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Download data/cases/B06/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B06/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B06/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B06/case_A.json
4.8 kB
| { | |
| "id": "B06-A", | |
| "counterpart": "B06-B", | |
| "genre": "dating", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a garden terrace with a white pergola frame whose canopy is folded up against the frame, and strings of heart-shaped lanterns hanging dark between the posts exactly two people, both fully visible: the player standing on the terrace with arms at the sides, and one NPC standing clearly opposite the player", | |
| "third_person_player": true, | |
| "player_pose_and_item": "exactly two people, both fully visible: the player standing on the terrace with arms at the sides, and one NPC standing clearly opposite the player", | |
| "action_target": "the player's clap", | |
| "other_key_objects": [ | |
| "pergola_canopy", | |
| "heart_lanterns" | |
| ], | |
| "shared_visual_state": [ | |
| "the pergola canopy is folded and retracted against its frame", | |
| "the heart-shaped lanterns hang dark and unlit" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B06.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "date_scene", | |
| "A": "CANOPY", | |
| "B": "LIGHTS", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the date_scene is CANOPY, the pergola canopy spreads fully out overhead; if it is LIGHTS, the heart lanterns glow bright pink.", | |
| "precondition": "date_scene == 'CANOPY'", | |
| "effect": "canopy.out = true", | |
| "else_effect": "hearts.lit = true", | |
| "mapping": { | |
| "CANOPY": "canopy.out = true", | |
| "LIGHTS": "hearts.lit = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and performs one clear clap.", | |
| "instruction": "Preserve the first frame. date_scene = CANOPY, so the resolved rule is: the pergola canopy spreads fully out overhead. Action: The player stays in place and performs one clear clap. Show the action, then exactly this consequence: the pergola canopy spreads fully out overhead The counter-outcome must NOT happen at any point: the heart-shaped lanterns all glow bright pink. Instead, the heart-shaped lanterns hang dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "canopy": { | |
| "out": false | |
| }, | |
| "hearts": { | |
| "lit": false | |
| }, | |
| "date_scene": "CANOPY" | |
| }, | |
| "gold_end_state": { | |
| "canopy.out": true, | |
| "hearts.lit": false | |
| }, | |
| "delta": { | |
| "canopy.out": true | |
| }, | |
| "visual_vocab": { | |
| "canopy.out": { | |
| "false": "the pergola canopy is folded and retracted against its frame", | |
| "true": "the pergola canopy is fully spread out overhead" | |
| }, | |
| "hearts.lit": { | |
| "false": "the heart-shaped lanterns hang dark and unlit", | |
| "true": "the heart-shaped lanterns all glow bright pink" | |
| } | |
| }, | |
| "gold_A": "the pergola canopy spreads fully out overhead", | |
| "gold_B": "the heart lanterns glow bright pink", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "canopy.out", | |
| "value": true, | |
| "phrase": "the pergola canopy is fully spread out overhead", | |
| "judge_label": "the canopy is spread", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "hearts.lit", | |
| "value": true, | |
| "phrase": "the heart-shaped lanterns all glow bright pink", | |
| "judge_label": "the heart lanterns glow", | |
| "in_final_frame": false, | |
| "instead_remains": "the heart-shaped lanterns hang dark and unlit" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "CANOPY" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player and an NPC stand on the garden terrace?", | |
| "statement": "the player and an NPC stand on the garden terrace", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the heart lanterns are unlit?", | |
| "statement": "the heart lanterns are unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player perform one clear clap?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the canopy spread out, or the heart lanterns glowing pink?", | |
| "answers": [ | |
| "the canopy is spread", | |
| "the heart lanterns glow", | |
| "unclear" | |
| ], | |
| "expected": "the canopy is spread", | |
| "not_expected": "the heart lanterns glow" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |