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{
 "id": "B47-B",
 "counterpart": "B47-A",
 "genre": "ranch",
 "interaction_family": "trigger_gesture",
 "initial_scene": {
  "description": "a ranch entrance in flat daylight, a large wooden windmill with its blades standing still, and a big barn door shut a single rancher seen in third person from behind, standing in place at the entrance",
  "third_person_player": true,
  "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the entrance",
  "action_target": "the player's raised arm",
  "other_key_objects": [
   "windmill",
   "barn_door"
  ],
  "shared_visual_state": [
   "the large windmill blades stand completely still",
   "the big barn door is shut"
  ],
  "camera": "locked third-person, fixed framing",
  "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
  "keyframe": "frames/B47.png"
 },
 "hidden_state": {
  "variable": "ranch_mode",
  "A": "WINDMILL",
  "B": "BARN",
  "visible_in_initial_frame": false
 },
 "rule": {
  "text": "If the ranch_mode is WINDMILL, the windmill blades start spinning fast; if it is BARN, the big barn door swings wide open.",
  "precondition": "ranch_mode == 'WINDMILL'",
  "effect": "windmill.spinning = true",
  "else_effect": "barn.open = true",
  "mapping": {
   "WINDMILL": "windmill.spinning = true",
   "BARN": "barn.open = true"
  }
 },
 "shared_action": "The player stays in place and raises one arm high.",
 "instruction": "Preserve the first frame. ranch_mode = BARN, so the resolved rule is: the big barn door swings wide open. Action: The player stays in place and raises one arm high. Show the action, then exactly this consequence: the big barn door swings wide open The counter-outcome must NOT happen at any point: the large windmill blades spin fast. Instead, the large windmill blades stand completely still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
 "initial_state": {
  "windmill": {
   "spinning": false
  },
  "barn": {
   "open": false
  },
  "ranch_mode": "BARN"
 },
 "gold_end_state": {
  "windmill.spinning": false,
  "barn.open": true
 },
 "delta": {
  "barn.open": true
 },
 "visual_vocab": {
  "windmill.spinning": {
   "false": "the large windmill blades stand completely still",
   "true": "the large windmill blades spin fast"
  },
  "barn.open": {
   "false": "the big barn door is shut",
   "true": "the big barn door is wide open"
  }
 },
 "gold_A": "the windmill blades start spinning fast",
 "gold_B": "the big barn door swings wide open",
 "terminal_visual_states": {
  "occurs": {
   "variable": "barn.open",
   "value": true,
   "phrase": "the big barn door is wide open",
   "judge_label": "the barn door is open",
   "in_final_frame": true
  },
  "not_occurs": {
   "variable": "windmill.spinning",
   "value": true,
   "phrase": "the large windmill blades spin fast",
   "judge_label": "the windmill spins",
   "in_final_frame": false,
   "instead_remains": "the large windmill blades stand completely still"
  }
 },
 "prompt_ok": [
  "WINDMILL",
  "BARN"
 ],
 "judge": {
  "initial_questions": [
   {
    "question": "Is it true that the player stands at the ranch entrance?",
    "statement": "the player stands at the ranch entrance",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   },
   {
    "question": "Is it true that the windmill is still and the barn door is shut?",
    "statement": "the windmill is still and the barn door is shut",
    "answers": [
     "yes",
     "no"
    ],
    "expected": "yes"
   }
  ],
  "action_question": {
   "question": "Did the player raise one arm high?",
   "answers": [
    "yes",
    "no"
   ],
   "expected": "yes"
  },
  "outcome_question": {
   "question": "At the end, does the windmill spin, or the barn door open?",
   "answers": [
    "the windmill spins",
    "the barn door is open",
    "unclear"
   ],
   "expected": "the barn door is open",
   "not_expected": "the windmill spins"
  }
 },
 "constraints": {
  "identical_initial_frame": true,
  "hidden_state_not_visually_leaked": true,
  "same_action_across_twins": true,
  "both_outcomes_change": true,
  "one_action_per_chunk": true,
  "duration_seconds": "2-5"
 },
 "input_image": "input.png"
}