerate proportionally longer intervals between scrubs and
|
| 737 |
+
amortise the guard's cost further.
|
| 738 |
+
|
| 739 |
+
\subsection{Alternative defenses}
|
| 740 |
+
\label{sec:results-defenses}
|
| 741 |
+
|
| 742 |
+
The support guard is one point in a design space that also includes
|
| 743 |
+
error-correcting codes and redundancy. Table~\ref{tab:mitigation} compares it, on
|
| 744 |
+
a shared fault grid, with a selective clamp of only the scale and opacity fields,
|
| 745 |
+
an error-correcting code that protects the sign and exponent bits, and full
|
| 746 |
+
duplication that corrects every upset. Full duplication and the sign-exponent code
|
| 747 |
+
drive the catastrophe rate to zero, as expected, but at three times and roughly
|
| 748 |
+
$1.3$ times the memory respectively, whereas the support guard reaches the same
|
| 749 |
+
elimination of catastrophic upsets at no memory overhead and a per-frame cost of
|
| 750 |
+
\guardCostUs{}. The selective clamp is cheaper still and nearly as effective,
|
| 751 |
+
because the scale and opacity fields carry almost all of the catastrophic mass.
|
| 752 |
+
|
| 753 |
+
\input{generated/tab_mitigation.tex}
|
| 754 |
+
|
| 755 |
+
\subsection{Reliability under realistic upset rates}
|
| 756 |
+
\label{sec:results-survival}
|
| 757 |
+
|
| 758 |
+
The per-upset catastrophe probability and the dose response together give a
|
| 759 |
+
reliability estimate. Modeling the probability that a frame is catastrophic after
|
| 760 |
+
$k$ independent upsets as $1-(1-p_c)^k$ with $p_c=\pcUpset\%$ reproduces the
|
| 761 |
+
measured dose response (Figure~\ref{fig:survival}). Combining $p_c$ with the
|
| 762 |
+
stored size of the model, $\modelBits$ bits, and representative single-event-upset
|
| 763 |
+
rates gives the mean time between catastrophic frames in Table~\ref{tab:survival}.
|
| 764 |
+
Unprotected, the estimate is \mtbfGroundNg{} at ground level but only
|
| 765 |
+
\mtbfLeoNg{} in low-Earth orbit; with the guard the residual catastrophe rate is
|
| 766 |
+
\pcGuard\%, which moves the mean time between catastrophic frames beyond any
|
| 767 |
+
mission duration. The rates are order-of-magnitude values from the soft-error
|
| 768 |
+
literature \cite{normand1996single,baumann2005radiation}, so the table should be
|
| 769 |
+
read as relative rather than absolute, but the gap between the two columns is the
|
| 770 |
+
result.
|
| 771 |
+
|
| 772 |
+
\begin{figure}[t]
|
| 773 |
+
\centering
|
| 774 |
+
\includegraphics[width=0.64\textwidth]{generated/fig_survival.pdf}
|
| 775 |
+
\caption{Probability that a rendered frame is catastrophic as a function of the
|
| 776 |
+
number of accumulated single-bit upsets, measured and modeled as
|
| 777 |
+
$1-(1-p_c)^k$.}
|
| 778 |
+
\label{fig:survival}
|
| 779 |
+
\end{figure}
|
| 780 |
+
|
| 781 |
+
\input{generated/tab_survival.tex}
|
| 782 |
+
|
| 783 |
+
\subsection{Distributed rendering: contamination is measured, not assumed}
|
| 784 |
+
\label{sec:results-dist}
|
| 785 |
+
|
| 786 |
+
\begin{figure}[t]
|
| 787 |
+
\centering
|
| 788 |
+
\begin{tikzpicture}[font=\small, >={Stealth[length=2.2mm]},
|
| 789 |
+
box/.style={draw, rounded corners, minimum height=9mm, minimum width=23mm, align=center}]
|
| 790 |
+
\node[box, fill=blue!6] (vram) at (0,0) {scene params\\(VRAM, $N$)};
|
| 791 |
+
\node[box, fill=blue!6] (part) at (3.3,0) {sort-first\\partition};
|
| 792 |
+
\node[box, fill=green!12] (n1) at (7.2,1.15) {node $1$\\guard\,$\to$\,render};
|
| 793 |
+
\node[box, fill=green!12] (np) at (7.2,-1.15) {node $P$\\guard\,$\to$\,render};
|
| 794 |
+
\node at (7.2,0) {$\vdots$};
|
| 795 |
+
\node[box, fill=orange!15] (comp) at (11.1,0) {compositor};
|
| 796 |
+
\node[box, fill=blue!6] (frame) at (14.1,0) {frame};
|
| 797 |
+
\draw[->] (vram) -- (part);
|
| 798 |
+
\draw[->] (part) -- (n1);
|
| 799 |
+
\draw[->] (part) -- (np);
|
| 800 |
+
\draw[->] (n1) -- (comp);
|
| 801 |
+
\draw[->] (np) -- (comp);
|
| 802 |
+
\draw[->] (comp) -- (frame);
|
| 803 |
+
\end{tikzpicture}
|
| 804 |
+
\caption{Sort-first distributed rendering with the node-local support guard.
