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Download data/cases/B16/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B16/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B16/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B16/case_B.json
4.66 kB
| { | |
| "id": "B16-B", | |
| "counterpart": "B16-A", | |
| "genre": "shopkeeping", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a shop interior behind the counter, a large floor pedal in its raised position, a big shelf pushed flush into the back wall, and a hanging shop sign that is dark and unlit a single shopkeeper seen in third person from behind, standing in place behind the counter beside the pedal", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single shopkeeper seen in third person from behind, standing in place behind the counter beside the pedal", | |
| "action_target": "the large floor pedal", | |
| "other_key_objects": [ | |
| "floor_pedal", | |
| "back_shelf", | |
| "shop_sign" | |
| ], | |
| "shared_visual_state": [ | |
| "the big shelf is pushed flush into the wall", | |
| "the hanging shop sign is dark and unlit" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B16.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "shop_mode", | |
| "A": "SHELF", | |
| "B": "SIGN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the shop_mode is SHELF, the big shelf slides out toward the front; if it is SIGN, the shop sign glows bright yellow.", | |
| "precondition": "shop_mode == 'SHELF'", | |
| "effect": "shelf.out = true", | |
| "else_effect": "sign.yellow = true", | |
| "mapping": { | |
| "SHELF": "shelf.out = true", | |
| "SIGN": "sign.yellow = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and presses the large floor pedal down.", | |
| "instruction": "Preserve the first frame. shop_mode = SIGN, so the resolved rule is: the shop sign glows bright yellow. Action: The player stays in place and presses the large floor pedal down. Show the action, then exactly this consequence: the shop sign glows bright yellow The counter-outcome must NOT happen at any point: the big shelf is slid out toward the front. Instead, the big shelf is pushed flush into the wall throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "shelf": { | |
| "out": false | |
| }, | |
| "sign": { | |
| "yellow": false | |
| }, | |
| "shop_mode": "SIGN" | |
| }, | |
| "gold_end_state": { | |
| "shelf.out": false, | |
| "sign.yellow": true | |
| }, | |
| "delta": { | |
| "sign.yellow": true | |
| }, | |
| "visual_vocab": { | |
| "shelf.out": { | |
| "false": "the big shelf is pushed flush into the wall", | |
| "true": "the big shelf is slid out toward the front" | |
| }, | |
| "sign.yellow": { | |
| "false": "the hanging shop sign is dark and unlit", | |
| "true": "the hanging shop sign glows bright yellow" | |
| } | |
| }, | |
| "gold_A": "the big shelf slides out toward the front", | |
| "gold_B": "the shop sign glows bright yellow", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "sign.yellow", | |
| "value": true, | |
| "phrase": "the hanging shop sign glows bright yellow", | |
| "judge_label": "the sign glows yellow", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "shelf.out", | |
| "value": true, | |
| "phrase": "the big shelf is slid out toward the front", | |
| "judge_label": "the shelf is out", | |
| "in_final_frame": false, | |
| "instead_remains": "the big shelf is pushed flush into the wall" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "SHELF", | |
| "SIGN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands beside the floor pedal?", | |
| "statement": "the player stands beside the floor pedal", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the shelf is flush in the wall and the sign is unlit?", | |
| "statement": "the shelf is flush in the wall and the sign is unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Was the large floor pedal pressed down?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the shelf slid out, or the sign glowing yellow?", | |
| "answers": [ | |
| "the shelf is out", | |
| "the sign glows yellow", | |
| "unclear" | |
| ], | |
| "expected": "the sign glows yellow", | |
| "not_expected": "the shelf is out" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |