Datasets:
Download data/cases/B22/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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- Download file 5.03 kB
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B22/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B22/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B22/case_B.json
5.03 kB
| { | |
| "id": "B22-B", | |
| "counterpart": "B22-A", | |
| "genre": "healer", | |
| "interaction_family": "trigger_cast", | |
| "initial_scene": { | |
| "description": "a bright infirmary room, a patient standing by a bed, and a potted plant beside the window bearing only a closed bud exactly two people, both fully visible and large in the frame: a healer in white robes standing at arm's length holding a healing staff, and a patient standing calmly facing the healer", | |
| "third_person_player": true, | |
| "player_pose_and_item": "exactly two people, both fully visible and large in the frame: a healer in white robes standing at arm's length holding a healing staff, and a patient standing calmly facing the healer", | |
| "action_target": "the healer's staff pulse", | |
| "other_key_objects": [ | |
| "patient", | |
| "potted_plant" | |
| ], | |
| "shared_visual_state": [ | |
| "the patient stands with no glow around them", | |
| "the potted plant bears only a closed tight bud" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B22.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "heal_route", | |
| "A": "PATIENT", | |
| "B": "PLANT", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the heal_route is PATIENT, a large green glowing aura surrounds the patient; if it is PLANT, the plant opens one large white flower.", | |
| "precondition": "heal_route == 'PATIENT'", | |
| "effect": "patient.aura = true", | |
| "else_effect": "plant.bloomed = true", | |
| "mapping": { | |
| "PATIENT": "patient.aura = true", | |
| "PLANT": "plant.bloomed = true" | |
| } | |
| }, | |
| "shared_action": "The healer raises the healing staff and releases one clearly visible pulse of energy.", | |
| "instruction": "Preserve the first frame. heal_route = PLANT, so the resolved rule is: the plant opens one large white flower. Action: The healer raises the healing staff and releases one clearly visible pulse of energy. Show the action, then exactly this consequence: the plant opens one large white flower The counter-outcome must NOT happen at any point: the patient is surrounded by a large bright green glowing aura. Instead, the patient stands with no glow around them throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "patient": { | |
| "aura": false | |
| }, | |
| "plant": { | |
| "bloomed": false | |
| }, | |
| "heal_route": "PLANT" | |
| }, | |
| "gold_end_state": { | |
| "patient.aura": false, | |
| "plant.bloomed": true | |
| }, | |
| "delta": { | |
| "plant.bloomed": true | |
| }, | |
| "visual_vocab": { | |
| "patient.aura": { | |
| "false": "the patient stands with no glow around them", | |
| "true": "the patient is surrounded by a large bright green glowing aura" | |
| }, | |
| "plant.bloomed": { | |
| "false": "the potted plant bears only a closed tight bud", | |
| "true": "the potted plant bears one large open white flower" | |
| } | |
| }, | |
| "gold_A": "a large green glowing aura surrounds the patient", | |
| "gold_B": "the plant opens one large white flower", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "plant.bloomed", | |
| "value": true, | |
| "phrase": "the potted plant bears one large open white flower", | |
| "judge_label": "a white flower on the plant", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "patient.aura", | |
| "value": true, | |
| "phrase": "the patient is surrounded by a large bright green glowing aura", | |
| "judge_label": "a green aura on the patient", | |
| "in_final_frame": false, | |
| "instead_remains": "the patient stands with no glow around them" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "PATIENT", | |
| "PLANT" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that a healer with a staff stands near a patient?", | |
| "statement": "a healer with a staff stands near a patient", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the potted plant has only a closed bud?", | |
| "statement": "the potted plant has only a closed bud", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the healer release one visible pulse of light from the staff?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the patient have a green aura, or a white flower on the plant?", | |
| "answers": [ | |
| "a green aura on the patient", | |
| "a white flower on the plant", | |
| "unclear" | |
| ], | |
| "expected": "a white flower on the plant", | |
| "not_expected": "a green aura on the patient" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |