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Download data/cases/B03/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B03/case_B.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B03/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B03/case_B.json
4.78 kB
| { | |
| "id": "B03-B", | |
| "counterpart": "B03-A", | |
| "genre": "open_world", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "an ancient ruin plaza under a pale sky, a tall stone tower at the back and a wide stone fountain at the center a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides", | |
| "action_target": "the player's two-hand raise", | |
| "other_key_objects": [ | |
| "stone_tower", | |
| "fountain" | |
| ], | |
| "shared_visual_state": [ | |
| "the stone tower stands plain against the sky", | |
| "the stone fountain is dry and still" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B03.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "relic_mode", | |
| "A": "TOWER", | |
| "B": "FOUNTAIN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the relic_mode is TOWER, a strong golden beam shoots from the tower top; if it is FOUNTAIN, the fountain jets a tall plume of water.", | |
| "precondition": "relic_mode == 'TOWER'", | |
| "effect": "tower.beam = true", | |
| "else_effect": "fountain.running = true", | |
| "mapping": { | |
| "TOWER": "tower.beam = true", | |
| "FOUNTAIN": "fountain.running = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and raises both hands above the head.", | |
| "instruction": "Preserve the first frame. relic_mode = FOUNTAIN, so the resolved rule is: the fountain jets a tall plume of water. Action: The player stays in place and raises both hands above the head. Show the action, then exactly this consequence: the fountain jets a tall plume of water The counter-outcome must NOT happen at any point: a strong golden beam of light shoots from the top of the tower. Instead, the stone tower stands plain against the sky throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "tower": { | |
| "beam": false | |
| }, | |
| "fountain": { | |
| "running": false | |
| }, | |
| "relic_mode": "FOUNTAIN" | |
| }, | |
| "gold_end_state": { | |
| "tower.beam": false, | |
| "fountain.running": true | |
| }, | |
| "delta": { | |
| "fountain.running": true | |
| }, | |
| "visual_vocab": { | |
| "tower.beam": { | |
| "false": "the stone tower stands plain against the sky", | |
| "true": "a strong golden beam of light shoots from the top of the tower" | |
| }, | |
| "fountain.running": { | |
| "false": "the stone fountain is dry and still", | |
| "true": "the stone fountain jets a tall plume of water" | |
| } | |
| }, | |
| "gold_A": "a strong golden beam shoots from the tower top", | |
| "gold_B": "the fountain jets a tall plume of water", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "fountain.running", | |
| "value": true, | |
| "phrase": "the stone fountain jets a tall plume of water", | |
| "judge_label": "the fountain jets water", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "tower.beam", | |
| "value": true, | |
| "phrase": "a strong golden beam of light shoots from the top of the tower", | |
| "judge_label": "a golden beam on the tower", | |
| "in_final_frame": false, | |
| "instead_remains": "the stone tower stands plain against the sky" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "TOWER", | |
| "FOUNTAIN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the ruin plaza?", | |
| "statement": "the player stands at the ruin plaza", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the fountain is dry and the tower is plain?", | |
| "statement": "the fountain is dry and the tower is plain", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise both hands above the head?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the tower show a golden beam, or does the fountain jet water?", | |
| "answers": [ | |
| "a golden beam on the tower", | |
| "the fountain jets water", | |
| "unclear" | |
| ], | |
| "expected": "the fountain jets water", | |
| "not_expected": "a golden beam on the tower" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |