StateWorldModel / data /cases /B43 /case_B.json
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{
"id": "B43-B",
"counterpart": "B43-A",
"genre": "turn_combat",
"interaction_family": "trigger_cast",
"initial_scene": {
"description": "a duel arena in cool overcast light, an enemy soldier facing the player at combat distance, and a large stone magic pillar standing dark behind the enemy exactly two people, both fully visible and large in the frame: the player at combat distance holding a sword ready, and an enemy standing upright on both feet",
"third_person_player": true,
"player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player at combat distance holding a sword ready, and an enemy standing upright on both feet",
"action_target": "the player's sword swing",
"other_key_objects": [
"enemy",
"magic_pillar"
],
"shared_visual_state": [
"the enemy stands upright on both feet",
"the large magic pillar is dark stone with no glow"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B43.png"
},
"hidden_state": {
"variable": "combat_effect",
"A": "ENEMY",
"B": "PILLAR",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the combat_effect is ENEMY, the enemy kneels down and stays kneeling; if it is PILLAR, the magic pillar behind burns with red flames.",
"precondition": "combat_effect == 'ENEMY'",
"effect": "enemy.kneeling = true",
"else_effect": "pillar.red = true",
"mapping": {
"ENEMY": "enemy.kneeling = true",
"PILLAR": "pillar.red = true"
}
},
"shared_action": "The player stays in place and performs one clear forward sword swing without requiring blade contact.",
"instruction": "Preserve the first frame. combat_effect = PILLAR, so the resolved rule is: the magic pillar behind burns with red flames. Action: The player stays in place and performs one clear forward sword swing without requiring blade contact. Show the action, then exactly this consequence: the magic pillar behind burns with red flames The counter-outcome must NOT happen at any point: the enemy kneels down on one knee and stays kneeling. Instead, the enemy stands upright on both feet throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"enemy": {
"kneeling": false
},
"pillar": {
"red": false
},
"combat_effect": "PILLAR"
},
"gold_end_state": {
"enemy.kneeling": false,
"pillar.red": true
},
"delta": {
"pillar.red": true
},
"visual_vocab": {
"enemy.kneeling": {
"false": "the enemy stands upright on both feet",
"true": "the enemy kneels down on one knee and stays kneeling"
},
"pillar.red": {
"false": "the large magic pillar is dark stone with no glow",
"true": "the large magic pillar burns with red flames"
}
},
"gold_A": "the enemy kneels down and stays kneeling",
"gold_B": "the magic pillar behind burns with red flames",
"terminal_visual_states": {
"occurs": {
"variable": "pillar.red",
"value": true,
"phrase": "the large magic pillar burns with red flames",
"judge_label": "the pillar burns red",
"in_final_frame": true
},
"not_occurs": {
"variable": "enemy.kneeling",
"value": true,
"phrase": "the enemy kneels down on one knee and stays kneeling",
"judge_label": "the enemy kneels",
"in_final_frame": false,
"instead_remains": "the enemy stands upright on both feet"
}
},
"prompt_ok": [
"ENEMY",
"PILLAR"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player faces a standing enemy?",
"statement": "the player faces a standing enemy",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the magic pillar behind the enemy is dark?",
"statement": "the magic pillar behind the enemy is dark",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one clear forward sword swing?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the enemy kneel, or the pillar burn red?",
"answers": [
"the enemy kneels",
"the pillar burns red",
"unclear"
],
"expected": "the pillar burns red",
"not_expected": "the enemy kneels"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}