Datasets:
File size: 4,598 Bytes
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"id": "B28-B",
"counterpart": "B28-A",
"genre": "sailing",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a ship deck in steady daylight, a large bronze bell on a frame at the bow, the main sail furled and tied to its yard, and a stern signal lamp with dark dead glass a single sailor seen in third person from behind, standing in place at the bell with a striker in hand",
"third_person_player": true,
"player_pose_and_item": "a single sailor seen in third person from behind, standing in place at the bell with a striker in hand",
"action_target": "the large deck bell",
"other_key_objects": [
"deck_bell",
"main_sail",
"stern_lamp"
],
"shared_visual_state": [
"the main sail is furled and tied to the yard",
"the stern signal lamp is dark with a dead bulb"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B28.png"
},
"hidden_state": {
"variable": "ship_signal",
"A": "SAIL",
"B": "LIGHT",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the ship_signal is SAIL, the main sail spreads fully out; if it is LIGHT, the stern signal lamp glows bright red.",
"precondition": "ship_signal == 'SAIL'",
"effect": "sail.unfurled = true",
"else_effect": "lamp.red = true",
"mapping": {
"SAIL": "sail.unfurled = true",
"LIGHT": "lamp.red = true"
}
},
"shared_action": "The player strikes the large deck bell once.",
"instruction": "Preserve the first frame. ship_signal = LIGHT, so the resolved rule is: the stern signal lamp glows bright red. Action: The player strikes the large deck bell once. Show the action, then exactly this consequence: the stern signal lamp glows bright red The counter-outcome must NOT happen at any point: the main sail is fully spread. Instead, the main sail is furled and tied to the yard throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"sail": {
"unfurled": false
},
"lamp": {
"red": false
},
"ship_signal": "LIGHT"
},
"gold_end_state": {
"sail.unfurled": false,
"lamp.red": true
},
"delta": {
"lamp.red": true
},
"visual_vocab": {
"sail.unfurled": {
"false": "the main sail is furled and tied to the yard",
"true": "the main sail is fully spread"
},
"lamp.red": {
"false": "the stern signal lamp is dark with a dead bulb",
"true": "the stern signal lamp glows bright red"
}
},
"gold_A": "the main sail spreads fully out",
"gold_B": "the stern signal lamp glows bright red",
"terminal_visual_states": {
"occurs": {
"variable": "lamp.red",
"value": true,
"phrase": "the stern signal lamp glows bright red",
"judge_label": "the stern lamp glows red",
"in_final_frame": true
},
"not_occurs": {
"variable": "sail.unfurled",
"value": true,
"phrase": "the main sail is fully spread",
"judge_label": "the sail is spread",
"in_final_frame": false,
"instead_remains": "the main sail is furled and tied to the yard"
}
},
"prompt_ok": [
"SAIL"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the deck bell with a striker?",
"statement": "the player stands at the deck bell with a striker",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the sail is furled and the stern lamp is unlit?",
"statement": "the sail is furled and the stern lamp is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player strike the large bell once?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the main sail spread, or the stern lamp glowing red?",
"answers": [
"the sail is spread",
"the stern lamp glows red",
"unclear"
],
"expected": "the stern lamp glows red",
"not_expected": "the sail is spread"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
} |