StateWorldModel / data /cases /B29 /case_B.json
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{
"id": "B29-B",
"counterpart": "B29-A",
"genre": "cooking",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a rustic kitchen in mild daylight, a large service bell on the prep counter, a big oven with its door shut, and a large pot of pale broth on the stove a single cook seen in third person from behind, standing in place at the counter with a hand over the bell",
"third_person_player": true,
"player_pose_and_item": "a single cook seen in third person from behind, standing in place at the counter with a hand over the bell",
"action_target": "the large service bell",
"other_key_objects": [
"service_bell",
"oven",
"soup_pot"
],
"shared_visual_state": [
"the big oven door is shut",
"the broth in the large pot is plain pale"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B29.png"
},
"hidden_state": {
"variable": "kitchen_mode",
"A": "OVEN",
"B": "POT",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the kitchen_mode is OVEN, the big oven door swings wide open; if it is POT, the broth in the pot turns vivid red.",
"precondition": "kitchen_mode == 'OVEN'",
"effect": "oven.open = true",
"else_effect": "soup.red = true",
"mapping": {
"OVEN": "oven.open = true",
"POT": "soup.red = true"
}
},
"shared_action": "The player presses the large kitchen service bell once.",
"instruction": "Preserve the first frame. kitchen_mode = POT, so the resolved rule is: the broth in the pot turns vivid red. Action: The player presses the large kitchen service bell once. Show the action, then exactly this consequence: the broth in the pot turns vivid red The counter-outcome must NOT happen at any point: the big oven door is wide open. Instead, the big oven door is shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"oven": {
"open": false
},
"soup": {
"red": false
},
"kitchen_mode": "POT"
},
"gold_end_state": {
"oven.open": false,
"soup.red": true
},
"delta": {
"soup.red": true
},
"visual_vocab": {
"oven.open": {
"false": "the big oven door is shut",
"true": "the big oven door is wide open"
},
"soup.red": {
"false": "the broth in the large pot is plain pale",
"true": "the broth in the large pot is vivid fresh red"
}
},
"gold_A": "the big oven door swings wide open",
"gold_B": "the broth in the pot turns vivid red",
"terminal_visual_states": {
"occurs": {
"variable": "soup.red",
"value": true,
"phrase": "the broth in the large pot is vivid fresh red",
"judge_label": "the broth is red",
"in_final_frame": true
},
"not_occurs": {
"variable": "oven.open",
"value": true,
"phrase": "the big oven door is wide open",
"judge_label": "the oven is open",
"in_final_frame": false,
"instead_remains": "the big oven door is shut"
}
},
"prompt_ok": [
"OVEN",
"POT"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands with a hand over the service bell?",
"statement": "the player stands with a hand over the service bell",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the oven is shut and the broth is pale?",
"statement": "the oven is shut and the broth is pale",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Was the large service bell pressed once?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the oven open, or the broth red?",
"answers": [
"the oven is open",
"the broth is red",
"unclear"
],
"expected": "the broth is red",
"not_expected": "the oven is open"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}