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{
 "id": "B27-A",
 "counterpart": "B27-B",
 "genre": "ranch",
 "interaction_family": "trigger_gesture",
 "initial_scene": {
  "description": "a ranch pasture in flat daylight, the player at the center, two sheep grazing far away, and a big barn door shut a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth",
  "third_person_player": true,
  "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth",
  "action_target": "the player's whistle gesture",
  "other_key_objects": [
   "sheep",
   "barn_door"
  ],
  "shared_visual_state": [
   "the two sheep graze far away across the pasture",
   "the big barn door is shut"
  ],
  "camera": "locked third-person, fixed framing",
  "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
  "keyframe": "frames/B27.png"
 },
 "hidden_state": {
  "variable": "whistle_mode",
  "A": "HERD",
  "B": "BARN",
  "visible_in_initial_frame": false
 },
 "rule": {
  "text": "If the whistle_mode is HERD, the two sheep come to stand close beside the player; if it is BARN, the big barn door swings wide open.",
  "precondition": "whistle_mode == 'HERD'",
  "effect": "sheep.near = true",
  "else_effect": "barn.open = true",
  "mapping": {
   "HERD": "sheep.near = true",
   "BARN": "barn.open = true"
  }
 },
 "shared_action": "The player stays in place and performs one clear whistling gesture.",
 "instruction": "Preserve the first frame. whistle_mode = HERD, so the resolved rule is: the two sheep come to stand close beside the player. Action: The player stays in place and performs one clear whistling gesture. Show the action, then exactly this consequence: the two sheep come to stand close beside the player The counter-outcome must NOT happen at any point: the big barn door is wide open. Instead, the big barn door is shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
 "initial_state": {
  "sheep": {
   "near": false
  },
  "barn": {
   "open": false
  },
  "whistle_mode": "HERD"
 },
 "gold_end_state": {
  "sheep.near": true,
  "barn.open": false
 },
 "delta": {
  "sheep.near": true
 },
 "visual_vocab": {
  "sheep.near": {
   "false": "the two sheep graze far away across the pasture",
   "true": "the two sheep stand close beside the player"
  },
  "barn.open": {
   "false": "the big barn door is shut",
   "true": "the big barn door is wide open"
  }
 },
 "gold_A": "the two sheep come to stand close beside the player",
 "gold_B": "the big barn door swings wide open",
 "terminal_visual_states": {
  "occurs": {
   "variable": "sheep.near",
   "value": true,
   "phrase": "the two sheep stand close beside the player",
   "judge_label": "the sheep are close",
   "in_final_frame": true
  },
  "not_occurs": {
   "variable": "barn.open",
   "value": true,
   "phrase": "the big barn door is wide open",
   "judge_label": "the barn door is open",
   "in_final_frame": false,
   "instead_remains": "the big barn door is shut"
  }
 },
 "prompt_ok": [
  "BARN"
 ],
 "judge": {
  "initial_questions": [
   {
    "question": "Is it true that the player stands at the pasture center?",
    "statement": "the player stands at the pasture center",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   },
   {
    "question": "Is it true that the sheep are far away and the barn door is shut?",
    "statement": "the sheep are far away and the barn door is shut",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   }
  ],
  "action_question": {
   "question": "Did the player perform one clear whistling gesture?",
   "answers": [
    "yes",
    "no"
   ],
   "expected": "yes"
  },
  "outcome_question": {
   "question": "At the end, are the sheep close to the player, or the barn door open?",
   "answers": [
    "the sheep are close",
    "the barn door is open",
    "unclear"
   ],
   "expected": "the sheep are close",
   "not_expected": "the barn door is open"
  }
 },
 "constraints": {
  "identical_initial_frame": true,
  "hidden_state_not_visually_leaked": true,
  "same_action_across_twins": true,
  "both_outcomes_change": true,
  "one_action_per_chunk": true,
  "duration_seconds": "2-5"
 },
 "input_image": "input.png"
}