StateWorldModel / data /cases /B09 /case_B.json
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{
"id": "B09-B",
"counterpart": "B09-A",
"genre": "escape_room",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a puzzle chamber with a large iron wall lever set at chest height in its upper position, a stone door in the far wall, and a large wooden drawer set flush into the side wall a single adventurer seen in third person from behind, standing in place beside the wall lever with a hand at it",
"third_person_player": true,
"player_pose_and_item": "a single adventurer seen in third person from behind, standing in place beside the wall lever with a hand at it",
"action_target": "the large wall lever",
"other_key_objects": [
"wall_lever",
"stone_door",
"wall_drawer"
],
"shared_visual_state": [
"the stone door is fully lowered shut across its doorway",
"the large wall drawer is pushed flush shut into the wall"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B09.png"
},
"hidden_state": {
"variable": "mechanism_mode",
"A": "DOOR",
"B": "DRAWER",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the mechanism_mode is DOOR, the stone door rises fully open; if it is DRAWER, the large wall drawer pops clearly out.",
"precondition": "mechanism_mode == 'DOOR'",
"effect": "door.up = true",
"else_effect": "drawer.out = true",
"mapping": {
"DOOR": "door.up = true",
"DRAWER": "drawer.out = true"
}
},
"shared_action": "The large wall lever moves clearly from the upper position to the lower position.",
"instruction": "Preserve the first frame. mechanism_mode = DRAWER, so the resolved rule is: the large wall drawer pops clearly out. Action: The large wall lever moves clearly from the upper position to the lower position. Show the action, then exactly this consequence: the large wall drawer pops clearly out The counter-outcome must NOT happen at any point: the stone door is raised fully open, the passage clear. Instead, the stone door is fully lowered shut across its doorway throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"door": {
"up": false
},
"drawer": {
"out": false
},
"mechanism_mode": "DRAWER"
},
"gold_end_state": {
"door.up": false,
"drawer.out": true
},
"delta": {
"drawer.out": true
},
"visual_vocab": {
"door.up": {
"false": "the stone door is fully lowered shut across its doorway",
"true": "the stone door is raised fully open, the passage clear"
},
"drawer.out": {
"false": "the large wall drawer is pushed flush shut into the wall",
"true": "the large wall drawer is popped clearly out of the wall"
}
},
"gold_A": "the stone door rises fully open",
"gold_B": "the large wall drawer pops clearly out",
"terminal_visual_states": {
"occurs": {
"variable": "drawer.out",
"value": true,
"phrase": "the large wall drawer is popped clearly out of the wall",
"judge_label": "the drawer is popped out",
"in_final_frame": true
},
"not_occurs": {
"variable": "door.up",
"value": true,
"phrase": "the stone door is raised fully open, the passage clear",
"judge_label": "the stone door is open",
"in_final_frame": false,
"instead_remains": "the stone door is fully lowered shut across its doorway"
}
},
"prompt_ok": [
"DOOR",
"DRAWER"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands beside the wall lever?",
"statement": "the player stands beside the wall lever",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the stone door and the wall drawer are both shut?",
"statement": "the stone door and the wall drawer are both shut",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Was the large wall lever pulled down to the lower position?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the stone door open, or the drawer popped out?",
"answers": [
"the stone door is open",
"the drawer is popped out",
"unclear"
],
"expected": "the drawer is popped out",
"not_expected": "the stone door is open"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}