Datasets:
File size: 5,130 Bytes
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"id": "B26-A",
"counterpart": "B26-B",
"genre": "stealth",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a guarded courtyard in cold blue-grey light, a low cover crate beside the player, a guard standing at mid-distance across the yard full-body and clearly visible head to toe, and a large alarm lamp high on the wall with a dark dead lens exactly two people, both fully visible and large in the frame: the player crouched in place beside the cover, and a guard standing at mid-distance across the yard, full-body and clearly visible head to toe",
"third_person_player": true,
"player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player crouched in place beside the cover, and a guard standing at mid-distance across the yard, full-body and clearly visible head to toe",
"action_target": "the player's whistle gesture",
"other_key_objects": [
"cover_crate",
"guard",
"alarm_lamp"
],
"shared_visual_state": [
"the guard stands at mid-distance across the yard, full-body visible",
"the large alarm lamp is dark with a dead lens"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B26.png"
},
"hidden_state": {
"variable": "security_mode",
"A": "GUARD",
"B": "ALARM",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the security_mode is GUARD, the guard walks up to the near foreground; if it is ALARM, the alarm lamp flashes bright red.",
"precondition": "security_mode == 'GUARD'",
"effect": "guard.near = true",
"else_effect": "alarm.red = true",
"mapping": {
"GUARD": "guard.near = true",
"ALARM": "alarm.red = true"
}
},
"shared_action": "The player stays behind the cover and performs one clear whistling gesture.",
"instruction": "Preserve the first frame. security_mode = GUARD, so the resolved rule is: the guard walks up to the near foreground. Action: The player stays behind the cover and performs one clear whistling gesture. Show the action, then exactly this consequence: the guard walks up to the near foreground The counter-outcome must NOT happen at any point: the large alarm lamp flashes bright red. Instead, the large alarm lamp is dark with a dead lens throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"guard": {
"near": false
},
"alarm": {
"red": false
},
"security_mode": "GUARD"
},
"gold_end_state": {
"guard.near": true,
"alarm.red": false
},
"delta": {
"guard.near": true
},
"visual_vocab": {
"guard.near": {
"false": "the guard stands at mid-distance across the yard, full-body visible",
"true": "the guard stands in the near foreground beside the cover"
},
"alarm.red": {
"false": "the large alarm lamp is dark with a dead lens",
"true": "the large alarm lamp flashes bright red"
}
},
"gold_A": "the guard walks up to the near foreground",
"gold_B": "the alarm lamp flashes bright red",
"terminal_visual_states": {
"occurs": {
"variable": "guard.near",
"value": true,
"phrase": "the guard stands in the near foreground beside the cover",
"judge_label": "the guard is in the foreground",
"in_final_frame": true
},
"not_occurs": {
"variable": "alarm.red",
"value": true,
"phrase": "the large alarm lamp flashes bright red",
"judge_label": "the alarm flashes red",
"in_final_frame": false,
"instead_remains": "the large alarm lamp is dark with a dead lens"
}
},
"prompt_ok": [
"GUARD",
"ALARM"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player crouches beside a cover with a guard visible at mid-distance?",
"statement": "the player crouches beside a cover with a guard visible at mid-distance",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the alarm lamp is unlit?",
"statement": "the alarm lamp is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one clear whistling gesture?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the guard in the foreground, or the alarm lamp flashing red?",
"answers": [
"the guard is in the foreground",
"the alarm flashes red",
"unclear"
],
"expected": "the guard is in the foreground",
"not_expected": "the alarm flashes red"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
} |