Datasets:
File size: 4,492 Bytes
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"id": "B47-B",
"counterpart": "B47-A",
"genre": "ranch",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a ranch entrance in flat daylight, a large wooden windmill with its blades standing still, and a big barn door shut a single rancher seen in third person from behind, standing in place at the entrance",
"third_person_player": true,
"player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the entrance",
"action_target": "the player's raised arm",
"other_key_objects": [
"windmill",
"barn_door"
],
"shared_visual_state": [
"the large windmill blades stand completely still",
"the big barn door is shut"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B47.png"
},
"hidden_state": {
"variable": "ranch_mode",
"A": "WINDMILL",
"B": "BARN",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the ranch_mode is WINDMILL, the windmill blades start spinning fast; if it is BARN, the big barn door swings wide open.",
"precondition": "ranch_mode == 'WINDMILL'",
"effect": "windmill.spinning = true",
"else_effect": "barn.open = true",
"mapping": {
"WINDMILL": "windmill.spinning = true",
"BARN": "barn.open = true"
}
},
"shared_action": "The player stays in place and raises one arm high.",
"instruction": "Preserve the first frame. ranch_mode = BARN, so the resolved rule is: the big barn door swings wide open. Action: The player stays in place and raises one arm high. Show the action, then exactly this consequence: the big barn door swings wide open The counter-outcome must NOT happen at any point: the large windmill blades spin fast. Instead, the large windmill blades stand completely still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"windmill": {
"spinning": false
},
"barn": {
"open": false
},
"ranch_mode": "BARN"
},
"gold_end_state": {
"windmill.spinning": false,
"barn.open": true
},
"delta": {
"barn.open": true
},
"visual_vocab": {
"windmill.spinning": {
"false": "the large windmill blades stand completely still",
"true": "the large windmill blades spin fast"
},
"barn.open": {
"false": "the big barn door is shut",
"true": "the big barn door is wide open"
}
},
"gold_A": "the windmill blades start spinning fast",
"gold_B": "the big barn door swings wide open",
"terminal_visual_states": {
"occurs": {
"variable": "barn.open",
"value": true,
"phrase": "the big barn door is wide open",
"judge_label": "the barn door is open",
"in_final_frame": true
},
"not_occurs": {
"variable": "windmill.spinning",
"value": true,
"phrase": "the large windmill blades spin fast",
"judge_label": "the windmill spins",
"in_final_frame": false,
"instead_remains": "the large windmill blades stand completely still"
}
},
"prompt_ok": [
"WINDMILL",
"BARN"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the ranch entrance?",
"statement": "the player stands at the ranch entrance",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the windmill is still and the barn door is shut?",
"statement": "the windmill is still and the barn door is shut",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player raise one arm high?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the windmill spin, or the barn door open?",
"answers": [
"the windmill spins",
"the barn door is open",
"unclear"
],
"expected": "the barn door is open",
"not_expected": "the windmill spins"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
} |