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{
 "id": "B26-A",
 "counterpart": "B26-B",
 "genre": "stealth",
 "interaction_family": "trigger_gesture",
 "initial_scene": {
  "description": "a guarded courtyard in cold blue-grey light, a low cover crate beside the player, a guard standing at mid-distance across the yard full-body and clearly visible head to toe, and a large alarm lamp high on the wall with a dark dead lens exactly two people, both fully visible and large in the frame: the player crouched in place beside the cover, and a guard standing at mid-distance across the yard, full-body and clearly visible head to toe",
  "third_person_player": true,
  "player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player crouched in place beside the cover, and a guard standing at mid-distance across the yard, full-body and clearly visible head to toe",
  "action_target": "the player's whistle gesture",
  "other_key_objects": [
   "cover_crate",
   "guard",
   "alarm_lamp"
  ],
  "shared_visual_state": [
   "the guard stands at mid-distance across the yard, full-body visible",
   "the large alarm lamp is dark with a dead lens"
  ],
  "camera": "locked third-person, fixed framing",
  "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
  "keyframe": "frames/B26.png"
 },
 "hidden_state": {
  "variable": "security_mode",
  "A": "GUARD",
  "B": "ALARM",
  "visible_in_initial_frame": false
 },
 "rule": {
  "text": "If the security_mode is GUARD, the guard walks up to the near foreground; if it is ALARM, the alarm lamp flashes bright red.",
  "precondition": "security_mode == 'GUARD'",
  "effect": "guard.near = true",
  "else_effect": "alarm.red = true",
  "mapping": {
   "GUARD": "guard.near = true",
   "ALARM": "alarm.red = true"
  }
 },
 "shared_action": "The player stays behind the cover and performs one clear whistling gesture.",
 "instruction": "Preserve the first frame. security_mode = GUARD, so the resolved rule is: the guard walks up to the near foreground. Action: The player stays behind the cover and performs one clear whistling gesture. Show the action, then exactly this consequence: the guard walks up to the near foreground The counter-outcome must NOT happen at any point: the large alarm lamp flashes bright red. Instead, the large alarm lamp is dark with a dead lens throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
 "initial_state": {
  "guard": {
   "near": false
  },
  "alarm": {
   "red": false
  },
  "security_mode": "GUARD"
 },
 "gold_end_state": {
  "guard.near": true,
  "alarm.red": false
 },
 "delta": {
  "guard.near": true
 },
 "visual_vocab": {
  "guard.near": {
   "false": "the guard stands at mid-distance across the yard, full-body visible",
   "true": "the guard stands in the near foreground beside the cover"
  },
  "alarm.red": {
   "false": "the large alarm lamp is dark with a dead lens",
   "true": "the large alarm lamp flashes bright red"
  }
 },
 "gold_A": "the guard walks up to the near foreground",
 "gold_B": "the alarm lamp flashes bright red",
 "terminal_visual_states": {
  "occurs": {
   "variable": "guard.near",
   "value": true,
   "phrase": "the guard stands in the near foreground beside the cover",
   "judge_label": "the guard is in the foreground",
   "in_final_frame": true
  },
  "not_occurs": {
   "variable": "alarm.red",
   "value": true,
   "phrase": "the large alarm lamp flashes bright red",
   "judge_label": "the alarm flashes red",
   "in_final_frame": false,
   "instead_remains": "the large alarm lamp is dark with a dead lens"
  }
 },
 "prompt_ok": [
  "GUARD",
  "ALARM"
 ],
 "judge": {
  "initial_questions": [
   {
    "question": "Is it true that the player crouches beside a cover with a guard visible at mid-distance?",
    "statement": "the player crouches beside a cover with a guard visible at mid-distance",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   },
   {
    "question": "Is it true that the alarm lamp is unlit?",
    "statement": "the alarm lamp is unlit",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   }
  ],
  "action_question": {
   "question": "Did the player perform one clear whistling gesture?",
   "answers": [
    "yes",
    "no"
   ],
   "expected": "yes"
  },
  "outcome_question": {
   "question": "At the end, is the guard in the foreground, or the alarm lamp flashing red?",
   "answers": [
    "the guard is in the foreground",
    "the alarm flashes red",
    "unclear"
   ],
   "expected": "the guard is in the foreground",
   "not_expected": "the alarm flashes red"
  }
 },
 "constraints": {
  "identical_initial_frame": true,
  "hidden_state_not_visually_leaked": true,
  "same_action_across_twins": true,
  "both_outcomes_change": true,
  "one_action_per_chunk": true,
  "duration_seconds": "2-5"
 },
 "input_image": "input.png"
}