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Download data/cases/B10/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B10/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B10/case_A.json
5.22 kB
| { | |
| "id": "B10-A", | |
| "counterpart": "B10-B", | |
| "genre": "dungeon", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a chasm chamber in cold stone light, a heavy stone lever on a pedestal, a wide dark chasm gap in the floor spanned by nothing, a stone drawbridge standing fully vertical and flush against the far cliff wall above the gap, and two large cold iron braziers filled with dark dead coals and no embers flanking the gap a single adventurer seen in third person from behind, standing in place beside the stone lever with a hand on it", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place beside the stone lever with a hand on it", | |
| "action_target": "the stone lever", | |
| "other_key_objects": [ | |
| "stone_lever", | |
| "drawbridge", | |
| "braziers" | |
| ], | |
| "shared_visual_state": [ | |
| "the stone drawbridge stands fully vertical, flush against the far wall above the open gap", | |
| "both large braziers hold only pale grey cold ash with dark dead coals, no embers and no smoke" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B10.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "lever_mode", | |
| "A": "BRIDGE", | |
| "B": "FIRE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the lever_mode is BRIDGE, the stone drawbridge drops flat across the gap; if it is FIRE, both braziers burst into tall flames.", | |
| "precondition": "lever_mode == 'BRIDGE'", | |
| "effect": "bridge.down = true", | |
| "else_effect": "braziers.lit = true", | |
| "mapping": { | |
| "BRIDGE": "bridge.down = true", | |
| "FIRE": "braziers.lit = true" | |
| } | |
| }, | |
| "shared_action": "The stone lever is clearly pushed down.", | |
| "instruction": "Preserve the first frame. lever_mode = BRIDGE, so the resolved rule is: the stone drawbridge drops flat across the gap. Action: The stone lever is clearly pushed down. Show the action, then exactly this consequence: the stone drawbridge drops flat across the gap The counter-outcome must NOT happen at any point: both large braziers burn with tall bright flames. Instead, both large braziers hold only pale grey cold ash with dark dead coals, no embers and no smoke throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "bridge": { | |
| "down": false | |
| }, | |
| "braziers": { | |
| "lit": false | |
| }, | |
| "lever_mode": "BRIDGE" | |
| }, | |
| "gold_end_state": { | |
| "bridge.down": true, | |
| "braziers.lit": false | |
| }, | |
| "delta": { | |
| "bridge.down": true | |
| }, | |
| "visual_vocab": { | |
| "bridge.down": { | |
| "false": "the stone drawbridge stands fully vertical, flush against the far wall above the open gap", | |
| "true": "the stone drawbridge lies flat across the gap" | |
| }, | |
| "braziers.lit": { | |
| "false": "both large braziers hold only pale grey cold ash with dark dead coals, no embers and no smoke", | |
| "true": "both large braziers burn with tall bright flames" | |
| } | |
| }, | |
| "gold_A": "the stone drawbridge drops flat across the gap", | |
| "gold_B": "both braziers burst into tall flames", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "bridge.down", | |
| "value": true, | |
| "phrase": "the stone drawbridge lies flat across the gap", | |
| "judge_label": "the drawbridge is down", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "braziers.lit", | |
| "value": true, | |
| "phrase": "both large braziers burn with tall bright flames", | |
| "judge_label": "the braziers burn", | |
| "in_final_frame": false, | |
| "instead_remains": "both large braziers hold only pale grey cold ash with dark dead coals, no embers and no smoke" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "BRIDGE" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands beside the stone lever?", | |
| "statement": "the player stands beside the stone lever", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the drawbridge stands vertical against the wall and both braziers are dead cold?", | |
| "statement": "the drawbridge stands vertical against the wall and both braziers are dead cold", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Was the stone lever clearly pushed down?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the drawbridge flat across the gap, or both braziers burning?", | |
| "answers": [ | |
| "the drawbridge is down", | |
| "the braziers burn", | |
| "unclear" | |
| ], | |
| "expected": "the drawbridge is down", | |
| "not_expected": "the braziers burn" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |