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Download data/cases/B08/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B08/case_B.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B08/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B08/case_B.json
4.72 kB
| { | |
| "id": "B08-B", | |
| "counterpart": "B08-A", | |
| "genre": "survival", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a survival camp in flat grey daylight, a stone campfire ring and a tall pole with a red signal flag furled down around the pole a single adventurer seen in third person from behind, standing in place at the camp center, arms at the sides", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the camp center, arms at the sides", | |
| "action_target": "the player's V-arm gesture", | |
| "other_key_objects": [ | |
| "campfire_ring", | |
| "signal_pole" | |
| ], | |
| "shared_visual_state": [ | |
| "the campfire ring holds only pale grey cold ash and charred black logs", | |
| "the red signal flag is furled down around its pole" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B08.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "signal_mode", | |
| "A": "FIRE", | |
| "B": "FLAG", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the signal_mode is FIRE, the campfire bursts into tall flames; if it is FLAG, the red signal flag rises high on its pole.", | |
| "precondition": "signal_mode == 'FIRE'", | |
| "effect": "fire.lit = true", | |
| "else_effect": "flag.up = true", | |
| "mapping": { | |
| "FIRE": "fire.lit = true", | |
| "FLAG": "flag.up = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and raises both arms into a clear V shape.", | |
| "instruction": "Preserve the first frame. signal_mode = FLAG, so the resolved rule is: the red signal flag rises high on its pole. Action: The player stays in place and raises both arms into a clear V shape. Show the action, then exactly this consequence: the red signal flag rises high on its pole The counter-outcome must NOT happen at any point: the campfire burns with tall bright flames. Instead, the campfire ring holds only pale grey cold ash and charred black logs throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "fire": { | |
| "lit": false | |
| }, | |
| "flag": { | |
| "up": false | |
| }, | |
| "signal_mode": "FLAG" | |
| }, | |
| "gold_end_state": { | |
| "fire.lit": false, | |
| "flag.up": true | |
| }, | |
| "delta": { | |
| "flag.up": true | |
| }, | |
| "visual_vocab": { | |
| "fire.lit": { | |
| "false": "the campfire ring holds only pale grey cold ash and charred black logs", | |
| "true": "the campfire burns with tall bright flames" | |
| }, | |
| "flag.up": { | |
| "false": "the red signal flag is furled down around its pole", | |
| "true": "the large red signal flag is raised high on its pole" | |
| } | |
| }, | |
| "gold_A": "the campfire bursts into tall flames", | |
| "gold_B": "the red signal flag rises high on its pole", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "flag.up", | |
| "value": true, | |
| "phrase": "the large red signal flag is raised high on its pole", | |
| "judge_label": "the flag is raised", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "fire.lit", | |
| "value": true, | |
| "phrase": "the campfire burns with tall bright flames", | |
| "judge_label": "the campfire burns", | |
| "in_final_frame": false, | |
| "instead_remains": "the campfire ring holds only pale grey cold ash and charred black logs" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "FLAG" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the camp center?", | |
| "statement": "the player stands at the camp center", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the campfire ring holds only cold ash?", | |
| "statement": "the campfire ring holds only cold ash", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise both arms into a clear V shape?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the campfire burning, or the red flag raised?", | |
| "answers": [ | |
| "the campfire burns", | |
| "the flag is raised", | |
| "unclear" | |
| ], | |
| "expected": "the flag is raised", | |
| "not_expected": "the campfire burns" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |