Datasets:
File size: 4,601 Bytes
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"id": "B40-A",
"counterpart": "B40-B",
"genre": "visual_novel",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a small theater stage in cool light, an empty wooden chair at the side of the stage, and rows of stage lanterns hanging dark overhead exactly two people, both fully visible and large in the frame: the player standing upright at center stage, and one NPC standing upright beside the empty chair",
"third_person_player": true,
"player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player standing upright at center stage, and one NPC standing upright beside the empty chair",
"action_target": "the player's bow",
"other_key_objects": [
"npc",
"chair",
"stage_lanterns"
],
"shared_visual_state": [
"the NPC stands upright beside the empty chair",
"the stage lanterns hang dark and unlit"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B40.png"
},
"hidden_state": {
"variable": "scene_mode",
"A": "NPC",
"B": "LIGHTS",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the scene_mode is NPC, the NPC sits down on the chair; if it is LIGHTS, all the stage lanterns glow purple.",
"precondition": "scene_mode == 'NPC'",
"effect": "npc.seated = true",
"else_effect": "lights.purple = true",
"mapping": {
"NPC": "npc.seated = true",
"LIGHTS": "lights.purple = true"
}
},
"shared_action": "The player stays in place and performs one clear bow.",
"instruction": "Preserve the first frame. scene_mode = NPC, so the resolved rule is: the NPC sits down on the chair. Action: The player stays in place and performs one clear bow. Show the action, then exactly this consequence: the NPC sits down on the chair The counter-outcome must NOT happen at any point: the stage lanterns all glow purple. Instead, the stage lanterns hang dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"npc": {
"seated": false
},
"lights": {
"purple": false
},
"scene_mode": "NPC"
},
"gold_end_state": {
"npc.seated": true,
"lights.purple": false
},
"delta": {
"npc.seated": true
},
"visual_vocab": {
"npc.seated": {
"false": "the NPC stands upright beside the empty chair",
"true": "the NPC sits down on the chair"
},
"lights.purple": {
"false": "the stage lanterns hang dark and unlit",
"true": "the stage lanterns all glow purple"
}
},
"gold_A": "the NPC sits down on the chair",
"gold_B": "all the stage lanterns glow purple",
"terminal_visual_states": {
"occurs": {
"variable": "npc.seated",
"value": true,
"phrase": "the NPC sits down on the chair",
"judge_label": "the NPC sits down",
"in_final_frame": true
},
"not_occurs": {
"variable": "lights.purple",
"value": true,
"phrase": "the stage lanterns all glow purple",
"judge_label": "the lanterns glow purple",
"in_final_frame": false,
"instead_remains": "the stage lanterns hang dark and unlit"
}
},
"prompt_ok": [
"NPC",
"LIGHTS"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player and an NPC both stand on the stage?",
"statement": "the player and an NPC both stand on the stage",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the stage lanterns are unlit?",
"statement": "the stage lanterns are unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one clear bow?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the NPC sit down, or the lanterns glow purple?",
"answers": [
"the NPC sits down",
"the lanterns glow purple",
"unclear"
],
"expected": "the NPC sits down",
"not_expected": "the lanterns glow purple"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
} |