|
| 805 |
+
The guard (Algorithm~\ref{alg:guard}) is a per-primitive map applied independently
|
| 806 |
+
on each node before it renders its tile, so an out-of-range primitive is clamped at
|
| 807 |
+
the node that owns it and cannot be broadcast into the composite. The guard adds no
|
| 808 |
+
synchronization point and no cross-node traffic.}
|
| 809 |
+
\label{fig:pipeline}
|
| 810 |
+
\end{figure}
|
| 811 |
+
|
| 812 |
+
In a sort-first parallel rasterizer the screen is partitioned into regions
|
| 813 |
+
assigned to nodes, and each node renders the primitives whose projected footprint
|
| 814 |
+
overlaps its region \cite{molnar1994sorting}. A corrupted primitive contaminates
|
| 815 |
+
every region its footprint reaches, so the footprint is, read through the
|
| 816 |
+
partition, the number of nodes a single upset corrupts. We measure this directly
|
| 817 |
+
from the projected geometry of the real scenes. Figure~\ref{fig:distributed}
|
| 818 |
+
sweeps the node count from four to \distMaxT{} and reports the fraction of nodes a
|
| 819 |
+
single scale-sign upset contaminates: without protection it reaches \distFracNg\%
|
| 820 |
+
of the nodes at the finest partition, because the exploded primitive spans the
|
| 821 |
+
screen, whereas with the node-local guard it is confined to \distFracG\%. A
|
| 822 |
+
render-based check, comparing the predicted contaminated regions against the
|
| 823 |
+
regions whose pixels actually change, agrees at an intersection-over-union of
|
| 824 |
+
\distIoU{}. The guard, applied per node before compositing, contains the
|
| 825 |
+
contamination at its source and prevents the communication amplification that a
|
| 826 |
+
screen-spanning primitive would otherwise cause in a sort-first pipeline.
|
| 827 |
+
|
| 828 |
+
\begin{figure}[t]
|
| 829 |
+
\centering
|
| 830 |
+
\includegraphics[width=0.64\textwidth]{generated/fig_distributed.pdf}
|
| 831 |
+
\caption{Fraction of sort-first node regions contaminated by a single scale-sign
|
| 832 |
+
upset, versus the number of nodes, with and without the node-local support
|
| 833 |
+
guard. Without protection one upset reaches nearly every node; the guard
|
| 834 |
+
confines it.}
|
| 835 |
+
\label{fig:distributed}
|
| 836 |
+
\end{figure}
|
| 837 |
+
|
| 838 |
+
Contamination is a count of nodes, but the operational cost in a
|
| 839 |
+
barrier-synchronized compositor is set by the slowest rank. We therefore render
|
| 840 |
+
each node region independently, as a sort-first rank would, and time it. With a
|
| 841 |
+
sixteen-region partition the slowest-rank time rises from \rankBarrierClean{}~ms on
|
| 842 |
+
the clean scene to \rankBarrierCorrupt{}~ms under an unguarded scale-sign upset,
|
| 843 |
+
because the exploded primitive must be processed by every rank whose region it
|
| 844 |
+
overlaps, and the load imbalance across ranks reaches \rankImbalCorrupt$\times$ the
|
| 845 |
+
mean. The node-local guard removes both effects, returning the slowest-rank time to
|
| 846 |
+
\rankBarrierGuard{}~ms and the imbalance to \rankImbalGuard$\times$.
|
| 847 |
+
|
| 848 |
+
We then validate this on real hardware rather than by emulation. Running the
|
| 849 |
+
renderer across \mgpuWorld{} physical GPUs as two ranks, each rendering one screen
|
| 850 |
+
half at $\mgpuRenderW{}^2$ and contributing it to the composite over the PCIe
|
| 851 |
+
interconnect by an NCCL all-gather measured at \mgpuTransferGbps~GB/s, a single
|
| 852 |
+
scale-sign upset contaminates both GPU nodes (\mgpuContamNg{} of \mgpuWorld{}),
|
| 853 |
+
whereas the node-local guard, applied independently on each GPU's replica before it
|
| 854 |
+
renders, confines the corruption to \mgpuContamG{} node. The per-rank render time
|
| 855 |
+
stays balanced at \mgpuRankMs~ms and the composited frame takes \mgpuFrameMs~ms.
|
| 856 |
+
The same effect holds at higher node counts: on a \mgpuFourWorld{}-GPU L40S system the
|
| 857 |
+
unguarded scale-sign upset reaches all \mgpuFourContamNg{} nodes, which the node-local
|
| 858 |
+
guard confines to \mgpuFourContamG{}. These are genuine multi-GPU measurements over a
|
| 859 |
+
real interconnect; scaling to a datacenter network of many nodes, where the
|
| 860 |
+
contamination count sets the cross-node traffic, remains future work.
|
| 861 |
+
|
| 862 |
+
\subsection{Predicting criticality without injection}
|
| 863 |
+
\label{sec:results-predict}
|
| 864 |
+
|
| 865 |
+
The concentration of risk suggests that criticality is predictable from static
|
| 866 |
+
features of a fault site rather than from a render. We train a classifier to
|
| 867 |
+
predict whether an upset is catastrophic from only the field, the bit position,
|
| 868 |
+
the bit class, and the stored value. It reaches an area under the ROC curve of
|
| 869 |
+
\predAUC{} (Figure~\ref{fig:predictor}); a classifier given only the field and bit
|
| 870 |
+
position, with no value information, reaches \predAUCfieldbit{}, and the single
|
| 871 |
+
most informative feature is the \predTopFeat{}. Criticality is therefore almost
|
| 872 |
+
entirely determined by which field and which bit are struck, so a future model can
|
| 873 |
+
be screened for its vulnerable bits without running an injection campaign. The
|
| 874 |
+
prediction also transfers across scenes: trained on all but one scene and tested on
|
| 875 |
+
the held-out one, the classifier keeps a leave-one-scene-out area under the ROC
|
| 876 |
+
curve of \predAUCcross{} (minimum \predAUCcrossMin{} across the held-out scenes),
|
| 877 |
+
which is expected because the criticality is set by the floating-point layout and
|
| 878 |
+
the activations rather than by scene content.
|
| 879 |
+
|
| 880 |
+
\begin{figure}[t]
|
| 881 |
+
\centering
|
| 882 |
+
\includegraphics[width=0.6\textwidth]{generated/fig_predictor.pdf}
|
| 883 |
+
\caption{Predicting whether a single-bit upset is catastrophic from static
|
| 884 |
+
features only. The field and bit position alone are nearly sufficient.}
|
| 885 |
+
\label{fig:predictor}
|
| 886 |
+
\end{figure}
|
| 887 |
+
|
| 888 |
+
\subsection{Throughput and feasibility}
|
| 889 |
+
\label{sec:results-throughput}
|
| 890 |
+
|
| 891 |
+
The engine is a parallel-computing artifact, and its throughput underwrites the
|
| 892 |
+
campaign. The rasterizer absorbs additional cameras at near-constant per-camera
|
| 893 |
+
cost up to roughly sixteen simultaneous views, reaching \renderPeakMpix{}
|
| 894 |
+
megapixels per second before it saturates the device, which is why batching the
|
| 895 |
+
$K$ views of each injection into one call is the throughput-critical choice. The
|
| 896 |
+
campaign sustained \meanUtil\% utilization for \gpuHours{}. Reproducing it on a
|
| 897 |
+
single-threaded CPU rasterizer would require an estimated \cpuDays{}, the concrete
|
| 898 |
+
sense in which the device was used to do more work rather than the same work
|
| 899 |
+
faster. The per-injection campaign is latency-bound, because each corrupted render
|
| 900 |
+
is small relative to the host control between renders. Batching the corruption
|
| 901 |
+
itself removes that limit: rendering \batchB{} independently corrupted variants of
|
| 902 |
+
the scene in a single rasterizer call, with the bit flips applied to the batch by a
|
| 903 |
+
vectorized scatter, saturates the device at \batchUtil\% utilization and
|
| 904 |
+
\batchPower~W and sustains \batchInjPerSec{} single-bit injections per second,
|
| 905 |
+
\batchGaussInst{} million primitive instances per launch. The fault-injection
|
| 906 |
+
engine is therefore not merely a script around a renderer but a throughput-bound
|
| 907 |
+
parallel workload in its own right.
|
| 908 |
+
|
| 909 |
+
The campaign is also embarrassingly parallel across devices, since independent
|
| 910 |
+
upsets need no communication. Run data-parallel on \scaleFourNodes{} L40S accelerators
|
| 911 |
+
it reaches \scaleFourAgg{} single-bit injections per second, a \scaleFourSpeedup$\times$
|
| 912 |
+
speedup over one of them at \scaleFourEff\% parallel efficiency, with all
|
| 913 |
+
\scaleFourNodes{} devices held at \scaleFourUtil\% utilization. The bit-level criticality
|
| 914 |
+
is unchanged on this hardware: the L40S is an Ada-generation accelerator with ECC
|
| 915 |
+
memory while the device used above is Blackwell, yet the field-and-bit ordering is
|
| 916 |
+
identical, which confirms that the criticality is a property of the representation
|
| 917 |
+
and the floating-point layout rather than of any one architecture. Only the
|
| 918 |
+
single-device throughput differs with the hardware, \lFortySingleInj{} injections per
|
| 919 |
+
second on an L40S against \batchInjPerSec{} on the Blackwell device, tracking their
|
| 920 |
+
memory bandwidth rather than any change in the result.
|
| 921 |
+
|
| 922 |
+
The synthetic models are small by design, so that a per-bit catastrophe rate can
|
| 923 |
+
be estimated with thousands of samples per cell; the guard cost, however, is a
|
| 924 |
+
function of model size and should be reported as such rather than at a single
|
| 925 |
+
operating point. We therefore replicate the real scene to a range of sizes that
|
| 926 |
+
reach \maxStressN{} primitives and saturate the device memory, using up to
|
| 927 |
+
\vramMax{}~GB of VRAM, and measure the guard cost and render throughput at each.
|
| 928 |
+
Figure~\ref{fig:largescene} shows that the guard cost grows close to linearly with
|
| 929 |
+
the primitive count, as expected for a bounded pass over the parameters that the
|
| 930 |
+
guard clamps. Because the guard skips the inert higher-order spherical-harmonic
|
| 931 |
+
coefficients, which are forty-five of the fifty-nine components per primitive, that
|
| 932 |
+
pass touches only a quarter of the parameter memory: it reaches \guardMsBig{}~ms
|
| 933 |
+
per frame at \maxStressN{} primitives, \guardFracBig\% of the render at that size,
|
| 934 |
+
while the render sustains \mpixBig{} megapixels per second. The guard also need not
|
| 935 |
+
run every frame; deployed as a periodic scrub its per-frame cost amortizes toward
|
| 936 |
+
zero, and the figure is the upper bound of running it on every frame. The guard continues to remove the catastrophic tail at this scale, with
|
| 937 |
+
the mean scale-sign footprint falling from \bigScaleFootNg\% to \bigScaleFootG\%, on
|
| 938 |
+
a model holding \bigParamBits{} billion stored bits, and it sustains an effective
|
| 939 |
+
parameter-read bandwidth of \guardBwBig{}~GB/s. We further drive the largest model
|
| 940 |
+
with a continuous fault storm of \stormK{} random upsets injected every frame over
|
| 941 |
+
\stormFrames{} frames, the closest analogue to a sustained radiation environment at
|
| 942 |
+
real-time rates: the guarded frame latency holds at \stormLatG{}~ms against
|
| 943 |
+
\stormLatNg{}~ms unguarded. The guard cost is therefore not a fixed small constant
|
| 944 |
+
measured in isolation but a quantity that tracks model size, exercises a meaningful
|
| 945 |
+
fraction of memory bandwidth, and stays a small part of the render it protects.
|
| 946 |
+
|
| 947 |
+
\begin{figure}[t]
|
| 948 |
+
\centering
|
| 949 |
+
\includegraphics[width=0.7\textwidth]{generated/fig_largescene.pdf}
|
| 950 |
+
\caption{Support-guard cost (left axis) and render throughput (right axis) as the
|
| 951 |
+
scene is replicated to \maxStressN{} primitives. The guard is a bounded pass over
|
| 952 |
+
the non-inert fields, so its cost grows close to linearly in the primitive count;
|
| 953 |
+
run as a periodic scrub rather than per frame, its amortized cost is far below
|
| 954 |
+
this curve.}
|
| 955 |
+
\label{fig:largescene}
|
| 956 |
+
\end{figure}
|
| 957 |
+
|
| 958 |
+
\section{Discussion and Limitations}
|
| 959 |
+
\label{sec:discussion}
|
| 960 |
+
|
| 961 |
+
Our fault model is the single-bit upset in the stored checkpoint
|
| 962 |
+
representation, which is the form a model takes in VRAM between frames. A
|
| 963 |
+
renderer that pre-activates parameters into a separate cache would expose those
|
| 964 |
+
cached values as additional targets; we expect the qualitative concentration to
|
| 965 |
+
carry over, since the same activations are involved, but the exact bit ordering
|
| 966 |
+
would shift, and we mark this as the most useful extension.
|
| 967 |
+
|
| 968 |
+
The first-order bound of Proposition~\ref{prop:image} holds only while the upset
|
| 969 |
+
does not change which pixels a primitive covers, and therefore does not change the
|
| 970 |
+
tile binning or the front-to-back sort. This is exactly the small-perturbation
|
| 971 |
+
regime of the mantissa bits, which is where we apply it; the catastrophic regime of
|
| 972 |
+
the sign and high exponent bits violates local linearity precisely because the
|
| 973 |
+
exploded primitive rewrites the sort keys and the tile assignment, and we do not
|
| 974 |
+
use the linear bound there. That regime is instead characterized by the exact value
|
| 975 |
+
perturbation of Lemma~\ref{lem:value} and by the measured footprint, and the
|
| 976 |
+
guard's guarantee in Theorem~\ref{thm:complete} is purely geometric, a bound on the
|
| 977 |
+
projected scale, so it does not depend on local linearity at all. The
|
| 978 |
+
higher-order spherical-harmonic coefficients are inert for a related reason: they
|
| 979 |
+
modulate a primitive's color as a function of view direction but cannot change its
|
| 980 |
+
spatial extent, so even an aggressive view-dependent specular flip can only
|
| 981 |
+
saturate color inside the footprint the primitive already has, which is bounded by
|
| 982 |
+
the scale, rather than expand it. The support guard does not bound color
|
| 983 |
+
saturation, but Figure~\ref{fig:heatmap} shows it is a negligible contributor to
|
| 984 |
+
the footprint, and a per-field color clamp would cover it at the same cost if
|
| 985 |
+
needed.
|
| 986 |
+
|
| 987 |
+
Our fault model reinterprets the stored value as an integer and flips a bit, which
|
| 988 |
+
captures an upset that reaches the rendered output but not the hardware masking and
|
| 989 |
+
correction that precede it. Server-class accelerators with ECC memory correct
|
| 990 |
+
single-bit and detect double-bit upsets, so on such hardware the relevant residual
|
| 991 |
+
is the multi-bit and miscorrected events that ECC misses, while consumer and many
|
| 992 |
+
embedded GPUs expose the unprotected case we model directly. The support guard is
|
| 993 |
+
complementary to ECC rather than a replacement: it operates on the semantic range
|
| 994 |
+
of the parameters, not on memory words, so it catches errors that survive or bypass
|
| 995 |
+
ECC, including those introduced after correction in registers or caches. It is
|
| 996 |
+
important that the guard not silently mask a degrading device. Because a clamp event
|
| 997 |
+
is a detection of an out-of-range value, the guard should count and surface its
|
| 998 |
+
clamps as a silent-data-corruption signal to the host, so that a rising clamp rate
|
| 999 |
+
triggers the same operating-system parity alerts and structural reboot that a
|
| 1000 |
+
hardware scrubber would; used this way the guard is a cheap detector as well as a
|
| 1001 |
+
corrector, and it complements periodic memory scrubbing by bounding the impact of
|
| 1002 |
+
any upset that occurs within a scrub interval.
|
| 1003 |
+
|
| 1004 |
+
The guard depends on the trained support box, so its behavior is tied to training
|
| 1005 |
+
dynamics. Densification and opacity resetting drive the scale distribution toward
|
| 1006 |
+
small, compact primitives, which is what makes the box tight and the clamp
|
| 1007 |
+
effective: the largest trained log scale sets the bound in Theorem~\ref{thm:complete},
|
| 1008 |
+
and a tighter distribution yields a smaller worst-case footprint. Aggressive
|
| 1009 |
+
optimization that deliberately grows a few very large primitives, for example to
|
| 1010 |
+
cover a background or a sky with one splat, would widen the box and admit a larger
|
| 1011 |
+
guarded footprint, which is the one regime in which the primitive-locality
|
| 1012 |
+
assumption weakens. The box is also computed per component over the converged
|
| 1013 |
+
model, so it does not protect against a flip that lands within the box yet is wrong
|
| 1014 |
+
for that primitive; Lemma~\ref{lem:value} bounds that residual, and the predictor
|
| 1015 |
+
of Section~\ref{sec:results-predict} could supply a per-primitive bound in its
|
| 1016 |
+
place when a model contains atypically large primitives. A practical deployment
|
| 1017 |
+
would recompute the box whenever the model is retrained or edited, which is cheap
|
| 1018 |
+
since it is a single pass over the parameters.
|
| 1019 |
+
|
| 1020 |
+
Dynamic and deformable Gaussian splatting, where primitives move and change over
|
| 1021 |
+
time, is the setting in which the box itself becomes time varying. The guard
|
| 1022 |
+
extends naturally because its only state is the per-field box and that box is a
|
| 1023 |
+
single pass to recompute. For a deforming scene the box can be refreshed per
|
| 1024 |
+
keyframe, or a temporal margin can be carried so that the bound tracks the moving
|
| 1025 |
+
support without a per-frame pass; the geometric guarantee of
|
| 1026 |
+
Theorem~\ref{thm:complete} then holds against the current box, and a transient
|
| 1027 |
+
fault that throws a parameter outside the deformation envelope is still caught. The
|
| 1028 |
+
one new failure mode is a fault that corrupts the deformation field or the temporal
|
| 1029 |
+
state rather than a static parameter, which our model does not cover and which we
|
| 1030 |
+
flag as the natural extension for dynamic representations. The distributed
|
| 1031 |
+
analysis is conducted by emulation on one device rather than on a physical
|
| 1032 |
+
cluster, so it speaks to the contamination geometry, the relationship between
|
| 1033 |
+
footprint and tile count, rather than to network or scheduling effects. We study
|
| 1034 |
+
trained synthetic scenes at a fixed resolution; larger real-world scenes have
|
| 1035 |
+
more primitives and therefore even more redundancy, which would deepen rather
|
| 1036 |
+
than reverse the concentration finding. We inject faults numerically; we
|
| 1037 |
+
do not claim absolute SEU rates, which are a property of a given device and
|
| 1038 |
+
environment and are the subject of the beam-testing literature
|
| 1039 |
+
\cite{oliveira2016evaluation}. Our throughput and bandwidth figures are wall-clock
|
| 1040 |
+
and counter-free: instruction-level metrics such as instructions per cycle require
|
| 1041 |
+
hardware performance counters that are not exposed inside the unprivileged
|
| 1042 |
+
container we ran in, so we report achieved pixel throughput, effective memory
|
| 1043 |
+
bandwidth, and frame latency under load instead. The contribution is the mapping
|
| 1044 |
+
from a single-bit upset to its effect on the rendered image, and the defense
|
| 1045 |
+
derived from it.
|
| 1046 |
+
|
| 1047 |
+
\section{Conclusion}
|
| 1048 |
+
\label{sec:conclusion}
|
| 1049 |
+
|
| 1050 |
+
This paper characterized the effect of single-event upsets on 3D Gaussian
|
| 1051 |
+
splatting rendering and derived a defense from that characterization. The effect
|
| 1052 |
+
is concentrated: because the representation is highly redundant, most single-bit
|
| 1053 |
+
upsets are perceptually invisible, and the exceptions are predictable from the
|
| 1054 |
+
floating-point layout composed with the rendering activations, dominated by the
|
| 1055 |
+
sign bit of the logarithmic scale, which enlarges a primitive across the frame. A
|
| 1056 |
+
closed-form bound reproduces the per-bit ordering. The support guard, a
|
| 1057 |
+
per-primitive clamp to the trained parameter box, costs a fraction of one rendered
|
| 1058 |
+
frame, parallelizes across primitives, leaves a clean model unchanged, and is
|
| 1059 |
+
proved to make frame-covering corruption impossible under any single-bit upset; it
|
| 1060 |
+
removed the catastrophic events across the full campaign and kept the rendered
|
| 1061 |
+
quality close to clean under accumulated dose where the unprotected renderer
|
| 1062 |
+
degrades. With this guard, a representation designed for rendering speed also
|
| 1063 |
+
tolerates single-event upsets, the property required for deployment on spaceborne,
|
| 1064 |
+
robotic, and clustered hardware.
|
| 1065 |
+
|
| 1066 |
+
\FloatBarrier
|
| 1067 |
+
\bibliographystyle{plain}
|
| 1068 |
+
\bibliography{refs}
|
| 1069 |
+
|
| 1070 |
+
\appendix
|
| 1071 |
+
\section{Proofs}
|
| 1072 |
+
\label{app:proofs}
|
| 1073 |
+
|
| 1074 |
+
\begin{proof}[Proof of Lemma~\ref{lem:value}]
|
| 1075 |
+
Write a normal value as $\theta=(-1)^{\epsilon}2^{e}(1+m)$ with
|
| 1076 |
+
$m=\sum_{k=1}^{p} m_k 2^{-k}$, $m_k\in\{0,1\}$, and exponent field
|
| 1077 |
+
$E=e+\mathrm{bias}$ stored in the exponent bits. The mantissa bit at position
|
| 1078 |
+
$b$ (counting from the least significant, $b=0,\dots,p-1$) has weight
|
| 1079 |
+
$2^{-(p-b)}$ in $1+m$, hence weight $2^{e}\cdot 2^{-(p-b)}=2^{e+b-p}$ in $\theta$.
|
| 1080 |
+
Flipping it adds or removes exactly that weight, so $|\Delta\theta|=2^{e+b-p}$.
|
| 1081 |
+
Flipping the sign bit sends $\theta\mapsto-\theta$, so $\Delta\theta=-2\theta$.
|
| 1082 |
+
Flipping exponent bit $j$ (of weight $2^{j}$ in $E$) sends
|
| 1083 |
+
$E\mapsto E\pm2^{j}$, hence $\theta\mapsto\theta\cdot 2^{\pm2^{j}}$; for the
|
| 1084 |
+
most significant exponent bits $2^{j}$ exceeds the remaining exponent range and
|
| 1085 |
+
the result is $\pm\infty$ or a subnormal underflow. The identical argument with
|
| 1086 |
+
$p=10$ and $p=7$ gives the \texttt{fp16} and \texttt{bf16} cases.
|
| 1087 |
+
\end{proof}
|
| 1088 |
+
|
| 1089 |
+
\begin{proof}[Proof of Proposition~\ref{prop:image}]
|
| 1090 |
+
$I=R(\phi(\theta),\cdot)$ is differentiable in $\theta$ wherever the tile
|
| 1091 |
+
assignment and the front-to-back ordering are fixed, which holds for
|
| 1092 |
+
perturbations that do not change the set of pixels a primitive covers. A
|
| 1093 |
+
first-order Taylor expansion gives
|
| 1094 |
+
$\Delta I=\frac{\partial R}{\partial\phi}\phi'(\theta)\Delta\theta+O(\Delta\theta^2)$,
|
| 1095 |
+
and taking the $\infty$-norm yields the stated bound. For $\phi=\exp$ we have
|
| 1096 |
+
$\phi'(\theta)=e^{\theta}=s$, so $|\Delta s|=s\,|\Delta\theta|$ and the relative
|
| 1097 |
+
change $|\Delta s|/s=|\Delta\theta|$ is independent of the exponent of $\theta$;
|
| 1098 |
+
substituting the mantissa result of Lemma~\ref{lem:value} gives
|
| 1099 |
+
$|\Delta s|/s=2^{b-p}$. A sign flip sends a trained log scale
|
| 1100 |
+
$\theta\approx-3$ to $+3$, so $s\mapsto s\cdot e^{6}$.
|
| 1101 |
+
\end{proof}
|
| 1102 |
+
|
| 1103 |
+
\begin{proof}[Proof of Theorem~\ref{thm:guard}]
|
| 1104 |
+
(i) For a clean model every component lies in its own observed box $B_f$ by
|
| 1105 |
+
definition of $B_f$ as the per-component min--max over that model, so the clamp
|
| 1106 |
+
is the identity and no rendered pixel changes. (ii) After a single-bit upset only
|
| 1107 |
+
one component $x$ of one primitive changes. If the corrupted value $x'$ lies
|
| 1108 |
+
outside $B_f$, the guard maps it to the nearer endpoint of $B_f$, so the guarded
|
| 1109 |
+
value lies in $B_f$ and differs from the clean value $x\in B_f$ by at most
|
| 1110 |
+
$h_f-\ell_f$, the in-box spread; in particular every upset whose corrupted value
|
| 1111 |
+
left $B_f$, which includes all sign flips that change magnitude order, all
|
| 1112 |
+
overflowing exponent flips, and all non-finite results, is mapped back into the
|
| 1113 |
+
trained support and cannot explode a primitive. If instead $x'\in B_f$, the guard
|
| 1114 |
+
leaves it unchanged and the residual equals the original in-support perturbation,
|
| 1115 |
+
which by Lemma~\ref{lem:value} is at most $2^{e+b-p}$ for a mantissa flip.
|
| 1116 |
+
\end{proof}
|
| 1117 |
+
|
| 1118 |
+
\begin{proof}[Proof of Theorem~\ref{thm:complete}]
|
| 1119 |
+
By construction the guard maps every stored component into its box $B_f$ before
|
| 1120 |
+
rendering, so after guarding all parameters of every primitive lie in their boxes
|
| 1121 |
+
regardless of how many bits were flipped. The projected screen extent of a
|
| 1122 |
+
primitive is a monotone function of its scale $s=\exp(\theta_{\mathrm{scale}})$,
|
| 1123 |
+
and $\theta_{\mathrm{scale}}\in B_{\mathrm{scale}}=[\ell,h]$ forces
|
| 1124 |
+
$s\le\exp(h)=s_{\max}$, the largest scale present in the clean trained model.
|
| 1125 |
+
Hence every primitive's footprint is bounded by that of the largest trained
|
| 1126 |
+
primitive, which for a converged scene is a small fraction of the frame. No
|
| 1127 |
+
choice of flipped bit can exceed this bound, since the bound depends only on
|
| 1128 |
+
$B_{\mathrm{scale}}$ and not on the corrupted value. The single failure mode that
|
| 1129 |
+
the redundancy of the representation cannot absorb is a primitive whose footprint
|
| 1130 |
+
spans the frame, and that is now excluded.
|
| 1131 |
+
\end{proof}
|
| 1132 |
+
|
| 1133 |
+
\begin{proof}[Proof of Corollary~\ref{cor:adv}]
|
| 1134 |
+
A flip of any number of bits within a single primitive still yields, after the
|
| 1135 |
+
guard, a primitive with all parameters in $B_f$, whose footprint is bounded by
|
| 1136 |
+
that of the largest trained primitive (Theorem~\ref{thm:complete}); call this
|
| 1137 |
+
bound $\phi$ as a fraction of the frame. An adversary spending $m$ flips touches
|
| 1138 |
+
at most $m$ distinct primitives, and the union of their footprints is at most
|
| 1139 |
+
$m\phi$ of the frame. To exceed any target fraction $\beta$ the adversary needs
|
| 1140 |
+
$m\ge\beta/\phi$ flips, in contrast to the single flip that produces a
|
| 1141 |
+
near-full-frame footprint without the guard.
|
| 1142 |
+
\end{proof}
|
| 1143 |
+
|
| 1144 |
+
\begin{proof}[Proof sketch of Lemma~\ref{lem:redundancy}]
|
| 1145 |
+
Fix the scene and let $N$ grow by densification: the same surfaces are tiled by
|
| 1146 |
+
more, smaller primitives, so a primitive's screen footprint shrinks, with area a
|
| 1147 |
+
negative power of $N$ for a roughly uniform tiling. A single upset perturbs
|
| 1148 |
+
essentially one primitive, by Lemma~\ref{lem:value} and the locality of splatting,
|
| 1149 |
+
so the changed pixels are that footprint and the squared image error normalised
|
| 1150 |
+
over the frame scales as $N^{-\alpha}$ for an exponent $\alpha>0$ set by the tiling
|
| 1151 |
+
and the projection. Section~\ref{sec:results-accum} measures $\alpha$.
|
| 1152 |
+
\end{proof}
|
| 1153 |
+
|
| 1154 |
+
\begin{proof}[Proof of Theorem~\ref{thm:dose}]
|
| 1155 |
+
Let $\Delta_i$ be the image perturbation of the $i$-th upset. The upsets are drawn
|
| 1156 |
+
independently and hit distinct primitives with probability $1-O(k/N)$, so their
|
| 1157 |
+
changed-pixel supports are disjoint in expectation and
|
| 1158 |
+
$\mathbb{E}\langle\Delta_i,\Delta_j\rangle=0$ for $i\ne j$. Then
|
| 1159 |
+
$\mathbb{E}\lVert\sum_i\Delta_i\rVert^2=\sum_i\mathbb{E}\lVert\Delta_i\rVert^2=k\,\sigma^2(N)$.
|
| 1160 |
+
Setting $k\,\sigma^2(N)=\tau$ with $\sigma^2(N)=\Theta(N^{-\alpha})$ gives
|
| 1161 |
+
$k_\tau=\Theta(N^{\alpha}\tau)$. Catastrophic upsets violate the disjoint-support
|
| 1162 |
+
assumption, since one explosion covers the frame; the guard removes them by
|
| 1163 |
+
Theorem~\ref{thm:complete}, restoring the additive law up to the in-support
|
| 1164 |
+
residual.
|
| 1165 |
+
\end{proof}
|
| 1166 |
+
|
| 1167 |
+
\begin{proof}[Proof of Corollary~\ref{cor:scrub}]
|
| 1168 |
+
Bits flip independently at rate $\lambda$ over $b=\Theta(N)$ stored bits, so the
|
| 1169 |
+
expected number of live upsets $M$ frames after a scrub is $\lambda b M$. Requiring
|
| 1170 |
+
$\lambda b M\le k_\tau$ and substituting $k_\tau=\Theta(N^{\alpha}\tau)$ with
|
| 1171 |
+
$b=\Theta(N)$ gives $M\le\Theta(N^{\alpha-1}\tau/\lambda)$. The guard is a
|
| 1172 |
+
per-primitive map (Algorithm~\ref{alg:guard}) with no cross-node dependence, so on
|
| 1173 |
+
$P$ nodes it costs $O(N/P)$ per invocation, and invoked once per $M$ frames its
|
| 1174 |
+
amortised per-frame cost is $O(N/(PM))$.
|
| 1175 |
+
\end{proof}
|
| 1176 |
+
|
| 1177 |
+
\section{Footprint distributions}
|
| 1178 |
+
\label{app:dist}
|
| 1179 |
+
|
| 1180 |
+
Averages hide the tail that matters for reliability. Figure~\ref{fig:foothist}
|
| 1181 |
+
gives the full distribution of the corruption footprint at \texttt{fp32},
|
| 1182 |
+
separated by bit class. Sign and exponent flips populate a heavy tail that reaches
|
| 1183 |
+
the whole frame, while mantissa flips are confined to a negligible footprint,
|
| 1184 |
+
which is the distributional form of the concentration reported in
|
| 1185 |
+
Section~\ref{sec:criticality}.
|
| 1186 |
+
|
| 1187 |
+
\begin{figure}[t]
|
| 1188 |
+
\centering
|
| 1189 |
+
\includegraphics[width=0.7\textwidth]{generated/fig_foot_hist.pdf}
|
| 1190 |
+
\caption{Distribution of the corruption footprint at \texttt{fp32} by bit class.
|
| 1191 |
+
Sign and exponent flips have a heavy tail to full-frame corruption; mantissa
|
| 1192 |
+
flips do not.}
|
| 1193 |
+
\label{fig:foothist}
|
| 1194 |
+
\end{figure}
|
| 1195 |
+
|
| 1196 |
+
\section{Reproducibility}
|
| 1197 |
+
\label{app:repro}
|
| 1198 |
+
|
| 1199 |
+
The ancillary archive contains the training script, the fault-injection engine,
|
| 1200 |
+
the campaign and analysis code, the aggregated per-cell records, the multi-upset
|
| 1201 |
+
records, the throughput measurements, the raw logs including the periodic
|
| 1202 |
+
device-utilization trace, and the scripts that regenerate every figure and table
|
| 1203 |
+
in this paper. The trained models and the several-million-row raw per-injection
|
| 1204 |
+
records are large and are not shipped in the archive, but the code regenerates
|
| 1205 |
+
them deterministically: training uses \texttt{gsplat} densification on the four
|
| 1206 |
+
synthetic scenes and completes in minutes per scene, and the campaign parameters
|
| 1207 |
+
(samples per cell, views per injection, precisions, and random seeds) are fixed
|
| 1208 |
+
in the scripts and recorded in the logs. The complete artifact set, including the
|
| 1209 |
+
trained models and the regenerating code, is hosted at
|
| 1210 |
+
\url{https://huggingface.co/datasets/Lightcap/seu-3dgs}.
|
| 1211 |
+
|
| 1212 |
+
\end{document}
|