StateWorldModel / data /cases /B30 /case_B.json
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{
"id": "B30-B",
"counterpart": "B30-A",
"genre": "shopkeeping",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a shop interior, the player behind the counter, a large shelf pushed flush into the back wall, and a top sign panel that is dark and unlit a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides",
"third_person_player": true,
"player_pose_and_item": "a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides",
"action_target": "the player's clap",
"other_key_objects": [
"back_shelf",
"top_sign"
],
"shared_visual_state": [
"the large shelf is pushed flush into the wall",
"the top sign panel is dark and unlit"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B30.png"
},
"hidden_state": {
"variable": "store_scene",
"A": "SHELF",
"B": "SIGN",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the store_scene is SHELF, the large shelf slides out toward the front; if it is SIGN, the top sign glows bright green.",
"precondition": "store_scene == 'SHELF'",
"effect": "shelf.out = true",
"else_effect": "sign.green = true",
"mapping": {
"SHELF": "shelf.out = true",
"SIGN": "sign.green = true"
}
},
"shared_action": "The player stays in place and performs one clear clap.",
"instruction": "Preserve the first frame. store_scene = SIGN, so the resolved rule is: the top sign glows bright green. Action: The player stays in place and performs one clear clap. Show the action, then exactly this consequence: the top sign glows bright green The counter-outcome must NOT happen at any point: the large shelf is slid out toward the front. Instead, the large shelf is pushed flush into the wall throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"shelf": {
"out": false
},
"sign": {
"green": false
},
"store_scene": "SIGN"
},
"gold_end_state": {
"shelf.out": false,
"sign.green": true
},
"delta": {
"sign.green": true
},
"visual_vocab": {
"shelf.out": {
"false": "the large shelf is pushed flush into the wall",
"true": "the large shelf is slid out toward the front"
},
"sign.green": {
"false": "the top sign panel is dark and unlit",
"true": "the top sign panel glows bright green"
}
},
"gold_A": "the large shelf slides out toward the front",
"gold_B": "the top sign glows bright green",
"terminal_visual_states": {
"occurs": {
"variable": "sign.green",
"value": true,
"phrase": "the top sign panel glows bright green",
"judge_label": "the sign glows green",
"in_final_frame": true
},
"not_occurs": {
"variable": "shelf.out",
"value": true,
"phrase": "the large shelf is slid out toward the front",
"judge_label": "the shelf is out",
"in_final_frame": false,
"instead_remains": "the large shelf is pushed flush into the wall"
}
},
"prompt_ok": [
"SHELF",
"SIGN"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands behind the shop counter?",
"statement": "the player stands behind the shop counter",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the shelf is flush and the top sign is unlit?",
"statement": "the shelf is flush and the top sign is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one clear clap?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the shelf slid out, or the sign glowing green?",
"answers": [
"the shelf is out",
"the sign glows green",
"unclear"
],
"expected": "the sign glows green",
"not_expected": "the shelf is out"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}