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Download data/cases/B38/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B38/case_A.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B38/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B38/case_A.json
4.88 kB
| { | |
| "id": "B38-A", | |
| "counterpart": "B38-B", | |
| "genre": "fishing", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a lakeshore in soft morning light, a fishing rod fixed on a rod rack with its line out on the water, a large red float resting flat on the surface, a reel on the rod standing still, and a shore lamp with dark dead glass a single angler seen in third person from behind, standing in place on the shore beside the rod rack", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single angler seen in third person from behind, standing in place on the shore beside the rod rack", | |
| "action_target": "the reel-in command", | |
| "other_key_objects": [ | |
| "rod_rack", | |
| "reel", | |
| "float", | |
| "shore_lamp" | |
| ], | |
| "shared_visual_state": [ | |
| "the large red float rests flat on the water surface", | |
| "the shore lamp is dark with a dead bulb" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B38.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "fishing_mode", | |
| "A": "FLOAT", | |
| "B": "LIGHT", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the fishing_mode is FLOAT, the large float is pulled up high out of the water; if it is LIGHT, the shore lamp glows bright blue.", | |
| "precondition": "fishing_mode == 'FLOAT'", | |
| "effect": "float.up = true", | |
| "else_effect": "lamp.blue = true", | |
| "mapping": { | |
| "FLOAT": "float.up = true", | |
| "LIGHT": "lamp.blue = true" | |
| } | |
| }, | |
| "shared_action": "The player raises the right arm in a clear reel-in command while the fixed reel visibly rotates.", | |
| "instruction": "Preserve the first frame. fishing_mode = FLOAT, so the resolved rule is: the large float is pulled up high out of the water. Action: The player raises the right arm in a clear reel-in command while the fixed reel visibly rotates. Show the action, then exactly this consequence: the large float is pulled up high out of the water The counter-outcome must NOT happen at any point: the shore lamp glows bright blue. Instead, the shore lamp is dark with a dead bulb throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "float": { | |
| "up": false | |
| }, | |
| "lamp": { | |
| "blue": false | |
| }, | |
| "fishing_mode": "FLOAT" | |
| }, | |
| "gold_end_state": { | |
| "float.up": true, | |
| "lamp.blue": false | |
| }, | |
| "delta": { | |
| "float.up": true | |
| }, | |
| "visual_vocab": { | |
| "float.up": { | |
| "false": "the large red float rests flat on the water surface", | |
| "true": "the large red float is pulled up high out of the water" | |
| }, | |
| "lamp.blue": { | |
| "false": "the shore lamp is dark with a dead bulb", | |
| "true": "the shore lamp glows bright blue" | |
| } | |
| }, | |
| "gold_A": "the large float is pulled up high out of the water", | |
| "gold_B": "the shore lamp glows bright blue", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "float.up", | |
| "value": true, | |
| "phrase": "the large red float is pulled up high out of the water", | |
| "judge_label": "the float is up", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "lamp.blue", | |
| "value": true, | |
| "phrase": "the shore lamp glows bright blue", | |
| "judge_label": "the shore lamp glows blue", | |
| "in_final_frame": false, | |
| "instead_remains": "the shore lamp is dark with a dead bulb" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "FLOAT", | |
| "LIGHT" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands on the shore beside the rod rack?", | |
| "statement": "the player stands on the shore beside the rod rack", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the float rests on the water and the shore lamp is unlit?", | |
| "statement": "the float rests on the water and the shore lamp is unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise the arm while the reel visibly rotated?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the float pulled up out of the water, or the shore lamp blue?", | |
| "answers": [ | |
| "the float is up", | |
| "the shore lamp glows blue", | |
| "unclear" | |
| ], | |
| "expected": "the float is up", | |
| "not_expected": "the shore lamp glows blue" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |