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Download data/cases/B48/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B48/case_B.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B48/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B48/case_B.json
4.56 kB
| { | |
| "id": "B48-B", | |
| "counterpart": "B48-A", | |
| "genre": "sailing", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a ship deck in steady daylight, the main sail furled and tied to its yard, and a large wooden water wheel on the ship's side standing still in the water a single sailor seen in third person from behind, standing in place at mid-deck", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single sailor seen in third person from behind, standing in place at mid-deck", | |
| "action_target": "the player's two-arm command", | |
| "other_key_objects": [ | |
| "main_sail", | |
| "side_water_wheel" | |
| ], | |
| "shared_visual_state": [ | |
| "the main sail is furled and tied to the yard", | |
| "the large side water wheel stands still" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B48.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "ship_mode", | |
| "A": "SAIL", | |
| "B": "WHEEL", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the ship_mode is SAIL, the main sail spreads fully out; if it is WHEEL, the side water wheel spins fast.", | |
| "precondition": "ship_mode == 'SAIL'", | |
| "effect": "sail.unfurled = true", | |
| "else_effect": "wheel.spinning = true", | |
| "mapping": { | |
| "SAIL": "sail.unfurled = true", | |
| "WHEEL": "wheel.spinning = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and makes one clear forward command gesture with both arms.", | |
| "instruction": "Preserve the first frame. ship_mode = WHEEL, so the resolved rule is: the side water wheel spins fast. Action: The player stays in place and makes one clear forward command gesture with both arms. Show the action, then exactly this consequence: the side water wheel spins fast The counter-outcome must NOT happen at any point: the main sail is fully spread. Instead, the main sail is furled and tied to the yard throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "sail": { | |
| "unfurled": false | |
| }, | |
| "wheel": { | |
| "spinning": false | |
| }, | |
| "ship_mode": "WHEEL" | |
| }, | |
| "gold_end_state": { | |
| "sail.unfurled": false, | |
| "wheel.spinning": true | |
| }, | |
| "delta": { | |
| "wheel.spinning": true | |
| }, | |
| "visual_vocab": { | |
| "sail.unfurled": { | |
| "false": "the main sail is furled and tied to the yard", | |
| "true": "the main sail is fully spread" | |
| }, | |
| "wheel.spinning": { | |
| "false": "the large side water wheel stands still", | |
| "true": "the large side water wheel spins fast" | |
| } | |
| }, | |
| "gold_A": "the main sail spreads fully out", | |
| "gold_B": "the side water wheel spins fast", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "wheel.spinning", | |
| "value": true, | |
| "phrase": "the large side water wheel spins fast", | |
| "judge_label": "the wheel spins", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "sail.unfurled", | |
| "value": true, | |
| "phrase": "the main sail is fully spread", | |
| "judge_label": "the sail is spread", | |
| "in_final_frame": false, | |
| "instead_remains": "the main sail is furled and tied to the yard" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "SAIL", | |
| "WHEEL" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at mid-deck?", | |
| "statement": "the player stands at mid-deck", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the sail is furled and the water wheel is still?", | |
| "statement": "the sail is furled and the water wheel is still", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player make one clear two-arm command gesture?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the sail spread, or the water wheel spinning?", | |
| "answers": [ | |
| "the sail is spread", | |
| "the wheel spins", | |
| "unclear" | |
| ], | |
| "expected": "the wheel spins", | |
| "not_expected": "the sail is spread" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |