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Download data/cases/B05/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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4.83 kB
| { | |
| "id": "B05-A", | |
| "counterpart": "B05-B", | |
| "genre": "visual_novel", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a small theater stage with a heavy red curtain drawn fully closed across the back wall and a row of stage lanterns hanging dark overhead exactly two people, both fully visible and large in the frame: the player standing at center stage with arms at the sides, and one NPC standing clearly beside the player, the camera at gameplay distance on the stage boards", | |
| "third_person_player": true, | |
| "player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player standing at center stage with arms at the sides, and one NPC standing clearly beside the player, the camera at gameplay distance on the stage boards", | |
| "action_target": "the player's wave", | |
| "other_key_objects": [ | |
| "red_curtain", | |
| "stage_lanterns" | |
| ], | |
| "shared_visual_state": [ | |
| "the red curtain is drawn fully closed across the stage", | |
| "the stage lanterns hang dark and unlit" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B05.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "scene_flag", | |
| "A": "CURTAIN", | |
| "B": "LIGHTS", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the scene_flag is CURTAIN, the red curtain pulls fully open; if it is LIGHTS, all the stage lanterns light up.", | |
| "precondition": "scene_flag == 'CURTAIN'", | |
| "effect": "curtain.open = true", | |
| "else_effect": "lights.lit = true", | |
| "mapping": { | |
| "CURTAIN": "curtain.open = true", | |
| "LIGHTS": "lights.lit = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and gives one clear wave.", | |
| "instruction": "Preserve the first frame. scene_flag = CURTAIN, so the resolved rule is: the red curtain pulls fully open. Action: The player stays in place and gives one clear wave. Show the action, then exactly this consequence: the red curtain pulls fully open The counter-outcome must NOT happen at any point: the stage lanterns all shine bright. Instead, the stage lanterns hang dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "curtain": { | |
| "open": false | |
| }, | |
| "lights": { | |
| "lit": false | |
| }, | |
| "scene_flag": "CURTAIN" | |
| }, | |
| "gold_end_state": { | |
| "curtain.open": true, | |
| "lights.lit": false | |
| }, | |
| "delta": { | |
| "curtain.open": true | |
| }, | |
| "visual_vocab": { | |
| "curtain.open": { | |
| "false": "the red curtain is drawn fully closed across the stage", | |
| "true": "the red curtain is pulled fully open to the sides" | |
| }, | |
| "lights.lit": { | |
| "false": "the stage lanterns hang dark and unlit", | |
| "true": "the stage lanterns all shine bright" | |
| } | |
| }, | |
| "gold_A": "the red curtain pulls fully open", | |
| "gold_B": "all the stage lanterns light up", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "curtain.open", | |
| "value": true, | |
| "phrase": "the red curtain is pulled fully open to the sides", | |
| "judge_label": "the curtain is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "lights.lit", | |
| "value": true, | |
| "phrase": "the stage lanterns all shine bright", | |
| "judge_label": "the lanterns are lit", | |
| "in_final_frame": false, | |
| "instead_remains": "the stage lanterns hang dark and unlit" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "CURTAIN", | |
| "LIGHTS" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player and an NPC stand on the stage?", | |
| "statement": "the player and an NPC stand on the stage", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the red curtain is closed and the lanterns are unlit?", | |
| "statement": "the red curtain is closed and the lanterns are unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player give one clear wave?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the curtain open, or the stage lanterns lit?", | |
| "answers": [ | |
| "the curtain is open", | |
| "the lanterns are lit", | |
| "unclear" | |
| ], | |
| "expected": "the curtain is open", | |
| "not_expected": "the lanterns are lit" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |