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Download data/cases/B13/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B13/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B13/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B13/case_B.json
4.83 kB
| { | |
| "id": "B13-B", | |
| "counterpart": "B13-A", | |
| "genre": "farming", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a field headgate in flat morning light, a large metal irrigation valve wheel on a pipe, a greenhouse with its door shut, and a barn lantern hanging unlit on a post beside the gate a single farmer seen in third person from behind, standing in place at the valve with both hands on the wheel", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single farmer seen in third person from behind, standing in place at the valve with both hands on the wheel", | |
| "action_target": "the large irrigation valve", | |
| "other_key_objects": [ | |
| "irrigation_valve", | |
| "greenhouse", | |
| "barn_lantern" | |
| ], | |
| "shared_visual_state": [ | |
| "the greenhouse door is shut", | |
| "the barn lantern hangs unlit with dark dead glass" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B13.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "irrigation_mode", | |
| "A": "DOOR", | |
| "B": "LANTERN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the irrigation_mode is DOOR, the greenhouse door swings wide open; if it is LANTERN, the barn lantern bursts into warm yellow light.", | |
| "precondition": "irrigation_mode == 'DOOR'", | |
| "effect": "greenhouse.open = true", | |
| "else_effect": "lantern.lit = true", | |
| "mapping": { | |
| "DOOR": "greenhouse.open = true", | |
| "LANTERN": "lantern.lit = true" | |
| } | |
| }, | |
| "shared_action": "The large irrigation valve clearly rotates by about ninety degrees.", | |
| "instruction": "Preserve the first frame. irrigation_mode = LANTERN, so the resolved rule is: the barn lantern bursts into warm yellow light. Action: The large irrigation valve clearly rotates by about ninety degrees. Show the action, then exactly this consequence: the barn lantern bursts into warm yellow light The counter-outcome must NOT happen at any point: the greenhouse door is wide open. Instead, the greenhouse door is shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "greenhouse": { | |
| "open": false | |
| }, | |
| "lantern": { | |
| "lit": false | |
| }, | |
| "irrigation_mode": "LANTERN" | |
| }, | |
| "gold_end_state": { | |
| "greenhouse.open": false, | |
| "lantern.lit": true | |
| }, | |
| "delta": { | |
| "lantern.lit": true | |
| }, | |
| "visual_vocab": { | |
| "greenhouse.open": { | |
| "false": "the greenhouse door is shut", | |
| "true": "the greenhouse door is wide open" | |
| }, | |
| "lantern.lit": { | |
| "false": "the barn lantern hangs unlit with dark dead glass", | |
| "true": "the barn lantern burns with a bright warm yellow flame" | |
| } | |
| }, | |
| "gold_A": "the greenhouse door swings wide open", | |
| "gold_B": "the barn lantern bursts into warm yellow light", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "lantern.lit", | |
| "value": true, | |
| "phrase": "the barn lantern burns with a bright warm yellow flame", | |
| "judge_label": "the barn lantern is lit", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "greenhouse.open", | |
| "value": true, | |
| "phrase": "the greenhouse door is wide open", | |
| "judge_label": "the greenhouse door is open", | |
| "in_final_frame": false, | |
| "instead_remains": "the greenhouse door is shut" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "DOOR", | |
| "LANTERN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands with both hands on the valve wheel?", | |
| "statement": "the player stands with both hands on the valve wheel", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the greenhouse door is shut and the barn lantern is unlit?", | |
| "statement": "the greenhouse door is shut and the barn lantern is unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the large valve clearly rotate?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the greenhouse door open, or the barn lantern lit?", | |
| "answers": [ | |
| "the greenhouse door is open", | |
| "the barn lantern is lit", | |
| "unclear" | |
| ], | |
| "expected": "the barn lantern is lit", | |
| "not_expected": "the greenhouse door is open" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |