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Download data/cases/B24/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B24/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B24/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B24/case_B.json
4.85 kB
| { | |
| "id": "B24-B", | |
| "counterpart": "B24-A", | |
| "genre": "museum", | |
| "interaction_family": "trigger_cast", | |
| "initial_scene": { | |
| "description": "a conservation hall in cool even light, a large stone statue on a plinth, and a transparent glass display case sitting low over its base beside the statue a single conservator seen in third person from behind, standing in place facing the statue, holding a handheld scanner at the side", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single conservator seen in third person from behind, standing in place facing the statue, holding a handheld scanner at the side", | |
| "action_target": "the scanner beam", | |
| "other_key_objects": [ | |
| "stone_statue", | |
| "glass_case" | |
| ], | |
| "shared_visual_state": [ | |
| "the statue surface is plain carved stone", | |
| "the glass display case sits low over its base" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B24.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "scan_mode", | |
| "A": "PATTERN", | |
| "B": "CASE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the scan_mode is PATTERN, large blue tracery covers the statue; if it is CASE, the glass case rises high and open.", | |
| "precondition": "scan_mode == 'PATTERN'", | |
| "effect": "statue.pattern = true", | |
| "else_effect": "case.up = true", | |
| "mapping": { | |
| "PATTERN": "statue.pattern = true", | |
| "CASE": "case.up = true" | |
| } | |
| }, | |
| "shared_action": "The player raises the scanner toward the statue and emits one clearly visible scanning beam.", | |
| "instruction": "Preserve the first frame. scan_mode = CASE, so the resolved rule is: the glass case rises high and open. Action: The player raises the scanner toward the statue and emits one clearly visible scanning beam. Show the action, then exactly this consequence: the glass case rises high and open The counter-outcome must NOT happen at any point: the statue surface is covered with large blue glowing tracery. Instead, the statue surface is plain carved stone throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "statue": { | |
| "pattern": false | |
| }, | |
| "case": { | |
| "up": false | |
| }, | |
| "scan_mode": "CASE" | |
| }, | |
| "gold_end_state": { | |
| "statue.pattern": false, | |
| "case.up": true | |
| }, | |
| "delta": { | |
| "case.up": true | |
| }, | |
| "visual_vocab": { | |
| "statue.pattern": { | |
| "false": "the statue surface is plain carved stone", | |
| "true": "the statue surface is covered with large blue glowing tracery" | |
| }, | |
| "case.up": { | |
| "false": "the glass display case sits low over its base", | |
| "true": "the glass display case is raised high and open above its base" | |
| } | |
| }, | |
| "gold_A": "large blue tracery covers the statue", | |
| "gold_B": "the glass case rises high and open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "case.up", | |
| "value": true, | |
| "phrase": "the glass display case is raised high and open above its base", | |
| "judge_label": "the case is raised open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "statue.pattern", | |
| "value": true, | |
| "phrase": "the statue surface is covered with large blue glowing tracery", | |
| "judge_label": "blue tracery on the statue", | |
| "in_final_frame": false, | |
| "instead_remains": "the statue surface is plain carved stone" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "CASE" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player faces the statue holding a scanner?", | |
| "statement": "the player faces the statue holding a scanner", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the statue is plain and the case sits low?", | |
| "statement": "the statue is plain and the case sits low", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did a scanning beam sweep toward the statue?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the statue show blue tracery, or is the case raised open?", | |
| "answers": [ | |
| "blue tracery on the statue", | |
| "the case is raised open", | |
| "unclear" | |
| ], | |
| "expected": "the case is raised open", | |
| "not_expected": "blue tracery on the statue" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |