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Download data/cases/B31/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B31/case_A.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B31/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B31/case_A.json
4.98 kB
| { | |
| "id": "B31-A", | |
| "counterpart": "B31-B", | |
| "genre": "farming", | |
| "interaction_family": "trigger_zone", | |
| "initial_scene": { | |
| "description": "a farm field edge in flat morning light, a large stone floor pedal, a dry empty irrigation channel, and a big scarecrow built of a bare wooden cross frame with a crossbar, sagging rag clothes, sack head, and no real face, hands, feet, or skin, its cloth arms hanging down a single farmer seen in third person from behind, standing in place beside the floor pedal", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single farmer seen in third person from behind, standing in place beside the floor pedal", | |
| "action_target": "the large floor pedal", | |
| "other_key_objects": [ | |
| "floor_pedal", | |
| "channel", | |
| "scarecrow" | |
| ], | |
| "shared_visual_state": [ | |
| "the irrigation channel is dry and empty", | |
| "the scarecrow's cloth arms hang down slack" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B31.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "field_mode", | |
| "A": "WATER", | |
| "B": "SCARECROW", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the field_mode is WATER, fast water fills the field channel; if it is SCARECROW, the scarecrow's arms stick out level and horizontal.", | |
| "precondition": "field_mode == 'WATER'", | |
| "effect": "channel.flowing = true", | |
| "else_effect": "scarecrow.arms = true", | |
| "mapping": { | |
| "WATER": "channel.flowing = true", | |
| "SCARECROW": "scarecrow.arms = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and presses the large floor pedal down.", | |
| "instruction": "Preserve the first frame. field_mode = WATER, so the resolved rule is: fast water fills the field channel. Action: The player stays in place and presses the large floor pedal down. Show the action, then exactly this consequence: fast water fills the field channel The counter-outcome must NOT happen at any point: the scarecrow's arms stick out level and horizontal. Instead, the scarecrow's cloth arms hang down slack throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "channel": { | |
| "flowing": false | |
| }, | |
| "scarecrow": { | |
| "arms": false | |
| }, | |
| "field_mode": "WATER" | |
| }, | |
| "gold_end_state": { | |
| "channel.flowing": true, | |
| "scarecrow.arms": false | |
| }, | |
| "delta": { | |
| "channel.flowing": true | |
| }, | |
| "visual_vocab": { | |
| "channel.flowing": { | |
| "false": "the irrigation channel is dry and empty", | |
| "true": "fast flowing water fills the field channel" | |
| }, | |
| "scarecrow.arms": { | |
| "false": "the scarecrow's cloth arms hang down slack", | |
| "true": "the scarecrow's arms stick out level and horizontal" | |
| } | |
| }, | |
| "gold_A": "fast water fills the field channel", | |
| "gold_B": "the scarecrow's arms stick out level and horizontal", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "channel.flowing", | |
| "value": true, | |
| "phrase": "fast flowing water fills the field channel", | |
| "judge_label": "water fills the channel", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "scarecrow.arms", | |
| "value": true, | |
| "phrase": "the scarecrow's arms stick out level and horizontal", | |
| "judge_label": "the scarecrow's arms are out", | |
| "in_final_frame": false, | |
| "instead_remains": "the scarecrow's cloth arms hang down slack" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "SCARECROW" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that exactly one real person stands beside the floor pedal?", | |
| "statement": "exactly one real person stands beside the floor pedal", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the scarecrow is a rag figure on a wooden cross with arms hanging down?", | |
| "statement": "the scarecrow is a rag figure on a wooden cross with arms hanging down", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Was the large floor pedal pressed down?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the channel flow with water, or do the scarecrow's arms stick out horizontal?", | |
| "answers": [ | |
| "water fills the channel", | |
| "the scarecrow's arms are out", | |
| "unclear" | |
| ], | |
| "expected": "water fills the channel", | |
| "not_expected": "the scarecrow's arms are out" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |