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Download data/cases/B49/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B49/case_B.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B49/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B49/case_B.json
4.7 kB
| { | |
| "id": "B49-B", | |
| "counterpart": "B49-A", | |
| "genre": "dungeon", | |
| "interaction_family": "trigger_cast", | |
| "initial_scene": { | |
| "description": "a grand hall in cold stone light, a large stone door shut in the left wall, and a winged stone statue on the right with its wings folded closed against its body a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright", | |
| "action_target": "the player's vertical staff raise", | |
| "other_key_objects": [ | |
| "left_stone_door", | |
| "winged_statue" | |
| ], | |
| "shared_visual_state": [ | |
| "the left stone door is fully lowered shut", | |
| "the statue's wings are folded closed against its body" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B49.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "hall_mode", | |
| "A": "DOOR", | |
| "B": "STATUE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the hall_mode is DOOR, the left stone door rises fully open; if it is STATUE, the statue's wings spread fully open.", | |
| "precondition": "hall_mode == 'DOOR'", | |
| "effect": "door.up = true", | |
| "else_effect": "wings.open = true", | |
| "mapping": { | |
| "DOOR": "door.up = true", | |
| "STATUE": "wings.open = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and raises the staff vertically.", | |
| "instruction": "Preserve the first frame. hall_mode = STATUE, so the resolved rule is: the statue's wings spread fully open. Action: The player stays in place and raises the staff vertically. Show the action, then exactly this consequence: the statue's wings spread fully open The counter-outcome must NOT happen at any point: the left stone door is raised fully open. Instead, the left stone door is fully lowered shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "door": { | |
| "up": false | |
| }, | |
| "wings": { | |
| "open": false | |
| }, | |
| "hall_mode": "STATUE" | |
| }, | |
| "gold_end_state": { | |
| "door.up": false, | |
| "wings.open": true | |
| }, | |
| "delta": { | |
| "wings.open": true | |
| }, | |
| "visual_vocab": { | |
| "door.up": { | |
| "false": "the left stone door is fully lowered shut", | |
| "true": "the left stone door is raised fully open" | |
| }, | |
| "wings.open": { | |
| "false": "the statue's wings are folded closed against its body", | |
| "true": "the statue's wings spread fully open" | |
| } | |
| }, | |
| "gold_A": "the left stone door rises fully open", | |
| "gold_B": "the statue's wings spread fully open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "wings.open", | |
| "value": true, | |
| "phrase": "the statue's wings spread fully open", | |
| "judge_label": "the wings are spread", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "door.up", | |
| "value": true, | |
| "phrase": "the left stone door is raised fully open", | |
| "judge_label": "the left door is open", | |
| "in_final_frame": false, | |
| "instead_remains": "the left stone door is fully lowered shut" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "DOOR", | |
| "STATUE" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the hall center with a staff?", | |
| "statement": "the player stands at the hall center with a staff", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the left door is shut and the statue's wings are folded?", | |
| "statement": "the left door is shut and the statue's wings are folded", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise the staff vertically?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the left door rise open, or the statue's wings spread?", | |
| "answers": [ | |
| "the left door is open", | |
| "the wings are spread", | |
| "unclear" | |
| ], | |
| "expected": "the wings are spread", | |
| "not_expected": "the left door is open" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |