StateWorldModel / data /cases /B38 /case_A.json
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{
"id": "B38-A",
"counterpart": "B38-B",
"genre": "fishing",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a lakeshore in soft morning light, a fishing rod fixed on a rod rack with its line out on the water, a large red float resting flat on the surface, a reel on the rod standing still, and a shore lamp with dark dead glass a single angler seen in third person from behind, standing in place on the shore beside the rod rack",
"third_person_player": true,
"player_pose_and_item": "a single angler seen in third person from behind, standing in place on the shore beside the rod rack",
"action_target": "the reel-in command",
"other_key_objects": [
"rod_rack",
"reel",
"float",
"shore_lamp"
],
"shared_visual_state": [
"the large red float rests flat on the water surface",
"the shore lamp is dark with a dead bulb"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B38.png"
},
"hidden_state": {
"variable": "fishing_mode",
"A": "FLOAT",
"B": "LIGHT",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the fishing_mode is FLOAT, the large float is pulled up high out of the water; if it is LIGHT, the shore lamp glows bright blue.",
"precondition": "fishing_mode == 'FLOAT'",
"effect": "float.up = true",
"else_effect": "lamp.blue = true",
"mapping": {
"FLOAT": "float.up = true",
"LIGHT": "lamp.blue = true"
}
},
"shared_action": "The player raises the right arm in a clear reel-in command while the fixed reel visibly rotates.",
"instruction": "Preserve the first frame. fishing_mode = FLOAT, so the resolved rule is: the large float is pulled up high out of the water. Action: The player raises the right arm in a clear reel-in command while the fixed reel visibly rotates. Show the action, then exactly this consequence: the large float is pulled up high out of the water The counter-outcome must NOT happen at any point: the shore lamp glows bright blue. Instead, the shore lamp is dark with a dead bulb throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"float": {
"up": false
},
"lamp": {
"blue": false
},
"fishing_mode": "FLOAT"
},
"gold_end_state": {
"float.up": true,
"lamp.blue": false
},
"delta": {
"float.up": true
},
"visual_vocab": {
"float.up": {
"false": "the large red float rests flat on the water surface",
"true": "the large red float is pulled up high out of the water"
},
"lamp.blue": {
"false": "the shore lamp is dark with a dead bulb",
"true": "the shore lamp glows bright blue"
}
},
"gold_A": "the large float is pulled up high out of the water",
"gold_B": "the shore lamp glows bright blue",
"terminal_visual_states": {
"occurs": {
"variable": "float.up",
"value": true,
"phrase": "the large red float is pulled up high out of the water",
"judge_label": "the float is up",
"in_final_frame": true
},
"not_occurs": {
"variable": "lamp.blue",
"value": true,
"phrase": "the shore lamp glows bright blue",
"judge_label": "the shore lamp glows blue",
"in_final_frame": false,
"instead_remains": "the shore lamp is dark with a dead bulb"
}
},
"prompt_ok": [
"FLOAT",
"LIGHT"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands on the shore beside the rod rack?",
"statement": "the player stands on the shore beside the rod rack",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the float rests on the water and the shore lamp is unlit?",
"statement": "the float rests on the water and the shore lamp is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player raise the arm while the reel visibly rotated?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the float pulled up out of the water, or the shore lamp blue?",
"answers": [
"the float is up",
"the shore lamp glows blue",
"unclear"
],
"expected": "the float is up",
"not_expected": "the shore lamp glows blue"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}