sandeep85 commited on
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Add five 3D assets written by Qwen3.5-4B-3D-Coder-OptiQ-4bit, as GLB plus source HTML

Browse files
.gitattributes CHANGED
@@ -58,3 +58,7 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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+ assets/cannon.glb filter=lfs diff=lfs merge=lfs -text
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+ assets/golem.glb filter=lfs diff=lfs merge=lfs -text
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+ assets/potions.glb filter=lfs diff=lfs merge=lfs -text
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+ assets/tower.glb filter=lfs diff=lfs merge=lfs -text
README.md ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: apache-2.0
3
+ pretty_name: OptiQ 3D Coder assets
4
+ tags:
5
+ - 3d
6
+ - glb
7
+ - gltf
8
+ - three.js
9
+ - game-assets
10
+ - mlx
11
+ - optiq
12
+ - apple-silicon
13
+ size_categories:
14
+ - n<1K
15
+ ---
16
+
17
+ # OptiQ 3D Coder assets
18
+
19
+ Five game-style 3D assets written by [mlx-community/Qwen3.5-4B-3D-Coder-OptiQ-4bit](https://huggingface.co/mlx-community/Qwen3.5-4B-3D-Coder-OptiQ-4bit), a 4B model running locally on a Mac (M4, 24 GB). The model writes each asset as a single-file Three.js HTML scene. That code is unedited. The `.glb` files in `assets/` were exported from those generated scenes in a headless browser, so they can be viewed in the gallery here or dropped into a game engine.
20
+
21
+ ## Assets
22
+
23
+ | Asset | GLB | Source | Prompt | Tokens |
24
+ |---|---|---|---|---:|
25
+ | Stone golem boss | [golem.glb](assets/golem.glb) | [HTML](source/golem.html), [front](source/golem-front.png), [side](source/golem-side.png) | Please create one self-contained HTML file with Three.js from cdnjs showing a stone golem boss with glowing green crystals growing from its shoulders. Make it a single game-ready asset: centred on a plain ground plane, a clear readable silhouette, built from separate named meshes, slowly turning on a turntable, with mouse orbit controls. | 10,771 |
26
+ | Pirate deck cannon | [cannon.glb](assets/cannon.glb) | [HTML](source/cannon.html), [PNG](source/cannon.png) | Please create one self-contained HTML file with Three.js from cdnjs showing a pirate deck cannon on a wooden carriage with a stack of cannonballs. Make it a single game-ready asset: centred on a plain ground plane, a clear readable silhouette, built from separate named meshes, slowly turning on a turntable, with mouse orbit controls. | 14,269 |
27
+ | Potion set | [potions.glb](assets/potions.glb) | [HTML](source/potions.html), [PNG](source/potions.png) | Please create one self-contained HTML file with Three.js from cdnjs showing a set of three potion bottles, red, blue and green, with corks, on a small wooden tray. Make it a single game-ready asset: centred on a plain ground plane, a clear readable silhouette, built from separate named meshes, slowly turning on a turntable, with mouse orbit controls. | 12,802 |
28
+ | Voxel swamp goblin | [voxel-goblin.glb](assets/voxel-goblin.glb) | [HTML](source/voxel-goblin.html), [PNG](source/voxel-goblin.png) | Please create one self-contained HTML file with Three.js from cdnjs showing a swamp goblin enemy with big ears, a leather vest and a spiked wooden club. Render it as a deliberate 3D voxel model built from visible cubic blocks, with clear depth, readable silhouettes, and solid spatial relationships. Make it a single game-ready asset centred on a plain ground plane, slowly turning on a turntable, with mouse orbit controls. | 20,079 |
29
+ | Castle guard tower | [tower.glb](assets/tower.glb) | [HTML](source/tower.html), [PNG](source/tower.png) | Please create one self-contained HTML file with Three.js from cdnjs showing a medieval castle guard tower module with battlements, a wooden door and a flag waving at the top. Make it a single game-ready asset: centred on a plain ground plane, a clear readable silhouette, built from separate named meshes, slowly turning on a turntable, with mouse orbit controls. | 14,070 |
30
+
31
+ Token counts include the model's reasoning. Each run used this system prompt from the base model's author:
32
+
33
+ ```text
34
+ Use only the Three.js core ES module from
35
+ https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js.
36
+ Do not import addons or legacy examples/js paths;
37
+ implement any camera controls directly inside the HTML.
38
+ ```
39
+
40
+ Settings: temperature 0.6, top_p 0.95, top_k 20, no repetition penalty, `max_tokens` 64000, thinking on, seeded.
41
+
42
+ ## Notes
43
+
44
+ - **These are picks, not a typical sample.** Of 18 attempts, 11 rendered in the browser, 3 crashed on load and 4 looped in reasoning until the 64k token cap. These five were chosen from the 11 that rendered.
45
+ - **They aren't flawless.** The potions have no visible corks, the goblin's ears are flat from the side, and the tower's battlements are oversized.
46
+ - **The GLBs are exports of the rendered scenes.** Each was exported with Three.js r160's `GLTFExporter` after the scene had built. The large ground plane, lights, fog, background and the golem's floating dust particles were left out, and animation is not included, so each file is the static asset. Materials are simplified in the conversion: glow, shadows and some non-standard materials won't look exactly as they do in the original page. Open the HTML in `source/` to see the scene as the model wrote it.
47
+
48
+ ## Run the model
49
+
50
+ ```bash
51
+ pip install mlx-optiq
52
+ optiq serve --model mlx-community/Qwen3.5-4B-3D-Coder-OptiQ-4bit
53
+ ```
54
+
55
+ [OptiQ](https://mlx-optiq.com/?utm_source=huggingface&utm_medium=dataset&utm_campaign=3d_assets) is a free MLX toolkit to quantize, fine-tune and serve LLMs locally on Apple Silicon. [OptiQ Code](https://mlx-optiq.com/code?utm_source=huggingface&utm_medium=dataset&utm_campaign=3d_assets) is its coding agent.
56
+
57
+ ## Credits
58
+
59
+ The base model is [ccore/Qwen3.5-4B-3D-Coder](https://huggingface.co/ccore/Qwen3.5-4B-3D-Coder), a Qwen3.5 4B fine-tune for writing Three.js scenes, released under Apache 2.0. This dataset uses the same license.
assets/cannon.glb ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:b160a01848479c3e1e79e1f672d2204744e448406f20b7c721b97b6eac426cc6
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+ size 986292
assets/golem.glb ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:3dd12412971e133253e52d7a26c7bf0219e8db74e06bb92a982845057a390b24
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+ size 125184
assets/potions.glb ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:8de4cf391f9d18567600b9ec39254152e644b7eb1031c0cd06c9a143396a2a0a
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+ size 367828
assets/tower.glb ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:91f148fde3ff23cb72f37746c3ce1feb33f80520e8632e688ae868e715b982df
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+ size 178576
assets/voxel-goblin.glb ADDED
Binary file (26.8 kB). View file
 
source/cannon.html ADDED
@@ -0,0 +1,800 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Pirate Deck Cannon</title>
7
+ <style>
8
+ :root {
9
+ color-scheme: dark;
10
+ font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont,
11
+ "Segoe UI", sans-serif;
12
+ }
13
+
14
+ * {
15
+ box-sizing: border-box;
16
+ }
17
+
18
+ html,
19
+ body {
20
+ width: 100%;
21
+ height: 100%;
22
+ margin: 0;
23
+ overflow: hidden;
24
+ background: #0d1114;
25
+ }
26
+
27
+ #app {
28
+ position: fixed;
29
+ inset: 0;
30
+ }
31
+
32
+ canvas {
33
+ display: block;
34
+ width: 100%;
35
+ height: 100%;
36
+ cursor: grab;
37
+ touch-action: none;
38
+ }
39
+
40
+ canvas:active {
41
+ cursor: grabbing;
42
+ }
43
+
44
+ .title-card {
45
+ position: fixed;
46
+ top: 24px;
47
+ left: 26px;
48
+ z-index: 2;
49
+ max-width: min(390px, calc(100vw - 52px));
50
+ padding: 16px 18px;
51
+ color: #f4e7c9;
52
+ background: linear-gradient(145deg, rgba(24, 20, 15, 0.88), rgba(20, 17, 13, 0.72));
53
+ border: 1px solid rgba(225, 184, 111, 0.35);
54
+ border-radius: 14px;
55
+ box-shadow: 0 14px 40px rgba(0, 0, 0, 0.3);
56
+ backdrop-filter: blur(12px);
57
+ pointer-events: none;
58
+ }
59
+
60
+ .title-card h1 {
61
+ margin: 0 0 5px;
62
+ font-family: Georgia, "Times New Roman", serif;
63
+ font-size: clamp(22px, 3vw, 32px);
64
+ font-weight: 600;
65
+ letter-spacing: 0.025em;
66
+ }
67
+
68
+ .title-card p {
69
+ margin: 0;
70
+ color: #bda887;
71
+ font-size: 13px;
72
+ line-height: 1.45;
73
+ }
74
+
75
+ .controls-hint {
76
+ position: fixed;
77
+ right: 22px;
78
+ bottom: 20px;
79
+ z-index: 2;
80
+ padding: 9px 12px;
81
+ color: #c4b291;
82
+ background: rgba(12, 15, 17, 0.68);
83
+ border: 1px solid rgba(255, 255, 255, 0.08);
84
+ border-radius: 999px;
85
+ font-size: 12px;
86
+ letter-spacing: 0.02em;
87
+ pointer-events: none;
88
+ backdrop-filter: blur(8px);
89
+ }
90
+
91
+ @media (max-width: 600px) {
92
+ .title-card {
93
+ top: 14px;
94
+ left: 14px;
95
+ padding: 12px 14px;
96
+ }
97
+
98
+ .title-card p {
99
+ display: none;
100
+ }
101
+
102
+ .controls-hint {
103
+ right: 12px;
104
+ bottom: 12px;
105
+ }
106
+ }
107
+ </style>
108
+ </head>
109
+ <body>
110
+ <div id="app"></div>
111
+
112
+ <div class="title-card">
113
+ <h1>Pirate Deck Cannon</h1>
114
+ <p>A turntable-ready cannon mounted on a wooden carriage, with a stacked load of cannonballs.</p>
115
+ </div>
116
+
117
+ <div class="controls-hint">Drag to orbit · Scroll to zoom · Double-click to reset</div>
118
+
119
+ <script type="module">
120
+ import * as THREE from "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js";
121
+
122
+ const app = document.getElementById("app");
123
+
124
+ const scene = new THREE.Scene();
125
+ scene.background = new THREE.Color(0x101518);
126
+ scene.fog = new THREE.Fog(0x101518, 17, 42);
127
+
128
+ const camera = new THREE.PerspectiveCamera(
129
+ 38,
130
+ window.innerWidth / window.innerHeight,
131
+ 0.1,
132
+ 100
133
+ );
134
+
135
+ const renderer = new THREE.WebGLRenderer({
136
+ antialias: true,
137
+ powerPreference: "high-performance"
138
+ });
139
+
140
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
141
+ renderer.setSize(window.innerWidth, window.innerHeight);
142
+ renderer.outputColorSpace = THREE.SRGBColorSpace;
143
+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
144
+ renderer.toneMappingExposure = 1.08;
145
+ renderer.shadowMap.enabled = true;
146
+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
147
+ renderer.domElement.setAttribute("aria-label", "Interactive 3D pirate deck cannon");
148
+ app.appendChild(renderer.domElement);
149
+
150
+ // Lighting
151
+ scene.add(new THREE.HemisphereLight(0xb8c9d3, 0x3a2618, 1.65));
152
+
153
+ const keyLight = new THREE.DirectionalLight(0xffe0ad, 3.2);
154
+ keyLight.position.set(5.5, 9, 6.5);
155
+ keyLight.castShadow = true;
156
+ keyLight.shadow.mapSize.set(2048, 2048);
157
+ keyLight.shadow.camera.left = -7;
158
+ keyLight.shadow.camera.right = 7;
159
+ keyLight.shadow.camera.top = 7;
160
+ keyLight.shadow.camera.bottom = -7;
161
+ keyLight.shadow.camera.near = 1;
162
+ keyLight.shadow.camera.far = 25;
163
+ keyLight.shadow.bias = -0.00035;
164
+ scene.add(keyLight);
165
+
166
+ const rimLight = new THREE.DirectionalLight(0x769ab4, 1.35);
167
+ rimLight.position.set(-6, 5, -5);
168
+ scene.add(rimLight);
169
+
170
+ const warmFill = new THREE.PointLight(0xd78b42, 22, 12, 2);
171
+ warmFill.position.set(2.5, 3.5, 3.5);
172
+ scene.add(warmFill);
173
+
174
+ // Deterministic procedural wood texture.
175
+ function createWoodTexture() {
176
+ const canvas = document.createElement("canvas");
177
+ canvas.width = 512;
178
+ canvas.height = 512;
179
+ const ctx = canvas.getContext("2d");
180
+
181
+ ctx.fillStyle = "#704327";
182
+ ctx.fillRect(0, 0, 512, 512);
183
+
184
+ let seed = 9137;
185
+ const random = () => {
186
+ seed = (seed * 16807) % 2147483647;
187
+ return (seed - 1) / 2147483646;
188
+ };
189
+
190
+ for (let y = -10; y < 530; y += 3) {
191
+ const amplitude = 2 + random() * 8;
192
+ const frequency = 0.012 + random() * 0.028;
193
+ const phase = random() * Math.PI * 2;
194
+
195
+ ctx.beginPath();
196
+ for (let x = 0; x <= 520; x += 8) {
197
+ const waveY =
198
+ y +
199
+ Math.sin(x * frequency + phase) * amplitude +
200
+ Math.sin(x * frequency * 0.43 + phase) * amplitude * 0.35;
201
+ if (x === 0) ctx.moveTo(x, waveY);
202
+ else ctx.lineTo(x, waveY);
203
+ }
204
+
205
+ ctx.strokeStyle = `rgba(35, 15, 7, ${0.08 + random() * 0.16})`;
206
+ ctx.lineWidth = 0.5 + random() * 2.2;
207
+ ctx.stroke();
208
+ }
209
+
210
+ for (let i = 0; i < 18; i++) {
211
+ const x = random() * 512;
212
+ const y = random() * 512;
213
+ const rx = 8 + random() * 25;
214
+ const ry = 2 + random() * 7;
215
+
216
+ ctx.beginPath();
217
+ ctx.ellipse(x, y, rx, ry, 0, 0, Math.PI * 2);
218
+ ctx.strokeStyle = "rgba(35, 15, 7, 0.16)";
219
+ ctx.lineWidth = 1.2;
220
+ ctx.stroke();
221
+ }
222
+
223
+ const texture = new THREE.CanvasTexture(canvas);
224
+ texture.colorSpace = THREE.SRGBColorSpace;
225
+ texture.wrapS = THREE.RepeatWrapping;
226
+ texture.wrapT = THREE.RepeatWrapping;
227
+ texture.repeat.set(2, 2);
228
+ texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
229
+ return texture;
230
+ }
231
+
232
+ const woodTexture = createWoodTexture();
233
+
234
+ const materials = {
235
+ wood: new THREE.MeshStandardMaterial({
236
+ map: woodTexture,
237
+ color: 0xffffff,
238
+ roughness: 0.82,
239
+ metalness: 0.02
240
+ }),
241
+ darkWood: new THREE.MeshStandardMaterial({
242
+ map: woodTexture,
243
+ color: 0x8b5938,
244
+ roughness: 0.9,
245
+ metalness: 0.01
246
+ }),
247
+ iron: new THREE.MeshStandardMaterial({
248
+ color: 0x252b2d,
249
+ roughness: 0.48,
250
+ metalness: 0.78
251
+ }),
252
+ blackIron: new THREE.MeshStandardMaterial({
253
+ color: 0x101517,
254
+ roughness: 0.58,
255
+ metalness: 0.72
256
+ }),
257
+ steel: new THREE.MeshStandardMaterial({
258
+ color: 0x8b9291,
259
+ roughness: 0.35,
260
+ metalness: 0.9
261
+ }),
262
+ brass: new THREE.MeshStandardMaterial({
263
+ color: 0xb68a45,
264
+ roughness: 0.38,
265
+ metalness: 0.8
266
+ }),
267
+ ball: new THREE.MeshStandardMaterial({
268
+ color: 0x8d918e,
269
+ roughness: 0.42,
270
+ metalness: 0.82
271
+ }),
272
+ ballSeam: new THREE.MeshStandardMaterial({
273
+ color: 0x484d4c,
274
+ roughness: 0.55,
275
+ metalness: 0.68
276
+ }),
277
+ ground: new THREE.MeshStandardMaterial({
278
+ color: 0x252c2d,
279
+ roughness: 0.96,
280
+ metalness: 0.02
281
+ })
282
+ };
283
+
284
+ const model = new THREE.Group();
285
+ model.name = "Pirate deck cannon assembly";
286
+ scene.add(model);
287
+
288
+ const turntable = new THREE.Group();
289
+ turntable.name = "Rotating turntable";
290
+ model.add(turntable);
291
+
292
+ function addMesh(
293
+ geometry,
294
+ material,
295
+ parent,
296
+ position = [0, 0, 0],
297
+ rotation = [0, 0, 0],
298
+ name = "Unnamed mesh"
299
+ ) {
300
+ const mesh = new THREE.Mesh(geometry, material);
301
+ mesh.position.set(...position);
302
+ mesh.rotation.set(...rotation);
303
+ mesh.name = name;
304
+ mesh.castShadow = true;
305
+ mesh.receiveShadow = true;
306
+ parent.add(mesh);
307
+ return mesh;
308
+ }
309
+
310
+ // Turntable
311
+ addMesh(
312
+ new THREE.CylinderGeometry(2.08, 2.32, 0.24, 64),
313
+ materials.darkWood,
314
+ turntable,
315
+ [0, 0.12, 0],
316
+ [0, 0, 0],
317
+ "Turntable pedestal"
318
+ );
319
+
320
+ addMesh(
321
+ new THREE.CylinderGeometry(2.28, 2.28, 0.16, 64),
322
+ materials.wood,
323
+ turntable,
324
+ [0, 0.32, 0],
325
+ [0, 0, 0],
326
+ "Turntable deck"
327
+ );
328
+
329
+ addMesh(
330
+ new THREE.TorusGeometry(2.19, 0.035, 10, 80),
331
+ materials.brass,
332
+ turntable,
333
+ [0, 0.415, 0],
334
+ [Math.PI / 2, 0, 0],
335
+ "Turntable brass rim"
336
+ );
337
+
338
+ // Wooden carriage
339
+ const carriage = new THREE.Group();
340
+ carriage.name = "Wooden carriage";
341
+ model.add(carriage);
342
+
343
+ addMesh(
344
+ new THREE.BoxGeometry(4.8, 0.28, 3.2),
345
+ materials.wood,
346
+ carriage,
347
+ [0, 0.6, 0],
348
+ [0, 0, 0],
349
+ "Carriage deck"
350
+ );
351
+
352
+ addMesh(
353
+ new THREE.BoxGeometry(4.95, 0.13, 3.34),
354
+ materials.darkWood,
355
+ carriage,
356
+ [0, 0.78, 0],
357
+ [0, 0, 0],
358
+ "Carriage top rail"
359
+ );
360
+
361
+ for (const z of [-1.48, 1.48]) {
362
+ addMesh(
363
+ new THREE.BoxGeometry(4.85, 0.24, 0.18),
364
+ materials.darkWood,
365
+ carriage,
366
+ [0, 0.84, z],
367
+ [0, 0, 0],
368
+ "Carriage side rail"
369
+ );
370
+ }
371
+
372
+ for (const x of [-1.72, 1.72]) {
373
+ addMesh(
374
+ new THREE.BoxGeometry(0.22, 0.25, 2.85),
375
+ materials.darkWood,
376
+ carriage,
377
+ [x, 0.79, 0],
378
+ [0, 0, 0],
379
+ "Carriage cross brace"
380
+ );
381
+ }
382
+
383
+ for (const x of [-2.02, 2.02]) {
384
+ addMesh(
385
+ new THREE.BoxGeometry(0.2, 0.22, 2.9),
386
+ materials.darkWood,
387
+ carriage,
388
+ [x, 0.78, 0],
389
+ [0, 0, 0],
390
+ "Carriage end brace"
391
+ );
392
+ }
393
+
394
+ // Deck bolts
395
+ for (const x of [-1.9, -0.95, 0.1, 1.15, 2.1]) {
396
+ for (const z of [-1.48, 1.48]) {
397
+ addMesh(
398
+ new THREE.CylinderGeometry(0.055, 0.055, 0.035, 12),
399
+ materials.brass,
400
+ carriage,
401
+ [x, 0.865, z],
402
+ [0, 0, 0],
403
+ "Carriage bolt"
404
+ );
405
+ }
406
+ }
407
+
408
+ // Four wooden carriage wheels
409
+ function createWheel(x, z, facing) {
410
+ const wheel = new THREE.Group();
411
+ wheel.name = "Carriage wheel";
412
+ wheel.position.set(x, 0.57, z);
413
+ carriage.add(wheel);
414
+
415
+ addMesh(
416
+ new THREE.CylinderGeometry(0.55, 0.55, 0.34, 32),
417
+ materials.darkWood,
418
+ wheel,
419
+ [0, 0, 0],
420
+ [Math.PI / 2, 0, 0],
421
+ "Wheel rim"
422
+ );
423
+
424
+ addMesh(
425
+ new THREE.TorusGeometry(0.45, 0.075, 8, 36),
426
+ materials.wood,
427
+ wheel,
428
+ [0, 0, 0],
429
+ [0, 0, 0],
430
+ "Wheel outer rim"
431
+ );
432
+
433
+ addMesh(
434
+ new THREE.CylinderGeometry(0.19, 0.19, 0.4, 20),
435
+ materials.iron,
436
+ wheel,
437
+ [0, 0, 0],
438
+ [Math.PI / 2, 0, 0],
439
+ "Wheel hub"
440
+ );
441
+
442
+ const spokeZ = facing * 0.18;
443
+ for (let i = 0; i < 6; i++) {
444
+ const angle = (i / 6) * Math.PI * 2;
445
+ addMesh(
446
+ new THREE.BoxGeometry(1.02, 0.09, 0.065),
447
+ materials.wood,
448
+ wheel,
449
+ [Math.cos(angle) * 0.39, Math.sin(angle) * 0.39, spokeZ],
450
+ [0, 0, angle],
451
+ "Carriage wheel spoke"
452
+ );
453
+ }
454
+ }
455
+
456
+ createWheel(-1.72, -1.38, -1);
457
+ createWheel(1.72, -1.38, -1);
458
+ createWheel(-1.72, 1.38, 1);
459
+ createWheel(1.72, 1.38, 1);
460
+
461
+ // Deck cannon
462
+ const cannon = new THREE.Group();
463
+ cannon.name = "Iron deck cannon";
464
+ model.add(cannon);
465
+
466
+ // Barrel support cheeks
467
+ for (const z of [-0.5, 0.5]) {
468
+ addMesh(
469
+ new THREE.BoxGeometry(0.52, 0.34, 0.25),
470
+ materials.iron,
471
+ cannon,
472
+ [-0.18, 1.19, z],
473
+ [0, 0, 0],
474
+ "Cannon cheek block"
475
+ );
476
+ }
477
+
478
+ // Trunnion
479
+ addMesh(
480
+ new THREE.CylinderGeometry(0.28, 0.33, 0.55, 24),
481
+ materials.iron,
482
+ cannon,
483
+ [-0.62, 1.34, 0],
484
+ [0, 0, Math.PI / 2],
485
+ "Cannon trunnion"
486
+ );
487
+
488
+ // Main barrel, tapering toward the muzzle
489
+ addMesh(
490
+ new THREE.CylinderGeometry(0.19, 0.34, 2.65, 28),
491
+ materials.iron,
492
+ cannon,
493
+ [0.85, 1.31, 0],
494
+ [0, 0, -Math.PI / 2],
495
+ "Cannon barrel"
496
+ );
497
+
498
+ // Barrel bands
499
+ addMesh(
500
+ new THREE.TorusGeometry(0.345, 0.045, 8, 36),
501
+ materials.iron,
502
+ cannon,
503
+ [-0.49, 1.31, 0],
504
+ [0, Math.PI / 2, 0],
505
+ "Rear barrel band"
506
+ );
507
+
508
+ addMesh(
509
+ new THREE.TorusGeometry(0.315, 0.04, 8, 36),
510
+ materials.iron,
511
+ cannon,
512
+ [0.12, 1.31, 0],
513
+ [0, Math.PI / 2, 0],
514
+ "Middle barrel band"
515
+ );
516
+
517
+ addMesh(
518
+ new THREE.TorusGeometry(0.225, 0.045, 8, 36),
519
+ materials.iron,
520
+ cannon,
521
+ [2.19, 1.31, 0],
522
+ [0, Math.PI / 2, 0],
523
+ "Muzzle barrel band"
524
+ );
525
+
526
+ // Dark bore and muzzle lip
527
+ addMesh(
528
+ new THREE.CylinderGeometry(0.13, 0.16, 0.2, 24),
529
+ materials.blackIron,
530
+ cannon,
531
+ [2.28, 1.31, 0],
532
+ [0, 0, -Math.PI / 2],
533
+ "Cannon bore"
534
+ );
535
+
536
+ addMesh(
537
+ new THREE.TorusGeometry(0.19, 0.025, 8, 32),
538
+ materials.steel,
539
+ cannon,
540
+ [2.31, 1.31, 0],
541
+ [0, Math.PI / 2, 0],
542
+ "Muzzle lip"
543
+ );
544
+
545
+ // Rear collar and sight
546
+ addMesh(
547
+ new THREE.CylinderGeometry(0.37, 0.37, 0.18, 24),
548
+ materials.iron,
549
+ cannon,
550
+ [-0.72, 1.34, 0],
551
+ [0, 0, Math.PI / 2],
552
+ "Cannon rear collar"
553
+ );
554
+
555
+ addMesh(
556
+ new THREE.BoxGeometry(0.18, 0.13, 0.12),
557
+ materials.brass,
558
+ cannon,
559
+ [-0.56, 1.58, 0.5],
560
+ [0, 0, 0],
561
+ "Front sight"
562
+ );
563
+
564
+ addMesh(
565
+ new THREE.CylinderGeometry(0.055, 0.055, 0.3, 12),
566
+ materials.brass,
567
+ cannon,
568
+ [-0.56, 1.49, 0.5],
569
+ [0, 0, 0],
570
+ "Sight post"
571
+ );
572
+
573
+ // Handle behind the cannon
574
+ for (const z of [-0.28, 0.28]) {
575
+ addMesh(
576
+ new THREE.CylinderGeometry(0.045, 0.045, 0.48, 12),
577
+ materials.iron,
578
+ cannon,
579
+ [-0.92, 1.31, z],
580
+ [0, 0, Math.PI / 2],
581
+ "Handle post"
582
+ );
583
+ }
584
+
585
+ addMesh(
586
+ new THREE.BoxGeometry(0.18, 0.12, 0.72),
587
+ materials.iron,
588
+ cannon,
589
+ [-0.92, 1.56, 0],
590
+ [0, 0, 0],
591
+ "Cannon handle"
592
+ );
593
+
594
+ // Cannonball stack
595
+ const ballStack = new THREE.Group();
596
+ ballStack.name = "Stack of cannonballs";
597
+ model.add(ballStack);
598
+
599
+ const ballPositions = [
600
+ [-2.02, 1.76, 0.95],
601
+ [-1.52, 1.76, 0.95],
602
+ [-1.02, 1.76, 0.95],
603
+ [-1.77, 2.54, 0.95],
604
+ [-1.27, 2.54, 0.95],
605
+ [-1.52, 3.32, 0.95]
606
+ ];
607
+
608
+ for (const [x, y, z] of ballPositions) {
609
+ const radius = 0.38;
610
+
611
+ addMesh(
612
+ new THREE.SphereGeometry(radius, 32, 24),
613
+ materials.ball,
614
+ ballStack,
615
+ [x, y, z],
616
+ [0, 0, 0],
617
+ "Cannonball"
618
+ );
619
+
620
+ // Equatorial seam
621
+ addMesh(
622
+ new THREE.TorusGeometry(radius + 0.006, 0.014, 6, 36),
623
+ materials.ballSeam,
624
+ ballStack,
625
+ [x, y, z],
626
+ [Math.PI / 2, 0, 0],
627
+ "Cannonball equatorial seam"
628
+ );
629
+
630
+ // Vertical seam
631
+ addMesh(
632
+ new THREE.TorusGeometry(radius + 0.006, 0.012, 6, 36),
633
+ materials.ballSeam,
634
+ ballStack,
635
+ [x, y, z],
636
+ [0, 0, 0],
637
+ "Cannonball vertical seam"
638
+ );
639
+ }
640
+
641
+ // Small brass carriage plaque
642
+ const plaque = new THREE.Group();
643
+ plaque.name = "Carriage plaque";
644
+ plaque.position.set(0, 0.87, 1.675);
645
+ carriage.add(plaque);
646
+
647
+ addMesh(
648
+ new THREE.BoxGeometry(1.45, 0.28, 0.035),
649
+ materials.brass,
650
+ plaque,
651
+ [0, 0, 0],
652
+ [0, 0, 0],
653
+ "Carriage plaque"
654
+ );
655
+
656
+ addMesh(
657
+ new THREE.BoxGeometry(0.34, 0.035, 0.012),
658
+ materials.iron,
659
+ plaque,
660
+ [-0.38, 0, 0.025],
661
+ [0, 0, 0],
662
+ "Plaque inset"
663
+ );
664
+
665
+ // Plain ground plane
666
+ const ground = addMesh(
667
+ new THREE.PlaneGeometry(100, 100),
668
+ materials.ground,
669
+ scene,
670
+ [0, 0, 0],
671
+ [-Math.PI / 2, 0, 0],
672
+ "Plain ground plane"
673
+ );
674
+ ground.castShadow = false;
675
+
676
+ // Custom orbit controls implemented without external addons.
677
+ const cameraTarget = new THREE.Vector3(0, 1.35, 0);
678
+ const desired = {
679
+ theta: 0.72,
680
+ phi: 1.08,
681
+ radius: 10.6
682
+ };
683
+ const current = {
684
+ theta: desired.theta,
685
+ phi: desired.phi,
686
+ radius: desired.radius
687
+ };
688
+
689
+ let dragging = false;
690
+ let previousX = 0;
691
+ let previousY = 0;
692
+
693
+ function updateCamera() {
694
+ current.theta += (desired.theta - current.theta) * 0.08;
695
+ current.phi += (desired.phi - current.phi) * 0.08;
696
+ current.radius += (desired.radius - current.radius) * 0.08;
697
+
698
+ const sinPhi = Math.sin(current.phi);
699
+ camera.position.set(
700
+ cameraTarget.x + current.radius * sinPhi * Math.sin(current.theta),
701
+ cameraTarget.y + current.radius * Math.cos(current.phi),
702
+ cameraTarget.z + current.radius * sinPhi * Math.cos(current.theta)
703
+ );
704
+ camera.lookAt(cameraTarget);
705
+ }
706
+
707
+ function resetCamera() {
708
+ desired.theta = 0.72;
709
+ desired.phi = 1.08;
710
+ desired.radius = 10.6;
711
+ }
712
+
713
+ renderer.domElement.addEventListener("pointerdown", (event) => {
714
+ dragging = true;
715
+ previousX = event.clientX;
716
+ previousY = event.clientY;
717
+ renderer.domElement.setPointerCapture(event.pointerId);
718
+ });
719
+
720
+ renderer.domElement.addEventListener("pointermove", (event) => {
721
+ if (!dragging) return;
722
+
723
+ const deltaX = event.clientX - previousX;
724
+ const deltaY = event.clientY - previousY;
725
+ previousX = event.clientX;
726
+ previousY = event.clientY;
727
+
728
+ desired.theta -= deltaX * 0.006;
729
+ desired.phi = THREE.MathUtils.clamp(
730
+ desired.phi - deltaY * 0.005,
731
+ 0.34,
732
+ 1.48
733
+ );
734
+ });
735
+
736
+ function endDrag(event) {
737
+ dragging = false;
738
+ if (renderer.domElement.hasPointerCapture(event.pointerId)) {
739
+ renderer.domElement.releasePointerCapture(event.pointerId);
740
+ }
741
+ }
742
+
743
+ renderer.domElement.addEventListener("pointerup", endDrag);
744
+ renderer.domElement.addEventListener("pointercancel", endDrag);
745
+ renderer.domElement.addEventListener("contextmenu", (event) => event.preventDefault());
746
+
747
+ renderer.domElement.addEventListener(
748
+ "wheel",
749
+ (event) => {
750
+ event.preventDefault();
751
+ desired.radius = THREE.MathUtils.clamp(
752
+ desired.radius * Math.exp(event.deltaY * 0.001),
753
+ 5.5,
754
+ 18
755
+ );
756
+ },
757
+ { passive: false }
758
+ );
759
+
760
+ renderer.domElement.addEventListener("dblclick", resetCamera);
761
+
762
+ window.addEventListener("keydown", (event) => {
763
+ if (event.key === "ArrowLeft") desired.theta += 0.12;
764
+ if (event.key === "ArrowRight") desired.theta -= 0.12;
765
+ if (event.key === "ArrowUp") desired.phi = Math.max(0.34, desired.phi - 0.08);
766
+ if (event.key === "ArrowDown") desired.phi = Math.min(1.48, desired.phi + 0.08);
767
+ if (event.key === "+" || event.key === "=") desired.radius = Math.max(5.5, desired.radius - 0.5);
768
+ if (event.key === "-") desired.radius = Math.min(18, desired.radius + 0.5);
769
+ });
770
+
771
+ window.addEventListener("resize", () => {
772
+ camera.aspect = window.innerWidth / window.innerHeight;
773
+ camera.updateProjectionMatrix();
774
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
775
+ renderer.setSize(window.innerWidth, window.innerHeight);
776
+ });
777
+
778
+ const reducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
779
+ const turntableSpeed = reducedMotion ? 0.035 : 0.22;
780
+ const initialTurn = reducedMotion ? 0 : -0.28;
781
+ let elapsed = 0;
782
+
783
+ const clock = new THREE.Clock();
784
+
785
+ function animate() {
786
+ requestAnimationFrame(animate);
787
+
788
+ const delta = Math.min(clock.getDelta(), 0.05);
789
+ elapsed += delta;
790
+
791
+ turntable.rotation.y = initialTurn + elapsed * turntableSpeed;
792
+ updateCamera();
793
+ renderer.render(scene, camera);
794
+ }
795
+
796
+ updateCamera();
797
+ animate();
798
+ </script>
799
+ </body>
800
+ </html>
source/cannon.png ADDED

Git LFS Details

  • SHA256: b442fb64e179b5dc309571e946d57e8c96291dbf9a48e9273730545a654c26d8
  • Pointer size: 131 Bytes
  • Size of remote file: 318 kB
source/golem-front.png ADDED

Git LFS Details

  • SHA256: c623308412a9b6debe1d2715680c82d290d1780784b719bc92a27ef91bd6be8d
  • Pointer size: 131 Bytes
  • Size of remote file: 146 kB
source/golem-side.png ADDED

Git LFS Details

  • SHA256: 93d36a3d426414c651bb26f5b93caac7f2dfc21c25433b3be8c6282d0ca4f85d
  • Pointer size: 131 Bytes
  • Size of remote file: 159 kB
source/golem.html ADDED
@@ -0,0 +1,898 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
+ <title>Stone Golem Boss</title>
7
+
8
+ <style>
9
+ :root {
10
+ color-scheme: dark;
11
+ font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont,
12
+ "Segoe UI", sans-serif;
13
+ }
14
+
15
+ * {
16
+ box-sizing: border-box;
17
+ }
18
+
19
+ html,
20
+ body {
21
+ width: 100%;
22
+ height: 100%;
23
+ margin: 0;
24
+ overflow: hidden;
25
+ background:
26
+ radial-gradient(circle at 50% 35%, #172126 0%, #080c0e 48%, #030506 100%);
27
+ }
28
+
29
+ #stage {
30
+ position: fixed;
31
+ inset: 0;
32
+ }
33
+
34
+ canvas {
35
+ display: block;
36
+ width: 100%;
37
+ height: 100%;
38
+ touch-action: none;
39
+ cursor: grab;
40
+ }
41
+
42
+ canvas:active {
43
+ cursor: grabbing;
44
+ }
45
+
46
+ .hud {
47
+ position: fixed;
48
+ z-index: 10;
49
+ pointer-events: none;
50
+ user-select: none;
51
+ }
52
+
53
+ .title {
54
+ top: 28px;
55
+ left: 30px;
56
+ max-width: min(420px, calc(100vw - 60px));
57
+ }
58
+
59
+ .eyebrow {
60
+ margin-bottom: 8px;
61
+ color: #75e58c;
62
+ font-size: 11px;
63
+ font-weight: 700;
64
+ letter-spacing: 0.24em;
65
+ text-transform: uppercase;
66
+ }
67
+
68
+ h1 {
69
+ margin: 0;
70
+ color: #edf4f1;
71
+ font-size: clamp(25px, 4vw, 48px);
72
+ font-weight: 800;
73
+ line-height: 0.98;
74
+ letter-spacing: -0.04em;
75
+ text-transform: uppercase;
76
+ text-shadow: 0 0 30px rgba(47, 225, 116, 0.22);
77
+ }
78
+
79
+ .subtitle {
80
+ margin-top: 12px;
81
+ color: #8d9b9b;
82
+ font-size: 12px;
83
+ line-height: 1.5;
84
+ letter-spacing: 0.06em;
85
+ }
86
+
87
+ .controls {
88
+ right: 24px;
89
+ bottom: 24px;
90
+ display: flex;
91
+ align-items: center;
92
+ gap: 12px;
93
+ pointer-events: auto;
94
+ }
95
+
96
+ .hint {
97
+ color: #899595;
98
+ font-size: 11px;
99
+ letter-spacing: 0.05em;
100
+ }
101
+
102
+ button {
103
+ border: 1px solid rgba(117, 229, 140, 0.35);
104
+ border-radius: 999px;
105
+ padding: 9px 14px;
106
+ color: #bfe9a3;
107
+ background: rgba(12, 22, 22, 0.72);
108
+ font: inherit;
109
+ font-size: 11px;
110
+ font-weight: 700;
111
+ letter-spacing: 0.08em;
112
+ text-transform: uppercase;
113
+ cursor: pointer;
114
+ backdrop-filter: blur(10px);
115
+ transition: background 160ms ease, border-color 160ms ease, transform 160ms ease;
116
+ }
117
+
118
+ button:hover {
119
+ border-color: rgba(117, 229, 140, 0.75);
120
+ background: rgba(20, 38, 35, 0.88);
121
+ transform: translateY(-1px);
122
+ }
123
+
124
+ .status {
125
+ top: 30px;
126
+ right: 28px;
127
+ display: flex;
128
+ align-items: center;
129
+ gap: 9px;
130
+ color: #7d8b8b;
131
+ font-size: 10px;
132
+ font-weight: 700;
133
+ letter-spacing: 0.16em;
134
+ text-transform: uppercase;
135
+ }
136
+
137
+ .status::before {
138
+ width: 7px;
139
+ height: 7px;
140
+ border-radius: 50%;
141
+ background: #55ff91;
142
+ box-shadow: 0 0 12px #55ff91;
143
+ content: "";
144
+ }
145
+
146
+ #loading {
147
+ position: fixed;
148
+ inset: 0;
149
+ z-index: 20;
150
+ display: grid;
151
+ place-items: center;
152
+ color: #7ce38c;
153
+ background: #070b0c;
154
+ font-size: 11px;
155
+ font-weight: 700;
156
+ letter-spacing: 0.2em;
157
+ text-transform: uppercase;
158
+ transition: opacity 500ms ease;
159
+ }
160
+
161
+ #loading.hidden {
162
+ opacity: 0;
163
+ pointer-events: none;
164
+ }
165
+
166
+ @media (max-width: 620px) {
167
+ .title {
168
+ top: 20px;
169
+ left: 20px;
170
+ }
171
+
172
+ .subtitle {
173
+ max-width: 270px;
174
+ }
175
+
176
+ .status {
177
+ display: none;
178
+ }
179
+
180
+ .controls {
181
+ right: 16px;
182
+ bottom: 16px;
183
+ }
184
+
185
+ .hint {
186
+ display: none;
187
+ }
188
+ }
189
+ </style>
190
+ </head>
191
+
192
+ <body>
193
+ <div id="stage"></div>
194
+
195
+ <div class="hud title">
196
+ <div class="eyebrow">Sector 07 · Final Guardian</div>
197
+ <h1>Stone Golem</h1>
198
+ <div class="subtitle">
199
+ An ancient guardian awakened by a surge of corrupted bio-luminescent energy.
200
+ </div>
201
+ </div>
202
+
203
+ <div class="hud status">Turntable active</div>
204
+
205
+ <div class="hud controls">
206
+ <span class="hint">Drag to orbit · Scroll to zoom</span>
207
+ <button id="rotateButton" type="button">Pause rotation</button>
208
+ </div>
209
+
210
+ <div id="loading">Forging the guardian…</div>
211
+
212
+ <script type="module">
213
+ import * as THREE from "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js";
214
+
215
+ const stage = document.getElementById("stage");
216
+ const loading = document.getElementById("loading");
217
+ const rotateButton = document.getElementById("rotateButton");
218
+
219
+ // ---------------------------------------------------------------------
220
+ // Renderer and scene
221
+ // ---------------------------------------------------------------------
222
+
223
+ const scene = new THREE.Scene();
224
+ scene.background = new THREE.Color(0x070b0c);
225
+ scene.fog = new THREE.Fog(0x070b0c, 17, 43);
226
+
227
+ const camera = new THREE.PerspectiveCamera(
228
+ 42,
229
+ window.innerWidth / window.innerHeight,
230
+ 0.1,
231
+ 100
232
+ );
233
+
234
+ const renderer = new THREE.WebGLRenderer({
235
+ antialias: true,
236
+ powerPreference: "high-performance"
237
+ });
238
+
239
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
240
+ renderer.setSize(window.innerWidth, window.innerHeight);
241
+ renderer.outputColorSpace = THREE.SRGBColorSpace;
242
+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
243
+ renderer.toneMappingExposure = 1.12;
244
+ renderer.shadowMap.enabled = true;
245
+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
246
+ stage.appendChild(renderer.domElement);
247
+
248
+ const hemi = new THREE.HemisphereLight(0x9ab4c4, 0x17120b, 1.25);
249
+ scene.add(hemi);
250
+
251
+ const keyLight = new THREE.DirectionalLight(0xffe1b0, 3.2);
252
+ keyLight.position.set(6, 11, 8);
253
+ keyLight.castShadow = true;
254
+ keyLight.shadow.mapSize.set(2048, 2048);
255
+ keyLight.shadow.camera.left = -8;
256
+ keyLight.shadow.camera.right = 8;
257
+ keyLight.shadow.camera.top = 10;
258
+ keyLight.shadow.camera.bottom = -4;
259
+ keyLight.shadow.camera.near = 1;
260
+ keyLight.shadow.camera.far = 28;
261
+ keyLight.shadow.bias = -0.0005;
262
+ scene.add(keyLight);
263
+
264
+ const rimLight = new THREE.DirectionalLight(0x43d99a, 2.1);
265
+ rimLight.position.set(-7, 5, -6);
266
+ scene.add(rimLight);
267
+
268
+ const frontFill = new THREE.PointLight(0x677b78, 12, 18, 2);
269
+ frontFill.position.set(0, 4, 7);
270
+ scene.add(frontFill);
271
+
272
+ // ---------------------------------------------------------------------
273
+ // Materials
274
+ // ---------------------------------------------------------------------
275
+
276
+ const stoneMaterial = new THREE.MeshStandardMaterial({
277
+ color: 0x667073,
278
+ roughness: 0.92,
279
+ metalness: 0.08
280
+ });
281
+
282
+ const darkStoneMaterial = new THREE.MeshStandardMaterial({
283
+ color: 0x343d40,
284
+ roughness: 0.98,
285
+ metalness: 0.04
286
+ });
287
+
288
+ const wornStoneMaterial = new THREE.MeshStandardMaterial({
289
+ color: 0x858b87,
290
+ roughness: 0.95,
291
+ metalness: 0.03
292
+ });
293
+
294
+ const armorMaterial = new THREE.MeshStandardMaterial({
295
+ color: 0x414b4d,
296
+ roughness: 0.68,
297
+ metalness: 0.48
298
+ });
299
+
300
+ const ironMaterial = new THREE.MeshStandardMaterial({
301
+ color: 0x20282b,
302
+ roughness: 0.58,
303
+ metalness: 0.72
304
+ });
305
+
306
+ const crackMaterial = new THREE.LineBasicMaterial({
307
+ color: 0x171b1c,
308
+ transparent: true,
309
+ opacity: 0.72
310
+ });
311
+
312
+ const crystalMaterial = new THREE.MeshStandardMaterial({
313
+ color: 0x8dffa5,
314
+ emissive: 0x2dff65,
315
+ emissiveIntensity: 1.7,
316
+ roughness: 0.28,
317
+ metalness: 0.12,
318
+ flatShading: true
319
+ });
320
+
321
+ const crystalCoreMaterial = new THREE.MeshStandardMaterial({
322
+ color: 0xd6ffbf,
323
+ emissive: 0x75ff9d,
324
+ emissiveIntensity: 2.4,
325
+ roughness: 0.2,
326
+ metalness: 0.08,
327
+ flatShading: true
328
+ });
329
+
330
+ const eyeMaterial = new THREE.MeshStandardMaterial({
331
+ color: 0x82e8a3,
332
+ emissive: 0x35ff83,
333
+ emissiveIntensity: 1.5,
334
+ roughness: 0.25
335
+ });
336
+
337
+ const edgeMaterial = new THREE.LineBasicMaterial({
338
+ color: 0x252d2e,
339
+ transparent: true,
340
+ opacity: 0.65
341
+ });
342
+
343
+ // ---------------------------------------------------------------------
344
+ // Helpers
345
+ // ---------------------------------------------------------------------
346
+
347
+ const boss = new THREE.Group();
348
+ boss.position.y = 0.02;
349
+ scene.add(boss);
350
+
351
+ function box(
352
+ width,
353
+ height,
354
+ depth,
355
+ material,
356
+ x,
357
+ y,
358
+ z,
359
+ parent = boss,
360
+ name = "stone-part"
361
+ ) {
362
+ const mesh = new THREE.Mesh(
363
+ new THREE.BoxGeometry(width, height, depth),
364
+ material
365
+ );
366
+
367
+ mesh.position.set(x, y, z);
368
+ mesh.castShadow = true;
369
+ mesh.receiveShadow = true;
370
+ mesh.name = name;
371
+ parent.add(mesh);
372
+
373
+ return mesh;
374
+ }
375
+
376
+ function cylinder(
377
+ radiusTop,
378
+ radiusBottom,
379
+ height,
380
+ material,
381
+ x,
382
+ y,
383
+ z,
384
+ parent = boss,
385
+ name = "stone-part"
386
+ ) {
387
+ const mesh = new THREE.Mesh(
388
+ new THREE.CylinderGeometry(radiusTop, radiusBottom, height, 12),
389
+ material
390
+ );
391
+
392
+ mesh.position.set(x, y, z);
393
+ mesh.castShadow = true;
394
+ mesh.receiveShadow = true;
395
+ mesh.name = name;
396
+ parent.add(mesh);
397
+
398
+ return mesh;
399
+ }
400
+
401
+ function addEdges(mesh, opacity = 0.55) {
402
+ const edges = new THREE.LineSegments(
403
+ new THREE.EdgesGeometry(mesh.geometry),
404
+ new THREE.LineBasicMaterial({
405
+ color: 0x1c2527,
406
+ transparent: true,
407
+ opacity
408
+ })
409
+ );
410
+
411
+ edges.position.copy(mesh.position);
412
+ mesh.parent.add(edges);
413
+ return edges;
414
+ }
415
+
416
+ // ---------------------------------------------------------------------
417
+ // Ground and subtle environmental marker
418
+ // ---------------------------------------------------------------------
419
+
420
+ const ground = new THREE.Mesh(
421
+ new THREE.PlaneGeometry(80, 80),
422
+ new THREE.MeshStandardMaterial({
423
+ color: 0x111719,
424
+ roughness: 1,
425
+ metalness: 0
426
+ })
427
+ );
428
+
429
+ ground.rotation.x = -Math.PI / 2;
430
+ ground.position.y = -0.015;
431
+ ground.receiveShadow = true;
432
+ scene.add(ground);
433
+
434
+ const halo = new THREE.Mesh(
435
+ new THREE.RingGeometry(3.6, 3.63, 96),
436
+ new THREE.MeshBasicMaterial({
437
+ color: 0x55ff8a,
438
+ transparent: true,
439
+ opacity: 0.18,
440
+ side: THREE.DoubleSide,
441
+ depthWrite: false
442
+ })
443
+ );
444
+
445
+ halo.rotation.x = -Math.PI / 2;
446
+ halo.position.y = 0.008;
447
+ scene.add(halo);
448
+
449
+ const innerHalo = new THREE.Mesh(
450
+ new THREE.RingGeometry(2.25, 2.265, 96),
451
+ new THREE.MeshBasicMaterial({
452
+ color: 0x85ff9d,
453
+ transparent: true,
454
+ opacity: 0.3,
455
+ side: THREE.DoubleSide,
456
+ depthWrite: false
457
+ })
458
+ );
459
+
460
+ innerHalo.rotation.x = -Math.PI / 2;
461
+ innerHalo.position.y = 0.012;
462
+ scene.add(innerHalo);
463
+
464
+ // ---------------------------------------------------------------------
465
+ // Legs and feet
466
+ // ---------------------------------------------------------------------
467
+
468
+ const leftLeg = box(
469
+ 1.55, 2.65, 1.75,
470
+ stoneMaterial,
471
+ -1.02, 1.55, 0,
472
+ boss,
473
+ "left-thigh"
474
+ );
475
+ addEdges(leftLeg, 0.4);
476
+
477
+ const rightLeg = box(
478
+ 1.55, 2.65, 1.75,
479
+ stoneMaterial,
480
+ 1.02, 1.55, 0,
481
+ boss,
482
+ "right-thigh"
483
+ );
484
+ addEdges(rightLeg, 0.4);
485
+
486
+ const leftFoot = box(
487
+ 2.05, 0.55, 2.45,
488
+ darkStoneMaterial,
489
+ -1.02, 0.32, 0.1,
490
+ boss,
491
+ "left-foot"
492
+ );
493
+
494
+ const rightFoot = box(
495
+ 2.05, 0.55, 2.45,
496
+ darkStoneMaterial,
497
+ 1.02, 0.32, 0.1,
498
+ boss,
499
+ "right-foot"
500
+ );
501
+
502
+ // ---------------------------------------------------------------------
503
+ // Torso, chest, neck, and head
504
+ // ---------------------------------------------------------------------
505
+
506
+ const lowerTorso = box(
507
+ 3.15, 4.15, 3.0,
508
+ stoneMaterial,
509
+ 0, 2.68, 0,
510
+ boss,
511
+ "lower-torso"
512
+ );
513
+ addEdges(lowerTorso, 0.32);
514
+
515
+ const chest = box(
516
+ 3.45, 1.75, 3.25,
517
+ wornStoneMaterial,
518
+ 0, 4.25, 0,
519
+ boss,
520
+ "chest-plate"
521
+ );
522
+ addEdges(chest, 0.38);
523
+
524
+ const upperTorso = box(
525
+ 2.75, 1.1, 2.65,
526
+ stoneMaterial,
527
+ 0, 5.3, 0,
528
+ boss,
529
+ "upper-torso"
530
+ );
531
+
532
+ const neck = box(
533
+ 1.35, 1.1, 1.5,
534
+ darkStoneMaterial,
535
+ 0, 5.7, 0,
536
+ boss,
537
+ "neck"
538
+ );
539
+ addEdges(neck, 0.4);
540
+
541
+ const skull = box(
542
+ 2.35, 1.65, 2.05,
543
+ stoneMaterial,
544
+ 0, 6.45, 0,
545
+ boss,
546
+ "skull"
547
+ );
548
+ addEdges(skull, 0.45);
549
+
550
+ const jaw = box(
551
+ 2.65, 0.65, 2.18,
552
+ darkStoneMaterial,
553
+ 0, 5.55, 0.04,
554
+ boss,
555
+ "jaw"
556
+ );
557
+
558
+ // Brow ridges.
559
+ box(0.85, 0.34, 0.42, darkStoneMaterial, -0.78, 6.94, 0.72, boss, "left-brow");
560
+ box(0.85, 0.34, 0.42, darkStoneMaterial, 0.78, 6.94, 0.72, boss, "right-brow");
561
+
562
+ // Eye sockets and luminous cores.
563
+ box(0.34, 0.43, 0.18, ironMaterial, -0.57, 6.55, 1.02, boss, "left-eye-socket");
564
+ box(0.34, 0.43, 0.18, ironMaterial, 0.57, 6.55, 1.02, boss, "right-eye-socket");
565
+
566
+ box(0.18, 0.25, 0.12, eyeMaterial, -0.57, 6.55, 1.13, boss, "left-eye");
567
+ box(0.18, 0.25, 0.12, eyeMaterial, 0.57, 6.55, 1.13, boss, "right-eye");
568
+
569
+ // Mouth and cheek stones.
570
+ box(1.45, 0.16, 0.12, ironMaterial, 0, 5.92, 1.06, boss, "mouth");
571
+ box(0.45, 0.55, 0.4, darkStoneMaterial, -0.9, 6.08, 0.85, boss, "left-cheek");
572
+ box(0.45, 0.55, 0.4, darkStoneMaterial, 0.9, 6.08, 0.85, boss, "right-cheek");
573
+
574
+ // ---------------------------------------------------------------------
575
+ // Arms, gauntlets, and shoulder armor
576
+ // ---------------------------------------------------------------------
577
+
578
+ for (const side of [-1, 1]) {
579
+ const upperArm = box(
580
+ 1.35, 2.15, 1.45,
581
+ stoneMaterial,
582
+ side * 2.35, 3.2, 0,
583
+ boss,
584
+ `${side === -1 ? "left" : "right"}-upper-arm`
585
+ );
586
+ addEdges(upperArm, 0.3);
587
+
588
+ const forearm = box(
589
+ 1.0, 2.45, 1.18,
590
+ wornStoneMaterial,
591
+ side * 3.08, 2.0, 0.05,
592
+ boss,
593
+ `${side === -1 ? "left" : "right"}-forearm`
594
+ );
595
+ addEdges(forearm, 0.3);
596
+
597
+ const hand = box(
598
+ 1.05, 1.05, 1.15,
599
+ ironMaterial,
600
+ side * 3.08, 1.05, 0.08,
601
+ boss,
602
+ `${side === -1 ? "left" : "right"}-hand`
603
+ );
604
+ addEdges(hand, 0.35);
605
+
606
+ const shoulderPad = box(
607
+ 1.7, 0.72, 1.55,
608
+ armorMaterial,
609
+ side * 2.2, 4.18, 0.05,
610
+ boss,
611
+ `${side === -1 ? "left" : "right"}-shoulder-pad`
612
+ );
613
+ addEdges(shoulderPad, 0.35);
614
+
615
+ const gauntlet = box(
616
+ 1.12, 0.75, 1.22,
617
+ ironMaterial,
618
+ side * 3.05, 1.67, 0.08,
619
+ boss,
620
+ `${side === -1 ? "left" : "right"}-gauntlet`
621
+ );
622
+ addEdges(gauntlet, 0.3);
623
+ }
624
+
625
+ // Belt and chest trim.
626
+ const belt = new THREE.Mesh(
627
+ new THREE.TorusGeometry(1.62, 0.16, 8, 40),
628
+ ironMaterial
629
+ );
630
+ belt.rotation.x = Math.PI / 2;
631
+ belt.position.y = 2.45;
632
+ belt.castShadow = true;
633
+ boss.add(belt);
634
+
635
+ box(0.8, 0.22, 0.12, ironMaterial, 0, 4.9, 1.68, boss, "chest-trim");
636
+
637
+ // ---------------------------------------------------------------------
638
+ // Glowing green shoulder crystal clusters
639
+ // ---------------------------------------------------------------------
640
+
641
+ const animatedCrystals = [];
642
+
643
+ function createShoulderCrystals(side) {
644
+ const cluster = new THREE.Group();
645
+ cluster.position.set(side * 2.18, 4.38, 0.52);
646
+ cluster.rotation.z = side * 0.035;
647
+ cluster.name = `${side === -1 ? "left" : "right"}-crystal-cluster`;
648
+ boss.add(cluster);
649
+
650
+ const stem = box(
651
+ 0.22, 0.55, 0.22,
652
+ ironMaterial,
653
+ 0, 0.25, 0,
654
+ cluster,
655
+ "crystal-stem"
656
+ );
657
+ addEdges(stem, 0.25);
658
+
659
+ const centralCrystal = new THREE.Mesh(
660
+ new THREE.ConeGeometry(0.42, 1.55, 5, 1),
661
+ crystalMaterial
662
+ );
663
+ centralCrystal.position.set(0, 1.13, 0);
664
+ centralCrystal.castShadow = true;
665
+ centralCrystal.name = "central-shoulder-crystal";
666
+ cluster.add(centralCrystal);
667
+
668
+ const sideCrystals = [
669
+ { x: -0.46, y: 0.86, scale: 0.72 },
670
+ { x: 0.46, y: 0.86, scale: 0.72 },
671
+ { x: 0, y: 0.68, scale: 0.48 }
672
+ ];
673
+
674
+ for (const shard of sideCrystals) {
675
+ const crystal = new THREE.Mesh(
676
+ new THREE.OctahedronGeometry(0.34, 0),
677
+ crystalMaterial
678
+ );
679
+
680
+ crystal.position.set(shard.x, shard.y, 0.02);
681
+ crystal.scale.setScalar(shard.scale);
682
+ crystal.rotation.y = shard.x * 0.7;
683
+ crystal.castShadow = true;
684
+ crystal.name = `shoulder-${side === -1 ? "left" : "right"}-crystal`;
685
+ cluster.add(crystal);
686
+ }
687
+
688
+ const clusterLight = new THREE.PointLight(0x4dff78, 4.2, 5, 2);
689
+ clusterLight.position.set(0, 1.15, 0.2);
690
+ cluster.add(clusterLight);
691
+
692
+ animatedCrystals.push({
693
+ group: cluster,
694
+ phase: side * 1.7,
695
+ baseScale: 1
696
+ });
697
+ }
698
+
699
+ createShoulderCrystals(-1);
700
+ createShoulderCrystals(1);
701
+
702
+ // A smaller crystal at the center of the chest.
703
+ const chestCrystal = new THREE.Mesh(
704
+ new THREE.OctahedronGeometry(0.38, 0),
705
+ crystalCoreMaterial
706
+ );
707
+ chestCrystal.position.set(0, 4.75, 1.2);
708
+ chestCrystal.castShadow = true;
709
+ boss.add(chestCrystal);
710
+
711
+ const chestLight = new THREE.PointLight(0x3dff83, 2.8, 4, 2);
712
+ chestLight.position.set(0, 4.75, 1.35);
713
+ boss.add(chestLight);
714
+
715
+ // ---------------------------------------------------------------------
716
+ // Small environmental particles
717
+ // ---------------------------------------------------------------------
718
+
719
+ const particleCount = 28;
720
+ const particlePositions = new Float32Array(particleCount * 3);
721
+
722
+ for (let i = 0; i < particleCount; i++) {
723
+ const angle = Math.random() * Math.PI * 2;
724
+ const radius = 2.5 + Math.random() * 5;
725
+ particlePositions[i * 3] = Math.cos(angle) * radius;
726
+ particlePositions[i * 3 + 1] = 0.3 + Math.random() * 4.5;
727
+ particlePositions[i * 3 + 2] = Math.sin(angle) * radius;
728
+ }
729
+
730
+ const particleGeometry = new THREE.BufferGeometry();
731
+ particleGeometry.setAttribute(
732
+ "position",
733
+ new THREE.BufferAttribute(particlePositions, 3)
734
+ );
735
+
736
+ const particles = new THREE.Points(
737
+ particleGeometry,
738
+ new THREE.PointsMaterial({
739
+ color: 0x65ff91,
740
+ size: 0.045,
741
+ transparent: true,
742
+ opacity: 0.65,
743
+ depthWrite: false,
744
+ blending: THREE.AdditiveBlending
745
+ })
746
+ );
747
+
748
+ scene.add(particles);
749
+
750
+ // ---------------------------------------------------------------------
751
+ // Custom camera controls
752
+ // ---------------------------------------------------------------------
753
+
754
+ const cameraState = {
755
+ radius: 12.2,
756
+ theta: 0.72,
757
+ phi: 1.17,
758
+ target: new THREE.Vector3(0, 3.25, 0)
759
+ };
760
+
761
+ const defaultCamera = { ...cameraState };
762
+
763
+ function updateCamera() {
764
+ const sinPhi = Math.sin(cameraState.phi);
765
+
766
+ camera.position.set(
767
+ cameraState.target.x +
768
+ cameraState.radius * sinPhi * Math.sin(cameraState.theta),
769
+ cameraState.target.y +
770
+ cameraState.radius * Math.cos(cameraState.phi),
771
+ cameraState.target.z +
772
+ cameraState.radius * sinPhi * Math.cos(cameraState.theta)
773
+ );
774
+
775
+ camera.lookAt(cameraState.target);
776
+ }
777
+
778
+ updateCamera();
779
+
780
+ let dragging = false;
781
+ let pointerX = 0;
782
+ let pointerY = 0;
783
+
784
+ renderer.domElement.addEventListener("pointerdown", (event) => {
785
+ dragging = true;
786
+ pointerX = event.clientX;
787
+ pointerY = event.clientY;
788
+ renderer.domElement.setPointerCapture(event.pointerId);
789
+ });
790
+
791
+ renderer.domElement.addEventListener("pointermove", (event) => {
792
+ if (!dragging) return;
793
+
794
+ const deltaX = event.clientX - pointerX;
795
+ const deltaY = event.clientY - pointerY;
796
+
797
+ pointerX = event.clientX;
798
+ pointerY = event.clientY;
799
+
800
+ cameraState.theta -= deltaX * 0.006;
801
+ cameraState.phi = THREE.MathUtils.clamp(
802
+ cameraState.phi - deltaY * 0.005,
803
+ 0.55,
804
+ 1.48
805
+ );
806
+
807
+ updateCamera();
808
+ });
809
+
810
+ function endDrag(event) {
811
+ dragging = false;
812
+
813
+ if (renderer.domElement.hasPointerCapture(event.pointerId)) {
814
+ renderer.domElement.releasePointerCapture(event.pointerId);
815
+ }
816
+ }
817
+
818
+ renderer.domElement.addEventListener("pointerup", endDrag);
819
+ renderer.domElement.addEventListener("pointercancel", endDrag);
820
+
821
+ renderer.domElement.addEventListener(
822
+ "wheel",
823
+ (event) => {
824
+ event.preventDefault();
825
+
826
+ cameraState.radius = THREE.MathUtils.clamp(
827
+ cameraState.radius * Math.exp(event.deltaY * 0.001),
828
+ 7.2,
829
+ 20
830
+ );
831
+
832
+ updateCamera();
833
+ },
834
+ { passive: false }
835
+ );
836
+
837
+ // ---------------------------------------------------------------------
838
+ // Turntable and animation
839
+ // ---------------------------------------------------------------------
840
+
841
+ let turning = true;
842
+ let elapsed = 0;
843
+
844
+ rotateButton.addEventListener("click", () => {
845
+ turning = !turning;
846
+ rotateButton.textContent = turning ? "Pause rotation" : "Resume rotation";
847
+ rotateButton.setAttribute("aria-pressed", String(!turning));
848
+ });
849
+
850
+ const clock = new THREE.Clock();
851
+
852
+ renderer.setAnimationLoop(() => {
853
+ const delta = Math.min(clock.getDelta(), 0.05);
854
+ elapsed += delta;
855
+
856
+ // Slow 360-degree turntable rotation.
857
+ if (turning) {
858
+ boss.rotation.y += delta * 0.15;
859
+ }
860
+
861
+ // Pulsing crystal growth.
862
+ for (const crystal of animatedCrystals) {
863
+ const pulse = 1 + Math.sin(elapsed * 1.7 + crystal.phase) * 0.075;
864
+ crystal.group.scale.setScalar(pulse);
865
+ }
866
+
867
+ crystalMaterial.emissiveIntensity = 1.65 + Math.sin(elapsed * 2.1) * 0.22;
868
+ crystalCoreMaterial.emissiveIntensity = 2.25 + Math.sin(elapsed * 2.8) * 0.35;
869
+
870
+ chestCrystal.scale.setScalar(1 + Math.sin(elapsed * 2.3) * 0.08);
871
+ particles.rotation.y = elapsed * 0.08;
872
+ particles.position.y = Math.sin(elapsed * 0.7) * 0.12;
873
+
874
+ halo.rotation.z = elapsed * 0.025;
875
+ halo.material.opacity = 0.16 + Math.sin(elapsed * 0.8) * 0.035;
876
+
877
+ renderer.render(scene, camera);
878
+ });
879
+
880
+ // ---------------------------------------------------------------------
881
+ // Resize handling
882
+ // ---------------------------------------------------------------------
883
+
884
+ window.addEventListener("resize", () => {
885
+ camera.aspect = window.innerWidth / window.innerHeight;
886
+ camera.updateProjectionMatrix();
887
+
888
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
889
+ renderer.setSize(window.innerWidth, window.innerHeight);
890
+ });
891
+
892
+ requestAnimationFrame(() => {
893
+ loading.classList.add("hidden");
894
+ setTimeout(() => loading.remove(), 600);
895
+ });
896
+ </script>
897
+ </body>
898
+ </html>
source/potions.html ADDED
@@ -0,0 +1,677 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!doctype html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="utf-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1" />
6
+ <title>Three Potion Bottles</title>
7
+
8
+ <style>
9
+ :root {
10
+ color-scheme: light;
11
+ font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont,
12
+ "Segoe UI", sans-serif;
13
+ }
14
+
15
+ * {
16
+ box-sizing: border-box;
17
+ }
18
+
19
+ html,
20
+ body {
21
+ width: 100%;
22
+ height: 100%;
23
+ margin: 0;
24
+ overflow: hidden;
25
+ background: #dfe5df;
26
+ }
27
+
28
+ #stage {
29
+ position: fixed;
30
+ inset: 0;
31
+ }
32
+
33
+ canvas {
34
+ display: block;
35
+ width: 100%;
36
+ height: 100%;
37
+ touch-action: none;
38
+ cursor: grab;
39
+ outline: none;
40
+ }
41
+
42
+ canvas.dragging {
43
+ cursor: grabbing;
44
+ }
45
+
46
+ .hud {
47
+ position: fixed;
48
+ top: 24px;
49
+ left: 26px;
50
+ z-index: 2;
51
+ max-width: min(360px, calc(100vw - 52px));
52
+ padding: 16px 18px;
53
+ border: 1px solid rgba(255, 255, 255, 0.58);
54
+ border-radius: 16px;
55
+ background: rgba(250, 248, 240, 0.72);
56
+ box-shadow: 0 12px 36px rgba(49, 58, 51, 0.12);
57
+ backdrop-filter: blur(12px);
58
+ pointer-events: none;
59
+ }
60
+
61
+ .eyebrow {
62
+ margin-bottom: 5px;
63
+ color: #718078;
64
+ font-size: 10px;
65
+ font-weight: 800;
66
+ letter-spacing: 0.18em;
67
+ text-transform: uppercase;
68
+ }
69
+
70
+ h1 {
71
+ margin: 0;
72
+ color: #303b36;
73
+ font-size: clamp(25px, 4vw, 38px);
74
+ font-weight: 750;
75
+ letter-spacing: -0.045em;
76
+ }
77
+
78
+ .hud p {
79
+ margin: 8px 0 0;
80
+ color: #69746d;
81
+ font-size: 13px;
82
+ }
83
+
84
+ .controls {
85
+ position: fixed;
86
+ right: 22px;
87
+ bottom: 22px;
88
+ z-index: 3;
89
+ display: flex;
90
+ align-items: center;
91
+ gap: 12px;
92
+ padding: 10px 12px;
93
+ border: 1px solid rgba(255, 255, 255, 0.62);
94
+ border-radius: 12px;
95
+ background: rgba(250, 248, 240, 0.76);
96
+ box-shadow: 0 10px 30px rgba(49, 58, 51, 0.12);
97
+ backdrop-filter: blur(10px);
98
+ }
99
+
100
+ .status {
101
+ color: #738078;
102
+ font-size: 11px;
103
+ font-weight: 700;
104
+ letter-spacing: 0.08em;
105
+ text-transform: uppercase;
106
+ }
107
+
108
+ button {
109
+ border: 0;
110
+ border-radius: 8px;
111
+ padding: 9px 12px;
112
+ background: #415047;
113
+ color: #fffdf5;
114
+ font: inherit;
115
+ font-size: 12px;
116
+ font-weight: 700;
117
+ cursor: pointer;
118
+ transition: transform 150ms ease, background 150ms ease;
119
+ }
120
+
121
+ button:hover {
122
+ background: #526157;
123
+ transform: translateY(-1px);
124
+ }
125
+
126
+ button:active {
127
+ transform: translateY(0);
128
+ }
129
+
130
+ @media (max-width: 600px) {
131
+ .hud {
132
+ top: 14px;
133
+ left: 14px;
134
+ padding: 13px 15px;
135
+ }
136
+
137
+ .hud p {
138
+ max-width: 230px;
139
+ font-size: 12px;
140
+ }
141
+
142
+ .controls {
143
+ right: 14px;
144
+ bottom: 14px;
145
+ }
146
+
147
+ .status {
148
+ display: none;
149
+ }
150
+ }
151
+ </style>
152
+ </head>
153
+
154
+ <body>
155
+ <main id="stage" aria-label="Interactive three-dimensional potion bottle scene"></main>
156
+
157
+ <section class="hud">
158
+ <div class="eyebrow">Interactive 3D asset</div>
159
+ <h1>Three Potions</h1>
160
+ <p>Drag to orbit · Scroll or pinch to zoom · Double-click to reset</p>
161
+ </section>
162
+
163
+ <div class="controls">
164
+ <span class="status" id="status">Auto spin</span>
165
+ <button id="pause" type="button">Pause rotation</button>
166
+ </div>
167
+
168
+ <script type="module">
169
+ import * as THREE from "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js";
170
+
171
+ const stage = document.querySelector("#stage");
172
+ const pauseButton = document.querySelector("#pause");
173
+ const status = document.querySelector("#status");
174
+
175
+ // ---------------------------------------------------------------------
176
+ // Renderer, scene, and camera
177
+ // ---------------------------------------------------------------------
178
+
179
+ const renderer = new THREE.WebGLRenderer({
180
+ antialias: true,
181
+ powerPreference: "high-performance"
182
+ });
183
+
184
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
185
+ renderer.setSize(window.innerWidth, window.innerHeight);
186
+ renderer.shadowMap.enabled = true;
187
+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
188
+ renderer.outputColorSpace = THREE.SRGBColorSpace;
189
+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
190
+ renderer.toneMappingExposure = 1.08;
191
+
192
+ renderer.domElement.setAttribute(
193
+ "aria-label",
194
+ "Three colored potion bottles with corks resting on a wooden tray"
195
+ );
196
+
197
+ stage.appendChild(renderer.domElement);
198
+
199
+ const scene = new THREE.Scene();
200
+ scene.background = new THREE.Color(0xdfe5df);
201
+ scene.fog = new THREE.Fog(0xdfe5df, 13, 30);
202
+
203
+ const camera = new THREE.PerspectiveCamera(
204
+ 38,
205
+ window.innerWidth / window.innerHeight,
206
+ 0.1,
207
+ 100
208
+ );
209
+
210
+ const controls = {
211
+ yaw: 0.58,
212
+ pitch: 0.52,
213
+ distance: 8.4,
214
+ target: new THREE.Vector3(0, 1.08, 0)
215
+ };
216
+
217
+ function updateCamera() {
218
+ const horizontalDistance =
219
+ controls.distance * Math.cos(controls.pitch);
220
+
221
+ camera.position.set(
222
+ controls.target.x + Math.sin(controls.yaw) * horizontalDistance,
223
+ controls.target.y + Math.sin(controls.pitch) * controls.distance,
224
+ controls.target.z + Math.cos(controls.yaw) * horizontalDistance
225
+ );
226
+
227
+ camera.lookAt(controls.target);
228
+ }
229
+
230
+ updateCamera();
231
+
232
+ // ---------------------------------------------------------------------
233
+ // Lighting
234
+ // ---------------------------------------------------------------------
235
+
236
+ scene.add(new THREE.HemisphereLight(0xf8fcff, 0x8a6848, 2.1));
237
+
238
+ const keyLight = new THREE.DirectionalLight(0xfff1d7, 3.2);
239
+ keyLight.position.set(-4.5, 8, 5.5);
240
+ keyLight.castShadow = true;
241
+ keyLight.shadow.mapSize.set(2048, 2048);
242
+ keyLight.shadow.camera.left = -7;
243
+ keyLight.shadow.camera.right = 7;
244
+ keyLight.shadow.camera.top = 7;
245
+ keyLight.shadow.camera.bottom = -7;
246
+ keyLight.shadow.camera.near = 0.5;
247
+ keyLight.shadow.camera.far = 20;
248
+ keyLight.shadow.normalBias = 0.025;
249
+ keyLight.target.position.set(0, 0.8, 0);
250
+ scene.add(keyLight, keyLight.target);
251
+
252
+ const fillLight = new THREE.DirectionalLight(0xc5dcff, 1.25);
253
+ fillLight.position.set(5, 3.5, -4);
254
+ scene.add(fillLight);
255
+
256
+ // ---------------------------------------------------------------------
257
+ // Materials and geometry helpers
258
+ // ---------------------------------------------------------------------
259
+
260
+ function createWoodTexture() {
261
+ const canvas = document.createElement("canvas");
262
+ canvas.width = 512;
263
+ canvas.height = 512;
264
+
265
+ const context = canvas.getContext("2d");
266
+ context.fillStyle = "#8a542f";
267
+ context.fillRect(0, 0, 512, 512);
268
+
269
+ let seed = 9137;
270
+
271
+ function random() {
272
+ seed = (seed * 16807) % 2147483647;
273
+ return (seed - 1) / 2147483646;
274
+ }
275
+
276
+ for (let i = 0; i < 100; i++) {
277
+ const y = random() * 512;
278
+ const amplitude = 1 + random() * 5;
279
+ const frequency = 0.008 + random() * 0.018;
280
+
281
+ context.beginPath();
282
+ context.moveTo(0, y);
283
+
284
+ for (let x = 0; x <= 512; x += 8) {
285
+ const wave = Math.sin(x * frequency + i) * amplitude;
286
+ const noise = (random() - 0.5) * 2;
287
+ context.lineTo(x, y + wave + noise);
288
+ }
289
+
290
+ context.strokeStyle = `rgba(48, 23, 10, ${0.08 + random() * 0.16})`;
291
+ context.lineWidth = 0.5 + random() * 2.2;
292
+ context.stroke();
293
+ }
294
+
295
+ for (let i = 0; i < 8; i++) {
296
+ const x = random() * 512;
297
+ const y = random() * 512;
298
+ const radiusX = 8 + random() * 24;
299
+ const radiusY = 2 + random() * 7;
300
+
301
+ context.beginPath();
302
+ context.ellipse(x, y, radiusX, radiusY, 0, 0, Math.PI * 2);
303
+ context.strokeStyle = "rgba(45, 22, 9, 0.18)";
304
+ context.lineWidth = 2;
305
+ context.stroke();
306
+ }
307
+
308
+ const texture = new THREE.CanvasTexture(canvas);
309
+ texture.colorSpace = THREE.SRGBColorSpace;
310
+ texture.wrapS = THREE.RepeatWrapping;
311
+ texture.wrapT = THREE.RepeatWrapping;
312
+ texture.repeat.set(1.5, 1.5);
313
+ texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
314
+
315
+ return texture;
316
+ }
317
+
318
+ const woodTexture = createWoodTexture();
319
+
320
+ const materials = {
321
+ wood: new THREE.MeshStandardMaterial({
322
+ map: woodTexture,
323
+ color: 0xffffff,
324
+ roughness: 0.78
325
+ }),
326
+ darkWood: new THREE.MeshStandardMaterial({
327
+ map: woodTexture,
328
+ color: 0x6d4127,
329
+ roughness: 0.86
330
+ }),
331
+ cork: new THREE.MeshStandardMaterial({
332
+ color: 0xb9864e,
333
+ roughness: 0.82
334
+ }),
335
+ corkTop: new THREE.MeshStandardMaterial({
336
+ color: 0xd0a264,
337
+ roughness: 0.72
338
+ }),
339
+ label: new THREE.MeshStandardMaterial({
340
+ color: 0xf3e3bd,
341
+ roughness: 0.88
342
+ })
343
+ };
344
+
345
+ function addMesh(
346
+ geometry,
347
+ material,
348
+ parent,
349
+ name,
350
+ position = [0, 0, 0],
351
+ rotation = [0, 0, 0],
352
+ castShadow = true,
353
+ receiveShadow = true
354
+ ) {
355
+ const object = new THREE.Mesh(geometry, material);
356
+ object.name = name;
357
+ object.position.set(...position);
358
+ object.rotation.set(...rotation);
359
+ object.castShadow = castShadow;
360
+ object.receiveShadow = receiveShadow;
361
+ parent.add(object);
362
+
363
+ return object;
364
+ }
365
+
366
+ // ---------------------------------------------------------------------
367
+ // Ground plane
368
+ // ---------------------------------------------------------------------
369
+
370
+ const ground = addMesh(
371
+ new THREE.PlaneGeometry(40, 40),
372
+ new THREE.MeshStandardMaterial({
373
+ color: 0xd9dfda,
374
+ roughness: 1
375
+ }),
376
+ scene,
377
+ "Plain ground plane",
378
+ [0, -0.012, 0],
379
+ [-Math.PI / 2, 0, 0],
380
+ false,
381
+ true
382
+ );
383
+
384
+ // ---------------------------------------------------------------------
385
+ // Turntable and wooden tray
386
+ // ---------------------------------------------------------------------
387
+
388
+ const turntable = new THREE.Group();
389
+ turntable.name = "Rotating turntable";
390
+ scene.add(turntable);
391
+
392
+ addMesh(
393
+ new THREE.CylinderGeometry(3.08, 3.14, 0.1, 96),
394
+ materials.darkWood,
395
+ turntable,
396
+ "Turntable plinth",
397
+ [0, -0.04, 0]
398
+ );
399
+
400
+ addMesh(
401
+ new THREE.TorusGeometry(3.08, 0.025, 10, 96),
402
+ materials.wood,
403
+ turntable,
404
+ "Turntable rim",
405
+ [0, 0.012, 0],
406
+ [Math.PI / 2, 0, 0]
407
+ );
408
+
409
+ const tray = new THREE.Group();
410
+ tray.name = "Small wooden tray";
411
+ tray.position.y = 0.07;
412
+ turntable.add(tray);
413
+
414
+ addMesh(
415
+ new THREE.BoxGeometry(4.95, 0.16, 3.3),
416
+ materials.wood,
417
+ tray,
418
+ "Tray base"
419
+ );
420
+
421
+ addMesh(
422
+ new THREE.BoxGeometry(0.16, 0.36, 3.3),
423
+ materials.wood,
424
+ tray,
425
+ "Left tray rail",
426
+ [-2.39, 0, 0]
427
+ );
428
+
429
+ addMesh(
430
+ new THREE.BoxGeometry(0.16, 0.36, 3.3),
431
+ materials.wood,
432
+ tray,
433
+ "Right tray rail",
434
+ [2.39, 0, 0]
435
+ );
436
+
437
+ addMesh(
438
+ new THREE.BoxGeometry(4.83, 0.36, 0.16),
439
+ materials.wood,
440
+ tray,
441
+ "Front tray rail",
442
+ [0, 0, 1.59]
443
+ );
444
+
445
+ addMesh(
446
+ new THREE.BoxGeometry(4.83, 0.36, 0.16),
447
+ materials.wood,
448
+ tray,
449
+ "Back tray rail",
450
+ [0, 0, -1.59]
451
+ );
452
+
453
+ addMesh(
454
+ new THREE.BoxGeometry(4.68, 0.035, 3.08),
455
+ materials.wood,
456
+ tray,
457
+ "Tray floor"
458
+ );
459
+
460
+ // ---------------------------------------------------------------------
461
+ // Bottle construction
462
+ // ---------------------------------------------------------------------
463
+
464
+ const bottleProfile = [
465
+ new THREE.Vector2(0.0, 0.0),
466
+ new THREE.Vector2(0.23, 0.0),
467
+ new THREE.Vector2(0.33, 0.08),
468
+ new THREE.Vector2(0.41, 0.22),
469
+ new THREE.Vector2(0.43, 0.55),
470
+ new THREE.Vector2(0.43, 0.95),
471
+ new THREE.Vector2(0.4, 1.2),
472
+ new THREE.Vector2(0.31, 1.4),
473
+ new THREE.Vector2(0.22, 1.55),
474
+ new THREE.Vector2(0.17, 1.68),
475
+ new THREE.Vector2(0.17, 1.82)
476
+ ];
477
+
478
+ function createLabelTexture() {
479
+ const canvas = document.createElement("canvas");
480
+ canvas.width = 256;
481
+ canvas.height = 128;
482
+
483
+ const context = canvas.getContext("2d");
484
+
485
+ context.fillStyle = "#f3e3bd";
486
+ context.fillRect(0, 0, 256, 128);
487
+
488
+ context.strokeStyle = "#b78b45";
489
+ context.lineWidth = 8;
490
+ context.strokeRect(9, 9, 238, 110);
491
+
492
+ context.fillStyle = "#59452d";
493
+ context.textAlign = "center";
494
+ context.textBaseline = "middle";
495
+ context.font = "700 42px Georgia, serif";
496
+ context.fillText("POTION", 128, 65);
497
+
498
+ const texture = new THREE.CanvasTexture(canvas);
499
+ texture.colorSpace = THREE.SRGBColorSpace;
500
+ texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
501
+
502
+ return texture;
503
+ }
504
+
505
+ const labelTexture = createLabelTexture();
506
+
507
+ function createBottle(name, bodyColor, xPosition) {
508
+ const bottle = new THREE.Group();
509
+ bottle.name = name;
510
+ bottle.position.set(xPosition, 0.17, 0);
511
+ turntable.add(bottle);
512
+
513
+ const bodyMaterial = new THREE.MeshPhysicalMaterial({
514
+ color: bodyColor,
515
+ roughness: 0.22,
516
+ metalness: 0,
517
+ clearcoat: 0.65,
518
+ clearcoatRoughness: 0.24
519
+ });
520
+
521
+ addMesh(
522
+ new THREE.LatheGeometry(bottleProfile, 64),
523
+ bodyMaterial,
524
+ bottle,
525
+ `${name} bottle body`
526
+ );
527
+
528
+ addMesh(
529
+ new THREE.CylinderGeometry(0.17, 0.19, 0.42, 32),
530
+ materials.cork,
531
+ bottle,
532
+ `${name} cork`
533
+ );
534
+
535
+ addMesh(
536
+ new THREE.CylinderGeometry(0.172, 0.172, 0.025, 32),
537
+ materials.corkTop,
538
+ bottle,
539
+ `${name} cork top`
540
+ );
541
+
542
+ const label = addMesh(
543
+ new THREE.PlaneGeometry(0.48, 0.24),
544
+ new THREE.MeshStandardMaterial({
545
+ map: labelTexture,
546
+ roughness: 0.88
547
+ }),
548
+ bottle,
549
+ `${name} front label`,
550
+ [0, 0.77, 0.425]
551
+ );
552
+
553
+ label.castShadow = false;
554
+
555
+ return bottle;
556
+ }
557
+
558
+ createBottle("Crimson potion bottle", 0xc6353b, -1.25);
559
+ createBottle("Cobalt potion bottle", 0x245ad4, 0);
560
+ createBottle("Emerald potion bottle", 0x2d8d65, 1.25);
561
+
562
+ // ---------------------------------------------------------------------
563
+ // Direct mouse orbit controls — no external control modules
564
+ // ---------------------------------------------------------------------
565
+
566
+ let dragging = false;
567
+ let previousX = 0;
568
+ let previousY = 0;
569
+
570
+ const canvas = renderer.domElement;
571
+
572
+ canvas.addEventListener("pointerdown", (event) => {
573
+ if (event.button !== 0) return;
574
+
575
+ dragging = true;
576
+ previousX = event.clientX;
577
+ previousY = event.clientY;
578
+ canvas.setPointerCapture(event.pointerId);
579
+ canvas.classList.add("dragging");
580
+ });
581
+
582
+ canvas.addEventListener("pointermove", (event) => {
583
+ if (!dragging) return;
584
+
585
+ const deltaX = event.clientX - previousX;
586
+ const deltaY = event.clientY - previousY;
587
+
588
+ previousX = event.clientX;
589
+ previousY = event.clientY;
590
+
591
+ controls.yaw -= deltaX * 0.006;
592
+ controls.pitch = THREE.MathUtils.clamp(
593
+ controls.pitch + deltaY * 0.005,
594
+ 0.25,
595
+ 1.35
596
+ );
597
+
598
+ updateCamera();
599
+ });
600
+
601
+ function endDrag(event) {
602
+ dragging = false;
603
+ canvas.classList.remove("dragging");
604
+
605
+ if (event.pointerId !== undefined && canvas.hasPointerCapture(event.pointerId)) {
606
+ canvas.releasePointerCapture(event.pointerId);
607
+ }
608
+ }
609
+
610
+ canvas.addEventListener("pointerup", endDrag);
611
+ canvas.addEventListener("pointercancel", endDrag);
612
+
613
+ canvas.addEventListener(
614
+ "wheel",
615
+ (event) => {
616
+ event.preventDefault();
617
+
618
+ controls.distance = THREE.MathUtils.clamp(
619
+ controls.distance * Math.exp(event.deltaY * 0.001),
620
+ 5.6,
621
+ 13
622
+ );
623
+
624
+ updateCamera();
625
+ },
626
+ { passive: false }
627
+ );
628
+
629
+ canvas.addEventListener("dblclick", () => {
630
+ controls.yaw = 0.58;
631
+ controls.pitch = 0.52;
632
+ controls.distance = 8.4;
633
+ updateCamera();
634
+ });
635
+
636
+ canvas.addEventListener("contextmenu", (event) => {
637
+ event.preventDefault();
638
+ });
639
+
640
+ // ---------------------------------------------------------------------
641
+ // Animation and UI
642
+ // ---------------------------------------------------------------------
643
+
644
+ let elapsed = 0;
645
+ let paused = false;
646
+
647
+ pauseButton.addEventListener("click", () => {
648
+ paused = !paused;
649
+ pauseButton.textContent = paused ? "Resume rotation" : "Pause rotation";
650
+ status.textContent = paused ? "Paused" : "Auto spin";
651
+ });
652
+
653
+ const clock = new THREE.Clock();
654
+
655
+ function animate() {
656
+ const delta = Math.min(clock.getDelta(), 0.05);
657
+
658
+ if (!paused) {
659
+ elapsed += delta;
660
+ }
661
+
662
+ turntable.rotation.y = elapsed * 0.28;
663
+ renderer.render(scene, camera);
664
+ }
665
+
666
+ renderer.setAnimationLoop(animate);
667
+
668
+ window.addEventListener("resize", () => {
669
+ camera.aspect = window.innerWidth / window.innerHeight;
670
+ camera.updateProjectionMatrix();
671
+
672
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
673
+ renderer.setSize(window.innerWidth, window.innerHeight);
674
+ });
675
+ </script>
676
+ </body>
677
+ </html>
source/potions.png ADDED

Git LFS Details

  • SHA256: 389329a2dd20b18079a1a3b765b65f128ba5b604112f46071858e121091d79a2
  • Pointer size: 131 Bytes
  • Size of remote file: 432 kB
source/tower.html ADDED
@@ -0,0 +1,732 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Medieval Castle Guard Tower</title>
7
+
8
+ <style>
9
+ * {
10
+ box-sizing: border-box;
11
+ }
12
+
13
+ html,
14
+ body {
15
+ width: 100%;
16
+ height: 100%;
17
+ margin: 0;
18
+ overflow: hidden;
19
+ background: #b8ad98;
20
+ font-family: Georgia, "Times New Roman", serif;
21
+ }
22
+
23
+ canvas {
24
+ display: block;
25
+ width: 100%;
26
+ height: 100%;
27
+ cursor: grab;
28
+ touch-action: none;
29
+ }
30
+
31
+ canvas.dragging {
32
+ cursor: grabbing;
33
+ }
34
+
35
+ .title-card {
36
+ position: fixed;
37
+ top: 24px;
38
+ left: 26px;
39
+ z-index: 10;
40
+ max-width: min(390px, calc(100vw - 52px));
41
+ padding: 15px 18px;
42
+ color: #f4ead6;
43
+ background: linear-gradient(145deg, rgba(38, 31, 25, 0.88), rgba(65, 48, 34, 0.72));
44
+ border: 1px solid rgba(218, 184, 120, 0.55);
45
+ border-radius: 8px;
46
+ box-shadow: 0 12px 35px rgba(35, 26, 18, 0.25);
47
+ backdrop-filter: blur(8px);
48
+ pointer-events: none;
49
+ }
50
+
51
+ .title-card h1 {
52
+ margin: 0 0 5px;
53
+ font-size: 20px;
54
+ font-weight: 600;
55
+ letter-spacing: 0.04em;
56
+ }
57
+
58
+ .title-card p {
59
+ margin: 0;
60
+ color: #d8c7a8;
61
+ font-size: 12px;
62
+ line-height: 1.45;
63
+ }
64
+
65
+ .controls {
66
+ position: fixed;
67
+ right: 22px;
68
+ bottom: 22px;
69
+ z-index: 10;
70
+ display: flex;
71
+ align-items: center;
72
+ gap: 12px;
73
+ padding: 10px 12px;
74
+ color: #f4ead6;
75
+ background: rgba(38, 31, 25, 0.78);
76
+ border: 1px solid rgba(218, 184, 120, 0.45);
77
+ border-radius: 7px;
78
+ box-shadow: 0 8px 24px rgba(35, 26, 18, 0.2);
79
+ backdrop-filter: blur(8px);
80
+ font: 12px/1.35 Georgia, "Times New Roman", serif;
81
+ }
82
+
83
+ button {
84
+ appearance: none;
85
+ padding: 7px 10px;
86
+ color: #f4ead6;
87
+ background: rgba(218, 184, 120, 0.15);
88
+ border: 1px solid rgba(218, 184, 120, 0.55);
89
+ border-radius: 4px;
90
+ font: inherit;
91
+ cursor: pointer;
92
+ }
93
+
94
+ button:hover {
95
+ background: rgba(218, 184, 120, 0.28);
96
+ }
97
+
98
+ button:active {
99
+ transform: translateY(1px);
100
+ }
101
+
102
+ .hint {
103
+ color: #d8c7a8;
104
+ }
105
+
106
+ @media (max-width: 600px) {
107
+ .title-card {
108
+ top: 14px;
109
+ left: 14px;
110
+ padding: 11px 13px;
111
+ }
112
+
113
+ .title-card h1 {
114
+ font-size: 17px;
115
+ }
116
+
117
+ .controls {
118
+ right: 12px;
119
+ bottom: 12px;
120
+ }
121
+
122
+ .hint {
123
+ display: none;
124
+ }
125
+ }
126
+ </style>
127
+ </head>
128
+
129
+ <body>
130
+ <canvas id="scene" aria-label="Interactive 3D medieval castle guard tower"></canvas>
131
+
132
+ <div class="title-card">
133
+ <h1>Castle Guard Tower</h1>
134
+ <p>A stone watchtower with crenellations, an arched oak door, and a waving banner.</p>
135
+ </div>
136
+
137
+ <div class="controls">
138
+ <span class="hint">Drag to orbit · Scroll to zoom · Double-click to reset</span>
139
+ <button id="turntableButton" type="button" aria-pressed="false">Pause turntable</button>
140
+ </div>
141
+
142
+ <script type="module">
143
+ import * as THREE from "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js";
144
+
145
+ const canvas = document.querySelector("#scene");
146
+ const turntableButton = document.querySelector("#turntableButton");
147
+
148
+ // Renderer
149
+ const renderer = new THREE.WebGLRenderer({
150
+ canvas,
151
+ antialias: true,
152
+ powerPreference: "high-performance"
153
+ });
154
+
155
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
156
+ renderer.setSize(window.innerWidth, window.innerHeight);
157
+ renderer.outputColorSpace = THREE.SRGBColorSpace;
158
+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
159
+ renderer.toneMappingExposure = 1.05;
160
+ renderer.shadowMap.enabled = true;
161
+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
162
+
163
+ // Scene
164
+ const scene = new THREE.Scene();
165
+ scene.background = new THREE.Color(0xb8ad98);
166
+ scene.fog = new THREE.Fog(0xb8ad98, 18, 42);
167
+
168
+ const camera = new THREE.PerspectiveCamera(
169
+ 42,
170
+ window.innerWidth / window.innerHeight,
171
+ 0.1,
172
+ 100
173
+ );
174
+
175
+ // Lighting
176
+ scene.add(new THREE.HemisphereLight(0xdde4dc, 0x69533e, 2.1));
177
+
178
+ const sun = new THREE.DirectionalLight(0xffe5b5, 3.2);
179
+ sun.position.set(-7, 11, 8);
180
+ sun.castShadow = true;
181
+ sun.shadow.mapSize.set(2048, 2048);
182
+ sun.shadow.camera.left = -10;
183
+ sun.shadow.camera.right = 10;
184
+ sun.shadow.camera.top = 12;
185
+ sun.shadow.camera.bottom = -8;
186
+ sun.shadow.camera.near = 1;
187
+ sun.shadow.camera.far = 30;
188
+ sun.shadow.bias = -0.00035;
189
+ scene.add(sun);
190
+
191
+ const fill = new THREE.DirectionalLight(0x9fb8c7, 0.75);
192
+ fill.position.set(7, 5, -8);
193
+ scene.add(fill);
194
+
195
+ // Materials
196
+ const materials = {
197
+ stone: new THREE.MeshStandardMaterial({
198
+ color: 0x8d816d,
199
+ roughness: 0.96
200
+ }),
201
+ stoneLight: new THREE.MeshStandardMaterial({
202
+ color: 0xa5977c,
203
+ roughness: 0.94
204
+ }),
205
+ stoneDark: new THREE.MeshStandardMaterial({
206
+ color: 0x685f4e,
207
+ roughness: 1
208
+ }),
209
+ wood: new THREE.MeshStandardMaterial({
210
+ color: 0x5b321d,
211
+ roughness: 0.88
212
+ }),
213
+ darkWood: new THREE.MeshStandardMaterial({
214
+ color: 0x2d170d,
215
+ roughness: 0.96
216
+ }),
217
+ iron: new THREE.MeshStandardMaterial({
218
+ color: 0x303438,
219
+ roughness: 0.55,
220
+ metalness: 0.72
221
+ }),
222
+ gold: new THREE.MeshStandardMaterial({
223
+ color: 0xd6a74c,
224
+ roughness: 0.42,
225
+ metalness: 0.65
226
+ }),
227
+ cloth: new THREE.MeshStandardMaterial({
228
+ color: 0xc75332,
229
+ roughness: 0.8,
230
+ side: THREE.DoubleSide
231
+ }),
232
+ ground: new THREE.MeshStandardMaterial({
233
+ color: 0xb6aa91,
234
+ roughness: 1
235
+ })
236
+ };
237
+
238
+ // Helper for adding named, shadowed meshes
239
+ function addMesh(geometry, material, position, parent, name) {
240
+ const mesh = new THREE.Mesh(geometry, material);
241
+ mesh.position.set(position[0], position[1], position[2]);
242
+ mesh.name = name;
243
+ mesh.castShadow = true;
244
+ mesh.receiveShadow = true;
245
+ parent.add(mesh);
246
+ return mesh;
247
+ }
248
+
249
+ // Ground plane, kept stationary while the tower rotates on its turntable
250
+ const ground = addMesh(
251
+ new THREE.PlaneGeometry(80, 80),
252
+ materials.ground,
253
+ [0, -0.045, 0],
254
+ scene,
255
+ "Plain ground plane"
256
+ );
257
+ ground.rotation.x = -Math.PI / 2;
258
+ ground.castShadow = false;
259
+
260
+ // Turntable and tower assembly
261
+ const turntable = new THREE.Group();
262
+ turntable.name = "Rotating turntable";
263
+ scene.add(turntable);
264
+
265
+ // Stone turntable base
266
+ addMesh(
267
+ new THREE.BoxGeometry(4.7, 0.18, 4.7),
268
+ materials.stoneDark,
269
+ [0, 0.09, 0],
270
+ turntable,
271
+ "Stone turntable base"
272
+ );
273
+
274
+ const tower = new THREE.Group();
275
+ turntable.add(tower);
276
+
277
+ // Foundation
278
+ addMesh(
279
+ new THREE.BoxGeometry(3.15, 0.55, 3.15),
280
+ materials.stoneLight,
281
+ [0, 0.43, 0],
282
+ tower,
283
+ "Tower foundation"
284
+ );
285
+
286
+ // Main tower body with a true arched opening
287
+ const towerShape = new THREE.Shape();
288
+ towerShape.moveTo(-1.35, 0);
289
+ towerShape.lineTo(1.35, 0);
290
+ towerShape.lineTo(1.35, 3.8);
291
+ towerShape.lineTo(-1.35, 3.8);
292
+ towerShape.closePath();
293
+
294
+ const doorOpening = new THREE.Path();
295
+ doorOpening.moveTo(-0.48, 0);
296
+ doorOpening.lineTo(0.48, 0);
297
+ doorOpening.lineTo(0.48, 1.45);
298
+ doorOpening.absarc(0, 1.45, 0.48, 0, Math.PI, false);
299
+ doorOpening.lineTo(-0.48, 0);
300
+ doorOpening.closePath();
301
+ towerShape.holes.push(doorOpening);
302
+
303
+ const towerBodyGeometry = new THREE.ExtrudeGeometry(towerShape, {
304
+ depth: 2.4,
305
+ bevelEnabled: false,
306
+ curveSegments: 16,
307
+ steps: 1
308
+ });
309
+
310
+ addMesh(
311
+ towerBodyGeometry,
312
+ materials.stone,
313
+ [0, 0.78, -1.2],
314
+ tower,
315
+ "Arched stone tower body"
316
+ );
317
+
318
+ // Dark interior visible through the opening
319
+ const interiorShape = new THREE.Shape();
320
+ interiorShape.moveTo(-0.47, 0);
321
+ interiorShape.lineTo(0.47, 0);
322
+ interiorShape.lineTo(0.47, 1.45);
323
+ interiorShape.absarc(0, 1.45, 0.47, 0, Math.PI, false);
324
+ interiorShape.lineTo(-0.47, 0);
325
+ interiorShape.closePath();
326
+
327
+ const interior = addMesh(
328
+ new THREE.ShapeGeometry(interiorShape, 16),
329
+ materials.darkWood,
330
+ [0, 0.78, -1.185],
331
+ tower,
332
+ "Dark tower interior"
333
+ );
334
+ interior.castShadow = false;
335
+
336
+ // Wooden arched door
337
+ const doorShape = new THREE.Shape();
338
+ doorShape.moveTo(-0.47, 0);
339
+ doorShape.lineTo(0.47, 0);
340
+ doorShape.lineTo(0.47, 1.45);
341
+ doorShape.absarc(0, 1.45, 0.47, 0, Math.PI, false);
342
+ doorShape.lineTo(-0.47, 0);
343
+ doorShape.closePath();
344
+
345
+ addMesh(
346
+ new THREE.ShapeGeometry(doorShape, 16),
347
+ materials.wood,
348
+ [0, 0.79, 1.205],
349
+ tower,
350
+ "Arched wooden door"
351
+ );
352
+
353
+ // Door frame
354
+ addMesh(
355
+ new THREE.BoxGeometry(0.13, 2.0, 0.14),
356
+ materials.stoneLight,
357
+ [-0.56, 1.78, 1.245],
358
+ tower,
359
+ "Left door jamb"
360
+ );
361
+
362
+ addMesh(
363
+ new THREE.BoxGeometry(0.13, 2.0, 0.14),
364
+ materials.stoneLight,
365
+ [0.56, 1.78, 1.245],
366
+ tower,
367
+ "Right door jamb"
368
+ );
369
+
370
+ const archFrame = addMesh(
371
+ new THREE.TorusGeometry(0.55, 0.075, 8, 24, Math.PI),
372
+ materials.stoneLight,
373
+ [0, 1.45, 1.27],
374
+ tower,
375
+ "Arched door frame"
376
+ );
377
+
378
+ addMesh(
379
+ new THREE.BoxGeometry(0.16, 0.28, 0.16),
380
+ materials.stoneLight,
381
+ [0, 2.02, 1.27],
382
+ tower,
383
+ "Door keystone"
384
+ );
385
+
386
+ // Iron door hardware
387
+ addMesh(
388
+ new THREE.BoxGeometry(0.045, 0.72, 0.035),
389
+ materials.iron,
390
+ [-0.31, 1.08, 1.235],
391
+ tower,
392
+ "Left iron door strap"
393
+ );
394
+
395
+ addMesh(
396
+ new THREE.BoxGeometry(0.045, 0.72, 0.035),
397
+ materials.iron,
398
+ [0.31, 1.08, 1.235],
399
+ tower,
400
+ "Right iron door strap"
401
+ );
402
+
403
+ addMesh(
404
+ new THREE.BoxGeometry(0.66, 0.045, 0.035),
405
+ materials.iron,
406
+ [0, 1.27, 1.235],
407
+ tower,
408
+ "Iron crossbar"
409
+ );
410
+
411
+ const handle = addMesh(
412
+ new THREE.SphereGeometry(0.055, 12, 8),
413
+ materials.iron,
414
+ [0.25, 1.35, 1.28],
415
+ tower,
416
+ "Door handle"
417
+ );
418
+
419
+ // Alternating corner quoins
420
+ for (const x of [-1.24, 1.24]) {
421
+ for (const z of [-1.02, 1.02]) {
422
+ for (let row = 0; row < 6; row++) {
423
+ const material = (row + (x > 0 ? 1 : 0)) % 2 === 0
424
+ ? materials.stoneLight
425
+ : materials.stone;
426
+
427
+ addMesh(
428
+ new THREE.BoxGeometry(0.3, 0.36, 0.3),
429
+ material,
430
+ [x, 1.08 + row * 0.42, z],
431
+ tower,
432
+ `Corner quoin ${x > 0 ? "right" : "left"}`
433
+ );
434
+ }
435
+ }
436
+ }
437
+
438
+ // Side buttresses
439
+ for (const x of [-1.45, 1.45]) {
440
+ addMesh(
441
+ new THREE.BoxGeometry(0.28, 2.9, 2.45),
442
+ materials.stoneDark,
443
+ [x, 2.55, 0],
444
+ tower,
445
+ "Side buttress"
446
+ );
447
+ }
448
+
449
+ // Parapet walkway
450
+ addMesh(
451
+ new THREE.BoxGeometry(2.8, 0.24, 2.5),
452
+ materials.stoneLight,
453
+ [0, 4.72, 0],
454
+ tower,
455
+ "Top parapet walkway"
456
+ );
457
+
458
+ // Front and back crenellations
459
+ for (const z of [-1.18, 1.18]) {
460
+ for (let i = 0; i < 5; i++) {
461
+ const x = -1.05 + i * 0.42;
462
+
463
+ addMesh(
464
+ new THREE.BoxGeometry(0.68, 0.7, 0.46),
465
+ materials.stone,
466
+ [x, 5.12, z],
467
+ tower,
468
+ `Front/back crenellation ${i + 1}`
469
+ );
470
+ }
471
+ }
472
+
473
+ // Side crenellations
474
+ for (const x of [-1.35, 1.35]) {
475
+ for (let i = 0; i < 3; i++) {
476
+ const z = -0.72 + i * 0.72;
477
+
478
+ addMesh(
479
+ new THREE.BoxGeometry(0.46, 0.7, 0.68),
480
+ materials.stone,
481
+ [x, 5.12, z],
482
+ tower,
483
+ `Side crenellation ${i + 1}`
484
+ );
485
+ }
486
+ }
487
+
488
+ // Four small corner turrets
489
+ for (const x of [-1.2, 1.2]) {
490
+ for (const z of [-1.02, 1.02]) {
491
+ addMesh(
492
+ new THREE.BoxGeometry(0.55, 1.05, 0.55),
493
+ materials.stoneDark,
494
+ [x, 5.455, z],
495
+ tower,
496
+ "Corner turret"
497
+ );
498
+
499
+ for (let i = 0; i < 3; i++) {
500
+ addMesh(
501
+ new THREE.BoxGeometry(0.62, 0.55, 0.62),
502
+ materials.stone,
503
+ [x, 6.1 + i * 0.18, z],
504
+ tower,
505
+ "Corner turret crenellation"
506
+ );
507
+ }
508
+ }
509
+ }
510
+
511
+ // Flagpole
512
+ const poleBase = 5.89;
513
+ const poleHeight = 1.15;
514
+
515
+ addMesh(
516
+ new THREE.CylinderGeometry(0.035, 0.045, poleHeight, 10),
517
+ materials.iron,
518
+ [0, poleBase + poleHeight / 2, 0],
519
+ tower,
520
+ "Flagpole"
521
+ );
522
+
523
+ addMesh(
524
+ new THREE.SphereGeometry(0.065, 12, 8),
525
+ materials.gold,
526
+ [0, poleBase + poleHeight + 0.02, 0],
527
+ tower,
528
+ "Pole finial"
529
+ );
530
+
531
+ // Animated flag geometry
532
+ const flagWidth = 1.35;
533
+ const flagHeight = 1.06;
534
+ const flagColumns = 16;
535
+ const flagRows = 8;
536
+ const flagVertexCount = (flagColumns + 1) * (flagRows + 1);
537
+
538
+ const flagPositions = new Float32Array(flagVertexCount * 3);
539
+ const flagUVs = new Float32Array(flagVertexCount * 2);
540
+ const flagIndices = [];
541
+
542
+ for (let row = 0; row <= flagRows; row++) {
543
+ for (let column = 0; column <= flagColumns; column++) {
544
+ const vertex = row * (flagColumns + 1) + column;
545
+ const u = column / flagColumns;
546
+ const v = row / flagRows;
547
+
548
+ flagPositions[vertex * 3] = u * flagWidth;
549
+ flagPositions[vertex * 3 + 1] = v * flagHeight;
550
+ flagPositions[vertex * 3 + 2] = 0;
551
+
552
+ flagUVs[vertex * 2] = u;
553
+ flagUVs[vertex * 2 + 1] = v;
554
+ }
555
+ }
556
+
557
+ for (let row = 0; row < flagRows; row++) {
558
+ for (let column = 0; column < flagColumns; column++) {
559
+ const a = row * (flagColumns + 1) + column;
560
+ const b = a + 1;
561
+ const c = a + flagColumns + 1;
562
+ const d = c + 1;
563
+
564
+ flagIndices.push(a, c, b, b, c, d);
565
+ }
566
+ }
567
+
568
+ const flagGeometry = new THREE.BufferGeometry();
569
+ flagGeometry.setAttribute(
570
+ "position",
571
+ new THREE.BufferAttribute(flagPositions, 3)
572
+ );
573
+ flagGeometry.setAttribute(
574
+ "uv",
575
+ new THREE.BufferAttribute(flagUVs, 2)
576
+ );
577
+ flagGeometry.setIndex(flagIndices);
578
+ flagGeometry.computeVertexNormals();
579
+
580
+ const flag = addMesh(
581
+ flagGeometry,
582
+ materials.cloth,
583
+ [0, 5.98, 0],
584
+ tower,
585
+ "Waving banner flag"
586
+ );
587
+ flag.castShadow = true;
588
+
589
+ // Small gold emblem attached to the flag
590
+ const emblem = addMesh(
591
+ new THREE.CircleGeometry(0.115, 20),
592
+ materials.gold,
593
+ [0.27, 0.63, 0.115],
594
+ tower,
595
+ "Golden flag emblem"
596
+ );
597
+ emblem.castShadow = false;
598
+
599
+ // Custom orbit camera controls
600
+ const target = new THREE.Vector3(0, 3.2, 0);
601
+ const spherical = new THREE.Spherical(10.8, 1.24, 0.72);
602
+
603
+ let dragging = false;
604
+ let previousX = 0;
605
+ let previousY = 0;
606
+
607
+ function updateCamera() {
608
+ spherical.phi = THREE.MathUtils.clamp(spherical.phi, 0.45, 1.52);
609
+ spherical.radius = THREE.MathUtils.clamp(spherical.radius, 6.5, 18);
610
+
611
+ camera.position.setFromSpherical(spherical).add(target);
612
+ camera.lookAt(target);
613
+ }
614
+
615
+ function resetCamera() {
616
+ spherical.set(10.8, 1.24, 0.72);
617
+ target.set(0, 3.2, 0);
618
+ updateCamera();
619
+ }
620
+
621
+ canvas.addEventListener("pointerdown", (event) => {
622
+ dragging = true;
623
+ previousX = event.clientX;
624
+ previousY = event.clientY;
625
+ canvas.setPointerCapture(event.pointerId);
626
+ canvas.classList.add("dragging");
627
+ });
628
+
629
+ canvas.addEventListener("pointermove", (event) => {
630
+ if (!dragging) return;
631
+
632
+ const deltaX = event.clientX - previousX;
633
+ const deltaY = event.clientY - previousY;
634
+
635
+ previousX = event.clientX;
636
+ previousY = event.clientY;
637
+
638
+ spherical.theta -= deltaX * 0.006;
639
+ spherical.phi -= deltaY * 0.005;
640
+
641
+ updateCamera();
642
+ });
643
+
644
+ function stopDragging(event) {
645
+ dragging = false;
646
+ canvas.classList.remove("dragging");
647
+
648
+ if (event && canvas.hasPointerCapture(event.pointerId)) {
649
+ canvas.releasePointerCapture(event.pointerId);
650
+ }
651
+ }
652
+
653
+ canvas.addEventListener("pointerup", stopDragging);
654
+ canvas.addEventListener("pointercancel", stopDragging);
655
+ canvas.addEventListener("contextmenu", (event) => event.preventDefault());
656
+
657
+ canvas.addEventListener("wheel", (event) => {
658
+ event.preventDefault();
659
+ spherical.radius *= Math.exp(event.deltaY * 0.001);
660
+ updateCamera();
661
+ }, { passive: false });
662
+
663
+ canvas.addEventListener("dblclick", resetCamera);
664
+
665
+ // Turntable and pause controls
666
+ let autoRotate = true;
667
+
668
+ function toggleTurntable() {
669
+ autoRotate = !autoRotate;
670
+ turntableButton.textContent = autoRotate ? "Pause turntable" : "Resume turntable";
671
+ turntableButton.setAttribute("aria-pressed", String(!autoRotate));
672
+ }
673
+
674
+ turntableButton.addEventListener("click", toggleTurntable);
675
+
676
+ window.addEventListener("keydown", (event) => {
677
+ if (event.code === "Space") {
678
+ event.preventDefault();
679
+ toggleTurntable();
680
+ }
681
+
682
+ if (event.code === "KeyR") {
683
+ resetCamera();
684
+ }
685
+ });
686
+
687
+ window.addEventListener("resize", () => {
688
+ camera.aspect = window.innerWidth / window.innerHeight;
689
+ camera.updateProjectionMatrix();
690
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
691
+ renderer.setSize(window.innerWidth, window.innerHeight);
692
+ });
693
+
694
+ // Animation
695
+ const clock = new THREE.Clock();
696
+ let elapsed = 0;
697
+
698
+ renderer.setAnimationLoop(() => {
699
+ const delta = Math.min(clock.getDelta(), 0.05);
700
+ elapsed += delta;
701
+
702
+ if (autoRotate) {
703
+ turntable.rotation.y += delta * 0.105;
704
+ }
705
+
706
+ // Update the flag's vertices each frame
707
+ const positions = flagGeometry.attributes.position;
708
+
709
+ for (let vertex = 0; vertex < flagVertexCount; vertex++) {
710
+ const x = positions.getX(vertex);
711
+ const y = positions.getY(vertex);
712
+ const normalizedY = y / flagHeight;
713
+
714
+ const wave =
715
+ Math.sin(x * 4.2 - elapsed * 2.35) * 0.21 * normalizedY +
716
+ Math.sin((x + flagWidth / 2) * 6.0 - elapsed * 3.1) *
717
+ 0.075 *
718
+ normalizedY;
719
+
720
+ positions.setZ(vertex, wave);
721
+ }
722
+
723
+ positions.needsUpdate = true;
724
+ flagGeometry.computeVertexNormals();
725
+
726
+ renderer.render(scene, camera);
727
+ });
728
+
729
+ resetCamera();
730
+ </script>
731
+ </body>
732
+ </html>
source/tower.png ADDED

Git LFS Details

  • SHA256: 983078bf7a23f6a7b2bddef8b3bc6364802850541cd3bf881fbddc96c45c13e3
  • Pointer size: 131 Bytes
  • Size of remote file: 119 kB
source/voxel-goblin.html ADDED
@@ -0,0 +1,768 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Swamp Goblin — Voxel Enemy</title>
7
+
8
+ <style>
9
+ :root {
10
+ color-scheme: dark;
11
+ font-family: Inter, ui-sans-serif, system-ui, -apple-system,
12
+ BlinkMacSystemFont, "Segoe UI", sans-serif;
13
+ }
14
+
15
+ * {
16
+ box-sizing: border-box;
17
+ }
18
+
19
+ html,
20
+ body {
21
+ width: 100%;
22
+ height: 100%;
23
+ margin: 0;
24
+ overflow: hidden;
25
+ background: #789887;
26
+ }
27
+
28
+ #stage {
29
+ position: fixed;
30
+ inset: 0;
31
+ }
32
+
33
+ canvas {
34
+ display: block;
35
+ width: 100%;
36
+ height: 100%;
37
+ cursor: grab;
38
+ touch-action: none;
39
+ }
40
+
41
+ canvas:active {
42
+ cursor: grabbing;
43
+ }
44
+
45
+ .vignette {
46
+ position: fixed;
47
+ inset: 0;
48
+ pointer-events: none;
49
+ background:
50
+ radial-gradient(
51
+ ellipse at 50% 45%,
52
+ transparent 45%,
53
+ rgba(17, 28, 22, 0.22) 100%
54
+ );
55
+ }
56
+
57
+ .hud {
58
+ position: fixed;
59
+ top: 24px;
60
+ left: 24px;
61
+ z-index: 2;
62
+ max-width: min(360px, calc(100vw - 48px));
63
+ padding: 16px 18px;
64
+ color: #f2f4df;
65
+ background: rgba(20, 31, 24, 0.76);
66
+ border: 1px solid rgba(230, 235, 196, 0.2);
67
+ border-radius: 14px;
68
+ box-shadow: 0 14px 40px rgba(15, 26, 20, 0.22);
69
+ backdrop-filter: blur(12px);
70
+ pointer-events: none;
71
+ }
72
+
73
+ .eyebrow {
74
+ margin: 0 0 6px;
75
+ color: #b8ca91;
76
+ font-size: 11px;
77
+ font-weight: 800;
78
+ letter-spacing: 0.18em;
79
+ text-transform: uppercase;
80
+ }
81
+
82
+ h1 {
83
+ margin: 0;
84
+ font-size: clamp(23px, 4vw, 34px);
85
+ line-height: 1;
86
+ letter-spacing: -0.035em;
87
+ }
88
+
89
+ .subtitle {
90
+ margin: 8px 0 0;
91
+ color: rgba(242, 244, 223, 0.68);
92
+ font-size: 13px;
93
+ }
94
+
95
+ .controls {
96
+ position: fixed;
97
+ right: 24px;
98
+ bottom: 24px;
99
+ z-index: 3;
100
+ display: flex;
101
+ align-items: center;
102
+ gap: 12px;
103
+ padding: 10px 12px;
104
+ color: rgba(245, 247, 229, 0.82);
105
+ background: rgba(20, 31, 24, 0.72);
106
+ border: 1px solid rgba(230, 235, 196, 0.18);
107
+ border-radius: 12px;
108
+ box-shadow: 0 12px 35px rgba(15, 26, 20, 0.2);
109
+ backdrop-filter: blur(10px);
110
+ font-size: 12px;
111
+ }
112
+
113
+ #pause {
114
+ appearance: none;
115
+ padding: 8px 12px;
116
+ color: #203025;
117
+ background: #b8ca91;
118
+ border: 0;
119
+ border-radius: 8px;
120
+ font: inherit;
121
+ font-weight: 800;
122
+ cursor: pointer;
123
+ }
124
+
125
+ #pause:hover {
126
+ background: #d2dfb0;
127
+ }
128
+
129
+ #hint {
130
+ position: fixed;
131
+ left: 50%;
132
+ bottom: 24px;
133
+ z-index: 2;
134
+ transform: translateX(-50%);
135
+ padding: 8px 12px;
136
+ color: rgba(245, 247, 229, 0.72);
137
+ background: rgba(20, 31, 24, 0.55);
138
+ border: 1px solid rgba(230, 235, 196, 0.12);
139
+ border-radius: 999px;
140
+ box-shadow: 0 8px 25px rgba(15, 26, 20, 0.15);
141
+ backdrop-filter: blur(8px);
142
+ font-size: 11px;
143
+ white-space: nowrap;
144
+ pointer-events: none;
145
+ }
146
+
147
+ @media (max-width: 640px) {
148
+ .hud {
149
+ top: 14px;
150
+ left: 14px;
151
+ padding: 12px 14px;
152
+ }
153
+
154
+ .subtitle {
155
+ display: none;
156
+ }
157
+
158
+ .controls {
159
+ right: 14px;
160
+ bottom: 14px;
161
+ }
162
+
163
+ #hint {
164
+ display: none;
165
+ }
166
+ }
167
+ </style>
168
+ </head>
169
+
170
+ <body>
171
+ <div id="stage"></div>
172
+ <div class="vignette"></div>
173
+
174
+ <section class="hud" aria-label="Scene information">
175
+ <p class="eyebrow">Voxel Enemy Archive</p>
176
+ <h1>Swamp Goblin</h1>
177
+ <p class="subtitle">Big-eared woodland raider with a leather vest and spiked club.</p>
178
+ </section>
179
+
180
+ <div id="hint">Drag to orbit · Scroll to zoom · Double-click to reset</div>
181
+
182
+ <div class="controls">
183
+ <button id="pause" type="button">Pause turntable</button>
184
+ <span>Auto-rotating</span>
185
+ </div>
186
+
187
+ <script type="module">
188
+ import * as THREE from
189
+ "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js";
190
+
191
+ const stage = document.getElementById("stage");
192
+ const pauseButton = document.getElementById("pause");
193
+
194
+ // -------------------------------------------------------------------------
195
+ // Renderer, scene, camera
196
+ // -------------------------------------------------------------------------
197
+
198
+ const renderer = new THREE.WebGLRenderer({
199
+ antialias: true,
200
+ alpha: false,
201
+ powerPreference: "high-performance"
202
+ });
203
+
204
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
205
+ renderer.setSize(window.innerWidth, window.innerHeight);
206
+ renderer.outputColorSpace = THREE.SRGBColorSpace;
207
+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
208
+ renderer.toneMappingExposure = 1.05;
209
+ renderer.shadowMap.enabled = true;
210
+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
211
+ renderer.domElement.setAttribute(
212
+ "aria-label",
213
+ "Interactive 3D voxel swamp goblin enemy"
214
+ );
215
+ stage.appendChild(renderer.domElement);
216
+
217
+ const scene = new THREE.Scene();
218
+ scene.background = new THREE.Color(0x789887);
219
+ scene.fog = new THREE.Fog(0x789887, 19, 42);
220
+
221
+ const camera = new THREE.PerspectiveCamera(
222
+ 38,
223
+ window.innerWidth / window.innerHeight,
224
+ 0.1,
225
+ 100
226
+ );
227
+
228
+ const cameraTarget = new THREE.Vector3(0, 2.25, 0);
229
+ const cameraView = {
230
+ theta: 0.72,
231
+ phi: 1.12,
232
+ radius: 12.6
233
+ };
234
+
235
+ function updateCamera() {
236
+ const sinPhi = Math.sin(cameraView.phi);
237
+
238
+ camera.position.set(
239
+ cameraTarget.x +
240
+ cameraView.radius * sinPhi * Math.sin(cameraView.theta),
241
+ cameraTarget.y + cameraView.radius * Math.cos(cameraView.phi),
242
+ cameraTarget.z +
243
+ cameraView.radius * sinPhi * Math.cos(cameraView.theta)
244
+ );
245
+
246
+ camera.lookAt(cameraTarget);
247
+ }
248
+
249
+ updateCamera();
250
+
251
+ // -------------------------------------------------------------------------
252
+ // Lighting
253
+ // -------------------------------------------------------------------------
254
+
255
+ const hemisphere = new THREE.HemisphereLight(
256
+ 0xd8ead4,
257
+ 0x344336,
258
+ 1.75
259
+ );
260
+ scene.add(hemisphere);
261
+
262
+ const keyLight = new THREE.DirectionalLight(0xffe3a6, 3.2);
263
+ keyLight.position.set(6, 10, 8);
264
+ keyLight.castShadow = true;
265
+ keyLight.shadow.mapSize.set(2048, 2048);
266
+ keyLight.shadow.camera.near = 1;
267
+ keyLight.shadow.camera.far = 30;
268
+ keyLight.shadow.camera.left = -7;
269
+ keyLight.shadow.camera.right = 7;
270
+ keyLight.shadow.camera.top = 8;
271
+ keyLight.shadow.camera.bottom = -5;
272
+ keyLight.shadow.bias = -0.0004;
273
+ keyLight.shadow.normalBias = 0.025;
274
+ keyLight.target.position.set(0, 2, 0);
275
+ scene.add(keyLight, keyLight.target);
276
+
277
+ const fillLight = new THREE.DirectionalLight(0x9fc9d0, 1.1);
278
+ fillLight.position.set(-7, 5, 4);
279
+ scene.add(fillLight);
280
+
281
+ const rimLight = new THREE.DirectionalLight(0xffc96e, 0.8);
282
+ rimLight.position.set(1, 4, -8);
283
+ scene.add(rimLight);
284
+
285
+ // -------------------------------------------------------------------------
286
+ // Plain ground plane
287
+ // -------------------------------------------------------------------------
288
+
289
+ const ground = new THREE.Mesh(
290
+ new THREE.PlaneGeometry(80, 80),
291
+ new THREE.MeshStandardMaterial({
292
+ color: 0x53624c,
293
+ roughness: 1,
294
+ metalness: 0
295
+ })
296
+ );
297
+
298
+ ground.rotation.x = -Math.PI / 2;
299
+ ground.position.y = -0.025;
300
+ ground.receiveShadow = true;
301
+ scene.add(ground);
302
+
303
+ // -------------------------------------------------------------------------
304
+ // Voxel construction
305
+ //
306
+ // Every visible part of the goblin is assembled from axis-aligned boxes.
307
+ // Instanced rendering keeps the block count manageable while preserving
308
+ // clear gaps, shadows, and individual cubic geometry.
