StateWorldModel / data /cases /B38 /case_B.json
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{
"id": "B38-B",
"counterpart": "B38-A",
"genre": "fishing",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a lakeshore in soft morning light, a fishing rod fixed on a rod rack with its line out on the water, a large red float resting flat on the surface, a reel on the rod standing still, and a shore lamp with dark dead glass a single angler seen in third person from behind, standing in place on the shore beside the rod rack",
"third_person_player": true,
"player_pose_and_item": "a single angler seen in third person from behind, standing in place on the shore beside the rod rack",
"action_target": "the reel-in command",
"other_key_objects": [
"rod_rack",
"reel",
"float",
"shore_lamp"
],
"shared_visual_state": [
"the large red float rests flat on the water surface",
"the shore lamp is dark with a dead bulb"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B38.png"
},
"hidden_state": {
"variable": "fishing_mode",
"A": "FLOAT",
"B": "LIGHT",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the fishing_mode is FLOAT, the large float is pulled up high out of the water; if it is LIGHT, the shore lamp glows bright blue.",
"precondition": "fishing_mode == 'FLOAT'",
"effect": "float.up = true",
"else_effect": "lamp.blue = true",
"mapping": {
"FLOAT": "float.up = true",
"LIGHT": "lamp.blue = true"
}
},
"shared_action": "The player raises the right arm in a clear reel-in command while the fixed reel visibly rotates.",
"instruction": "Preserve the first frame. fishing_mode = LIGHT, so the resolved rule is: the shore lamp glows bright blue. Action: The player raises the right arm in a clear reel-in command while the fixed reel visibly rotates. Show the action, then exactly this consequence: the shore lamp glows bright blue The counter-outcome must NOT happen at any point: the large red float is pulled up high out of the water. Instead, the large red float rests flat on the water surface throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"float": {
"up": false
},
"lamp": {
"blue": false
},
"fishing_mode": "LIGHT"
},
"gold_end_state": {
"float.up": false,
"lamp.blue": true
},
"delta": {
"lamp.blue": true
},
"visual_vocab": {
"float.up": {
"false": "the large red float rests flat on the water surface",
"true": "the large red float is pulled up high out of the water"
},
"lamp.blue": {
"false": "the shore lamp is dark with a dead bulb",
"true": "the shore lamp glows bright blue"
}
},
"gold_A": "the large float is pulled up high out of the water",
"gold_B": "the shore lamp glows bright blue",
"terminal_visual_states": {
"occurs": {
"variable": "lamp.blue",
"value": true,
"phrase": "the shore lamp glows bright blue",
"judge_label": "the shore lamp glows blue",
"in_final_frame": true
},
"not_occurs": {
"variable": "float.up",
"value": true,
"phrase": "the large red float is pulled up high out of the water",
"judge_label": "the float is up",
"in_final_frame": false,
"instead_remains": "the large red float rests flat on the water surface"
}
},
"prompt_ok": [
"FLOAT",
"LIGHT"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands on the shore beside the rod rack?",
"statement": "the player stands on the shore beside the rod rack",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the float rests on the water and the shore lamp is unlit?",
"statement": "the float rests on the water and the shore lamp is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player raise the arm while the reel visibly rotated?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the float pulled up out of the water, or the shore lamp blue?",
"answers": [
"the float is up",
"the shore lamp glows blue",
"unclear"
],
"expected": "the shore lamp glows blue",
"not_expected": "the float is up"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}