File size: 4,838 Bytes
cc577c5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
{
 "id": "B32-A",
 "counterpart": "B32-B",
 "genre": "escape_room",
 "interaction_family": "trigger_zone",
 "initial_scene": {
  "description": "a puzzle corridor in cold dim light, a large circular pressure plate on the floor, a stone door shut at the corridor end, and a big square wall panel showing its plain flat front a single adventurer seen in third person from behind, standing in place at the edge of the pressure plate",
  "third_person_player": true,
  "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the edge of the pressure plate",
  "action_target": "the large pressure plate",
  "other_key_objects": [
   "pressure_plate",
   "stone_door",
   "wall_panel"
  ],
  "shared_visual_state": [
   "the stone door is fully lowered shut across its doorway",
   "the wall panel shows its plain flat front"
  ],
  "camera": "locked third-person, fixed framing",
  "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
  "keyframe": "frames/B32.png"
 },
 "hidden_state": {
  "variable": "floor_mode",
  "A": "DOOR",
  "B": "PANEL",
  "visible_in_initial_frame": false
 },
 "rule": {
  "text": "If the floor_mode is DOOR, the stone door rises fully open; if it is PANEL, the wall panel rotates half a turn.",
  "precondition": "floor_mode == 'DOOR'",
  "effect": "door.up = true",
  "else_effect": "panel.turned = true",
  "mapping": {
   "DOOR": "door.up = true",
   "PANEL": "panel.turned = true"
  }
 },
 "shared_action": "The player takes one short step forward onto the center of the large pressure plate.",
 "instruction": "Preserve the first frame. floor_mode = DOOR, so the resolved rule is: the stone door rises fully open. Action: The player takes one short step forward onto the center of the large pressure plate. Show the action, then exactly this consequence: the stone door rises fully open The counter-outcome must NOT happen at any point: the wall panel is rotated half a turn onto its side. Instead, the wall panel shows its plain flat front throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
 "initial_state": {
  "door": {
   "up": false
  },
  "panel": {
   "turned": false
  },
  "floor_mode": "DOOR"
 },
 "gold_end_state": {
  "door.up": true,
  "panel.turned": false
 },
 "delta": {
  "door.up": true
 },
 "visual_vocab": {
  "door.up": {
   "false": "the stone door is fully lowered shut across its doorway",
   "true": "the stone door is raised fully open, the passage clear"
  },
  "panel.turned": {
   "false": "the wall panel shows its plain flat front",
   "true": "the wall panel is rotated half a turn onto its side"
  }
 },
 "gold_A": "the stone door rises fully open",
 "gold_B": "the wall panel rotates half a turn",
 "terminal_visual_states": {
  "occurs": {
   "variable": "door.up",
   "value": true,
   "phrase": "the stone door is raised fully open, the passage clear",
   "judge_label": "the stone door is open",
   "in_final_frame": true
  },
  "not_occurs": {
   "variable": "panel.turned",
   "value": true,
   "phrase": "the wall panel is rotated half a turn onto its side",
   "judge_label": "the panel is rotated",
   "in_final_frame": false,
   "instead_remains": "the wall panel shows its plain flat front"
  }
 },
 "prompt_ok": [
  "DOOR",
  "PANEL"
 ],
 "judge": {
  "initial_questions": [
   {
    "question": "Is it true that the player stands at the edge of the circular pressure plate?",
    "statement": "the player stands at the edge of the circular pressure plate",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   },
   {
    "question": "Is it true that the stone door is shut and the panel shows its flat front?",
    "statement": "the stone door is shut and the panel shows its flat front",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   }
  ],
  "action_question": {
   "question": "Did the player step onto the center of the pressure plate?",
   "answers": [
    "yes",
    "no"
   ],
   "expected": "yes"
  },
  "outcome_question": {
   "question": "At the end, is the stone door open, or the wall panel rotated?",
   "answers": [
    "the stone door is open",
    "the panel is rotated",
    "unclear"
   ],
   "expected": "the stone door is open",
   "not_expected": "the panel is rotated"
  }
 },
 "constraints": {
  "identical_initial_frame": true,
  "hidden_state_not_visually_leaked": true,
  "same_action_across_twins": true,
  "both_outcomes_change": true,
  "one_action_per_chunk": true,
  "duration_seconds": "2-5"
 },
 "input_image": "input.png"
}