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Download data/cases/B25/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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4.7 kB
| { | |
| "id": "B25-A", | |
| "counterpart": "B25-B", | |
| "genre": "open_world", | |
| "interaction_family": "trigger_cast", | |
| "initial_scene": { | |
| "description": "an ancient field under a pale sky, a tall stone monolith at the center, and two fire towers flanking it holding only dark cold ash a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side", | |
| "action_target": "the player's bow release", | |
| "other_key_objects": [ | |
| "monolith", | |
| "fire_towers" | |
| ], | |
| "shared_visual_state": [ | |
| "the tall stone monolith is plain grey rock", | |
| "both fire towers hold only dark cold ash" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B25.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "relic_mode", | |
| "A": "MONOLITH", | |
| "B": "TORCHES", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the relic_mode is MONOLITH, the whole monolith glows strong purple; if it is TORCHES, both fire towers burst into large flames.", | |
| "precondition": "relic_mode == 'MONOLITH'", | |
| "effect": "monolith.lit = true", | |
| "else_effect": "towers.lit = true", | |
| "mapping": { | |
| "MONOLITH": "monolith.lit = true", | |
| "TORCHES": "towers.lit = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place, clearly draws the bow, and releases once.", | |
| "instruction": "Preserve the first frame. relic_mode = MONOLITH, so the resolved rule is: the whole monolith glows strong purple. Action: The player stays in place, clearly draws the bow, and releases once. Show the action, then exactly this consequence: the whole monolith glows strong purple The counter-outcome must NOT happen at any point: both fire towers burn with large bright flames. Instead, both fire towers hold only dark cold ash throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "monolith": { | |
| "lit": false | |
| }, | |
| "towers": { | |
| "lit": false | |
| }, | |
| "relic_mode": "MONOLITH" | |
| }, | |
| "gold_end_state": { | |
| "monolith.lit": true, | |
| "towers.lit": false | |
| }, | |
| "delta": { | |
| "monolith.lit": true | |
| }, | |
| "visual_vocab": { | |
| "monolith.lit": { | |
| "false": "the tall stone monolith is plain grey rock", | |
| "true": "the whole monolith glows strong purple" | |
| }, | |
| "towers.lit": { | |
| "false": "both fire towers hold only dark cold ash", | |
| "true": "both fire towers burn with large bright flames" | |
| } | |
| }, | |
| "gold_A": "the whole monolith glows strong purple", | |
| "gold_B": "both fire towers burst into large flames", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "monolith.lit", | |
| "value": true, | |
| "phrase": "the whole monolith glows strong purple", | |
| "judge_label": "the monolith glows purple", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "towers.lit", | |
| "value": true, | |
| "phrase": "both fire towers burn with large bright flames", | |
| "judge_label": "both towers burn", | |
| "in_final_frame": false, | |
| "instead_remains": "both fire towers hold only dark cold ash" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "MONOLITH" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands facing the tall monolith?", | |
| "statement": "the player stands facing the tall monolith", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that both fire towers hold only cold ash?", | |
| "statement": "both fire towers hold only cold ash", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player clearly draw the bow and release once?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the monolith glow purple, or do both towers burn?", | |
| "answers": [ | |
| "the monolith glows purple", | |
| "both towers burn", | |
| "unclear" | |
| ], | |
| "expected": "the monolith glows purple", | |
| "not_expected": "both towers burn" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |