StateWorldModel / data /cases /B20 /case_B.json
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{
"id": "B20-B",
"counterpart": "B20-A",
"genre": "turn_combat",
"interaction_family": "trigger_cast",
"initial_scene": {
"description": "a duel arena in cool overcast light, an enemy soldier in full plate armor facing the player, holding a large round shield exactly two people, both fully visible and large in the frame: the player at combat distance from the enemy with a sword held ready, and an armored enemy standing with shield raised",
"third_person_player": true,
"player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player at combat distance from the enemy with a sword held ready, and an armored enemy standing with shield raised",
"action_target": "the player's sword swing",
"other_key_objects": [
"enemy_soldier",
"enemy_shield",
"enemy_armor"
],
"shared_visual_state": [
"the enemy's large round shield is whole and intact",
"the enemy's plate armor is plain grey metal"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B20.png"
},
"hidden_state": {
"variable": "enemy_reaction",
"A": "SHIELD",
"B": "ARMOR",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the enemy_reaction is SHIELD, the enemy's large shield cracks apart and breaks; if it is ARMOR, the enemy's armor is covered by thick blue ice.",
"precondition": "enemy_reaction == 'SHIELD'",
"effect": "shield.state = 'broken'",
"else_effect": "armor.state = 'frozen'",
"mapping": {
"SHIELD": "shield.state = 'broken'",
"ARMOR": "armor.state = 'frozen'"
}
},
"shared_action": "The player stays in place and performs one large, clear sword-swing attack.",
"instruction": "Preserve the first frame. enemy_reaction = ARMOR, so the resolved rule is: the enemy's armor is covered by thick blue ice. Action: The player stays in place and performs one large, clear sword-swing attack. Show the action, then exactly this consequence: the enemy's armor is covered by thick blue ice The counter-outcome must NOT happen at any point: the enemy's large round shield is cracked apart and broken. Instead, the enemy's large round shield is whole and intact throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"shield": {
"state": "whole"
},
"armor": {
"state": "normal"
},
"enemy_reaction": "ARMOR"
},
"gold_end_state": {
"shield.state": "whole",
"armor.state": "frozen"
},
"delta": {
"armor.state": "frozen"
},
"visual_vocab": {
"shield.state": {
"whole": "the enemy's large round shield is whole and intact",
"broken": "the enemy's large round shield is cracked apart and broken"
},
"armor.state": {
"normal": "the enemy's plate armor is plain grey metal",
"frozen": "the enemy's plate armor is covered with a thick layer of blue ice"
}
},
"gold_A": "the enemy's large shield cracks apart and breaks",
"gold_B": "the enemy's armor is covered by thick blue ice",
"terminal_visual_states": {
"occurs": {
"variable": "armor.state",
"value": "frozen",
"phrase": "the enemy's plate armor is covered with a thick layer of blue ice",
"judge_label": "the armor is ice-covered",
"in_final_frame": true
},
"not_occurs": {
"variable": "shield.state",
"value": "broken",
"phrase": "the enemy's large round shield is cracked apart and broken",
"judge_label": "the shield is broken",
"in_final_frame": false,
"instead_remains": "the enemy's large round shield is whole and intact"
}
},
"prompt_ok": [
"SHIELD",
"ARMOR"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player faces an armored enemy holding a shield?",
"statement": "the player faces an armored enemy holding a shield",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the shield is whole and the armor is plain?",
"statement": "the shield is whole and the armor is plain",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one large clear sword swing?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the shield broken, or the armor ice-covered?",
"answers": [
"the shield is broken",
"the armor is ice-covered",
"unclear"
],
"expected": "the armor is ice-covered",
"not_expected": "the shield is broken"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}