StateWorldModel / data /cases /B44 /case_B.json
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{
"id": "B44-B",
"counterpart": "B44-A",
"genre": "survival",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a survival camp in grey dawn light, a fire pit with a neat stack of pale grey logs, and three camp lamps hanging with dark dead glass a single survivor seen in third person from behind, standing in place at the camp center",
"third_person_player": true,
"player_pose_and_item": "a single survivor seen in third person from behind, standing in place at the camp center",
"action_target": "the player's raised arm",
"other_key_objects": [
"fire_pit",
"camp_lamps"
],
"shared_visual_state": [
"the stack of pale grey logs sits unlit in the fire pit",
"all three camp lamps hang with dark dead glass"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B44.png"
},
"hidden_state": {
"variable": "power_mode",
"A": "BLAZE",
"B": "LIGHTS",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the power_mode is BLAZE, the fire pit logs burst into orange flames; if it is LIGHTS, all three camp lamps glow white.",
"precondition": "power_mode == 'BLAZE'",
"effect": "fire.lit = true",
"else_effect": "lamps.on = true",
"mapping": {
"BLAZE": "fire.lit = true",
"LIGHTS": "lamps.on = true"
}
},
"shared_action": "The player stays in place and extends one arm straight upward.",
"instruction": "Preserve the first frame. power_mode = LIGHTS, so the resolved rule is: all three camp lamps glow white. Action: The player stays in place and extends one arm straight upward. Show the action, then exactly this consequence: all three camp lamps glow white The counter-outcome must NOT happen at any point: the log stack burns with large bright orange flames. Instead, the stack of pale grey logs sits unlit in the fire pit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"fire": {
"lit": false
},
"lamps": {
"on": false
},
"power_mode": "LIGHTS"
},
"gold_end_state": {
"fire.lit": false,
"lamps.on": true
},
"delta": {
"lamps.on": true
},
"visual_vocab": {
"fire.lit": {
"false": "the stack of pale grey logs sits unlit in the fire pit",
"true": "the log stack burns with large bright orange flames"
},
"lamps.on": {
"false": "all three camp lamps hang with dark dead glass",
"true": "all three camp lamps glow bright white"
}
},
"gold_A": "the fire pit logs burst into orange flames",
"gold_B": "all three camp lamps glow white",
"terminal_visual_states": {
"occurs": {
"variable": "lamps.on",
"value": true,
"phrase": "all three camp lamps glow bright white",
"judge_label": "the lamps glow",
"in_final_frame": true
},
"not_occurs": {
"variable": "fire.lit",
"value": true,
"phrase": "the log stack burns with large bright orange flames",
"judge_label": "the campfire burns",
"in_final_frame": false,
"instead_remains": "the stack of pale grey logs sits unlit in the fire pit"
}
},
"prompt_ok": [],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the camp center?",
"statement": "the player stands at the camp center",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the fire pit logs are unlit and the camp lamps are dark?",
"statement": "the fire pit logs are unlit and the camp lamps are dark",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player extend one arm straight upward?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the campfire burn, or the camp lamps glow?",
"answers": [
"the campfire burns",
"the lamps glow",
"unclear"
],
"expected": "the lamps glow",
"not_expected": "the campfire burns"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}