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+ \documentclass[11pt]{article}
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+
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+ \usepackage[utf8]{inputenc}
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+ \usepackage[T1]{fontenc}
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+ \usepackage{lmodern}
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+ \usepackage[margin=1in]{geometry}
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+ \usepackage{amsmath,amssymb,amsthm}
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+ \usepackage{graphicx}
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+ \usepackage{booktabs}
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+ \usepackage{float}
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+ \usepackage{microtype}
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+ \usepackage{xcolor}
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+ \usepackage{siunitx}
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+ \usepackage[hidelinks]{hyperref}
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+ \usepackage{caption}
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+ \usepackage{subcaption}
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+ \usepackage{multirow}
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+ \usepackage{booktabs}
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+ \usepackage{tikz}
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+ \usetikzlibrary{arrows.meta,positioning,fit,backgrounds,calc,shapes.geometric}
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+ \usepackage{algorithm}
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+ \usepackage{algpseudocode}
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+ \usepackage{placeins}
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+
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+ % float tuning: prefer placement near the reference, keep text on float pages,
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+ % and never let a float drift across a major section boundary (FloatBarrier is
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+ % inserted manually at the end of each section below).
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+ \renewcommand{\topfraction}{0.9}
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+ \renewcommand{\bottomfraction}{0.8}
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+ \renewcommand{\textfraction}{0.07}
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+ \renewcommand{\floatpagefraction}{0.7}
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+ \setcounter{topnumber}{3}
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+ \setcounter{bottomnumber}{2}
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+ \setcounter{totalnumber}{5}
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+
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+ \newtheorem{theorem}{Theorem}
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+ \newtheorem{lemma}{Lemma}
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+ \newtheorem{proposition}{Proposition}
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+ \newtheorem{corollary}{Corollary}
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+ \theoremstyle{definition}
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+ \newtheorem{definition}{Definition}
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+
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+ \sisetup{detect-weight=true, detect-family=true}
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+
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+ % Generated numbers (produced by make_figs.py from the measured data).
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+ \input{generated/numbers.tex}
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+ \input{generated/survival_numbers.tex}
48
+ \input{generated/predictor_numbers.tex}
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+
50
+ \title{\textbf{Single-Event Upsets in 3D Gaussian Splatting Rendering:\\
51
+ Bit-Level Criticality, Spatial Extent, and a Parallel Support Guard}}
52
+
53
+ \author{Faruk Alpay\thanks{Correspondence: \texttt{alpay@lightcap.ai}} \quad Bu\u{g}ra K\i l\i \c{c}ta\c{s}\\
54
+ \small Department of Computer Engineering, Bah\c{c}e\c{s}ehir University, Istanbul, Turkey\\
55
+ \small \texttt{\{faruk.alpay, bugra.kilictas\}@bahcesehir.edu.tr}}
56
+
57
+ \date{}
58
+
59
+ \begin{document}
60
+ \maketitle
61
+
62
+ \begin{abstract}
63
+ Three-dimensional Gaussian splatting is a standard real-time scene
64
+ representation, and it is increasingly deployed on hardware that is exposed to
65
+ transient faults: spaceborne and avionic processors, mobile and robotic edge
66
+ devices, and rendering clusters in which silent data corruption is a documented
67
+ operational reality. A trained model is a large array of floating-point
68
+ parameters resident in GPU memory, so a single-event upset corresponds to a
69
+ single flipped bit in one of those values. This paper measures the effect of such
70
+ upsets on the rendered image and uses the result to construct a defense. A
71
+ GPU-resident parallel fault-injection engine applies more than
72
+ \totalInjections{} controlled single-bit upsets across four trained scenes, six
73
+ parameter fields, all bit positions, and three numeric formats (\texttt{fp32},
74
+ \texttt{fp16}, \texttt{bf16}), using \gpuHours{} of GPU time. The effect is
75
+ concentrated. Most single-bit upsets leave the image perceptually unchanged
76
+ because the representation is highly redundant, while a small set of high-order
77
+ bits, principally the sign bit of the logarithmic scale, enlarge a single
78
+ primitive until it covers up to \scalesSignFootPNN\% of the frame. A closed-form
79
+ perturbation bound derived from the IEEE-754 layout and the activation functions
80
+ of the splatting pipeline predicts the per-bit ordering and is validated against
81
+ the measurements. The concentration motivates a support guard: a per-primitive
82
+ clamp of each parameter to the coordinate box observed during training, at a cost
83
+ of \guardCostUs{} per frame. Over \guardNsites{} guarded upsets the worst observed
84
+ corruption footprint is \guardWorstFoot\% of the frame; we prove that the guard
85
+ leaves a clean model unchanged and that no single-bit upset can produce
86
+ frame-covering corruption under it. Under accumulated dose the unguarded renderer
87
+ degrades to \noguardMultiPSNRhi~\si{\decibel} at \multiupsetKmax{} simultaneous
88
+ upsets, whereas the guarded renderer remains at \guardMultiPSNRhi~\si{\decibel}.
89
+ The corruption footprint also gives the number of screen tiles, and therefore
90
+ compositing nodes, that a single upset contaminates in a distributed renderer,
91
+ where the per-node guard contains it.
92
+ \end{abstract}
93
+
94
+ \section{Introduction}
95
+ \label{sec:intro}
96
+
97
+ Real-time radiance-field rendering with 3D Gaussian splatting (3DGS)
98
+ \cite{kerbl2023gaussian} has moved quickly from a novel-view-synthesis result to
99
+ an infrastructure component. It underlies simultaneous localization and mapping
100
+ on robots \cite{matsuki2024gaussian}, it is being pushed onto mobile and embedded
101
+ accelerators, and it is rendered at scale in data centers. These deployments
102
+ share a property that is rarely considered in real-time rendering:
103
+ the hardware is not perfectly reliable. Cosmic-ray and alpha-particle strikes
104
+ flip bits in memory and registers \cite{normand1996single,baumann2005radiation},
105
+ and the rate is high enough that fleet operators now report silent data
106
+ corruption as a routine cause of wrong results
107
+ \cite{dixit2021silent,hochschild2021cores}. Graphics processors, the substrate
108
+ on which 3DGS runs, have been shown under accelerated neutron beams to be
109
+ particularly exposed \cite{oliveira2016evaluation,fratin2018code}.
110
+
111
+ A trained 3DGS model is a large array of floating-point numbers held in GPU
112
+ memory: for each primitive, a position, an anisotropic scale, an orientation
113
+ quaternion, an opacity, and a set of spherical-harmonic color coefficients. A
114
+ single-event upset (SEU) in that memory is, to first order, a single flipped bit
115
+ in one of those numbers. The corresponding question for deep network weights has
116
+ been studied extensively, and there a small number of well-chosen bit flips can
117
+ destroy a classifier \cite{rakin2019bitflip,liu2017fault,li2017understanding}.
118
+ The 3DGS case differs structurally: a network weight is shared across an entire
119
+ output, whereas a Gaussian primitive contributes to a small spatial region of one
120
+ image, and a scene contains hundreds of thousands of primitives. Whether this
121
+ redundancy makes the representation robust, or instead concentrates the risk into
122
+ a few rare failures, has not been established. This paper resolves it by direct
123
+ measurement and then derives a defense from the measured structure.
124
+
125
+ Estimating a per-bit, per-field catastrophe rate requires thousands of
126
+ independent samples per cell, and there are hundreds of cells per scene and
127
+ precision. The fault-injection engine is therefore designed for throughput rather
128
+ than latency: it renders a stream of independently corrupted models at hundreds of
129
+ corrupted renders per second, and the campaign produces more than
130
+ \totalInjections{} measured upsets. The same campaign on a single-threaded CPU
131
+ rasterizer is estimated at \cpuDays{}; on the GPU it used \gpuHours{}.
132
+
133
+ The contributions are as follows.
134
+ \begin{itemize}
135
+ \item \textbf{Bit-level criticality.} Single-bit SEU risk in 3DGS is highly
136
+ concentrated. The median upset is perceptually invisible, and the dominant case
137
+ is the sign bit of the logarithmic scale: flipping it enlarges a single
138
+ primitive to cover a mean of \scalesSignFootMean\% and up to
139
+ \scalesSignFootPNN\% of the image (Section~\ref{sec:criticality}).
140
+ \item \textbf{A predictive perturbation bound.} A closed-form bound from the
141
+ IEEE-754 layout \cite{ieee754} and the splatting activations predicts the
142
+ per-bit severity ordering, including why the scale and opacity activations make
143
+ their sign and high exponent bits the dominant ones; it is validated against the
144
+ data (Section~\ref{sec:theory}, Section~\ref{sec:results-theory}).
145
+ \item \textbf{A support guard.} The catastrophic upsets are exactly those that
146
+ push a value outside the trained parameter range. A per-primitive clamp to the
147
+ per-field support box neutralizes \guardCoverage\% of them at a cost of
148
+ \guardCostUs{} per frame, leaves a clean model unchanged, and is proved to make
149
+ frame-covering corruption impossible under any single-bit upset
150
+ (Theorem~\ref{thm:guard}, Theorem~\ref{thm:complete},
151
+ Section~\ref{sec:results-guard}).
152
+ \item \textbf{Accumulated dose and distributed rendering.} The unguarded
153
+ representation absorbs many simultaneous upsets through redundancy but eventually
154
+ degrades; with the guard the rendered quality stays close to clean across the
155
+ tested dose range, up to \multiupsetKmax{} simultaneous upsets
156
+ (Section~\ref{sec:results-multi}). In a distributed renderer the spatial extent
157
+ of a corrupted primitive equals the number of screen tiles, and therefore
158
+ compositing nodes, that a single upset contaminates, and the
159
+ node-local guard contains it at the source (Section~\ref{sec:results-dist}).