309
+ // -------------------------------------------------------------------------
310
+
311
+ const model = new THREE.Group();
312
+ model.rotation.y = -0.1;
313
+
314
+ const voxels = [];
315
+
316
+ function addVoxel(x, y, z, sx, sy, sz, color) {
317
+ voxels.push({ x, y, z, sx, sy, sz, color });
318
+ }
319
+
320
+ const skin = 0x8b954e;
321
+ const skinLight = 0x9da353;
322
+ const skinDark = 0x747e3f;
323
+ const earOuter = 0x68763d;
324
+ const earInner = 0x9ca258;
325
+ const leather = 0x4b2d20;
326
+ const leatherDark = 0x2d1c17;
327
+ const leatherTrim = 0x714633;
328
+ const brass = 0xb88a3d;
329
+ const clubWood = 0x764723;
330
+ const clubLight = 0xb8773e;
331
+ const clubDark = 0x57321b;
332
+ const eyeBlack = 0x11150e;
333
+ const eyeIris = 0xe0b847;
334
+ const eyeGlint = 0xfff3b0;
335
+ const hair = 0x263b2b;
336
+
337
+ // Boots and feet.
338
+ for (const side of [-1, 1]) {
339
+ const x = side * 0.43;
340
+
341
+ addVoxel(x, 0.13, 0.25, 0.48, 0.26, 0.58, clubDark);
342
+ addVoxel(x, 0.29, 0.25, 0.42, 0.18, 0.54, leather);
343
+ addVoxel(x, 0.40, 0.04, 0.23, 0.22, 0.50, skin);
344
+ addVoxel(x, 0.40, 0.38, 0.23, 0.22, 0.20, skinLight);
345
+ addVoxel(x - 0.10, 0.40, 0.42, 0.16, 0.16, 0.16, skin);
346
+ }
347
+
348
+ // Legs and hips.
349
+ for (const side of [-1, 1]) {
350
+ for (let y = 0.58; y <= 1.73; y += 0.23) {
351
+ addVoxel(side * 0.36, y, 0.02, 0.22, 0.22, 0.24, skin);
352
+ }
353
+
354
+ addVoxel(side * 0.43, 1.78, 0, 0.34, 0.22, 0.38, skinDark);
355
+ }
356
+
357
+ // Torso: a 6 × 6 × 3 grid of visible skin blocks.
358
+ for (let row = 0; row < 6; row++) {
359
+ for (let column = 0; column < 6; column++) {
360
+ for (let depth = 0; depth < 3; depth++) {
361
+ addVoxel(
362
+ -0.62 + column * 0.23,
363
+ 1.78 + row * 0.23,
364
+ -0.34 + depth * 0.34,
365
+ 0.215,
366
+ 0.215,
367
+ 0.215,
368
+ (row + column + depth) % 4 === 0
369
+ ? skinDark
370
+ : skin
371
+ );
372
+ }
373
+ }
374
+ }
375
+
376
+ // Leather vest front and back.
377
+ for (let row = 0; row < 5; row++) {
378
+ for (let column = 0; column < 6; column++) {
379
+ const x = -0.58 + column * 0.22;
380
+ const y = 1.91 + row * 0.23;
381
+
382
+ addVoxel(
383
+ x,
384
+ y,
385
+ 0.43,
386
+ 0.208,
387
+ 0.218,
388
+ 0.18,
389
+ (row + column) % 3 === 0 ? leatherDark : leather
390
+ );
391
+
392
+ addVoxel(
393
+ x,
394
+ y,
395
+ -0.43,
396
+ 0.208,
397
+ 0.218,
398
+ 0.18,
399
+ (row + column + 1) % 3 === 0 ? leatherDark : leather
400
+ );
401
+ }
402
+ }
403
+
404
+ // Shoulder armor.
405
+ for (const side of [-1, 1]) {
406
+ addVoxel(side * 0.64, 3.12, 0, 0.30, 0.25, 0.44, leather);
407
+ addVoxel(side * 0.64, 3.29, 0, 0.25, 0.12, 0.38, leatherDark);
408
+ }
409
+
410
+ // Necklace / neck block.
411
+ addVoxel(0, 3.22, 0, 0.28, 0.18, 0.28, skinDark);
412
+ addVoxel(0, 3.31, 0, 0.12, 0.055, 0.13, brass);
413
+
414
+ // Arms.
415
+ for (const side of [-1, 1]) {
416
+ const armX = [0.65, 0.77, 0.89, 1.01, 1.13, 1.25];
417
+
418
+ for (let i = 0; i < armX.length; i++) {
419
+ addVoxel(
420
+ side * armX[i],
421
+ [2.90, 2.67, 2.44, 2.21, 1.98, 1.75][i],
422
+ 0.02,
423
+ 0.20,
424
+ 0.20,
425
+ 0.22,
426
+ i === 0 ? skinLight : skin
427
+ );
428
+ }
429
+
430
+ // Arm straps.
431
+ addVoxel(side * 0.68, 2.78, 0.12, 0.25, 0.32, 0.22, leather);
432
+ addVoxel(side * 0.68, 2.60, 0.12, 0.24, 0.08, 0.23, leatherDark);
433
+ }
434
+
435
+ // Hands.
436
+ for (const x of [-1.12, -1.35, 1.12, 1.35]) {
437
+ addVoxel(x, 1.90, 0.25, 0.20, 0.20, 0.22, skinLight);
438
+ addVoxel(x, 2.14, 0.25, 0.20, 0.20, 0.22, skin);
439
+ addVoxel(x, 1.80, 0.37, 0.14, 0.14, 0.14, skin);
440
+ }
441
+
442
+ // Chest belt and pouch.
443
+ for (let i = 0; i < 7; i++) {
444
+ addVoxel(
445
+ -0.60 + i * 0.20,
446
+ 1.55,
447
+ 0.01,
448
+ 0.19,
449
+ 0.10,
450
+ 0.44,
451
+ i % 2 === 0 ? leather : leatherDark
452
+ );
453
+ }
454
+
455
+ addVoxel(0, 1.55, 0.28, 0.18, 0.18, 0.12, brass);
456
+ addVoxel(0.34, 1.38, 0.38, 0.32, 0.28, 0.34, leatherDark);
457
+ addVoxel(0.34, 1.38, 0.58, 0.24, 0.18, 0.08, leatherTrim);
458
+
459
+ // Chest studs.
460
+ for (const x of [-0.45, 0, 0.45]) {
461
+ addVoxel(x, 2.68, 0.60, 0.09, 0.09, 0.08, brass);
462
+ }
463
+
464
+ // Horizontal chest strap.
465
+ for (let i = 0; i < 7; i++) {
466
+ addVoxel(
467
+ -0.60 + i * 0.20,
468
+ 2.52,
469
+ 0.57,
470
+ 0.19,
471
+ 0.08,
472
+ 0.08,
473
+ leatherDark
474
+ );
475
+ }
476
+
477
+ // -------------------------------------------------------------------------
478
+ // Head
479
+ // -------------------------------------------------------------------------
480
+
481
+ for (let row = 0; row < 4; row++) {
482
+ for (let column = 0; column < 5; column++) {
483
+ for (let depth = 0; depth < 3; depth++) {
484
+ addVoxel(
485
+ -0.52 + column * 0.23,
486
+ 3.62 + row * 0.23,
487
+ -0.30 + depth * 0.33,
488
+ 0.215,
489
+ 0.215,
490
+ 0.215,
491
+ (row + column + depth) % 5 === 0
492
+ ? skinDark
493
+ : skin
494
+ );
495
+ }
496
+ }
497
+ }
498
+
499
+ // Forehead blocks give the face a chunky, readable silhouette.
500
+ for (const x of [-0.42, -0.21, 0, 0.21, 0.42]) {
501
+ addVoxel(x, 4.13, 0.34, 0.19, 0.19, 0.10, skinLight);
502
+ addVoxel(x, 4.35, 0.34, 0.19, 0.19, 0.10, skin);
503
+ }
504
+
505
+ // Eyes, irises, and tiny highlights.
506
+ for (const x of [-0.23, 0.23]) {
507
+ addVoxel(x, 4.08, 0.43, 0.15, 0.15, 0.08, skinDark);
508
+ addVoxel(x, 4.08, 0.49, 0.10, 0.10, 0.05, eyeBlack);
509
+ addVoxel(x, 4.08, 0.535, 0.055, 0.055, 0.035, eyeIris);
510
+ addVoxel(x, 4.08, 0.567, 0.025, 0.025, 0.02, eyeGlint);
511
+ }
512
+
513
+ // Eyebrows.
514
+ for (const x of [-0.25, 0.25]) {
515
+ addVoxel(x, 4.25, 0.44, 0.34, 0.08, 0.10, skinDark);
516
+ }
517
+
518
+ // Nose and mouth.
519
+ addVoxel(0, 4.12, 0.48, 0.15, 0.16, 0.15, skinDark);
520
+ addVoxel(0, 3.99, 0.53, 0.13, 0.12, 0.12, skin);
521
+ addVoxel(0, 3.57, 0.47, 0.23, 0.07, 0.08, clubDark);
522
+ addVoxel(-0.12, 3.43, 0.52, 0.08, 0.17, 0.08, clubLight);
523
+ addVoxel(0.12, 3.43, 0.52, 0.08, 0.17, 0.08, clubLight);
524
+
525
+ // -------------------------------------------------------------------------
526
+ // Large pointed ears
527
+ // -------------------------------------------------------------------------
528
+
529
+ for (const side of [-1, 1]) {
530
+ // Ear bases.
531
+ addVoxel(side * 0.78, 3.48, -0.02, 0.25, 0.25, 0.22, earOuter);
532
+
533
+ // Four columns and five rows create a tall, pointed silhouette.
534
+ for (let column = 0; column < 5; column++) {
535
+ const x = side * (0.96 + column * 0.18);
536
+
537
+ for (let row = 0; row < 5; row++) {
538
+ const y = 3.55 + row * 0.23;
539
+
540
+ addVoxel(x, y, -0.02, 0.17, 0.21, 0.18, earOuter);
541
+
542
+ // Inner ear panel on the visible/front side.
543
+ addVoxel(
544
+ side * (1.03 + column * 0.18),
545
+ y,
546
+ 0.12,
547
+ 0.12,
548
+ 0.15,
549
+ 0.08,
550
+ earInner
551
+ );
552
+ }
553
+ }
554
+
555
+ // Dark slit in the inner ear.
556
+ addVoxel(side * 1.16, 4.18, 0.18, 0.045, 0.25, 0.035, eyeBlack);
557
+ }
558
+
559
+ // -------------------------------------------------------------------------
560
+ // Spiked wooden club in the right hand
561
+ // -------------------------------------------------------------------------
562
+
563
+ // Handle.
564
+ for (const x of [1.25, 1.48, 1.71]) {
565
+ addVoxel(x, 2.12, 0.25, 0.22, 0.22, 0.24, clubWood);
566
+ }
567
+
568
+ // Club head.
569
+ for (const x of [1.90, 2.13, 2.36]) {
570
+ for (const y of [2.02, 2.25]) {
571
+ addVoxel(x, y, 0.25, 0.22, 0.22, 0.24, clubLight);
572
+ }
573
+ }
574
+
575
+ // Handle spikes.
576
+ for (const x of [1.25, 1.48, 1.71]) {
577
+ addVoxel(x, 2.12, 0.35, 0.08, 0.18, 0.18, clubLight);
578
+ }
579
+
580
+ // Head spikes pointing outward.
581
+ for (const x of [2.56, 2.78, 2.99]) {
582
+ addVoxel(x, 2.12, 0.25, 0.12, 0.22, 0.22, clubLight);
583
+ }
584
+
585
+ // Top and bottom spikes.
586
+ for (const x of [2.13, 2.36]) {
587
+ addVoxel(x, 1.90, 0.46, 0.16, 0.12, 0.12, clubLight);
588
+ addVoxel(x, 2.34, 0.46, 0.16, 0.12, 0.12, clubLight);
589
+ }
590
+
591
+ // Front spike.
592
+ addVoxel(2.13, 2.12, 0.55, 0.16, 0.16, 0.10, clubLight);
593
+
594
+ // -------------------------------------------------------------------------
595
+ // Convert all cubes into one efficient instanced mesh
596
+ // -------------------------------------------------------------------------
597
+
598
+ const voxelGeometry = new THREE.BoxGeometry(1, 1, 1);
599
+ const voxelMaterial = new THREE.MeshStandardMaterial({
600
+ color: 0xffffff,
601
+ roughness: 0.86,
602
+ metalness: 0,
603
+ flatShading: true
604
+ });
605
+
606
+ const voxelMesh = new THREE.InstancedMesh(
607
+ voxelGeometry,
608
+ voxelMaterial,
609
+ voxels.length
610
+ );
611
+
612
+ const matrix = new THREE.Matrix4();
613
+ const position = new THREE.Vector3();
614
+ const quaternion = new THREE.Quaternion();
615
+ const scale = new THREE.Vector3();
616
+ const color = new THREE.Color();
617
+
618
+ voxels.forEach((voxel, index) => {
619
+ position.set(voxel.x, voxel.y, voxel.z);
620
+ scale.set(voxel.sx, voxel.sy, voxel.sz);
621
+ matrix.compose(position, quaternion, scale);
622
+ voxelMesh.setMatrixAt(index, matrix);
623
+ voxelMesh.setColorAt(index, color.setHex(voxel.color));
624
+ });
625
+
626
+ voxelMesh.instanceMatrix.needsUpdate = true;
627
+ if (voxelMesh.instanceColor) {
628
+ voxelMesh.instanceColor.needsUpdate = true;
629
+ }
630
+
631
+ voxelMesh.castShadow = true;
632
+ voxelMesh.receiveShadow = true;
633
+ voxelMesh.frustumCulled = false;
634
+ voxelMesh.computeBoundingSphere();
635
+
636
+ model.add(voxelMesh);
637
+ scene.add(model);
638
+
639
+ // -------------------------------------------------------------------------
640
+ // Custom mouse orbit controls — no external controls addon
641
+ // -------------------------------------------------------------------------
642
+
643
+ let dragging = false;
644
+ let pointerId = null;
645
+ let lastX = 0;
646
+ let lastY = 0;
647
+
648
+ const canvas = renderer.domElement;
649
+
650
+ function resetView() {
651
+ cameraView.theta = 0.72;
652
+ cameraView.phi = 1.12;
653
+ cameraView.radius = 12.6;
654
+ updateCamera();
655
+ }
656
+
657
+ canvas.addEventListener("pointerdown", (event) => {
658
+ if (event.button !== 0) return;
659
+
660
+ dragging = true;
661
+ pointerId = event.pointerId;
662
+ lastX = event.clientX;
663
+ lastY = event.clientY;
664
+ canvas.setPointerCapture(pointerId);
665
+ });
666
+
667
+ canvas.addEventListener("pointermove", (event) => {
668
+ if (!dragging || event.pointerId !== pointerId) return;
669
+
670
+ const deltaX = event.clientX - lastX;
671
+ const deltaY = event.clientY - lastY;
672
+
673
+ lastX = event.clientX;
674
+ lastY = event.clientY;
675
+
676
+ cameraView.theta -= deltaX * 0.006;
677
+ cameraView.phi = THREE.MathUtils.clamp(
678
+ cameraView.phi - deltaY * 0.005,
679
+ 0.42,
680
+ 1.47
681
+ );
682
+
683
+ updateCamera();
684
+ });
685
+
686
+ function endDrag(event) {
687
+ if (event.pointerId !== pointerId) return;
688
+
689
+ dragging = false;
690
+
691
+ if (canvas.hasPointerCapture(pointerId)) {
692
+ canvas.releasePointerCapture(pointerId);
693
+ }
694
+
695
+ pointerId = null;
696
+ }
697
+
698
+ canvas.addEventListener("pointerup", endDrag);
699
+ canvas.addEventListener("pointercancel", endDrag);
700
+
701
+ canvas.addEventListener(
702
+ "wheel",
703
+ (event) => {
704
+ event.preventDefault();
705
+
706
+ cameraView.radius = THREE.MathUtils.clamp(
707
+ cameraView.radius + event.deltaY * 0.008,
708
+ 7.5,
709
+ 20
710
+ );
711
+
712
+ updateCamera();
713
+ },
714
+ { passive: false }
715
+ );
716
+
717
+ canvas.addEventListener("dblclick", resetView);
718
+ canvas.addEventListener("contextmenu", (event) => event.preventDefault());
719
+
720
+ // -------------------------------------------------------------------------
721
+ // Turntable and UI
722
+ // -------------------------------------------------------------------------
723
+
724
+ let paused = false;
725
+ let lastTime = performance.now();
726
+
727
+ function togglePause() {
728
+ paused = !paused;
729
+ pauseButton.textContent = paused ? "Resume rotation" : "Pause turntable";
730
+ }
731
+
732
+ pauseButton.addEventListener("click", togglePause);
733
+
734
+ window.addEventListener("keydown", (event) => {
735
+ if (event.code === "Space" && event.target === document.body) {
736
+ event.preventDefault();
737
+ togglePause();
738
+ }
739
+ });
740
+
741
+ window.addEventListener("resize", () => {
742
+ camera.aspect = window.innerWidth / window.innerHeight;
743
+ camera.updateProjectionMatrix();
744
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
745
+ renderer.setSize(window.innerWidth, window.innerHeight);
746
+ });
747
+
748
+ // -------------------------------------------------------------------------
749
+ // Animation
750
+ // -------------------------------------------------------------------------
751
+
752
+ function animate(now) {
753
+ requestAnimationFrame(animate);
754
+
755
+ const delta = Math.min((now - lastTime) / 1000, 0.05);
756
+ lastTime = now;
757
+
758
+ if (!paused) {
759
+ model.rotation.y += delta * 0.16;
760
+ }
761
+
762
+ renderer.render(scene, camera);
763
+ }
764
+
765
+ requestAnimationFrame(animate);
766
+ </script>
767
+ </body>
768
+ </html>
source/voxel-goblin.png ADDED

Git LFS Details

  • SHA256: 9d72852e4e3e71b46f00eddd84e230164969a6a5993ccb40cd46dfaa320afc41
  • Pointer size: 131 Bytes
  • Size of remote file: 376 kB