Datasets:
File size: 4,873 Bytes
cc577c5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | {
"id": "B24-A",
"counterpart": "B24-B",
"genre": "museum",
"interaction_family": "trigger_cast",
"initial_scene": {
"description": "a conservation hall in cool even light, a large stone statue on a plinth, and a transparent glass display case sitting low over its base beside the statue a single conservator seen in third person from behind, standing in place facing the statue, holding a handheld scanner at the side",
"third_person_player": true,
"player_pose_and_item": "a single conservator seen in third person from behind, standing in place facing the statue, holding a handheld scanner at the side",
"action_target": "the scanner beam",
"other_key_objects": [
"stone_statue",
"glass_case"
],
"shared_visual_state": [
"the statue surface is plain carved stone",
"the glass display case sits low over its base"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B24.png"
},
"hidden_state": {
"variable": "scan_mode",
"A": "PATTERN",
"B": "CASE",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the scan_mode is PATTERN, large blue tracery covers the statue; if it is CASE, the glass case rises high and open.",
"precondition": "scan_mode == 'PATTERN'",
"effect": "statue.pattern = true",
"else_effect": "case.up = true",
"mapping": {
"PATTERN": "statue.pattern = true",
"CASE": "case.up = true"
}
},
"shared_action": "The player raises the scanner toward the statue and emits one clearly visible scanning beam.",
"instruction": "Preserve the first frame. scan_mode = PATTERN, so the resolved rule is: large blue tracery covers the statue. Action: The player raises the scanner toward the statue and emits one clearly visible scanning beam. Show the action, then exactly this consequence: large blue tracery covers the statue The counter-outcome must NOT happen at any point: the glass display case is raised high and open above its base. Instead, the glass display case sits low over its base throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"statue": {
"pattern": false
},
"case": {
"up": false
},
"scan_mode": "PATTERN"
},
"gold_end_state": {
"statue.pattern": true,
"case.up": false
},
"delta": {
"statue.pattern": true
},
"visual_vocab": {
"statue.pattern": {
"false": "the statue surface is plain carved stone",
"true": "the statue surface is covered with large blue glowing tracery"
},
"case.up": {
"false": "the glass display case sits low over its base",
"true": "the glass display case is raised high and open above its base"
}
},
"gold_A": "large blue tracery covers the statue",
"gold_B": "the glass case rises high and open",
"terminal_visual_states": {
"occurs": {
"variable": "statue.pattern",
"value": true,
"phrase": "the statue surface is covered with large blue glowing tracery",
"judge_label": "blue tracery on the statue",
"in_final_frame": true
},
"not_occurs": {
"variable": "case.up",
"value": true,
"phrase": "the glass display case is raised high and open above its base",
"judge_label": "the case is raised open",
"in_final_frame": false,
"instead_remains": "the glass display case sits low over its base"
}
},
"prompt_ok": [
"CASE"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player faces the statue holding a scanner?",
"statement": "the player faces the statue holding a scanner",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the statue is plain and the case sits low?",
"statement": "the statue is plain and the case sits low",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did a scanning beam sweep toward the statue?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the statue show blue tracery, or is the case raised open?",
"answers": [
"blue tracery on the statue",
"the case is raised open",
"unclear"
],
"expected": "blue tracery on the statue",
"not_expected": "the case is raised open"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
} |