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Download data/cases/B34/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B34/case_B.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B34/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B34/case_B.json
4.69 kB
| { | |
| "id": "B34-B", | |
| "counterpart": "B34-A", | |
| "genre": "camping", | |
| "interaction_family": "trigger_zone", | |
| "initial_scene": { | |
| "description": "a campsite in fading dusk light, a circular stone marker on the ground, a stone campfire ring with pale grey cold ash, and a canvas tent with its entrance flap closed a single camper seen in third person from behind, standing in place at the edge of the circular marker", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single camper seen in third person from behind, standing in place at the edge of the circular marker", | |
| "action_target": "the circular campsite marker", | |
| "other_key_objects": [ | |
| "circular_marker", | |
| "campfire_ring", | |
| "tent" | |
| ], | |
| "shared_visual_state": [ | |
| "the campfire ring holds only pale grey cold ash and charred black logs", | |
| "the tent entrance flap is closed" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B34.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "camp_trigger", | |
| "A": "FIRE", | |
| "B": "TENT", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the camp_trigger is FIRE, the campfire bursts into tall flames; if it is TENT, the tent entrance flap opens wide.", | |
| "precondition": "camp_trigger == 'FIRE'", | |
| "effect": "fire.lit = true", | |
| "else_effect": "tent.open = true", | |
| "mapping": { | |
| "FIRE": "fire.lit = true", | |
| "TENT": "tent.open = true" | |
| } | |
| }, | |
| "shared_action": "The player takes one short step forward into the circular campsite marker.", | |
| "instruction": "Preserve the first frame. camp_trigger = TENT, so the resolved rule is: the tent entrance flap opens wide. Action: The player takes one short step forward into the circular campsite marker. Show the action, then exactly this consequence: the tent entrance flap opens wide The counter-outcome must NOT happen at any point: the campfire burns with tall bright flames. Instead, the campfire ring holds only pale grey cold ash and charred black logs throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "fire": { | |
| "lit": false | |
| }, | |
| "tent": { | |
| "open": false | |
| }, | |
| "camp_trigger": "TENT" | |
| }, | |
| "gold_end_state": { | |
| "fire.lit": false, | |
| "tent.open": true | |
| }, | |
| "delta": { | |
| "tent.open": true | |
| }, | |
| "visual_vocab": { | |
| "fire.lit": { | |
| "false": "the campfire ring holds only pale grey cold ash and charred black logs", | |
| "true": "the campfire burns with tall bright flames" | |
| }, | |
| "tent.open": { | |
| "false": "the tent entrance flap is closed", | |
| "true": "the tent entrance flap is wide open" | |
| } | |
| }, | |
| "gold_A": "the campfire bursts into tall flames", | |
| "gold_B": "the tent entrance flap opens wide", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "tent.open", | |
| "value": true, | |
| "phrase": "the tent entrance flap is wide open", | |
| "judge_label": "the tent is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "fire.lit", | |
| "value": true, | |
| "phrase": "the campfire burns with tall bright flames", | |
| "judge_label": "the campfire burns", | |
| "in_final_frame": false, | |
| "instead_remains": "the campfire ring holds only pale grey cold ash and charred black logs" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "TENT" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the circular camp marker?", | |
| "statement": "the player stands at the circular camp marker", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the campfire ring holds only cold ash?", | |
| "statement": "the campfire ring holds only cold ash", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player step into the circular marker?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the campfire burning, or the tent open?", | |
| "answers": [ | |
| "the campfire burns", | |
| "the tent is open", | |
| "unclear" | |
| ], | |
| "expected": "the tent is open", | |
| "not_expected": "the campfire burns" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |