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{
 "id": "B02-B",
 "counterpart": "B02-A",
 "genre": "dungeon",
 "interaction_family": "trigger_gesture",
 "initial_scene": {
  "description": "a cold stone dungeon hall, a carved statue standing against the far wall, a heavy stone door set into the right wall, and a large iron brazier on the floor a single adventurer seen in third person from behind, standing in place at mid-room facing the distant statue, arms at the sides",
  "third_person_player": true,
  "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at mid-room facing the distant statue, arms at the sides",
  "action_target": "the player's right-arm raise",
  "other_key_objects": [
   "statue",
   "stone_door",
   "brazier"
  ],
  "shared_visual_state": [
   "the stone door is fully lowered shut across its doorway",
   "the large brazier holds only pale grey cold ash, dark and smokeless"
  ],
  "camera": "locked third-person, fixed framing",
  "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
  "keyframe": "frames/B02.png"
 },
 "hidden_state": {
  "variable": "shrine_mode",
  "A": "GATE",
  "B": "BRAZIER",
  "visible_in_initial_frame": false
 },
 "rule": {
  "text": "If the shrine_mode is GATE, the stone door rises fully open; if it is BRAZIER, the large brazier bursts into tall flames.",
  "precondition": "shrine_mode == 'GATE'",
  "effect": "door.up = true",
  "else_effect": "brazier.lit = true",
  "mapping": {
   "GATE": "door.up = true",
   "BRAZIER": "brazier.lit = true"
  }
 },
 "shared_action": "The player stays in place and clearly raises the right arm.",
 "instruction": "Preserve the first frame. shrine_mode = BRAZIER, so the resolved rule is: the large brazier bursts into tall flames. Action: The player stays in place and clearly raises the right arm. Show the action, then exactly this consequence: the large brazier bursts into tall flames The counter-outcome must NOT happen at any point: the stone door is raised fully open, the passage clear. Instead, the stone door is fully lowered shut across its doorway throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
 "initial_state": {
  "door": {
   "up": false
  },
  "brazier": {
   "lit": false
  },
  "shrine_mode": "BRAZIER"
 },
 "gold_end_state": {
  "door.up": false,
  "brazier.lit": true
 },
 "delta": {
  "brazier.lit": true
 },
 "visual_vocab": {
  "door.up": {
   "false": "the stone door is fully lowered shut across its doorway",
   "true": "the stone door is raised fully open, the passage clear"
  },
  "brazier.lit": {
   "false": "the large brazier holds only pale grey cold ash, dark and smokeless",
   "true": "the large brazier burns with tall bright flames"
  }
 },
 "gold_A": "the stone door rises fully open",
 "gold_B": "the large brazier bursts into tall flames",
 "terminal_visual_states": {
  "occurs": {
   "variable": "brazier.lit",
   "value": true,
   "phrase": "the large brazier burns with tall bright flames",
   "judge_label": "the brazier burns",
   "in_final_frame": true
  },
  "not_occurs": {
   "variable": "door.up",
   "value": true,
   "phrase": "the stone door is raised fully open, the passage clear",
   "judge_label": "the stone door is open",
   "in_final_frame": false,
   "instead_remains": "the stone door is fully lowered shut across its doorway"
  }
 },
 "prompt_ok": [
  "BRAZIER"
 ],
 "judge": {
  "initial_questions": [
   {
    "question": "Is it true that the player stands facing the distant statue?",
    "statement": "the player stands facing the distant statue",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   },
   {
    "question": "Is it true that the stone door is shut and the brazier holds only cold ash?",
    "statement": "the stone door is shut and the brazier holds only cold ash",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   }
  ],
  "action_question": {
   "question": "Did the player clearly raise the right arm?",
   "answers": [
    "yes",
    "no"
   ],
   "expected": "yes"
  },
  "outcome_question": {
   "question": "At the end, is the stone door open, or the brazier burning?",
   "answers": [
    "the stone door is open",
    "the brazier burns",
    "unclear"
   ],
   "expected": "the brazier burns",
   "not_expected": "the stone door is open"
  }
 },
 "constraints": {
  "identical_initial_frame": true,
  "hidden_state_not_visually_leaked": true,
  "same_action_across_twins": true,
  "both_outcomes_change": true,
  "one_action_per_chunk": true,
  "duration_seconds": "2-5"
 },
 "input_image": "input.png"
}