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{
 "id": "B05-B",
 "counterpart": "B05-A",
 "genre": "visual_novel",
 "interaction_family": "trigger_gesture",
 "initial_scene": {
  "description": "a small theater stage with a heavy red curtain drawn fully closed across the back wall and a row of stage lanterns hanging dark overhead exactly two people, both fully visible and large in the frame: the player standing at center stage with arms at the sides, and one NPC standing clearly beside the player, the camera at gameplay distance on the stage boards",
  "third_person_player": true,
  "player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player standing at center stage with arms at the sides, and one NPC standing clearly beside the player, the camera at gameplay distance on the stage boards",
  "action_target": "the player's wave",
  "other_key_objects": [
   "red_curtain",
   "stage_lanterns"
  ],
  "shared_visual_state": [
   "the red curtain is drawn fully closed across the stage",
   "the stage lanterns hang dark and unlit"
  ],
  "camera": "locked third-person, fixed framing",
  "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
  "keyframe": "frames/B05.png"
 },
 "hidden_state": {
  "variable": "scene_flag",
  "A": "CURTAIN",
  "B": "LIGHTS",
  "visible_in_initial_frame": false
 },
 "rule": {
  "text": "If the scene_flag is CURTAIN, the red curtain pulls fully open; if it is LIGHTS, all the stage lanterns light up.",
  "precondition": "scene_flag == 'CURTAIN'",
  "effect": "curtain.open = true",
  "else_effect": "lights.lit = true",
  "mapping": {
   "CURTAIN": "curtain.open = true",
   "LIGHTS": "lights.lit = true"
  }
 },
 "shared_action": "The player stays in place and gives one clear wave.",
 "instruction": "Preserve the first frame. scene_flag = LIGHTS, so the resolved rule is: all the stage lanterns light up. Action: The player stays in place and gives one clear wave. Show the action, then exactly this consequence: all the stage lanterns light up The counter-outcome must NOT happen at any point: the red curtain is pulled fully open to the sides. Instead, the red curtain is drawn fully closed across the stage throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
 "initial_state": {
  "curtain": {
   "open": false
  },
  "lights": {
   "lit": false
  },
  "scene_flag": "LIGHTS"
 },
 "gold_end_state": {
  "curtain.open": false,
  "lights.lit": true
 },
 "delta": {
  "lights.lit": true
 },
 "visual_vocab": {
  "curtain.open": {
   "false": "the red curtain is drawn fully closed across the stage",
   "true": "the red curtain is pulled fully open to the sides"
  },
  "lights.lit": {
   "false": "the stage lanterns hang dark and unlit",
   "true": "the stage lanterns all shine bright"
  }
 },
 "gold_A": "the red curtain pulls fully open",
 "gold_B": "all the stage lanterns light up",
 "terminal_visual_states": {
  "occurs": {
   "variable": "lights.lit",
   "value": true,
   "phrase": "the stage lanterns all shine bright",
   "judge_label": "the lanterns are lit",
   "in_final_frame": true
  },
  "not_occurs": {
   "variable": "curtain.open",
   "value": true,
   "phrase": "the red curtain is pulled fully open to the sides",
   "judge_label": "the curtain is open",
   "in_final_frame": false,
   "instead_remains": "the red curtain is drawn fully closed across the stage"
  }
 },
 "prompt_ok": [
  "CURTAIN",
  "LIGHTS"
 ],
 "judge": {
  "initial_questions": [
   {
    "question": "Is it true that the player and an NPC stand on the stage?",
    "statement": "the player and an NPC stand on the stage",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   },
   {
    "question": "Is it true that the red curtain is closed and the lanterns are unlit?",
    "statement": "the red curtain is closed and the lanterns are unlit",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   }
  ],
  "action_question": {
   "question": "Did the player give one clear wave?",
   "answers": [
    "yes",
    "no"
   ],
   "expected": "yes"
  },
  "outcome_question": {
   "question": "At the end, is the curtain open, or the stage lanterns lit?",
   "answers": [
    "the curtain is open",
    "the lanterns are lit",
    "unclear"
   ],
   "expected": "the lanterns are lit",
   "not_expected": "the curtain is open"
  }
 },
 "constraints": {
  "identical_initial_frame": true,
  "hidden_state_not_visually_leaked": true,
  "same_action_across_twins": true,
  "both_outcomes_change": true,
  "one_action_per_chunk": true,
  "duration_seconds": "2-5"
 },
 "input_image": "input.png"
}