StateWorldModel / data /cases /B29 /case_A.json
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{
"id": "B29-A",
"counterpart": "B29-B",
"genre": "cooking",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a rustic kitchen in mild daylight, a large service bell on the prep counter, a big oven with its door shut, and a large pot of pale broth on the stove a single cook seen in third person from behind, standing in place at the counter with a hand over the bell",
"third_person_player": true,
"player_pose_and_item": "a single cook seen in third person from behind, standing in place at the counter with a hand over the bell",
"action_target": "the large service bell",
"other_key_objects": [
"service_bell",
"oven",
"soup_pot"
],
"shared_visual_state": [
"the big oven door is shut",
"the broth in the large pot is plain pale"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B29.png"
},
"hidden_state": {
"variable": "kitchen_mode",
"A": "OVEN",
"B": "POT",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the kitchen_mode is OVEN, the big oven door swings wide open; if it is POT, the broth in the pot turns vivid red.",
"precondition": "kitchen_mode == 'OVEN'",
"effect": "oven.open = true",
"else_effect": "soup.red = true",
"mapping": {
"OVEN": "oven.open = true",
"POT": "soup.red = true"
}
},
"shared_action": "The player presses the large kitchen service bell once.",
"instruction": "Preserve the first frame. kitchen_mode = OVEN, so the resolved rule is: the big oven door swings wide open. Action: The player presses the large kitchen service bell once. Show the action, then exactly this consequence: the big oven door swings wide open The counter-outcome must NOT happen at any point: the broth in the large pot is vivid fresh red. Instead, the broth in the large pot is plain pale throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"oven": {
"open": false
},
"soup": {
"red": false
},
"kitchen_mode": "OVEN"
},
"gold_end_state": {
"oven.open": true,
"soup.red": false
},
"delta": {
"oven.open": true
},
"visual_vocab": {
"oven.open": {
"false": "the big oven door is shut",
"true": "the big oven door is wide open"
},
"soup.red": {
"false": "the broth in the large pot is plain pale",
"true": "the broth in the large pot is vivid fresh red"
}
},
"gold_A": "the big oven door swings wide open",
"gold_B": "the broth in the pot turns vivid red",
"terminal_visual_states": {
"occurs": {
"variable": "oven.open",
"value": true,
"phrase": "the big oven door is wide open",
"judge_label": "the oven is open",
"in_final_frame": true
},
"not_occurs": {
"variable": "soup.red",
"value": true,
"phrase": "the broth in the large pot is vivid fresh red",
"judge_label": "the broth is red",
"in_final_frame": false,
"instead_remains": "the broth in the large pot is plain pale"
}
},
"prompt_ok": [
"OVEN",
"POT"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands with a hand over the service bell?",
"statement": "the player stands with a hand over the service bell",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the oven is shut and the broth is pale?",
"statement": "the oven is shut and the broth is pale",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Was the large service bell pressed once?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the oven open, or the broth red?",
"answers": [
"the oven is open",
"the broth is red",
"unclear"
],
"expected": "the oven is open",
"not_expected": "the broth is red"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}