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{
 "id": "B39-A",
 "counterpart": "B39-B",
 "genre": "detective",
 "interaction_family": "trigger_gesture",
 "initial_scene": {
  "description": "an investigation room in cool daylight, a wide evidence wall of plain corkboard with pinned notes, and a large steel evidence cabinet with both doors shut a single detective seen in third person from behind, standing in place facing the evidence wall",
  "third_person_player": true,
  "player_pose_and_item": "a single detective seen in third person from behind, standing in place facing the evidence wall",
  "action_target": "the player's command gesture",
  "other_key_objects": [
   "evidence_wall",
   "evidence_cabinet"
  ],
  "shared_visual_state": [
   "the evidence wall is plain corkboard with pinned notes",
   "the large evidence cabinet doors are shut"
  ],
  "camera": "locked third-person, fixed framing",
  "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
  "keyframe": "frames/B39.png"
 },
 "hidden_state": {
  "variable": "investigation_mode",
  "A": "WALL",
  "B": "CABINET",
  "visible_in_initial_frame": false
 },
 "rule": {
  "text": "If the investigation_mode is WALL, blue glowing outlines appear on the evidence wall; if it is CABINET, the evidence cabinet doors open wide.",
  "precondition": "investigation_mode == 'WALL'",
  "effect": "wall.mark = true",
  "else_effect": "cabinet.open = true",
  "mapping": {
   "WALL": "wall.mark = true",
   "CABINET": "cabinet.open = true"
  }
 },
 "shared_action": "The player stays in place and raises one arm in a clear command gesture.",
 "instruction": "Preserve the first frame. investigation_mode = WALL, so the resolved rule is: blue glowing outlines appear on the evidence wall. Action: The player stays in place and raises one arm in a clear command gesture. Show the action, then exactly this consequence: blue glowing outlines appear on the evidence wall The counter-outcome must NOT happen at any point: the large evidence cabinet doors are wide open. Instead, the large evidence cabinet doors are shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
 "initial_state": {
  "wall": {
   "mark": false
  },
  "cabinet": {
   "open": false
  },
  "investigation_mode": "WALL"
 },
 "gold_end_state": {
  "wall.mark": true,
  "cabinet.open": false
 },
 "delta": {
  "wall.mark": true
 },
 "visual_vocab": {
  "wall.mark": {
   "false": "the evidence wall is plain corkboard with pinned notes",
   "true": "large blue glowing outlines mark items on the evidence wall"
  },
  "cabinet.open": {
   "false": "the large evidence cabinet doors are shut",
   "true": "the large evidence cabinet doors are wide open"
  }
 },
 "gold_A": "blue glowing outlines appear on the evidence wall",
 "gold_B": "the evidence cabinet doors open wide",
 "terminal_visual_states": {
  "occurs": {
   "variable": "wall.mark",
   "value": true,
   "phrase": "large blue glowing outlines mark items on the evidence wall",
   "judge_label": "blue outlines on the wall",
   "in_final_frame": true
  },
  "not_occurs": {
   "variable": "cabinet.open",
   "value": true,
   "phrase": "the large evidence cabinet doors are wide open",
   "judge_label": "the cabinet is open",
   "in_final_frame": false,
   "instead_remains": "the large evidence cabinet doors are shut"
  }
 },
 "prompt_ok": [
  "WALL",
  "CABINET"
 ],
 "judge": {
  "initial_questions": [
   {
    "question": "Is it true that the player stands facing the evidence wall?",
    "statement": "the player stands facing the evidence wall",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   },
   {
    "question": "Is it true that the wall is plain and the cabinet is shut?",
    "statement": "the wall is plain and the cabinet is shut",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   }
  ],
  "action_question": {
   "question": "Did the player raise one arm in a clear command gesture?",
   "answers": [
    "yes",
    "no"
   ],
   "expected": "yes"
  },
  "outcome_question": {
   "question": "At the end, do blue outlines mark the wall, or is the cabinet open?",
   "answers": [
    "blue outlines on the wall",
    "the cabinet is open",
    "unclear"
   ],
   "expected": "blue outlines on the wall",
   "not_expected": "the cabinet is open"
  }
 },
 "constraints": {
  "identical_initial_frame": true,
  "hidden_state_not_visually_leaked": true,
  "same_action_across_twins": true,
  "both_outcomes_change": true,
  "one_action_per_chunk": true,
  "duration_seconds": "2-5"
 },
 "input_image": "input.png"
}