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Download data/cases/B14/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B14/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B14/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B14/case_B.json
4.68 kB
| { | |
| "id": "B14-B", | |
| "counterpart": "B14-A", | |
| "genre": "ranch", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a ranch yard with a large bronze bell hanging from a wooden frame, a feed trough in the near foreground, two sheep standing far away across the pen, and the pen gate closed a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand", | |
| "action_target": "the large ranch bell", | |
| "other_key_objects": [ | |
| "ranch_bell", | |
| "feed_trough", | |
| "sheep", | |
| "pen_gate" | |
| ], | |
| "shared_visual_state": [ | |
| "the two sheep stand far away across the pen", | |
| "the pen gate is closed" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B14.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "ranch_signal", | |
| "A": "ANIMALS", | |
| "B": "GATE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the ranch_signal is ANIMALS, the two sheep come to stand beside the front trough; if it is GATE, the pen gate swings wide open.", | |
| "precondition": "ranch_signal == 'ANIMALS'", | |
| "effect": "sheep.near = true", | |
| "else_effect": "gate.open = true", | |
| "mapping": { | |
| "ANIMALS": "sheep.near = true", | |
| "GATE": "gate.open = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and strikes the large ranch bell once.", | |
| "instruction": "Preserve the first frame. ranch_signal = GATE, so the resolved rule is: the pen gate swings wide open. Action: The player stays in place and strikes the large ranch bell once. Show the action, then exactly this consequence: the pen gate swings wide open The counter-outcome must NOT happen at any point: the two sheep stand right beside the front feed trough. Instead, the two sheep stand far away across the pen throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "sheep": { | |
| "near": false | |
| }, | |
| "gate": { | |
| "open": false | |
| }, | |
| "ranch_signal": "GATE" | |
| }, | |
| "gold_end_state": { | |
| "sheep.near": false, | |
| "gate.open": true | |
| }, | |
| "delta": { | |
| "gate.open": true | |
| }, | |
| "visual_vocab": { | |
| "sheep.near": { | |
| "false": "the two sheep stand far away across the pen", | |
| "true": "the two sheep stand right beside the front feed trough" | |
| }, | |
| "gate.open": { | |
| "false": "the pen gate is closed", | |
| "true": "the pen gate is wide open" | |
| } | |
| }, | |
| "gold_A": "the two sheep come to stand beside the front trough", | |
| "gold_B": "the pen gate swings wide open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "gate.open", | |
| "value": true, | |
| "phrase": "the pen gate is wide open", | |
| "judge_label": "the pen gate is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "sheep.near", | |
| "value": true, | |
| "phrase": "the two sheep stand right beside the front feed trough", | |
| "judge_label": "the sheep are at the trough", | |
| "in_final_frame": false, | |
| "instead_remains": "the two sheep stand far away across the pen" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "GATE" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the large bell with a hammer?", | |
| "statement": "the player stands at the large bell with a hammer", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the sheep are far away and the pen gate is closed?", | |
| "statement": "the sheep are far away and the pen gate is closed", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player strike the large bell once?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, are the sheep at the trough, or the pen gate open?", | |
| "answers": [ | |
| "the sheep are at the trough", | |
| "the pen gate is open", | |
| "unclear" | |
| ], | |
| "expected": "the pen gate is open", | |
| "not_expected": "the sheep are at the trough" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |