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Download data/cases/B29/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B29/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B29/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B29/case_B.json
4.46 kB
| { | |
| "id": "B29-B", | |
| "counterpart": "B29-A", | |
| "genre": "cooking", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a rustic kitchen in mild daylight, a large service bell on the prep counter, a big oven with its door shut, and a large pot of pale broth on the stove a single cook seen in third person from behind, standing in place at the counter with a hand over the bell", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single cook seen in third person from behind, standing in place at the counter with a hand over the bell", | |
| "action_target": "the large service bell", | |
| "other_key_objects": [ | |
| "service_bell", | |
| "oven", | |
| "soup_pot" | |
| ], | |
| "shared_visual_state": [ | |
| "the big oven door is shut", | |
| "the broth in the large pot is plain pale" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B29.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "kitchen_mode", | |
| "A": "OVEN", | |
| "B": "POT", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the kitchen_mode is OVEN, the big oven door swings wide open; if it is POT, the broth in the pot turns vivid red.", | |
| "precondition": "kitchen_mode == 'OVEN'", | |
| "effect": "oven.open = true", | |
| "else_effect": "soup.red = true", | |
| "mapping": { | |
| "OVEN": "oven.open = true", | |
| "POT": "soup.red = true" | |
| } | |
| }, | |
| "shared_action": "The player presses the large kitchen service bell once.", | |
| "instruction": "Preserve the first frame. kitchen_mode = POT, so the resolved rule is: the broth in the pot turns vivid red. Action: The player presses the large kitchen service bell once. Show the action, then exactly this consequence: the broth in the pot turns vivid red The counter-outcome must NOT happen at any point: the big oven door is wide open. Instead, the big oven door is shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "oven": { | |
| "open": false | |
| }, | |
| "soup": { | |
| "red": false | |
| }, | |
| "kitchen_mode": "POT" | |
| }, | |
| "gold_end_state": { | |
| "oven.open": false, | |
| "soup.red": true | |
| }, | |
| "delta": { | |
| "soup.red": true | |
| }, | |
| "visual_vocab": { | |
| "oven.open": { | |
| "false": "the big oven door is shut", | |
| "true": "the big oven door is wide open" | |
| }, | |
| "soup.red": { | |
| "false": "the broth in the large pot is plain pale", | |
| "true": "the broth in the large pot is vivid fresh red" | |
| } | |
| }, | |
| "gold_A": "the big oven door swings wide open", | |
| "gold_B": "the broth in the pot turns vivid red", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "soup.red", | |
| "value": true, | |
| "phrase": "the broth in the large pot is vivid fresh red", | |
| "judge_label": "the broth is red", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "oven.open", | |
| "value": true, | |
| "phrase": "the big oven door is wide open", | |
| "judge_label": "the oven is open", | |
| "in_final_frame": false, | |
| "instead_remains": "the big oven door is shut" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "OVEN", | |
| "POT" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands with a hand over the service bell?", | |
| "statement": "the player stands with a hand over the service bell", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the oven is shut and the broth is pale?", | |
| "statement": "the oven is shut and the broth is pale", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Was the large service bell pressed once?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the oven open, or the broth red?", | |
| "answers": [ | |
| "the oven is open", | |
| "the broth is red", | |
| "unclear" | |
| ], | |
| "expected": "the broth is red", | |
| "not_expected": "the oven is open" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |