StateWorldModel / data /cases /B18 /case_B.json
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{
"id": "B18-B",
"counterpart": "B18-A",
"genre": "detective",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "an evidence room in cool daylight, a steel evidence cabinet with both doors shut, a large desk lamp with a dark dead bulb, and a large rotating dial knob on the wall a single detective seen in third person from behind, standing in place with a hand on the large dial",
"third_person_player": true,
"player_pose_and_item": "a single detective seen in third person from behind, standing in place with a hand on the large dial",
"action_target": "the large dial",
"other_key_objects": [
"evidence_cabinet",
"desk_lamp",
"wall_dial"
],
"shared_visual_state": [
"the evidence cabinet doors are shut",
"the large desk lamp is dark with a dead bulb"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B18.png"
},
"hidden_state": {
"variable": "evidence_mode",
"A": "CABINET",
"B": "LAMP",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the evidence_mode is CABINET, both evidence cabinet doors open wide; if it is LAMP, the desk lamp glows strong blue.",
"precondition": "evidence_mode == 'CABINET'",
"effect": "cabinet.open = true",
"else_effect": "lamp.blue = true",
"mapping": {
"CABINET": "cabinet.open = true",
"LAMP": "lamp.blue = true"
}
},
"shared_action": "The large evidence-room dial clearly rotates by about half a turn.",
"instruction": "Preserve the first frame. evidence_mode = LAMP, so the resolved rule is: the desk lamp glows strong blue. Action: The large evidence-room dial clearly rotates by about half a turn. Show the action, then exactly this consequence: the desk lamp glows strong blue The counter-outcome must NOT happen at any point: the evidence cabinet doors are both wide open. Instead, the evidence cabinet doors are shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"cabinet": {
"open": false
},
"lamp": {
"blue": false
},
"evidence_mode": "LAMP"
},
"gold_end_state": {
"cabinet.open": false,
"lamp.blue": true
},
"delta": {
"lamp.blue": true
},
"visual_vocab": {
"cabinet.open": {
"false": "the evidence cabinet doors are shut",
"true": "the evidence cabinet doors are both wide open"
},
"lamp.blue": {
"false": "the large desk lamp is dark with a dead bulb",
"true": "the large desk lamp glows strong blue"
}
},
"gold_A": "both evidence cabinet doors open wide",
"gold_B": "the desk lamp glows strong blue",
"terminal_visual_states": {
"occurs": {
"variable": "lamp.blue",
"value": true,
"phrase": "the large desk lamp glows strong blue",
"judge_label": "the lamp glows blue",
"in_final_frame": true
},
"not_occurs": {
"variable": "cabinet.open",
"value": true,
"phrase": "the evidence cabinet doors are both wide open",
"judge_label": "the cabinet is open",
"in_final_frame": false,
"instead_remains": "the evidence cabinet doors are shut"
}
},
"prompt_ok": [
"CABINET",
"LAMP"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands with a hand on the wall dial?",
"statement": "the player stands with a hand on the wall dial",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the cabinet is shut and the desk lamp is unlit?",
"statement": "the cabinet is shut and the desk lamp is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the large dial clearly rotate?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the cabinet open, or the desk lamp glowing blue?",
"answers": [
"the cabinet is open",
"the lamp glows blue",
"unclear"
],
"expected": "the lamp glows blue",
"not_expected": "the cabinet is open"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}