StateWorldModel / data /cases /B21 /case_B.json
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{
"id": "B21-B",
"counterpart": "B21-A",
"genre": "dungeon",
"interaction_family": "trigger_cast",
"initial_scene": {
"description": "a crypt hall in cold stone light, a large carved skull statue standing at the center, and a big stone door shut in the wall behind the statue a single adventurer seen in third person from behind, standing in place facing the skull statue, holding a wooden staff upright",
"third_person_player": true,
"player_pose_and_item": "a single adventurer seen in third person from behind, standing in place facing the skull statue, holding a wooden staff upright",
"action_target": "the player's staff sweep",
"other_key_objects": [
"skull_statue",
"stone_door"
],
"shared_visual_state": [
"the large skull statue is whole and intact",
"the big stone door is shut in the wall"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B21.png"
},
"hidden_state": {
"variable": "curse_mode",
"A": "STATUE",
"B": "GATE",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the curse_mode is STATUE, the skull statue cracks apart into two pieces; if it is GATE, the big stone door behind it opens wide.",
"precondition": "curse_mode == 'STATUE'",
"effect": "statue.state = 'cracked'",
"else_effect": "door.open = true",
"mapping": {
"STATUE": "statue.state = 'cracked'",
"GATE": "door.open = true"
}
},
"shared_action": "The player raises the staff and makes one clear downward casting sweep.",
"instruction": "Preserve the first frame. curse_mode = GATE, so the resolved rule is: the big stone door behind it opens wide. Action: The player raises the staff and makes one clear downward casting sweep. Show the action, then exactly this consequence: the big stone door behind it opens wide The counter-outcome must NOT happen at any point: the skull statue is cracked apart into two pieces. Instead, the large skull statue is whole and intact throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"statue": {
"state": "whole"
},
"door": {
"open": false
},
"curse_mode": "GATE"
},
"gold_end_state": {
"statue.state": "whole",
"door.open": true
},
"delta": {
"door.open": true
},
"visual_vocab": {
"statue.state": {
"whole": "the large skull statue is whole and intact",
"cracked": "the skull statue is cracked apart into two pieces"
},
"door.open": {
"false": "the big stone door is shut in the wall",
"true": "the big stone door is wide open"
}
},
"gold_A": "the skull statue cracks apart into two pieces",
"gold_B": "the big stone door behind it opens wide",
"terminal_visual_states": {
"occurs": {
"variable": "door.open",
"value": true,
"phrase": "the big stone door is wide open",
"judge_label": "the door is open",
"in_final_frame": true
},
"not_occurs": {
"variable": "statue.state",
"value": "cracked",
"phrase": "the skull statue is cracked apart into two pieces",
"judge_label": "the statue is cracked",
"in_final_frame": false,
"instead_remains": "the large skull statue is whole and intact"
}
},
"prompt_ok": [
"STATUE"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands facing a skull statue?",
"statement": "the player stands facing a skull statue",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the statue is whole and the stone door is shut?",
"statement": "the statue is whole and the stone door is shut",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player raise the staff and sweep it down once?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the statue cracked apart, or the stone door open?",
"answers": [
"the statue is cracked",
"the door is open",
"unclear"
],
"expected": "the door is open",
"not_expected": "the statue is cracked"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}