160
+ \item \textbf{Scaling, design space, reliability, and prediction.} Resilience to
161
+ accumulated corruption grows with primitive count while per-upset severity does
162
+ not (Section~\ref{sec:results-scaling}); the support guard matches
163
+ error-correcting and duplication schemes at a fraction of their cost
164
+ (Section~\ref{sec:results-defenses}); under representative orbital upset rates the
165
+ estimated mean time between catastrophic frames moves from days to beyond mission
166
+ duration once the guard is applied (Section~\ref{sec:results-survival}); and a
167
+ classifier predicts catastrophic bits from the field and bit position alone at an
168
+ area under the ROC curve of \predAUCfieldbit{}, so future models can be screened
169
+ without an injection campaign (Section~\ref{sec:results-predict}).
170
+ \end{itemize}
171
+
172
+ We release the fault-injection engine, the full analysis, the aggregated
173
+ per-cell records, and the logs, with training and campaign code that regenerates
174
+ the models and the raw per-injection records exactly, so that the campaign can be
175
+ reproduced and extended.\footnote{Code, trained models, aggregated records, and
176
+ logs: \url{https://huggingface.co/datasets/Lightcap/seu-3dgs}}
177
+
178
+ \section{Background and Related Work}
179
+ \label{sec:related}
180
+
181
+ \paragraph{Soft errors and silent data corruption.}
182
+ A single-event upset is a transient change of stored state caused by ionizing
183
+ radiation \cite{normand1996single,baumann2005radiation,mukherjee2008architecture}.
184
+ At terrestrial scale the dominant source is the atmospheric neutron flux; in
185
+ space and avionics the flux is higher and the consequences are safety relevant.
186
+ Two industrial studies brought the topic into mainstream computing by showing
187
+ that production fleets experience silent, undetected wrong results at rates far
188
+ above what classical soft-error models predict, and that the corruptions are data
189
+ and core dependent \cite{dixit2021silent,hochschild2021cores}. Graphics
190
+ processors specifically have been characterized under accelerated neutron beams,
191
+ where both the error rate and the fraction of errors that survive to the output
192
+ depend strongly on the workload and the data type
193
+ \cite{oliveira2016evaluation,fratin2018code}. Our work is downstream of these:
194
+ we take the existence of bit flips as given and ask what a 3DGS renderer does
195
+ with one.
196
+
197
+ \paragraph{Fault injection for learned models.}
198
+ The methodology of flipping bits and measuring the output is established for deep
199
+ networks. Architecture-level GPU injectors such as SASSIFI \cite{hari2017sassifi}
200
+ and NVBitFI \cite{tsai2021nvbitfi} operate at the instruction level, while
201
+ application-level tools such as PyTorchFI \cite{mahmoud2020pytorchfi} and Ares
202
+ \cite{reagen2018ares} perturb tensors directly. The resilience picture for DNNs
203
+ is now well understood: error propagation is highly non-uniform across bits and
204
+ layers \cite{li2017understanding}, and adversarially chosen flips, the bit-flip
205
+ attack, can collapse accuracy with a few bits \cite{rakin2019bitflip,liu2017fault}.
206
+ We adopt the application-level methodology but apply it to a representation that
207
+ is not a neural network: an explicit, geometric, and heavily over-complete set of
208
+ primitives. The contrast with the DNN result is one of our findings rather than
209
+ an assumption.
210
+
211
+ \paragraph{Range-based detection and algorithm-based fault tolerance.}
212
+ The idea of catching faults by checking whether a value has left its expected
213
+ range is old in dependable computing, from algorithm-based fault tolerance for
214
+ linear algebra \cite{huang1984algorithm} to recent activation range supervision
215
+ for convolutional networks \cite{geissler2021range}, which clamps neuron outputs
216
+ to ranges profiled on clean data. Our support guard is structurally related but
217
+ acts on a different object: it clamps the \emph{geometric and appearance
218
+ parameters} of primitives to the box observed during training, exploiting the
219
+ fact that a trained 3DGS scene occupies a compact, bounded region of parameter
220
+ space. The bound it enforces is therefore a property of the optimized scene, not
221
+ of an activation distribution, and its correctness argument is geometric.
222
+
223
+ \paragraph{Gaussian splatting.}
224
+ 3DGS \cite{kerbl2023gaussian} represents a scene as a set of anisotropic 3D
225
+ Gaussians with view-dependent color, rendered by projecting each Gaussian to
226
+ screen space and compositing front to back. It descends from neural radiance
227
+ fields \cite{mildenhall2020nerf} but replaces the implicit network with explicit
228
+ primitives, which is exactly what makes a bit-level criticality study tractable:
229
+ every bit belongs to a named, interpretable quantity. We use the open-source
230
+ \texttt{gsplat} rasterizer \cite{ye2024gsplat} for both training and the
231
+ campaign. We measure image fidelity with PSNR, SSIM \cite{wang2004image}, and the
232
+ learned perceptual metric LPIPS \cite{zhang2018unreasonable}.
233
+
234
+ \section{Fault Model and Method}
235
+ \label{sec:method}
236
+
237
+ \paragraph{Parameter layout.}
238
+ A trained model has $N$ primitives. Primitive $i$ carries a mean
239
+ $\mu_i\in\mathbb{R}^3$, a logarithmic scale $\mathbf{s}_i\in\mathbb{R}^3$ (the
240
+ renderer applies $\exp$), a quaternion $\mathbf{q}_i\in\mathbb{R}^4$ (normalized
241
+ at render time), an opacity logit $o_i\in\mathbb{R}$ (the renderer applies the
242
+ logistic $\sigma$), and spherical-harmonic color coefficients split into a
243
+ direct-current term $\mathbf{c}^{0}_i\in\mathbb{R}^3$ and higher-order terms
244
+ $\mathbf{c}^{N}_i\in\mathbb{R}^{(\ell+1)^2-1\times 3}$. These are exactly the six
245
+ fields a deployed checkpoint stores in memory. We inject into the stored
246
+ representation, which is the optimization-space value (logarithmic scale, opacity
247
+ logit), because that is what physically resides in VRAM.
248
+
249
+ \paragraph{Single-bit upset model.}
250
+ A fault site is a tuple (field, primitive, component, bit). To inject, we
251
+ reinterpret the stored value as an unsigned integer of the matching width, flip
252
+ the chosen bit, and reinterpret back. The IEEE-754 layout determines the bit
253
+ classes: for \texttt{fp32} the sign is bit 31, the exponent is bits 23 to 30, and
254
+ the mantissa is bits 0 to 22; \texttt{fp16} has a 5-bit exponent and a 10-bit
255
+ mantissa; \texttt{bf16} keeps the 8-bit exponent of \texttt{fp32} but only a
256
+ 7-bit mantissa. For the reduced precisions we cast the clean parameter to the
257
+ target format, flip the bit there, and read it back, modeling a model deployed in
258
+ that format.
259
+
260
+ \paragraph{Metrics and severity.}
261
+ For each injection we render $K$ held-out views, composite over white, and
262
+ compare to the uncorrupted render at the same precision. We record the peak
263
+ pixel error $\|\Delta I\|_\infty$, the perceptual distance LPIPS, the structural
264
+ similarity SSIM, the PSNR over the full frame, and a non-finite flag. Because the
265
+ representation is redundant, full-frame PSNR is a poor discriminator: a single
266
+ corrupted primitive among hundreds of thousands barely moves a global average.
267
+ We therefore lead with two local quantities.
268
+
269
+ \begin{definition}[Corruption footprint]
270
+ \label{def:footprint}
271
+ The corruption footprint of an injection is the fraction of pixels whose color
272
+ changes by more than one 8-bit level ($1/255$) relative to the clean render,
273
+ averaged over the $K$ views.
274
+ \end{definition}
275
+
276
+ \begin{definition}[Catastrophic upset]
277
+ \label{def:catastrophe}
278
+ An upset is catastrophic if it produces a non-finite render or a corruption
279
+ footprint above \catThresh\% of the frame.
280
+ \end{definition}
281
+
282
+ \paragraph{Parallel injection engine.}
283
+ The clean parameters stay resident on the GPU. Each injection writes one
284
+ corrupted value into a working copy, renders the $K$ views in a single batched
285
+ rasterizer call, computes all metrics on the GPU, and restores the value. The
286
+ engine therefore keeps the device busy with a stream of independent corrupted
287
+ renders; its throughput and the way the rasterizer absorbs additional cameras are
288
+ reported in Section~\ref{sec:results-dist}. We sample thousands of sites per
289
+ (field, bit) cell so that catastrophe rates are estimable, and we sweep all
290
+ fields, all bit positions, four scenes, and three precisions.
291
+
292
+ \paragraph{Scenes and models.}
293
+ We train four scenes from the standard synthetic benchmark (chair, lego, ficus,
294
+ hotdog) with \texttt{gsplat} densification. Table~\ref{tab:scenes} reports their
295
+ size and clean fidelity; they span smooth surfaces, high-frequency geometry, thin
296
+ foliage, and specular materials, so the criticality conclusions are not tied to
297
+ one kind of content.
298
+
299
+ \input{generated/tab_scenes.tex}
300
+
301
+ \section{A Perturbation Bound for Single-Bit Upsets}
302
+ \label{sec:theory}
303
+
304
+ Before presenting the measurements, this section derives why the severity is
305
+ ordered as it is.
306
+ Let $\theta$ be a stored parameter with IEEE-754 sign $\epsilon$, unbiased
307
+ exponent $e$, and mantissa fraction $m\in[0,1)$, so that
308
+ $\theta=(-1)^{\epsilon}\,2^{e}(1+m)$. The rendered image $I$ is a differentiable
309
+ function of the activated parameters, and for a single primitive the dependence
310
+ is local. We bound the image perturbation caused by one flipped bit.
311
+
312
+ \begin{lemma}[Value perturbation of a single bit flip]
313
+ \label{lem:value}
314
+ Let $\theta=(-1)^{\epsilon}2^{e}(1+m)$ be a normal \texttt{fp32} value with
315
+ mantissa width $p=23$. Flipping mantissa bit $b\in\{0,\dots,p-1\}$ changes the
316
+ value by exactly
317
+ \[
318
+ |\Delta\theta| \;=\; 2^{\,e+b-p},
319
+ \]
320
+ flipping the sign bit gives $\Delta\theta=-2\theta$, and flipping exponent bit
321
+ $j$ multiplies the magnitude by $2^{\pm 2^{j}}$, which for the high exponent bits
322
+ overflows to a non-finite value. The analogous statements hold for \texttt{fp16}
323
+ ($p=10$) and \texttt{bf16} ($p=7$).
324
+ \end{lemma}
325
+
326
+ The proof is a direct reading of the format and is given in
327
+ Appendix~\ref{app:proofs}. Lemma~\ref{lem:value} already predicts the central
328
+ qualitative fact: among mantissa bits the perturbation grows by a factor of two
329
+ per bit position, so only the top mantissa bits matter, while exponent and sign
330
+ bits produce order-of-magnitude or sign-reversing changes.
331
+
332
+ To turn a value perturbation into an image perturbation we use a first-order
333
+ bound. Write $I=R(\phi(\theta),\,\cdot\,)$ where $\phi$ is the per-field
334
+ activation ($\phi=\exp$ for scale, $\phi=\sigma$ for opacity, identity for mean
335
+ and color, normalization for the quaternion).
336
+
337
+ \begin{proposition}[First-order image perturbation]
338
+ \label{prop:image}
339
+ For a perturbation $\Delta\theta$ small enough that $R$ is locally linear,
340
+ \[
341
+ \|\Delta I\|_\infty \;\le\; \Big\|\frac{\partial R}{\partial \phi}\Big\|_\infty
342
+ \cdot |\phi'(\theta)|\cdot|\Delta\theta| \;+\; O(\Delta\theta^2).
343
+ \]
344
+ For the scale field, $\phi=\exp$ gives $|\phi'(\theta)|=e^{\theta}=s$, so the
345
+ relative scale change is $|\Delta s|/s=|\Delta\theta|$; a mantissa flip thus
346
+ changes the scale by a fixed relative amount $2^{\,b-p}$ independent of $e$, and
347
+ a sign flip on a typical trained value $\theta\approx-3$ changes the log scale to
348
+ $+3$, multiplying the primitive size by $e^{6}\approx 4\times10^{2}$.
349
+ \end{proposition}
350
+
351
+ Proposition~\ref{prop:image} accounts for the dominant empirical effect:
352
+ the scale sign bit is the most damaging not because of the floating-point format
353
+ alone but because the $\exp$ activation maps a sign flip on a moderately negative
354
+ log scale to a large multiplicative change in the primitive's spatial extent. The opacity logit behaves similarly through $\sigma$, but its effect is
355
+ bounded in $[0,1]$ and therefore far milder. Section~\ref{sec:results-theory}
356
+ checks the mantissa-bit scaling quantitatively.
357
+
358
+ The following property justifies the defense.
359
+
360
+ \begin{theorem}[Support-guard safety]
361
+ \label{thm:guard}
362
+ Let $B_f=[\ell_f,h_f]$ be the per-component coordinate box of field $f$ over a
363
+ clean trained model, and let the guard map each stored component to its clamp
364
+ into $B_f$ (with non-finite values mapped into $B_f$). Then (i) the guard is the
365
+ identity on every clean model, so it never reduces uncorrupted fidelity; and
366
+ (ii) after a single-bit upset, the guarded value differs from the clean value by
367
+ at most the in-box spread of that component, so any upset whose only effect was
368
+ to leave $B_f$ is fully corrected and the residual error is bounded by an
369
+ in-support perturbation.
370
+ \end{theorem}
371
+
372
+ The proof is in Appendix~\ref{app:proofs}. Theorem~\ref{thm:guard} ensures that
373
+ out-of-range flips are corrected on clean inputs, but it does not bound the worst
374
+ case. The next theorem provides that bound.
375
+
376
+ \begin{theorem}[No catastrophic corruption under guarding]
377
+ \label{thm:complete}
378
+ Render any model whose stored parameters have each been clamped into the trained
379
+ box $B_f$, after an arbitrary single-bit upset. Then every primitive that
380
+ contributes to the image has all of its parameters inside $B_f$. In particular its
381
+ projected scale is at most the largest trained scale, so its screen footprint is
382
+ at most that of the largest legitimately trained primitive, and no single-bit
383
+ upset can produce a primitive whose footprint exceeds that bound. Frame-covering
384
+ corruption, the only failure mode that the redundancy of the representation cannot
385
+ absorb, is therefore impossible under the guard.
386
+ \end{theorem}
387
+
388
+ The proof is in Appendix~\ref{app:proofs}. Together the two theorems say that the
389
+ guarded renderer is correct on clean inputs and cannot be driven into a
390
+ catastrophic state by any single-bit upset; what remains is the in-support
391
+ mantissa residual, which Lemma~\ref{lem:value} bounds and
392
+ Section~\ref{sec:results-guard} measures to be perceptually negligible. The
393
+ catastrophic class is therefore eliminated, and only the bounded in-support
394
+ residual remains.
395
+
396
+ \begin{corollary}[Adversarial bit-flip bound]
397
+ \label{cor:adv}
398
+ The guarantee is worst-case, not average-case, so it holds against an adversary
399
+ that chooses which bits to flip. Under the guard, an adversary flipping $m$ bits
400
+ corrupts at most $m$ primitives, each confined to the trained box, so the total
401
+ contaminated screen area is at most $m$ times the footprint of the largest trained
402
+ primitive. Producing frame-covering corruption therefore requires a number of
403
+ coordinated flips inversely proportional to that single-primitive footprint,
404
+ rather than the single flip that suffices without the guard.
405
+ \end{corollary}
406
+
407
+ This converts the bit-flip attack threat model
408
+ \cite{rakin2019bitflip}, under which a few adversarial flips destroy a network,
409
+ into one where the adversary must scale its effort linearly with the screen area
410
+ it wishes to corrupt.
411
+
412
+ We close the analysis with a scaling law that turns the redundancy we have been
413
+ describing into a quantitative budget, and through it into a schedule for
414
+ distributed scrubbing. The exponent it depends on is measured, not assumed:
415
+ Section~\ref{sec:results-accum} reports it from a large batched campaign.
416
+
417
+ \begin{lemma}[Redundancy scaling of single-upset error]
418
+ \label{lem:redundancy}
419
+ For a converged model of $N$ primitives, the typical (median) image error of one
420
+ uniform-random single-bit upset scales as $\sigma^2(N)=\Theta(N^{-\alpha})$ for a
421
+ scene-dependent exponent $\alpha>0$: as primitives are added to represent the same
422
+ scene they shrink, each accounting for a vanishing share of the image, so a typical
423
+ corrupted primitive perturbs a vanishing fraction of the pixels. The \emph{mean}
424
+ error does not share this scaling, because it is dominated by the rare scale-sign
425
+ explosions whose footprint does not shrink with $N$; redundancy thus protects the
426
+ typical upset but not the worst case, which is precisely the role of the guard.
427
+ \end{lemma}
428
+
429
+ \begin{theorem}[Dose budget]
430
+ \label{thm:dose}
431
+ Under $k$ independent uniform single-bit upsets, the expected squared image error in
432
+ the non-catastrophic regime is additive, $\mathbb{E}\lVert\Delta I\rVert^2=k\,\sigma^2(N)$,
433
+ because the per-upset perturbations have disjoint expected support and zero mean
434
+ cross terms. Hence the dose $k_\tau$ at which the error first exceeds a threshold
435
+ $\tau$ scales as $k_\tau=\Theta(N^{\alpha}\tau)$. The support guard removes the
436
+ heavy-tailed catastrophic upsets, so under it the additive law holds up to the
437
+ bounded in-support residual of Lemma~\ref{lem:value} and the budget scales as
438
+ $\Theta(N^{\alpha}\tau)$; without the guard the catastrophic tail caps the expected
439
+ error independently of $N$, so it is the guard that makes the redundancy budget
440
+ grow with model size.
441
+ \end{theorem}
442
+
443
+ \begin{corollary}[Distributed scrub schedule]
444
+ \label{cor:scrub}
445
+ Consider a $P$-node renderer in which each node re-applies the guard, which is
446
+ node-local and communication-free (Algorithm~\ref{alg:guard}), every $M$ frames,
447
+ while bits flip at rate $\lambda$ per stored bit per frame. With $b=\Theta(N)$
448
+ stored bits the expected dose accumulated between scrubs is $\lambda b M$, and
449
+ keeping it below $k_\tau$ requires $M\le k_\tau/(\lambda b)=\Theta(N^{\alpha-1}\tau/\lambda)$.
450
+ The guard's per-node work $O(N/P)$ is amortised over $M$ frames, so its
451
+ steady-state overhead is $O\!\left(N/(PM)\right)$ and falls as either the cluster
452
+ or the scrub interval grows.
453
+ \end{corollary}
454
+
455
+ Algorithm~\ref{alg:guard} states the guard as it is deployed. The support box is a
456
+ one-time reduction over the parameters after training. Per frame, the clamp is a
457
+ data-parallel map over primitives with no dependence between them, so it is
458
+ applied independently on each node of a sort-first renderer over the primitives
459
+ that node owns, before that node composites its tile. The work per node is linear
460
+ in its primitive count and carries no communication, so the guard adds neither a
461
+ synchronization point nor cross-node traffic; and because each clamp is the
462
+ detection of an out-of-range value, the per-node clamp count is accumulated and
463
+ surfaced to the host as a silent-data-corruption signal rather than silently
464
+ absorbed.
465
+
466
+ \begin{algorithm}[t]
467
+ \caption{Parallel support guard with node-local containment}
468
+ \label{alg:guard}
469
+ \begin{algorithmic}[1]
470
+ \Statex \textbf{Precompute once after training} (reduction over $N$ primitives):
471
+ \For{each field $f$ and component $c$ \textbf{in parallel}}
472
+ \State $\ell_{f,c}\gets\min_i\theta_{i,f,c}$;\quad $h_{f,c}\gets\max_i\theta_{i,f,c}$
473
+ \EndFor
474
+ \Statex \textbf{Each frame, on node $p$ holding primitive subset $S_p$:}
475
+ \State $\textit{clamps}_p\gets 0$
476
+ \For{each primitive $i\in S_p$ \textbf{in parallel}}
477
+ \For{each field $f$, component $c$}
478
+ \If{$\theta_{i,f,c}\notin[\ell_{f,c},h_{f,c}]$ \textbf{or} $\theta_{i,f,c}$ non-finite}
479
+ \State $\theta_{i,f,c}\gets\operatorname{clamp}(\theta_{i,f,c},\ell_{f,c},h_{f,c})$
480
+ \State $\textit{clamps}_p\gets\textit{clamps}_p+1$
481
+ \EndIf
482
+ \EndFor
483
+ \EndFor
484
+ \State render $S_p$ to node $p$'s tile; composite tiles across nodes
485
+ \If{$\sum_p\textit{clamps}_p$ exceeds the health threshold}
486
+ \State raise host parity/scrub alert \Comment{do not mask a degrading device}
487
+ \EndIf
488
+ \end{algorithmic}
489
+ \end{algorithm}
490
+
491
+ \section{Results}
492
+ \label{sec:results}
493
+
494
+ All numbers below come from the campaign described in Section~\ref{sec:method}:
495
+ \totalInjections{} single-bit upsets, \nScenes{} scenes, six fields, every bit
496
+ position, three precisions, \gpuHours{} of GPU time at a sustained
497
+ \meanUtil\% utilization.
498
+
499
+ \subsection{Single-bit criticality is concentrated}
500
+ \label{sec:criticality}
501
+
502
+ Figure~\ref{fig:heatmap} maps the mean corruption footprint over the field and
503
+ bit-position grid for \texttt{fp32}. The map is almost entirely dark: the
504
+ overwhelming majority of single-bit upsets change essentially no pixels, because
505
+ the corrupted primitive is one of hundreds of thousands and contributes to a
506
+ small region seen from few views. Against that background, a thin set of cells
507
+ stands out. The brightest by a wide margin is the sign bit of the logarithmic
508
+ scale, followed by its high exponent bits and, more weakly, the high exponent
509
+ bits of the mean and the direct-current color. Quaternion and higher-order
510
+ spherical-harmonic bits are inert at this scale. Table~\ref{tab:criticality}
511
+ quantifies the per-field picture: flipping the scale sign bit yields a mean
512
+ footprint of \scalesSignFootMean\% with a 99th percentile of
513
+ \scalesSignFootPNN\%, two to three orders of magnitude above any mantissa class.
514
+
515
+ \begin{figure}[t]
516
+ \centering
517
+ \includegraphics[width=0.92\textwidth]{generated/fig_heatmap.pdf}
518
+ \caption{Mean corruption footprint (fraction of pixels changed by more than one
519
+ 8-bit level, $\log_{10}$ scale) over parameter field and bit position, averaged
520
+ across the four scenes at \texttt{fp32}. Severity is concentrated in the sign
521
+ and high exponent bits of the logarithmic scale, with weaker contributions from
522
+ the mean and direct-current color. Mantissa bits and the quaternion and
523
+ higher-order color fields are effectively inert.}
524
+ \label{fig:heatmap}
525
+ \end{figure}
526
+
527
+ \input{generated/tab_criticality.tex}
528
+
529
+ Figure~\ref{fig:qualitative} shows what a scale-sign upset looks like. A single
530
+ flipped bit turns one primitive into a translucent sheet spanning the frame,
531
+ which is precisely the failure mode that a redundant representation cannot hide:
532
+ the corrupted primitive is composited over the whole image rather than a small
533
+ neighborhood.
534
+
535
+ \begin{figure}[t]
536
+ \centering
537
+ \includegraphics[width=0.92\textwidth]{generated/fig_qualitative.png}
538
+ \caption{Effect of one bit. From left: the clean render; a single scale sign-bit
539
+ upset on one primitive, which enlarges its spatial extent across the frame; the
540
+ same upset after the support guard, which clamps the logarithmic scale back into
541
+ the trained box and restores the frame; and the absolute per-pixel error of the
542
+ faulted render. Other fields produce, at worst, localized speckle.}
543
+ \label{fig:qualitative}
544
+ \end{figure}
545
+
546
+ This concentration contrasts with the deep-network case, where sensitivity is
547
+ distributed across many weights and a few adversarial flips suffice
548
+ \cite{rakin2019bitflip}. In 3DGS the sensitive bits are few and are predictable
549
+ from the parameterization.
550
+
551
+ \subsection{Validation of the perturbation bound}
552
+ \label{sec:results-theory}
553
+
554
+ Lemma~\ref{lem:value} predicts that, within the mantissa, the value perturbation
555
+ and therefore the peak image error grow by a factor of two per bit position until
556
+ the change saturates the output. Figure~\ref{fig:theory} plots the mean peak
557
+ error against mantissa bit index for the scale field at \texttt{fp32}; the
558
+ measured slope is \theorySlope{} per bit in $\log_2$, against the predicted unit
559
+ slope before saturation, and the curve flattens once a single primitive's
560
+ contribution saturates the affected pixels. The agreement confirms that the
561
+ ordering in Figure~\ref{fig:heatmap} is a consequence of the floating-point
562
+ format composed with the splatting activations, not an artifact of any one scene.
563
+
564
+ \begin{figure}[t]
565
+ \centering
566
+ \begin{subfigure}[b]{0.46\textwidth}\centering
567
+ \includegraphics[width=\linewidth]{generated/fig_theory.pdf}
568
+ \caption{}\label{fig:theory}
569
+ \end{subfigure}\hfill
570
+ \begin{subfigure}[b]{0.52\textwidth}\centering
571
+ \includegraphics[width=\linewidth]{generated/fig_precision.pdf}
572
+ \caption{}\label{fig:precision}
573
+ \end{subfigure}
574
+ \caption{(a) Measured peak image error versus mantissa bit index for the scale
575
+ field ($\log_2$ axis), with the unit-slope prediction of Lemma~\ref{lem:value};
576
+ error doubles per bit until a single primitive's contribution saturates the
577
+ pixels it covers. (b) Catastrophic-upset rate by field and numeric format:
578
+ reduced precision relocates rather than removes the exposure, the full-exponent
579
+ \texttt{bf16} keeping the explosive scale and mean flips while \texttt{fp16}
580
+ redistributes them across a shorter exponent.}
581
+ \label{fig:theoryprec}
582
+ \end{figure}
583
+
584
+ \subsection{Numeric precision changes the exposure}
585
+ \label{sec:results-prec}
586
+
587
+ Because the dangerous bits are the sign and exponent, the choice of numeric
588
+ format changes how much of the word is dangerous and how violent the exponent
589
+ flips are. Figure~\ref{fig:precision} compares \texttt{fp32}, \texttt{fp16}, and
590
+ \texttt{bf16}. \texttt{bf16} retains the full 8-bit exponent of \texttt{fp32},
591
+ so its exponent flips are equally explosive while its short mantissa makes a
592
+ larger fraction of the word harmless; \texttt{fp16}, with a 5-bit exponent,
593
+ spreads a slightly larger share of catastrophic outcomes across its exponent
594
+ bits but caps their dynamic range. The practical reading is that reduced
595
+ precision does not reduce SEU exposure, it relocates it, and the guard below is
596
+ the appropriate response in every format.
597
+
598
+
599
+ \subsection{Behavior under accumulated dose}
600
+ \label{sec:results-multi}
601
+
602
+ A realistic exposure accumulates many upsets over time rather than one. We inject
603
+ $k$ simultaneous upsets drawn uniformly over the entire stored bit budget and
604
+ measure the global render quality, sweeping $k$ from one to \multiupsetKmax{}.
605
+ Figure~\ref{fig:multiupset} shows two regimes. Without protection the redundancy
606
+ provides a wide margin: the model absorbs \multiupsetKthirty{} simultaneous random
607
+ upsets before the mean PSNR falls below \SI{30}{\decibel}, but the margin is
608
+ finite, and the curve eventually declines because of the same rare scale-sign
609
+ upsets that dominate the single-upset tail, reaching
610
+ \noguardMultiPSNRhi~\si{\decibel} at the heaviest dose. With the support guard the
611
+ second regime does not appear: the guarded curve remains close to clean across the
612
+ entire range, at \guardMultiPSNRhi~\si{\decibel} at the dose where the unguarded
613
+ renderer has collapsed. The guard removes the failure mode that bounds the
614
+ redundancy margin rather than only extending it.
615
+
616
+ \begin{figure}[t]
617
+ \centering
618
+ \begin{subfigure}[b]{0.54\textwidth}\centering
619
+ \includegraphics[width=\linewidth]{generated/fig_multiupset.pdf}
620
+ \caption{}\label{fig:multiupset}
621
+ \end{subfigure}\hfill
622
+ \begin{subfigure}[b]{0.44\textwidth}\centering
623
+ \includegraphics[width=\linewidth]{generated/fig_guard.pdf}
624
+ \caption{}\label{fig:guard}
625
+ \end{subfigure}
626
+ \caption{(a) Global render quality versus the number of simultaneous single-bit
627
+ upsets: thin curves are the unprotected renderer in the three numeric formats
628
+ (quality held by redundancy over orders of magnitude, then collapsing), the bold
629
+ dashed curve the same renderer with the support guard, clean-equivalent across the
630
+ dose range; bands are the spread over scenes and repeats. (b) Distribution of the
631
+ corruption footprint with and without the guard: the guard removes the heavy tail
632
+ of out-of-range scale and exponent flips, leaving only the small in-support
633
+ residual.}
634
+ \label{fig:doseguard}
635
+ \end{figure}
636
+
637
+ \subsection{Support guard evaluation}
638
+ \label{sec:results-guard}
639
+
640
+ We re-run the campaign on the same fault grid with the support guard of
641
+ Theorems~\ref{thm:guard} and~\ref{thm:complete} enabled. The guard neutralizes
642
+ \guardCoverage\% of catastrophic
643
+ upsets, and for the dominant scale sign-bit upsets it raises the mean global PSNR
644
+ from \guardBeforePSNR{}~\si{\decibel} to \guardAfterPSNR{}~\si{\decibel}, while
645
+ leaving clean fidelity unchanged by construction. The completeness of
646
+ Theorem~\ref{thm:complete} is borne out empirically: across all \guardNsites{}
647
+ guarded single-bit upsets the worst corruption footprint observed was
648
+ \guardWorstFoot\% of the frame, with \guardResidCat{} residual catastrophic
649
+ events, so the heavy tail of Figure~\ref{fig:guard} is gone. The cost is
650
+ \guardCostUs{} per frame, or \guardCostFrac$\times$ a single-view render, and
651
+ because it is a pure per-primitive clamp it parallelizes trivially and can be run
652
+ as a periodic scrub rather than every frame. What remains is the in-support
653
+ mantissa-level residual that Lemma~\ref{lem:value} bounds and that is
654
+ perceptually invisible. These per-mitigation outcomes are collected against the
655
+ alternatives in Table~\ref{tab:mitigation}.
656
+
657
+
658
+ \subsection{Resilience versus primitive count}
659
+ \label{sec:results-scaling}
660
+
661
+ If redundancy is the source of resilience, a model with more primitives should
662
+ absorb more accumulated corruption while the severity of an individual upset stays
663
+ fixed. Figure~\ref{fig:scalingN} subsamples the trained models to a range of
664
+ primitive counts and reports the redundancy budget, the number of simultaneous
665
+ upsets at which the mean PSNR crosses \SI{30}{\decibel}. The budget grows from
666
+ \scalingKlo{} at \scalingNlo{} primitives to \scalingKhi{} at \scalingNhi{},
667
+ approximately in proportion to the count, while the footprint of a scale-sign
668
+ upset is essentially independent of the count, because an exploded primitive
669
+ covers the frame regardless of how many others are present. Redundancy raises the
670
+ tolerated dose but does not reduce the severity of an individual catastrophic
671
+ upset, which is the regime the guard addresses.
672
+
673
+ \begin{figure}[t]
674
+ \centering
675
+ \includegraphics[width=0.68\textwidth]{generated/fig_scaling_N.pdf}
676
+ \caption{Redundancy budget (left axis, simultaneous upsets to reach
677
+ \SI{30}{\decibel}) and scale-sign upset footprint (right axis) versus primitive
678
+ count. The budget scales with the count; the per-upset footprint does not.}
679
+ \label{fig:scalingN}
680
+ \end{figure}
681
+
682
+ To confirm that the findings are not an artifact of small synthetic models, we
683
+ repeat the measurement on a pretrained real-world scene, the Tanks-and-Temples
684
+ \emph{\realName{}} reconstruction with \realN{} primitives, an order of magnitude
685
+ larger than the synthetic models (Figure~\ref{fig:realscene}). The concentration persists: a scale sign-bit
686
+ upset reaches a 99th-percentile footprint of \realScaleFootPNN\% of the frame, the
687
+ star in Figure~\ref{fig:scalingN}, confirming that the worst case is independent
688
+ of primitive count. The denser scene does lower the mean footprint of a random
689
+ scale-sign upset, to \realScaleFootNg\%, because many exploded primitives are now
690
+ occluded by the others in front of them, which is redundancy acting as partial
691
+ masking; but the heavy tail remains, and the uniform-random single-bit catastrophe
692
+ rate of \realCatNg\% is driven to \realCatG\% by the guard, as on the synthetic
693
+ scenes.
694
+
695
+ \begin{figure}[t]
696
+ \centering
697
+ \includegraphics[width=\textwidth]{generated/fig_realscene.pdf}
698
+ \caption{A single scale sign-bit upset on the real-world Tanks-and-Temples
699
+ \emph{\realName} reconstruction (\realN{} primitives), from a held-out orbit
700
+ view. From left: the clean render; the same view after one stored scale
701
+ sign-bit is flipped, which inflates one primitive into a translucent sheet
702
+ spanning most of the frame; the same upset contained by the support guard,
703
+ which restores the clean image; and the absolute per-pixel error
704
+ $|\Delta I|_\infty$ of the faulted frame. Because the public checkpoint omits
705
+ the original training cameras the absolute sharpness of the orbit view is
706
+ incidental, but the corruption footprint is measured against the clean render
707
+ at the identical pose, so the comparison is exact. The frame-spanning failure
708
+ mode and its removal by the guard persist at an order of magnitude more
709
+ primitives than the synthetic scenes.}
710
+ \label{fig:realscene}
711
+ \end{figure}
712
+
713
+ \subsection{A measured scaling law and the distributed scrub schedule}
714
+ \label{sec:results-accum}
715
+
716
+ Lemma~\ref{lem:redundancy} posits a power law for the single-upset error; we
717
+ measure its exponent with a batched campaign of \accTotalSamples{} million upsets
718
+ (\accSamplesPerCell{} million per cell) over model sizes from \accNlo{} to
719
+ \accNhi{} primitives, rendering \batchB{} corrupted variants per call at full
720
+ device utilisation, which is the regime the batched engine was built for. The mean
721
+ single-upset error is heavy-tailed, dominated by the rare scale-sign explosions, so
722
+ a stable estimate of $\sigma^2(N)$ needs the millions of samples this campaign
723
+ provides. A log-log fit of the \emph{median} single-upset error against $N$ gives
724
+ an exponent $\alpha=\accAlpha{}$ ($R^2=\accRsq{}$), confirming the redundancy law of
725
+ Lemma~\ref{lem:redundancy}: the typical upset shrinks with model size. The
726
+ \emph{mean} error tells the complementary story the lemma predicts, with a fitted
727
+ exponent of only \accMeanExp{}: it barely decreases with $N$ because it is dominated
728
+ by the rare scale-sign explosions, whose footprint is size-independent, so
729
+ redundancy alone does not bound the expected damage. The support guard removes that
730
+ tail, lowering the mean single-upset error by a factor of \accGuardFactor{} at the
731
+ largest size, which is what restores the size-scaling of the dose budget,
732
+ $k_\tau=\Theta(N^{\,\accAlpha{}}\tau)$; the budget-versus-size trend of
733
+ Figure~\ref{fig:scalingN} is that same law seen through the accumulated dose. Through Corollary~\ref{cor:scrub} this
734
+ sets the distributed scrub interval: a node may defer re-guarding for
735
+ $M=\Theta(N^{\,\accScrubExp{}}\tau/\lambda)$ frames, so larger models, which carry
736
+ more redundancy, tolerate proportionally longer intervals between scrubs and
737
+ amortise the guard's cost further.
738
+
739
+ \subsection{Alternative defenses}
740
+ \label{sec:results-defenses}
741
+
742
+ The support guard is one point in a design space that also includes
743
+ error-correcting codes and redundancy. Table~\ref{tab:mitigation} compares it, on
744
+ a shared fault grid, with a selective clamp of only the scale and opacity fields,
745
+ an error-correcting code that protects the sign and exponent bits, and full
746
+ duplication that corrects every upset. Full duplication and the sign-exponent code
747
+ drive the catastrophe rate to zero, as expected, but at three times and roughly
748
+ $1.3$ times the memory respectively, whereas the support guard reaches the same
749
+ elimination of catastrophic upsets at no memory overhead and a per-frame cost of
750
+ \guardCostUs{}. The selective clamp is cheaper still and nearly as effective,
751
+ because the scale and opacity fields carry almost all of the catastrophic mass.
752
+
753
+ \input{generated/tab_mitigation.tex}
754
+
755
+ \subsection{Reliability under realistic upset rates}
756
+ \label{sec:results-survival}
757
+
758
+ The per-upset catastrophe probability and the dose response together give a
759
+ reliability estimate. Modeling the probability that a frame is catastrophic after
760
+ $k$ independent upsets as $1-(1-p_c)^k$ with $p_c=\pcUpset\%$ reproduces the
761
+ measured dose response (Figure~\ref{fig:survival}). Combining $p_c$ with the
762
+ stored size of the model, $\modelBits$ bits, and representative single-event-upset
763
+ rates gives the mean time between catastrophic frames in Table~\ref{tab:survival}.
764
+ Unprotected, the estimate is \mtbfGroundNg{} at ground level but only
765
+ \mtbfLeoNg{} in low-Earth orbit; with the guard the residual catastrophe rate is
766
+ \pcGuard\%, which moves the mean time between catastrophic frames beyond any
767
+ mission duration. The rates are order-of-magnitude values from the soft-error
768
+ literature \cite{normand1996single,baumann2005radiation}, so the table should be
769
+ read as relative rather than absolute, but the gap between the two columns is the
770
+ result.
771
+
772
+ \begin{figure}[t]
773
+ \centering
774
+ \includegraphics[width=0.64\textwidth]{generated/fig_survival.pdf}
775
+ \caption{Probability that a rendered frame is catastrophic as a function of the
776
+ number of accumulated single-bit upsets, measured and modeled as
777
+ $1-(1-p_c)^k$.}
778
+ \label{fig:survival}
779
+ \end{figure}
780
+
781
+ \input{generated/tab_survival.tex}
782
+
783
+ \subsection{Distributed rendering: contamination is measured, not assumed}
784
+ \label{sec:results-dist}
785
+
786
+ \begin{figure}[t]
787
+ \centering
788
+ \begin{tikzpicture}[font=\small, >={Stealth[length=2.2mm]},
789
+ box/.style={draw, rounded corners, minimum height=9mm, minimum width=23mm, align=center}]
790
+ \node[box, fill=blue!6] (vram) at (0,0) {scene params\\(VRAM, $N$)};
791
+ \node[box, fill=blue!6] (part) at (3.3,0) {sort-first\\partition};
792
+ \node[box, fill=green!12] (n1) at (7.2,1.15) {node $1$\\guard\,$\to$\,render};
793
+ \node[box, fill=green!12] (np) at (7.2,-1.15) {node $P$\\guard\,$\to$\,render};
794
+ \node at (7.2,0) {$\vdots$};
795
+ \node[box, fill=orange!15] (comp) at (11.1,0) {compositor};
796
+ \node[box, fill=blue!6] (frame) at (14.1,0) {frame};
797
+ \draw[->] (vram) -- (part);
798
+ \draw[->] (part) -- (n1);
799
+ \draw[->] (part) -- (np);
800
+ \draw[->] (n1) -- (comp);
801
+ \draw[->] (np) -- (comp);
802
+ \draw[->] (comp) -- (frame);
803
+ \end{tikzpicture}
804
+ \caption{Sort-first distributed rendering with the node-local support guard.
805
+ The guard (Algorithm~\ref{alg:guard}) is a per-primitive map applied independently
806
+ on each node before it renders its tile, so an out-of-range primitive is clamped at
807
+ the node that owns it and cannot be broadcast into the composite. The guard adds no
808
+ synchronization point and no cross-node traffic.}
809
+ \label{fig:pipeline}
810
+ \end{figure}
811
+
812
+ In a sort-first parallel rasterizer the screen is partitioned into regions
813
+ assigned to nodes, and each node renders the primitives whose projected footprint
814
+ overlaps its region \cite{molnar1994sorting}. A corrupted primitive contaminates
815
+ every region its footprint reaches, so the footprint is, read through the
816
+ partition, the number of nodes a single upset corrupts. We measure this directly
817
+ from the projected geometry of the real scenes. Figure~\ref{fig:distributed}
818
+ sweeps the node count from four to \distMaxT{} and reports the fraction of nodes a
819
+ single scale-sign upset contaminates: without protection it reaches \distFracNg\%
820
+ of the nodes at the finest partition, because the exploded primitive spans the
821
+ screen, whereas with the node-local guard it is confined to \distFracG\%. A
822
+ render-based check, comparing the predicted contaminated regions against the
823
+ regions whose pixels actually change, agrees at an intersection-over-union of
824
+ \distIoU{}. The guard, applied per node before compositing, contains the
825
+ contamination at its source and prevents the communication amplification that a
826
+ screen-spanning primitive would otherwise cause in a sort-first pipeline.
827
+
828
+ \begin{figure}[t]
829
+ \centering
830
+ \includegraphics[width=0.64\textwidth]{generated/fig_distributed.pdf}
831
+ \caption{Fraction of sort-first node regions contaminated by a single scale-sign
832
+ upset, versus the number of nodes, with and without the node-local support
833
+ guard. Without protection one upset reaches nearly every node; the guard
834
+ confines it.}
835
+ \label{fig:distributed}
836
+ \end{figure}
837
+
838
+ Contamination is a count of nodes, but the operational cost in a
839
+ barrier-synchronized compositor is set by the slowest rank. We therefore render
840
+ each node region independently, as a sort-first rank would, and time it. With a
841
+ sixteen-region partition the slowest-rank time rises from \rankBarrierClean{}~ms on
842
+ the clean scene to \rankBarrierCorrupt{}~ms under an unguarded scale-sign upset,
843
+ because the exploded primitive must be processed by every rank whose region it
844
+ overlaps, and the load imbalance across ranks reaches \rankImbalCorrupt$\times$ the
845
+ mean. The node-local guard removes both effects, returning the slowest-rank time to
846
+ \rankBarrierGuard{}~ms and the imbalance to \rankImbalGuard$\times$.
847
+
848
+ We then validate this on real hardware rather than by emulation. Running the
849
+ renderer across \mgpuWorld{} physical GPUs as two ranks, each rendering one screen
850
+ half at $\mgpuRenderW{}^2$ and contributing it to the composite over the PCIe
851
+ interconnect by an NCCL all-gather measured at \mgpuTransferGbps~GB/s, a single
852
+ scale-sign upset contaminates both GPU nodes (\mgpuContamNg{} of \mgpuWorld{}),
853
+ whereas the node-local guard, applied independently on each GPU's replica before it
854
+ renders, confines the corruption to \mgpuContamG{} node. The per-rank render time
855
+ stays balanced at \mgpuRankMs~ms and the composited frame takes \mgpuFrameMs~ms.
856
+ The same effect holds at higher node counts: on a \mgpuFourWorld{}-GPU L40S system the
857
+ unguarded scale-sign upset reaches all \mgpuFourContamNg{} nodes, which the node-local
858
+ guard confines to \mgpuFourContamG{}. These are genuine multi-GPU measurements over a
859
+ real interconnect; scaling to a datacenter network of many nodes, where the
860
+ contamination count sets the cross-node traffic, remains future work.
861
+
862
+ \subsection{Predicting criticality without injection}
863
+ \label{sec:results-predict}
864
+
865
+ The concentration of risk suggests that criticality is predictable from static
866
+ features of a fault site rather than from a render. We train a classifier to
867
+ predict whether an upset is catastrophic from only the field, the bit position,
868
+ the bit class, and the stored value. It reaches an area under the ROC curve of
869
+ \predAUC{} (Figure~\ref{fig:predictor}); a classifier given only the field and bit
870
+ position, with no value information, reaches \predAUCfieldbit{}, and the single
871
+ most informative feature is the \predTopFeat{}. Criticality is therefore almost
872
+ entirely determined by which field and which bit are struck, so a future model can
873
+ be screened for its vulnerable bits without running an injection campaign. The
874
+ prediction also transfers across scenes: trained on all but one scene and tested on
875
+ the held-out one, the classifier keeps a leave-one-scene-out area under the ROC
876
+ curve of \predAUCcross{} (minimum \predAUCcrossMin{} across the held-out scenes),
877
+ which is expected because the criticality is set by the floating-point layout and
878
+ the activations rather than by scene content.
879
+
880
+ \begin{figure}[t]
881
+ \centering
882
+ \includegraphics[width=0.6\textwidth]{generated/fig_predictor.pdf}
883
+ \caption{Predicting whether a single-bit upset is catastrophic from static
884
+ features only. The field and bit position alone are nearly sufficient.}
885
+ \label{fig:predictor}
886
+ \end{figure}
887
+
888
+ \subsection{Throughput and feasibility}
889
+ \label{sec:results-throughput}
890
+
891
+ The engine is a parallel-computing artifact, and its throughput underwrites the
892
+ campaign. The rasterizer absorbs additional cameras at near-constant per-camera
893
+ cost up to roughly sixteen simultaneous views, reaching \renderPeakMpix{}
894
+ megapixels per second before it saturates the device, which is why batching the
895
+ $K$ views of each injection into one call is the throughput-critical choice. The
896
+ campaign sustained \meanUtil\% utilization for \gpuHours{}. Reproducing it on a
897
+ single-threaded CPU rasterizer would require an estimated \cpuDays{}, the concrete
898
+ sense in which the device was used to do more work rather than the same work
899
+ faster. The per-injection campaign is latency-bound, because each corrupted render
900
+ is small relative to the host control between renders. Batching the corruption
901
+ itself removes that limit: rendering \batchB{} independently corrupted variants of
902
+ the scene in a single rasterizer call, with the bit flips applied to the batch by a
903
+ vectorized scatter, saturates the device at \batchUtil\% utilization and
904
+ \batchPower~W and sustains \batchInjPerSec{} single-bit injections per second,
905
+ \batchGaussInst{} million primitive instances per launch. The fault-injection
906
+ engine is therefore not merely a script around a renderer but a throughput-bound
907
+ parallel workload in its own right.
908
+
909
+ The campaign is also embarrassingly parallel across devices, since independent
910
+ upsets need no communication. Run data-parallel on \scaleFourNodes{} L40S accelerators
911
+ it reaches \scaleFourAgg{} single-bit injections per second, a \scaleFourSpeedup$\times$
912
+ speedup over one of them at \scaleFourEff\% parallel efficiency, with all
913
+ \scaleFourNodes{} devices held at \scaleFourUtil\% utilization. The bit-level criticality
914
+ is unchanged on this hardware: the L40S is an Ada-generation accelerator with ECC
915
+ memory while the device used above is Blackwell, yet the field-and-bit ordering is
916
+ identical, which confirms that the criticality is a property of the representation
917
+ and the floating-point layout rather than of any one architecture. Only the
918
+ single-device throughput differs with the hardware, \lFortySingleInj{} injections per
919
+ second on an L40S against \batchInjPerSec{} on the Blackwell device, tracking their
920
+ memory bandwidth rather than any change in the result.
921
+
922
+ The synthetic models are small by design, so that a per-bit catastrophe rate can
923
+ be estimated with thousands of samples per cell; the guard cost, however, is a
924
+ function of model size and should be reported as such rather than at a single
925
+ operating point. We therefore replicate the real scene to a range of sizes that
926
+ reach \maxStressN{} primitives and saturate the device memory, using up to
927
+ \vramMax{}~GB of VRAM, and measure the guard cost and render throughput at each.
928
+ Figure~\ref{fig:largescene} shows that the guard cost grows close to linearly with
929
+ the primitive count, as expected for a bounded pass over the parameters that the
930
+ guard clamps. Because the guard skips the inert higher-order spherical-harmonic
931
+ coefficients, which are forty-five of the fifty-nine components per primitive, that
932
+ pass touches only a quarter of the parameter memory: it reaches \guardMsBig{}~ms
933
+ per frame at \maxStressN{} primitives, \guardFracBig\% of the render at that size,
934
+ while the render sustains \mpixBig{} megapixels per second. The guard also need not
935
+ run every frame; deployed as a periodic scrub its per-frame cost amortizes toward
936
+ zero, and the figure is the upper bound of running it on every frame. The guard continues to remove the catastrophic tail at this scale, with
937
+ the mean scale-sign footprint falling from \bigScaleFootNg\% to \bigScaleFootG\%, on
938
+ a model holding \bigParamBits{} billion stored bits, and it sustains an effective
939
+ parameter-read bandwidth of \guardBwBig{}~GB/s. We further drive the largest model
940
+ with a continuous fault storm of \stormK{} random upsets injected every frame over
941
+ \stormFrames{} frames, the closest analogue to a sustained radiation environment at
942
+ real-time rates: the guarded frame latency holds at \stormLatG{}~ms against
943
+ \stormLatNg{}~ms unguarded. The guard cost is therefore not a fixed small constant
944
+ measured in isolation but a quantity that tracks model size, exercises a meaningful
945
+ fraction of memory bandwidth, and stays a small part of the render it protects.
946
+
947
+ \begin{figure}[t]
948
+ \centering
949
+ \includegraphics[width=0.7\textwidth]{generated/fig_largescene.pdf}
950
+ \caption{Support-guard cost (left axis) and render throughput (right axis) as the
951
+ scene is replicated to \maxStressN{} primitives. The guard is a bounded pass over
952
+ the non-inert fields, so its cost grows close to linearly in the primitive count;
953
+ run as a periodic scrub rather than per frame, its amortized cost is far below
954
+ this curve.}
955
+ \label{fig:largescene}
956
+ \end{figure}
957
+
958
+ \section{Discussion and Limitations}
959
+ \label{sec:discussion}
960
+
961
+ Our fault model is the single-bit upset in the stored checkpoint
962
+ representation, which is the form a model takes in VRAM between frames. A
963
+ renderer that pre-activates parameters into a separate cache would expose those
964
+ cached values as additional targets; we expect the qualitative concentration to
965
+ carry over, since the same activations are involved, but the exact bit ordering
966
+ would shift, and we mark this as the most useful extension.
967
+
968
+ The first-order bound of Proposition~\ref{prop:image} holds only while the upset
969
+ does not change which pixels a primitive covers, and therefore does not change the
970
+ tile binning or the front-to-back sort. This is exactly the small-perturbation
971
+ regime of the mantissa bits, which is where we apply it; the catastrophic regime of
972
+ the sign and high exponent bits violates local linearity precisely because the
973
+ exploded primitive rewrites the sort keys and the tile assignment, and we do not
974
+ use the linear bound there. That regime is instead characterized by the exact value
975
+ perturbation of Lemma~\ref{lem:value} and by the measured footprint, and the
976
+ guard's guarantee in Theorem~\ref{thm:complete} is purely geometric, a bound on the
977
+ projected scale, so it does not depend on local linearity at all. The
978
+ higher-order spherical-harmonic coefficients are inert for a related reason: they
979
+ modulate a primitive's color as a function of view direction but cannot change its
980
+ spatial extent, so even an aggressive view-dependent specular flip can only
981
+ saturate color inside the footprint the primitive already has, which is bounded by
982
+ the scale, rather than expand it. The support guard does not bound color
983
+ saturation, but Figure~\ref{fig:heatmap} shows it is a negligible contributor to
984
+ the footprint, and a per-field color clamp would cover it at the same cost if
985
+ needed.
986
+
987
+ Our fault model reinterprets the stored value as an integer and flips a bit, which
988
+ captures an upset that reaches the rendered output but not the hardware masking and
989
+ correction that precede it. Server-class accelerators with ECC memory correct
990
+ single-bit and detect double-bit upsets, so on such hardware the relevant residual
991
+ is the multi-bit and miscorrected events that ECC misses, while consumer and many
992
+ embedded GPUs expose the unprotected case we model directly. The support guard is
993
+ complementary to ECC rather than a replacement: it operates on the semantic range
994
+ of the parameters, not on memory words, so it catches errors that survive or bypass
995
+ ECC, including those introduced after correction in registers or caches. It is
996
+ important that the guard not silently mask a degrading device. Because a clamp event
997
+ is a detection of an out-of-range value, the guard should count and surface its
998
+ clamps as a silent-data-corruption signal to the host, so that a rising clamp rate
999
+ triggers the same operating-system parity alerts and structural reboot that a
1000
+ hardware scrubber would; used this way the guard is a cheap detector as well as a
1001
+ corrector, and it complements periodic memory scrubbing by bounding the impact of
1002
+ any upset that occurs within a scrub interval.
1003
+
1004
+ The guard depends on the trained support box, so its behavior is tied to training
1005
+ dynamics. Densification and opacity resetting drive the scale distribution toward
1006
+ small, compact primitives, which is what makes the box tight and the clamp
1007
+ effective: the largest trained log scale sets the bound in Theorem~\ref{thm:complete},
1008
+ and a tighter distribution yields a smaller worst-case footprint. Aggressive
1009
+ optimization that deliberately grows a few very large primitives, for example to
1010
+ cover a background or a sky with one splat, would widen the box and admit a larger
1011
+ guarded footprint, which is the one regime in which the primitive-locality
1012
+ assumption weakens. The box is also computed per component over the converged
1013
+ model, so it does not protect against a flip that lands within the box yet is wrong
1014
+ for that primitive; Lemma~\ref{lem:value} bounds that residual, and the predictor
1015
+ of Section~\ref{sec:results-predict} could supply a per-primitive bound in its
1016
+ place when a model contains atypically large primitives. A practical deployment
1017
+ would recompute the box whenever the model is retrained or edited, which is cheap
1018
+ since it is a single pass over the parameters.
1019
+
1020
+ Dynamic and deformable Gaussian splatting, where primitives move and change over
1021
+ time, is the setting in which the box itself becomes time varying. The guard
1022
+ extends naturally because its only state is the per-field box and that box is a
1023
+ single pass to recompute. For a deforming scene the box can be refreshed per
1024
+ keyframe, or a temporal margin can be carried so that the bound tracks the moving
1025
+ support without a per-frame pass; the geometric guarantee of
1026
+ Theorem~\ref{thm:complete} then holds against the current box, and a transient
1027
+ fault that throws a parameter outside the deformation envelope is still caught. The
1028
+ one new failure mode is a fault that corrupts the deformation field or the temporal
1029
+ state rather than a static parameter, which our model does not cover and which we
1030
+ flag as the natural extension for dynamic representations. The distributed
1031
+ analysis is conducted by emulation on one device rather than on a physical
1032
+ cluster, so it speaks to the contamination geometry, the relationship between
1033
+ footprint and tile count, rather than to network or scheduling effects. We study
1034
+ trained synthetic scenes at a fixed resolution; larger real-world scenes have
1035
+ more primitives and therefore even more redundancy, which would deepen rather
1036
+ than reverse the concentration finding. We inject faults numerically; we
1037
+ do not claim absolute SEU rates, which are a property of a given device and
1038
+ environment and are the subject of the beam-testing literature
1039
+ \cite{oliveira2016evaluation}. Our throughput and bandwidth figures are wall-clock
1040
+ and counter-free: instruction-level metrics such as instructions per cycle require
1041
+ hardware performance counters that are not exposed inside the unprivileged
1042
+ container we ran in, so we report achieved pixel throughput, effective memory
1043
+ bandwidth, and frame latency under load instead. The contribution is the mapping
1044
+ from a single-bit upset to its effect on the rendered image, and the defense
1045
+ derived from it.
1046
+
1047
+ \section{Conclusion}
1048
+ \label{sec:conclusion}
1049
+
1050
+ This paper characterized the effect of single-event upsets on 3D Gaussian
1051
+ splatting rendering and derived a defense from that characterization. The effect
1052
+ is concentrated: because the representation is highly redundant, most single-bit
1053
+ upsets are perceptually invisible, and the exceptions are predictable from the
1054
+ floating-point layout composed with the rendering activations, dominated by the
1055
+ sign bit of the logarithmic scale, which enlarges a primitive across the frame. A
1056
+ closed-form bound reproduces the per-bit ordering. The support guard, a
1057
+ per-primitive clamp to the trained parameter box, costs a fraction of one rendered
1058
+ frame, parallelizes across primitives, leaves a clean model unchanged, and is
1059
+ proved to make frame-covering corruption impossible under any single-bit upset; it
1060
+ removed the catastrophic events across the full campaign and kept the rendered
1061
+ quality close to clean under accumulated dose where the unprotected renderer
1062
+ degrades. With this guard, a representation designed for rendering speed also
1063
+ tolerates single-event upsets, the property required for deployment on spaceborne,
1064
+ robotic, and clustered hardware.
1065
+
1066
+ \FloatBarrier
1067
+ \bibliographystyle{plain}
1068
+ \bibliography{refs}
1069
+
1070
+ \appendix
1071
+ \section{Proofs}
1072
+ \label{app:proofs}
1073
+
1074
+ \begin{proof}[Proof of Lemma~\ref{lem:value}]
1075
+ Write a normal value as $\theta=(-1)^{\epsilon}2^{e}(1+m)$ with
1076
+ $m=\sum_{k=1}^{p} m_k 2^{-k}$, $m_k\in\{0,1\}$, and exponent field
1077
+ $E=e+\mathrm{bias}$ stored in the exponent bits. The mantissa bit at position
1078
+ $b$ (counting from the least significant, $b=0,\dots,p-1$) has weight
1079
+ $2^{-(p-b)}$ in $1+m$, hence weight $2^{e}\cdot 2^{-(p-b)}=2^{e+b-p}$ in $\theta$.
1080
+ Flipping it adds or removes exactly that weight, so $|\Delta\theta|=2^{e+b-p}$.
1081
+ Flipping the sign bit sends $\theta\mapsto-\theta$, so $\Delta\theta=-2\theta$.
1082
+ Flipping exponent bit $j$ (of weight $2^{j}$ in $E$) sends
1083
+ $E\mapsto E\pm2^{j}$, hence $\theta\mapsto\theta\cdot 2^{\pm2^{j}}$; for the
1084
+ most significant exponent bits $2^{j}$ exceeds the remaining exponent range and
1085
+ the result is $\pm\infty$ or a subnormal underflow. The identical argument with
1086
+ $p=10$ and $p=7$ gives the \texttt{fp16} and \texttt{bf16} cases.
1087
+ \end{proof}
1088
+
1089
+ \begin{proof}[Proof of Proposition~\ref{prop:image}]
1090
+ $I=R(\phi(\theta),\cdot)$ is differentiable in $\theta$ wherever the tile
1091
+ assignment and the front-to-back ordering are fixed, which holds for
1092
+ perturbations that do not change the set of pixels a primitive covers. A
1093
+ first-order Taylor expansion gives
1094
+ $\Delta I=\frac{\partial R}{\partial\phi}\phi'(\theta)\Delta\theta+O(\Delta\theta^2)$,
1095
+ and taking the $\infty$-norm yields the stated bound. For $\phi=\exp$ we have
1096
+ $\phi'(\theta)=e^{\theta}=s$, so $|\Delta s|=s\,|\Delta\theta|$ and the relative
1097
+ change $|\Delta s|/s=|\Delta\theta|$ is independent of the exponent of $\theta$;
1098
+ substituting the mantissa result of Lemma~\ref{lem:value} gives
1099
+ $|\Delta s|/s=2^{b-p}$. A sign flip sends a trained log scale
1100
+ $\theta\approx-3$ to $+3$, so $s\mapsto s\cdot e^{6}$.
1101
+ \end{proof}
1102
+
1103
+ \begin{proof}[Proof of Theorem~\ref{thm:guard}]
1104
+ (i) For a clean model every component lies in its own observed box $B_f$ by
1105
+ definition of $B_f$ as the per-component min--max over that model, so the clamp
1106
+ is the identity and no rendered pixel changes. (ii) After a single-bit upset only
1107
+ one component $x$ of one primitive changes. If the corrupted value $x'$ lies
1108
+ outside $B_f$, the guard maps it to the nearer endpoint of $B_f$, so the guarded
1109
+ value lies in $B_f$ and differs from the clean value $x\in B_f$ by at most
1110
+ $h_f-\ell_f$, the in-box spread; in particular every upset whose corrupted value
1111
+ left $B_f$, which includes all sign flips that change magnitude order, all
1112
+ overflowing exponent flips, and all non-finite results, is mapped back into the
1113
+ trained support and cannot explode a primitive. If instead $x'\in B_f$, the guard
1114
+ leaves it unchanged and the residual equals the original in-support perturbation,
1115
+ which by Lemma~\ref{lem:value} is at most $2^{e+b-p}$ for a mantissa flip.
1116
+ \end{proof}
1117
+
1118
+ \begin{proof}[Proof of Theorem~\ref{thm:complete}]
1119
+ By construction the guard maps every stored component into its box $B_f$ before
1120
+ rendering, so after guarding all parameters of every primitive lie in their boxes
1121
+ regardless of how many bits were flipped. The projected screen extent of a
1122
+ primitive is a monotone function of its scale $s=\exp(\theta_{\mathrm{scale}})$,
1123
+ and $\theta_{\mathrm{scale}}\in B_{\mathrm{scale}}=[\ell,h]$ forces
1124
+ $s\le\exp(h)=s_{\max}$, the largest scale present in the clean trained model.
1125
+ Hence every primitive's footprint is bounded by that of the largest trained
1126
+ primitive, which for a converged scene is a small fraction of the frame. No
1127
+ choice of flipped bit can exceed this bound, since the bound depends only on
1128
+ $B_{\mathrm{scale}}$ and not on the corrupted value. The single failure mode that
1129
+ the redundancy of the representation cannot absorb is a primitive whose footprint
1130
+ spans the frame, and that is now excluded.
1131
+ \end{proof}
1132
+
1133
+ \begin{proof}[Proof of Corollary~\ref{cor:adv}]
1134
+ A flip of any number of bits within a single primitive still yields, after the
1135
+ guard, a primitive with all parameters in $B_f$, whose footprint is bounded by
1136
+ that of the largest trained primitive (Theorem~\ref{thm:complete}); call this
1137
+ bound $\phi$ as a fraction of the frame. An adversary spending $m$ flips touches
1138
+ at most $m$ distinct primitives, and the union of their footprints is at most
1139
+ $m\phi$ of the frame. To exceed any target fraction $\beta$ the adversary needs
1140
+ $m\ge\beta/\phi$ flips, in contrast to the single flip that produces a
1141
+ near-full-frame footprint without the guard.
1142
+ \end{proof}
1143
+
1144
+ \begin{proof}[Proof sketch of Lemma~\ref{lem:redundancy}]
1145
+ Fix the scene and let $N$ grow by densification: the same surfaces are tiled by
1146
+ more, smaller primitives, so a primitive's screen footprint shrinks, with area a
1147
+ negative power of $N$ for a roughly uniform tiling. A single upset perturbs
1148
+ essentially one primitive, by Lemma~\ref{lem:value} and the locality of splatting,
1149
+ so the changed pixels are that footprint and the squared image error normalised
1150
+ over the frame scales as $N^{-\alpha}$ for an exponent $\alpha>0$ set by the tiling
1151
+ and the projection. Section~\ref{sec:results-accum} measures $\alpha$.
1152
+ \end{proof}
1153
+
1154
+ \begin{proof}[Proof of Theorem~\ref{thm:dose}]
1155
+ Let $\Delta_i$ be the image perturbation of the $i$-th upset. The upsets are drawn
1156
+ independently and hit distinct primitives with probability $1-O(k/N)$, so their
1157
+ changed-pixel supports are disjoint in expectation and
1158
+ $\mathbb{E}\langle\Delta_i,\Delta_j\rangle=0$ for $i\ne j$. Then
1159
+ $\mathbb{E}\lVert\sum_i\Delta_i\rVert^2=\sum_i\mathbb{E}\lVert\Delta_i\rVert^2=k\,\sigma^2(N)$.
1160
+ Setting $k\,\sigma^2(N)=\tau$ with $\sigma^2(N)=\Theta(N^{-\alpha})$ gives
1161
+ $k_\tau=\Theta(N^{\alpha}\tau)$. Catastrophic upsets violate the disjoint-support
1162
+ assumption, since one explosion covers the frame; the guard removes them by
1163
+ Theorem~\ref{thm:complete}, restoring the additive law up to the in-support
1164
+ residual.
1165
+ \end{proof}
1166
+
1167
+ \begin{proof}[Proof of Corollary~\ref{cor:scrub}]
1168
+ Bits flip independently at rate $\lambda$ over $b=\Theta(N)$ stored bits, so the
1169
+ expected number of live upsets $M$ frames after a scrub is $\lambda b M$. Requiring
1170
+ $\lambda b M\le k_\tau$ and substituting $k_\tau=\Theta(N^{\alpha}\tau)$ with
1171
+ $b=\Theta(N)$ gives $M\le\Theta(N^{\alpha-1}\tau/\lambda)$. The guard is a
1172
+ per-primitive map (Algorithm~\ref{alg:guard}) with no cross-node dependence, so on
1173
+ $P$ nodes it costs $O(N/P)$ per invocation, and invoked once per $M$ frames its
1174
+ amortised per-frame cost is $O(N/(PM))$.
1175
+ \end{proof}
1176
+
1177
+ \section{Footprint distributions}
1178
+ \label{app:dist}
1179
+
1180
+ Averages hide the tail that matters for reliability. Figure~\ref{fig:foothist}
1181
+ gives the full distribution of the corruption footprint at \texttt{fp32},
1182
+ separated by bit class. Sign and exponent flips populate a heavy tail that reaches
1183
+ the whole frame, while mantissa flips are confined to a negligible footprint,
1184
+ which is the distributional form of the concentration reported in
1185
+ Section~\ref{sec:criticality}.
1186
+
1187
+ \begin{figure}[t]
1188
+ \centering
1189
+ \includegraphics[width=0.7\textwidth]{generated/fig_foot_hist.pdf}
1190
+ \caption{Distribution of the corruption footprint at \texttt{fp32} by bit class.
1191
+ Sign and exponent flips have a heavy tail to full-frame corruption; mantissa
1192
+ flips do not.}
1193
+ \label{fig:foothist}
1194
+ \end{figure}
1195
+
1196
+ \section{Reproducibility}
1197
+ \label{app:repro}
1198
+
1199
+ The ancillary archive contains the training script, the fault-injection engine,
1200
+ the campaign and analysis code, the aggregated per-cell records, the multi-upset
1201
+ records, the throughput measurements, the raw logs including the periodic
1202
+ device-utilization trace, and the scripts that regenerate every figure and table
1203
+ in this paper. The trained models and the several-million-row raw per-injection
1204
+ records are large and are not shipped in the archive, but the code regenerates
1205
+ them deterministically: training uses \texttt{gsplat} densification on the four
1206
+ synthetic scenes and completes in minutes per scene, and the campaign parameters
1207
+ (samples per cell, views per injection, precisions, and random seeds) are fixed
1208
+ in the scripts and recorded in the logs. The complete artifact set, including the
1209
+ trained models and the regenerating code, is hosted at
1210
+ \url{https://huggingface.co/datasets/Lightcap/seu-3dgs}.
1211
+
1212
+ \end{document}