Datasets:
Download data/cases/B27/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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- Download file 4.6 kB
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B27/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B27/case_B.json
-
curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B27/case_B.json
4.6 kB
| { | |
| "id": "B27-B", | |
| "counterpart": "B27-A", | |
| "genre": "ranch", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a ranch pasture in flat daylight, the player at the center, two sheep grazing far away, and a big barn door shut a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth", | |
| "action_target": "the player's whistle gesture", | |
| "other_key_objects": [ | |
| "sheep", | |
| "barn_door" | |
| ], | |
| "shared_visual_state": [ | |
| "the two sheep graze far away across the pasture", | |
| "the big barn door is shut" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B27.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "whistle_mode", | |
| "A": "HERD", | |
| "B": "BARN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the whistle_mode is HERD, the two sheep come to stand close beside the player; if it is BARN, the big barn door swings wide open.", | |
| "precondition": "whistle_mode == 'HERD'", | |
| "effect": "sheep.near = true", | |
| "else_effect": "barn.open = true", | |
| "mapping": { | |
| "HERD": "sheep.near = true", | |
| "BARN": "barn.open = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and performs one clear whistling gesture.", | |
| "instruction": "Preserve the first frame. whistle_mode = BARN, so the resolved rule is: the big barn door swings wide open. Action: The player stays in place and performs one clear whistling gesture. Show the action, then exactly this consequence: the big barn door swings wide open The counter-outcome must NOT happen at any point: the two sheep stand close beside the player. Instead, the two sheep graze far away across the pasture throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "sheep": { | |
| "near": false | |
| }, | |
| "barn": { | |
| "open": false | |
| }, | |
| "whistle_mode": "BARN" | |
| }, | |
| "gold_end_state": { | |
| "sheep.near": false, | |
| "barn.open": true | |
| }, | |
| "delta": { | |
| "barn.open": true | |
| }, | |
| "visual_vocab": { | |
| "sheep.near": { | |
| "false": "the two sheep graze far away across the pasture", | |
| "true": "the two sheep stand close beside the player" | |
| }, | |
| "barn.open": { | |
| "false": "the big barn door is shut", | |
| "true": "the big barn door is wide open" | |
| } | |
| }, | |
| "gold_A": "the two sheep come to stand close beside the player", | |
| "gold_B": "the big barn door swings wide open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "barn.open", | |
| "value": true, | |
| "phrase": "the big barn door is wide open", | |
| "judge_label": "the barn door is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "sheep.near", | |
| "value": true, | |
| "phrase": "the two sheep stand close beside the player", | |
| "judge_label": "the sheep are close", | |
| "in_final_frame": false, | |
| "instead_remains": "the two sheep graze far away across the pasture" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "BARN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the pasture center?", | |
| "statement": "the player stands at the pasture center", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the sheep are far away and the barn door is shut?", | |
| "statement": "the sheep are far away and the barn door is shut", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player perform one clear whistling gesture?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, are the sheep close to the player, or the barn door open?", | |
| "answers": [ | |
| "the sheep are close", | |
| "the barn door is open", | |
| "unclear" | |
| ], | |
| "expected": "the barn door is open", | |
| "not_expected": "the sheep are close" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |