Download core/tasks/av_game_controller/task.json from Lumos-Jiateng/LMBuild: direct link, hf CLI and curl.
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- Download file 91.1 kB
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https://huggingface.co/datasets/Lumos-Jiateng/LMBuild/resolve/main/core/tasks/av_game_controller/task.json
- Command line
-
hf download hf://datasets/Lumos-Jiateng/LMBuild/core/tasks/av_game_controller/task.json
-
curl -L -o task.json https://huggingface.co/datasets/Lumos-Jiateng/LMBuild/resolve/main/core/tasks/av_game_controller/task.json
91.1 kB
| { | |
| "task_id": "av_game_controller", | |
| "set": "core", | |
| "object": { | |
| "name": "gamepad", | |
| "aliases": [ | |
| "game controller", | |
| "joypad" | |
| ], | |
| "wikidata": "Q273140", | |
| "wikidata_url": "https://www.wikidata.org/wiki/Q273140", | |
| "wordnet": null, | |
| "family": "F" | |
| }, | |
| "prompts": { | |
| "name_only": "Build a gamepad.", | |
| "attributes": "Build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "functional": "Build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions. Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board. Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands. Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion. Ensure the D-pad tilts relative to the housing on a central pivot. Ensure the triggers slide relative to the housing, driven by manual pressure.", | |
| "sentence_claims": { | |
| "name_only": [ | |
| { | |
| "sentence": "Build a gamepad.", | |
| "claims": [] | |
| } | |
| ], | |
| "attributes": [ | |
| { | |
| "sentence": "Build a gamepad.", | |
| "claims": [] | |
| }, | |
| { | |
| "sentence": "Use a housing to hold all internal components together and provide a grip.", | |
| "claims": [ | |
| "P6" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include a circuit board to register input signals from buttons and sticks.", | |
| "claims": [ | |
| "P7" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add buttons for discrete digital input for commands.", | |
| "claims": [ | |
| "P1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Install analog sticks to translate thumb movement into continuous directional control.", | |
| "claims": [ | |
| "P2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Use a D-pad to provide compact eight-directional control via internal switches.", | |
| "claims": [ | |
| "P3" | |
| ] | |
| }, | |
| { | |
| "sentence": "Place shoulder buttons along the edges of the pad for digital on/off input.", | |
| "claims": [ | |
| "P4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add triggers for analog pressure-sensitive input for intensity control.", | |
| "claims": [ | |
| "P5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include an internal motor to provide force feedback to the user.", | |
| "claims": [ | |
| "P8" | |
| ] | |
| }, | |
| { | |
| "sentence": "This device is used as an input device for video game consoles and personal computers.", | |
| "claims": [ | |
| "A1" | |
| ] | |
| }, | |
| { | |
| "sentence": "It is held in two hands with fingers, especially thumbs, used to provide input.", | |
| "claims": [ | |
| "A2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals.", | |
| "claims": [ | |
| "A3" | |
| ] | |
| }, | |
| { | |
| "sentence": "D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously.", | |
| "claims": [ | |
| "A4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "claims": [ | |
| "A5" | |
| ] | |
| } | |
| ], | |
| "functional": [ | |
| { | |
| "sentence": "Build a gamepad.", | |
| "claims": [] | |
| }, | |
| { | |
| "sentence": "Use a housing to hold all internal components together and provide a grip.", | |
| "claims": [ | |
| "P6" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include a circuit board to register input signals from buttons and sticks.", | |
| "claims": [ | |
| "P7" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add buttons for discrete digital input for commands.", | |
| "claims": [ | |
| "P1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Install analog sticks to translate thumb movement into continuous directional control.", | |
| "claims": [ | |
| "P2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Use a D-pad to provide compact eight-directional control via internal switches.", | |
| "claims": [ | |
| "P3" | |
| ] | |
| }, | |
| { | |
| "sentence": "Place shoulder buttons along the edges of the pad for digital on/off input.", | |
| "claims": [ | |
| "P4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add triggers for analog pressure-sensitive input for intensity control.", | |
| "claims": [ | |
| "P5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include an internal motor to provide force feedback to the user.", | |
| "claims": [ | |
| "P8" | |
| ] | |
| }, | |
| { | |
| "sentence": "This device is used as an input device for video game consoles and personal computers.", | |
| "claims": [ | |
| "A1" | |
| ] | |
| }, | |
| { | |
| "sentence": "It is held in two hands with fingers, especially thumbs, used to provide input.", | |
| "claims": [ | |
| "A2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals.", | |
| "claims": [ | |
| "A3" | |
| ] | |
| }, | |
| { | |
| "sentence": "D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously.", | |
| "claims": [ | |
| "A4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "claims": [ | |
| "A5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board.", | |
| "claims": [ | |
| "F1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands.", | |
| "claims": [ | |
| "F2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion.", | |
| "claims": [ | |
| "K1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the D-pad tilts relative to the housing on a central pivot.", | |
| "claims": [ | |
| "K2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the triggers slide relative to the housing, driven by manual pressure.", | |
| "claims": [ | |
| "K3" | |
| ] | |
| } | |
| ] | |
| }, | |
| "variants": { | |
| "name_only": { | |
| "text": "Build a gamepad.", | |
| "image": null, | |
| "sentence_claims": [ | |
| { | |
| "sentence": "Build a gamepad.", | |
| "claims": [] | |
| } | |
| ] | |
| }, | |
| "name_only+image": { | |
| "text": "According to image W1, build a gamepad.", | |
| "image": "W1", | |
| "sentence_claims": [ | |
| { | |
| "sentence": "According to image W1, build a gamepad.", | |
| "claims": [] | |
| } | |
| ] | |
| }, | |
| "attributes": { | |
| "text": "Build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "image": null, | |
| "sentence_claims": [ | |
| { | |
| "sentence": "Build a gamepad.", | |
| "claims": [] | |
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| { | |
| "sentence": "Use a housing to hold all internal components together and provide a grip.", | |
| "claims": [ | |
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| { | |
| "sentence": "Include a circuit board to register input signals from buttons and sticks.", | |
| "claims": [ | |
| "P7" | |
| ] | |
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| { | |
| "sentence": "Add buttons for discrete digital input for commands.", | |
| "claims": [ | |
| "P1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Install analog sticks to translate thumb movement into continuous directional control.", | |
| "claims": [ | |
| "P2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Use a D-pad to provide compact eight-directional control via internal switches.", | |
| "claims": [ | |
| "P3" | |
| ] | |
| }, | |
| { | |
| "sentence": "Place shoulder buttons along the edges of the pad for digital on/off input.", | |
| "claims": [ | |
| "P4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add triggers for analog pressure-sensitive input for intensity control.", | |
| "claims": [ | |
| "P5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include an internal motor to provide force feedback to the user.", | |
| "claims": [ | |
| "P8" | |
| ] | |
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| { | |
| "sentence": "This device is used as an input device for video game consoles and personal computers.", | |
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| "A1" | |
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| { | |
| "sentence": "It is held in two hands with fingers, especially thumbs, used to provide input.", | |
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| "A2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals.", | |
| "claims": [ | |
| "A3" | |
| ] | |
| }, | |
| { | |
| "sentence": "D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously.", | |
| "claims": [ | |
| "A4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "claims": [ | |
| "A5" | |
| ] | |
| } | |
| ] | |
| }, | |
| "attributes+image": { | |
| "text": "According to image W1, build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "image": "W1", | |
| "sentence_claims": [ | |
| { | |
| "sentence": "According to image W1, build a gamepad.", | |
| "claims": [] | |
| }, | |
| { | |
| "sentence": "Use a housing to hold all internal components together and provide a grip.", | |
| "claims": [ | |
| "P6" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include a circuit board to register input signals from buttons and sticks.", | |
| "claims": [ | |
| "P7" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add buttons for discrete digital input for commands.", | |
| "claims": [ | |
| "P1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Install analog sticks to translate thumb movement into continuous directional control.", | |
| "claims": [ | |
| "P2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Use a D-pad to provide compact eight-directional control via internal switches.", | |
| "claims": [ | |
| "P3" | |
| ] | |
| }, | |
| { | |
| "sentence": "Place shoulder buttons along the edges of the pad for digital on/off input.", | |
| "claims": [ | |
| "P4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add triggers for analog pressure-sensitive input for intensity control.", | |
| "claims": [ | |
| "P5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include an internal motor to provide force feedback to the user.", | |
| "claims": [ | |
| "P8" | |
| ] | |
| }, | |
| { | |
| "sentence": "This device is used as an input device for video game consoles and personal computers.", | |
| "claims": [ | |
| "A1" | |
| ] | |
| }, | |
| { | |
| "sentence": "It is held in two hands with fingers, especially thumbs, used to provide input.", | |
| "claims": [ | |
| "A2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals.", | |
| "claims": [ | |
| "A3" | |
| ] | |
| }, | |
| { | |
| "sentence": "D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously.", | |
| "claims": [ | |
| "A4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "claims": [ | |
| "A5" | |
| ] | |
| } | |
| ] | |
| }, | |
| "functional": { | |
| "text": "Build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions. Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board. Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands. Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion. Ensure the D-pad tilts relative to the housing on a central pivot. Ensure the triggers slide relative to the housing, driven by manual pressure.", | |
| "image": null, | |
| "sentence_claims": [ | |
| { | |
| "sentence": "Build a gamepad.", | |
| "claims": [] | |
| }, | |
| { | |
| "sentence": "Use a housing to hold all internal components together and provide a grip.", | |
| "claims": [ | |
| "P6" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include a circuit board to register input signals from buttons and sticks.", | |
| "claims": [ | |
| "P7" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add buttons for discrete digital input for commands.", | |
| "claims": [ | |
| "P1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Install analog sticks to translate thumb movement into continuous directional control.", | |
| "claims": [ | |
| "P2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Use a D-pad to provide compact eight-directional control via internal switches.", | |
| "claims": [ | |
| "P3" | |
| ] | |
| }, | |
| { | |
| "sentence": "Place shoulder buttons along the edges of the pad for digital on/off input.", | |
| "claims": [ | |
| "P4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add triggers for analog pressure-sensitive input for intensity control.", | |
| "claims": [ | |
| "P5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include an internal motor to provide force feedback to the user.", | |
| "claims": [ | |
| "P8" | |
| ] | |
| }, | |
| { | |
| "sentence": "This device is used as an input device for video game consoles and personal computers.", | |
| "claims": [ | |
| "A1" | |
| ] | |
| }, | |
| { | |
| "sentence": "It is held in two hands with fingers, especially thumbs, used to provide input.", | |
| "claims": [ | |
| "A2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals.", | |
| "claims": [ | |
| "A3" | |
| ] | |
| }, | |
| { | |
| "sentence": "D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously.", | |
| "claims": [ | |
| "A4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "claims": [ | |
| "A5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board.", | |
| "claims": [ | |
| "F1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands.", | |
| "claims": [ | |
| "F2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion.", | |
| "claims": [ | |
| "K1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the D-pad tilts relative to the housing on a central pivot.", | |
| "claims": [ | |
| "K2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the triggers slide relative to the housing, driven by manual pressure.", | |
| "claims": [ | |
| "K3" | |
| ] | |
| } | |
| ] | |
| }, | |
| "functional+image": { | |
| "text": "According to image W1, build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions. Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board. Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands. Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion. Ensure the D-pad tilts relative to the housing on a central pivot. Ensure the triggers slide relative to the housing, driven by manual pressure.", | |
| "image": "W1", | |
| "sentence_claims": [ | |
| { | |
| "sentence": "According to image W1, build a gamepad.", | |
| "claims": [] | |
| }, | |
| { | |
| "sentence": "Use a housing to hold all internal components together and provide a grip.", | |
| "claims": [ | |
| "P6" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include a circuit board to register input signals from buttons and sticks.", | |
| "claims": [ | |
| "P7" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add buttons for discrete digital input for commands.", | |
| "claims": [ | |
| "P1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Install analog sticks to translate thumb movement into continuous directional control.", | |
| "claims": [ | |
| "P2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Use a D-pad to provide compact eight-directional control via internal switches.", | |
| "claims": [ | |
| "P3" | |
| ] | |
| }, | |
| { | |
| "sentence": "Place shoulder buttons along the edges of the pad for digital on/off input.", | |
| "claims": [ | |
| "P4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Add triggers for analog pressure-sensitive input for intensity control.", | |
| "claims": [ | |
| "P5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Include an internal motor to provide force feedback to the user.", | |
| "claims": [ | |
| "P8" | |
| ] | |
| }, | |
| { | |
| "sentence": "This device is used as an input device for video game consoles and personal computers.", | |
| "claims": [ | |
| "A1" | |
| ] | |
| }, | |
| { | |
| "sentence": "It is held in two hands with fingers, especially thumbs, used to provide input.", | |
| "claims": [ | |
| "A2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals.", | |
| "claims": [ | |
| "A3" | |
| ] | |
| }, | |
| { | |
| "sentence": "D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously.", | |
| "claims": [ | |
| "A4" | |
| ] | |
| }, | |
| { | |
| "sentence": "Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "claims": [ | |
| "A5" | |
| ] | |
| }, | |
| { | |
| "sentence": "Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board.", | |
| "claims": [ | |
| "F1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands.", | |
| "claims": [ | |
| "F2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion.", | |
| "claims": [ | |
| "K1" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the D-pad tilts relative to the housing on a central pivot.", | |
| "claims": [ | |
| "K2" | |
| ] | |
| }, | |
| { | |
| "sentence": "Ensure the triggers slide relative to the housing, driven by manual pressure.", | |
| "claims": [ | |
| "K3" | |
| ] | |
| } | |
| ] | |
| } | |
| }, | |
| "check_problems": [] | |
| }, | |
| "images": { | |
| "in_the_wild": [ | |
| { | |
| "id": "W1", | |
| "path": "benchmark/tasks/av_game_controller/images/wild_01.png", | |
| "scene": "on a living room coffee table, warm afternoon sunlight streaming in", | |
| "seed": 101, | |
| "seconds": 80.4, | |
| "generator": { | |
| "model": "Qwen/Qwen-Image-Edit-2511", | |
| "lora": null, | |
| "steps": 40, | |
| "true_cfg_scale": 4.0, | |
| "prompt": "Turn this 3D render into a realistic photograph of the same gamepad, on a living room coffee table, warm afternoon sunlight streaming in. Keep the object's exact shape, proportions, number of parts and how the parts are arranged; do not add, remove or reposition any part of the object. Photorealistic materials and natural lighting, sharp focus, the whole object in view.", | |
| "negative_prompt": "cartoon, 3d render, cgi, illustration, extra parts, missing parts, deformed, cropped object, text, watermark", | |
| "input": "benchmark/tasks/av_game_controller/reference_renders/av_game_controller_az300.png" | |
| }, | |
| "fidelity": { | |
| "dino_similarity": 0.82, | |
| "vlm": { | |
| "category_match": true, | |
| "same_structure": true, | |
| "visible_parts": [ | |
| "buttons", | |
| "analog sticks", | |
| "D-pad", | |
| "housing" | |
| ], | |
| "reason": "The photograph faithfully reproduces the structure and layout of the gamepad from the reference render.", | |
| "model": "gemma-4-31b" | |
| }, | |
| "passed": true | |
| } | |
| }, | |
| { | |
| "id": "W2", | |
| "path": "benchmark/tasks/av_game_controller/images/wild_02.png", | |
| "scene": "on a gaming desk with RGB lighting, cool blue ambient glow", | |
| "seed": 102, | |
| "seconds": 80.4, | |
| "generator": { | |
| "model": "Qwen/Qwen-Image-Edit-2511", | |
| "lora": null, | |
| "steps": 40, | |
| "true_cfg_scale": 4.0, | |
| "prompt": "Turn this 3D render into a realistic photograph of the same gamepad, on a gaming desk with RGB lighting, cool blue ambient glow. Keep the object's exact shape, proportions, number of parts and how the parts are arranged; do not add, remove or reposition any part of the object. Photorealistic materials and natural lighting, sharp focus, the whole object in view.", | |
| "negative_prompt": "cartoon, 3d render, cgi, illustration, extra parts, missing parts, deformed, cropped object, text, watermark", | |
| "input": "benchmark/tasks/av_game_controller/reference_renders/av_game_controller_az300.png" | |
| }, | |
| "fidelity": { | |
| "dino_similarity": 0.809, | |
| "vlm": { | |
| "category_match": true, | |
| "same_structure": true, | |
| "visible_parts": [ | |
| "buttons", | |
| "analog sticks", | |
| "D-pad", | |
| "housing" | |
| ], | |
| "reason": "The photograph faithfully shows the same gamepad structure as the reference render.", | |
| "model": "gemma-4-31b" | |
| }, | |
| "passed": true | |
| } | |
| }, | |
| { | |
| "id": "W3", | |
| "path": "benchmark/tasks/av_game_controller/images/wild_03.png", | |
| "scene": "on a soft gray sofa cushion, dim evening lamp light", | |
| "seed": 103, | |
| "seconds": 80.3, | |
| "generator": { | |
| "model": "Qwen/Qwen-Image-Edit-2511", | |
| "lora": null, | |
| "steps": 40, | |
| "true_cfg_scale": 4.0, | |
| "prompt": "Turn this 3D render into a realistic photograph of the same gamepad, on a soft gray sofa cushion, dim evening lamp light. Keep the object's exact shape, proportions, number of parts and how the parts are arranged; do not add, remove or reposition any part of the object. Photorealistic materials and natural lighting, sharp focus, the whole object in view.", | |
| "negative_prompt": "cartoon, 3d render, cgi, illustration, extra parts, missing parts, deformed, cropped object, text, watermark", | |
| "input": "benchmark/tasks/av_game_controller/reference_renders/av_game_controller_az300.png" | |
| }, | |
| "fidelity": { | |
| "dino_similarity": 0.86, | |
| "vlm": { | |
| "category_match": true, | |
| "same_structure": true, | |
| "visible_parts": [ | |
| "buttons", | |
| "analog sticks", | |
| "D-pad", | |
| "housing" | |
| ], | |
| "reason": "The photograph faithfully reproduces the structure and parts of the reference render.", | |
| "model": "gemma-4-31b" | |
| }, | |
| "passed": true | |
| } | |
| } | |
| ], | |
| "primary": "W1", | |
| "reference_renders": [ | |
| "benchmark/tasks/av_game_controller/reference_renders/av_game_controller_az300.png", | |
| "benchmark/tasks/av_game_controller/reference_renders/av_game_controller_az240.png", | |
| "benchmark/tasks/av_game_controller/reference_renders/av_game_controller_az060.png", | |
| "benchmark/tasks/av_game_controller/reference_renders/av_game_controller_az120.png" | |
| ] | |
| }, | |
| "conditions": [ | |
| { | |
| "condition_id": "name_only", | |
| "prompt": "name_only", | |
| "image": null, | |
| "text": "Build a gamepad." | |
| }, | |
| { | |
| "condition_id": "name_only+image", | |
| "prompt": "name_only", | |
| "image": "W1", | |
| "text": "According to image W1, build a gamepad." | |
| }, | |
| { | |
| "condition_id": "attributes", | |
| "prompt": "attributes", | |
| "image": null, | |
| "text": "Build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions." | |
| }, | |
| { | |
| "condition_id": "attributes+image", | |
| "prompt": "attributes", | |
| "image": "W1", | |
| "text": "According to image W1, build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions." | |
| }, | |
| { | |
| "condition_id": "functional", | |
| "prompt": "functional", | |
| "image": null, | |
| "text": "Build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions. Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board. Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands. Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion. Ensure the D-pad tilts relative to the housing on a central pivot. Ensure the triggers slide relative to the housing, driven by manual pressure." | |
| }, | |
| { | |
| "condition_id": "functional+image", | |
| "prompt": "functional", | |
| "image": "W1", | |
| "text": "According to image W1, build a gamepad. Use a housing to hold all internal components together and provide a grip. Include a circuit board to register input signals from buttons and sticks. Add buttons for discrete digital input for commands. Install analog sticks to translate thumb movement into continuous directional control. Use a D-pad to provide compact eight-directional control via internal switches. Place shoulder buttons along the edges of the pad for digital on/off input. Add triggers for analog pressure-sensitive input for intensity control. Include an internal motor to provide force feedback to the user. This device is used as an input device for video game consoles and personal computers. It is held in two hands with fingers, especially thumbs, used to provide input. Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals. D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously. Analog triggers are pressure-sensitive to control the intensity of actions. Create a Directional Input System using analog sticks, a D-pad, and the circuit board to translate thumb movement into directional control signals, with the D-pad carrying a signal to the circuit board. Create an Action Input System using buttons, shoulder buttons, triggers, and the circuit board to register discrete or analog commands. Ensure the analog stick tilts relative to the housing on the axis center of the stick base with a full range of motion. Ensure the D-pad tilts relative to the housing on a central pivot. Ensure the triggers slide relative to the housing, driven by manual pressure." | |
| } | |
| ], | |
| "tiers": { | |
| "A": { | |
| "name": "existing catalog", | |
| "subpart_pool": true, | |
| "may_create_parts": false | |
| }, | |
| "B": { | |
| "name": "catalog plus creation", | |
| "subpart_pool": true, | |
| "may_create_parts": true | |
| }, | |
| "C": { | |
| "name": "creation only", | |
| "subpart_pool": false, | |
| "may_create_parts": true | |
| } | |
| }, | |
| "subpart_pool": { | |
| "kind": "mixed part meshes", | |
| "part_count": 40, | |
| "parts": [ | |
| { | |
| "pool_part_id": "P001", | |
| "name": "joystick", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P001.glb", | |
| "size_m": [ | |
| 0.0238, | |
| 0.0185, | |
| 0.0235 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P002", | |
| "name": "2020-11 - cuvette holder optical design", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P002.glb", | |
| "size_m": [ | |
| 0.0127, | |
| 0.0045, | |
| 0.0127 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P003", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P003.glb", | |
| "size_m": [ | |
| 0.0087, | |
| 0.0041, | |
| 0.0087 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P004", | |
| "name": "axle", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P004.glb", | |
| "size_m": [ | |
| 0.002, | |
| 0.007, | |
| 0.01 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P005", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P005.glb", | |
| "size_m": [ | |
| 0.0087, | |
| 0.0033, | |
| 0.0087 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P006", | |
| "name": "gt2 20t idler", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P006.glb", | |
| "size_m": [ | |
| 0.0089, | |
| 0.003, | |
| 0.009 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P007", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P007.glb", | |
| "size_m": [ | |
| 0.0124, | |
| 0.0044, | |
| 0.0124 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P008", | |
| "name": "to252", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P008.glb", | |
| "size_m": [ | |
| 0.0066, | |
| 0.0024, | |
| 0.0061 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P009", | |
| "name": "tool holder front (3d printed)", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P009.glb", | |
| "size_m": [ | |
| 0.0244, | |
| 0.012, | |
| 0.01 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P010", | |
| "name": "joystick", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P010.glb", | |
| "size_m": [ | |
| 0.029, | |
| 0.0476, | |
| 0.029 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P011", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P011.glb", | |
| "size_m": [ | |
| 0.0099, | |
| 0.0099, | |
| 0.0045 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P012", | |
| "name": "body21", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P012.glb", | |
| "size_m": [ | |
| 0.0127, | |
| 0.0279, | |
| 0.0127 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P013", | |
| "name": "trigger", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P013.glb", | |
| "size_m": [ | |
| 0.0178, | |
| 0.0224, | |
| 0.037 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P014", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P014.glb", | |
| "size_m": [ | |
| 0.0065, | |
| 0.0023, | |
| 0.0065 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P015", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P015.glb", | |
| "size_m": [ | |
| 0.0073, | |
| 0.0082, | |
| 0.0065 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P016", | |
| "name": "directional pad", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P016.glb", | |
| "size_m": [ | |
| 0.011, | |
| 0.0078, | |
| 0.0067 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P017", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P017.glb", | |
| "size_m": [ | |
| 0.0184, | |
| 0.0073, | |
| 0.0186 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P018", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P018.glb", | |
| "size_m": [ | |
| 0.0038, | |
| 0.0075, | |
| 0.0026 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P019", | |
| "name": "pin", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P019.glb", | |
| "size_m": [ | |
| 0.001, | |
| 0.007, | |
| 0.007 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P020", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P020.glb", | |
| "size_m": [ | |
| 0.0174, | |
| 0.0049, | |
| 0.0177 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P021", | |
| "name": "gt2 20t idler gates", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P021.glb", | |
| "size_m": [ | |
| 0.009, | |
| 0.003, | |
| 0.0089 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P022", | |
| "name": "leadscrewnut_m8", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P022.glb", | |
| "size_m": [ | |
| 0.022, | |
| 0.015, | |
| 0.0218 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P023", | |
| "name": "nut", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P023.glb", | |
| "size_m": [ | |
| 0.005, | |
| 0.01, | |
| 0.012 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P024", | |
| "name": "screw", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P024.glb", | |
| "size_m": [ | |
| 0.004, | |
| 0.009, | |
| 0.009 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P025", | |
| "name": "nut", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P025.glb", | |
| "size_m": [ | |
| 0.005, | |
| 0.011, | |
| 0.012 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P026", | |
| "name": "nut", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P026.glb", | |
| "size_m": [ | |
| 0.003, | |
| 0.01, | |
| 0.011 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P027", | |
| "name": "body", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P027.glb", | |
| "size_m": [ | |
| 0.16, | |
| 0.0385, | |
| 0.1103 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P028", | |
| "name": "trigger", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P028.glb", | |
| "size_m": [ | |
| 0.0276, | |
| 0.0133, | |
| 0.0126 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P029", | |
| "name": "directional pad", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P029.glb", | |
| "size_m": [ | |
| 0.0225, | |
| 0.0132, | |
| 0.0235 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P030", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P030.glb", | |
| "size_m": [ | |
| 0.0087, | |
| 0.0033, | |
| 0.0087 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P031", | |
| "name": "body", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P031.glb", | |
| "size_m": [ | |
| 0.16, | |
| 0.0968, | |
| 0.0632 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P032", | |
| "name": "eps_v4_1", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P032.glb", | |
| "size_m": [ | |
| 0.0086, | |
| 0.003, | |
| 0.0086 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P033", | |
| "name": "body8", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P033.glb", | |
| "size_m": [ | |
| 0.022, | |
| 0.0197, | |
| 0.0232 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P034", | |
| "name": "switch", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P034.glb", | |
| "size_m": [ | |
| 0.0088, | |
| 0.0044, | |
| 0.0088 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P035", | |
| "name": "joystick", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P035.glb", | |
| "size_m": [ | |
| 0.022, | |
| 0.0146, | |
| 0.022 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P036", | |
| "name": "body18", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P036.glb", | |
| "size_m": [ | |
| 0.013, | |
| 0.0225, | |
| 0.0225 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P037", | |
| "name": "motor", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P037.glb", | |
| "size_m": [ | |
| 0.106, | |
| 0.0372, | |
| 0.1684 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P038", | |
| "name": "trigger", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P038.glb", | |
| "size_m": [ | |
| 0.0276, | |
| 0.0098, | |
| 0.0118 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P039", | |
| "name": "joystick", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P039.glb", | |
| "size_m": [ | |
| 0.0237, | |
| 0.0237, | |
| 0.019 | |
| ], | |
| "reusable": true | |
| }, | |
| { | |
| "pool_part_id": "P040", | |
| "name": "button", | |
| "mesh": "benchmark/tasks/av_game_controller/pool/P040.glb", | |
| "size_m": [ | |
| 0.0087, | |
| 0.0033, | |
| 0.0087 | |
| ], | |
| "reusable": true | |
| } | |
| ], | |
| "note": "Parts of the reference object mixed with parts of other objects of the same type, of other object types, and standard hardware. Every part type the reference needs is present; most parts in the pool are not needed. Parts are reusable." | |
| }, | |
| "required_parts": [ | |
| { | |
| "id": "P1", | |
| "part": "buttons", | |
| "why": "provide discrete digital input for commands", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Typically the primary input device for video game consoles, gamepads feature a set of buttons and often one or more omnidirectional control sticks." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states gamepads feature a set of buttons.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "P2", | |
| "part": "analog sticks", | |
| "why": "translate thumb movement into continuous directional control", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Analog stick", | |
| "revision": 1374613474, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Analog_stick&oldid=1374613474", | |
| "quote": "An analog stick... is an input method designed for video games that translates thumb movement into directional control." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states gamepads often have one or more omnidirectional control sticks.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "P3", | |
| "part": "D-pad", | |
| "why": "provides compact eight-directional control via internal switches", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "D-pad", | |
| "revision": 1375442633, | |
| "url": "https://en.wikipedia.org/w/index.php?title=D-pad&oldid=1375442633", | |
| "quote": "The D-pad... is a compact input method... designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "D-pad is described as a compact input method for directional control.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "P4", | |
| "part": "shoulder buttons", | |
| "why": "provide digital on/off input along the edges of the pad", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Some common additions to the standard pad include shoulder buttons (also called \"bumpers\") and triggers placed along the edges of the pad." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence lists shoulder buttons as common additions to the standard pad.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "P5", | |
| "part": "triggers", | |
| "why": "provide analog pressure-sensitive input for intensity control", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence mentions analog triggers in the context of gamepads.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "P6", | |
| "part": "housing", | |
| "why": "holds all internal components together and provides a grip", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "D-pad", | |
| "revision": 1375442633, | |
| "url": "https://en.wikipedia.org/w/index.php?title=D-pad&oldid=1375442633", | |
| "quote": "The housing of the controller or other device holds these components together." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states the housing of the controller holds components together.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "P7", | |
| "part": "circuit board", | |
| "why": "registers input signals from buttons and sticks", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "D-pad", | |
| "revision": 1375442633, | |
| "url": "https://en.wikipedia.org/w/index.php?title=D-pad&oldid=1375442633", | |
| "quote": "D-pads vary in design but generally have a: Circuit board that registers input" | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states D-pads generally have a circuit board that registers input.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "P8", | |
| "part": "internal motor", | |
| "why": "provides force feedback to the user", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "centrally placed start, select, and home buttons, and an internal motor to provide force feedback." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "a part declared with this role exists and is connected to the assembly", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence mentions an internal motor to provide force feedback.", | |
| "regrounded": false | |
| } | |
| } | |
| ], | |
| "required_attributes": [ | |
| { | |
| "id": "A1", | |
| "kind": "use", | |
| "statement": "Gamepads are primarily used as input devices for video game consoles and personal computers.", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Typically the primary input device for video game consoles, gamepads feature a set of buttons and often one or more omnidirectional control sticks." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "First appearing in the early 1960s with custom devices for games like Spacewar!, the gamepad rose to mass-market prominence during the third generation of video game consoles with the introduction of the NES controller and its iconic D-pad." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "While primarily designed for consoles, modern gamepads are also widely used on personal computers and have occasionally been adapted for non-gaming purposes, such as controlling military equipment or submersibles." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "adjudicated", | |
| "check": "judged against the design's declared parts, materials and renders", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states they are typically for consoles and widely used on personal computers.", | |
| "regrounded": true | |
| } | |
| }, | |
| { | |
| "id": "A2", | |
| "kind": "user_interaction", | |
| "statement": "The device is held in two hands with fingers, especially thumbs, used to provide input.", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "adjudicated", | |
| "check": "judged against the design's declared parts, materials and renders", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence explicitly states it is held in two hands using fingers/thumbs.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "A3", | |
| "kind": "property", | |
| "statement": "Analog sticks allow for greater nuance than traditional digital inputs by using continuous electrical signals.", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Analog stick", | |
| "revision": 1374613474, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Analog_stick&oldid=1374613474", | |
| "quote": "It consists of a protruding stick mounted on a pivot, with movement registered through continuous electrical signals rather than discrete switches, allowing for greater nuance than traditional digital inputs." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "adjudicated", | |
| "check": "judged against the design's declared parts, materials and renders", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states continuous electrical signals allow for greater nuance than digital inputs.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "A4", | |
| "kind": "property", | |
| "statement": "D-pads enable eight-directional control at 45-degree intervals by engaging switches simultaneously.", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "D-pad", | |
| "revision": 1375442633, | |
| "url": "https://en.wikipedia.org/w/index.php?title=D-pad&oldid=1375442633", | |
| "quote": "Each switch corresponds to a cardinal direction (up, down, left, and right), while diagonal inputs engage two switches simultaneously, enabling eight-directional control at 45-degree intervals." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "adjudicated", | |
| "check": "judged against the design's declared parts, materials and renders", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence describes eight-directional control at 45-degree intervals via simultaneous switches.", | |
| "regrounded": false | |
| } | |
| }, | |
| { | |
| "id": "A5", | |
| "kind": "property", | |
| "statement": "Analog triggers are pressure-sensitive to control the intensity of actions.", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "adjudicated", | |
| "check": "judged against the design's declared parts, materials and renders", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states analog triggers are pressure-sensitive to control action intensity.", | |
| "regrounded": false | |
| } | |
| } | |
| ], | |
| "functional_subsystems": [ | |
| { | |
| "id": "F1", | |
| "subsystem": "Directional Input System", | |
| "parts": [ | |
| "analog sticks", | |
| "D-pad", | |
| "circuit board" | |
| ], | |
| "function": "Translates thumb movement into directional control signals for character movement or camera orientation.", | |
| "connections": [ | |
| { | |
| "from": "D-pad", | |
| "to": "circuit board", | |
| "carries": "signal" | |
| } | |
| ], | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Analog stick", | |
| "revision": 1374613474, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Analog_stick&oldid=1374613474", | |
| "quote": "An analog stick... translates thumb movement into directional control." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "D-pad", | |
| "revision": 1375442633, | |
| "url": "https://en.wikipedia.org/w/index.php?title=D-pad&oldid=1375442633", | |
| "quote": "The D-pad... is a compact input method... designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "presence, placement and connection of the named parts on the part graph; internal working is declared", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states both analog sticks and D-pads translate thumb movement into directional control.", | |
| "regrounded": false, | |
| "removed_details": [ | |
| "In a gamepad, the analog sticks connects to the circuit board and passes signal." | |
| ], | |
| "detail_support": { | |
| "connections[0]": false, | |
| "connections[1]": true | |
| } | |
| } | |
| }, | |
| { | |
| "id": "F2", | |
| "subsystem": "Action Input System", | |
| "parts": [ | |
| "buttons", | |
| "shoulder buttons", | |
| "triggers", | |
| "circuit board" | |
| ], | |
| "function": "Registers discrete or analog commands for in-game actions and intensity control.", | |
| "connections": [], | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "gamepads feature a set of buttons and often one or more omnidirectional control sticks." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Analog triggers... are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "presence, placement and connection of the named parts on the part graph; internal working is declared", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence supports buttons and pressure-sensitive triggers for actions and intensity.", | |
| "regrounded": false, | |
| "removed_details": [ | |
| "In a gamepad, the buttons connects to the circuit board and passes signal.", | |
| "In a gamepad, the triggers connects to the circuit board and passes signal." | |
| ], | |
| "detail_support": { | |
| "connections[0]": false, | |
| "connections[1]": false | |
| } | |
| } | |
| } | |
| ], | |
| "required_kinematics": [ | |
| { | |
| "id": "K1", | |
| "moving_part": "analog stick", | |
| "relative_to": "housing", | |
| "motion": "tilts", | |
| "joint_type": "spherical", | |
| "axis": "center of the stick base", | |
| "range": "full range of motion", | |
| "actuation": null, | |
| "coupled_with": null, | |
| "scope": "general", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Analog stick", | |
| "revision": 1374613474, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Analog_stick&oldid=1374613474", | |
| "quote": "It consists of a protruding stick mounted on a pivot, with movement registered through continuous electrical signals rather than discrete switches." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "Analog stick", | |
| "revision": 1374613474, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Analog_stick&oldid=1374613474", | |
| "quote": "Unlike D-pads, which rely on fixed electrical contacts, analog sticks typically use potentiometers to measure their position across a full range of motion." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "joint matching on moving part, type and axis, then a collision-checked sweep", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence states the stick is mounted on a pivot with a range of motion.", | |
| "regrounded": false, | |
| "declared_details": [ | |
| "relative_to: housing" | |
| ], | |
| "removed_details": [ | |
| "actuation: manual" | |
| ], | |
| "detail_support": { | |
| "relative_to": false, | |
| "axis": true, | |
| "range": true, | |
| "actuation": false | |
| } | |
| } | |
| }, | |
| { | |
| "id": "K2", | |
| "moving_part": "D-pad", | |
| "relative_to": "housing", | |
| "motion": "tilts", | |
| "joint_type": "revolute", | |
| "axis": "central pivot", | |
| "range": null, | |
| "actuation": null, | |
| "coupled_with": null, | |
| "scope": "general", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "D-pad", | |
| "revision": 1375442633, | |
| "url": "https://en.wikipedia.org/w/index.php?title=D-pad&oldid=1375442633", | |
| "quote": "Beneath the center, a pivot mechanism tilts the pad, preventing all four switches from being pressed at once and enhancing tactile feedback." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "D-pad", | |
| "revision": 1375442633, | |
| "url": "https://en.wikipedia.org/w/index.php?title=D-pad&oldid=1375442633", | |
| "quote": "The central pivot keeps all four directions from being pressed at once and causes the D-pad to tilt into the direction pressed." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "joint matching on moving part, type and axis, then a collision-checked sweep", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Evidence explicitly states a pivot mechanism tilts the pad.", | |
| "regrounded": false, | |
| "declared_details": [ | |
| "relative_to: housing" | |
| ], | |
| "removed_details": [ | |
| "range: limited to four cardinal directions and diagonals", | |
| "actuation: manual" | |
| ], | |
| "detail_support": { | |
| "relative_to": false, | |
| "axis": true, | |
| "range": false, | |
| "actuation": false | |
| } | |
| } | |
| }, | |
| { | |
| "id": "K3", | |
| "moving_part": "triggers", | |
| "relative_to": "housing", | |
| "motion": "slides", | |
| "joint_type": "prismatic", | |
| "axis": null, | |
| "range": "variable based on pressure", | |
| "actuation": "manual", | |
| "coupled_with": null, | |
| "scope": "general", | |
| "sources": [ | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action." | |
| }, | |
| { | |
| "kind": "wikipedia", | |
| "page": "Gamepad", | |
| "revision": 1376895272, | |
| "url": "https://en.wikipedia.org/w/index.php?title=Gamepad&oldid=1376895272", | |
| "quote": "Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in Super Mario Sunshine." | |
| } | |
| ], | |
| "support": "text-quoted", | |
| "verification": { | |
| "depth": "computed", | |
| "check": "joint matching on moving part, type and axis, then a collision-checked sweep", | |
| "model": "gemma-4-31b", | |
| "supported": true, | |
| "general": true, | |
| "reason": "Pressure-sensitive triggers imply a sliding/moving motion to vary pressure.", | |
| "regrounded": true, | |
| "declared_details": [ | |
| "relative_to: housing" | |
| ], | |
| "removed_details": [ | |
| "axis: along the edge of the pad" | |
| ], | |
| "detail_support": { | |
| "relative_to": false, | |
| "axis": false, | |
| "range": true, | |
| "actuation": true | |
| } | |
| } | |
| } | |
| ], | |
| "optional_kinematics": [], | |
| "reference": { | |
| "object_id": "artiverse-game_controller-partnext-fa28b1e74a5a", | |
| "dataset": "Artiverse", | |
| "record": "game_controller/partnext-fa28b1e74a5a41a0a96e91b6829e8114", | |
| "license": "gated; per-object licences inherited from the upstream asset sources", | |
| "part_count": 15, | |
| "cad_files": [], | |
| "reference_glb": "benchmark/tasks/av_game_controller/reference/reference.glb", | |
| "alternates": [ | |
| "artiverse-game_controller-partnext-f802fa8051c6", | |
| "artiverse-game_controller-partnext-5e48bf9bf167" | |
| ], | |
| "realizes": { | |
| "method": "lexical overlap between claim part names and reference part roles; LEGO joints are not annotated", | |
| "parts": { | |
| "P1": [ | |
| "button" | |
| ], | |
| "P2": [], | |
| "P3": [ | |
| "directional pad" | |
| ], | |
| "P4": [ | |
| "button" | |
| ], | |
| "P5": [ | |
| "trigger" | |
| ], | |
| "P6": [], | |
| "P7": [], | |
| "P8": [] | |
| }, | |
| "kinematics": { | |
| "K1": [], | |
| "K2": [ | |
| { | |
| "child": "directional pad", | |
| "type": "prismatic" | |
| } | |
| ], | |
| "K3": [ | |
| { | |
| "child": "trigger", | |
| "type": "prismatic" | |
| }, | |
| { | |
| "child": "trigger", | |
| "type": "prismatic" | |
| }, | |
| { | |
| "child": "trigger", | |
| "type": "prismatic" | |
| }, | |
| { | |
| "child": "trigger", | |
| "type": "prismatic" | |
| } | |
| ] | |
| }, | |
| "realized_claims": [ | |
| "K2", | |
| "K3", | |
| "P1", | |
| "P3", | |
| "P4", | |
| "P5" | |
| ], | |
| "unrealized_claims": [ | |
| "K1", | |
| "P2", | |
| "P6", | |
| "P7", | |
| "P8" | |
| ] | |
| }, | |
| "articulation": { | |
| "frame": "reference GLB, metres", | |
| "node_count": 15, | |
| "origin_scale": 1.0, | |
| "root_node": null, | |
| "joint_source": "annotated in the dataset", | |
| "joints": [ | |
| { | |
| "id": "j1", | |
| "label": "button", | |
| "type": "prismatic", | |
| "motion": "slide", | |
| "axis": [ | |
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| ], | |
| "range": [ | |
| 0.0, | |
| 0.010184 | |
| ], | |
| "range_note": "travel 1.7 mm, exaggerated to be visible", | |
| "exaggerated": true, | |
| "child_nodes": [ | |
| 0 | |
| ], | |
| "moves_nodes": [ | |
| 0 | |
| ], | |
| "claims": [], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j2", | |
| "label": "button", | |
| "type": "prismatic", | |
| "motion": "slide", | |
| "axis": [ | |
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| "origin": [ | |
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| ], | |
| "range": [ | |
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| 0.010184 | |
| ], | |
| "range_note": "travel 1.7 mm, exaggerated to be visible", | |
| "exaggerated": true, | |
| "child_nodes": [ | |
| 1 | |
| ], | |
| "moves_nodes": [ | |
| 1 | |
| ], | |
| "claims": [], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j3", | |
| "label": "button", | |
| "type": "prismatic", | |
| "motion": "slide", | |
| "axis": [ | |
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| ], | |
| "range": [ | |
| 0.0, | |
| 0.010184 | |
| ], | |
| "range_note": "travel 2.1 mm, exaggerated to be visible", | |
| "exaggerated": true, | |
| "child_nodes": [ | |
| 2 | |
| ], | |
| "moves_nodes": [ | |
| 2 | |
| ], | |
| "claims": [], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j4", | |
| "label": "button", | |
| "type": "prismatic", | |
| "motion": "slide", | |
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| "range": [ | |
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| ], | |
| "range_note": "travel 1.7 mm, exaggerated to be visible", | |
| "exaggerated": true, | |
| "child_nodes": [ | |
| 3 | |
| ], | |
| "moves_nodes": [ | |
| 3 | |
| ], | |
| "claims": [], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j5", | |
| "label": "button", | |
| "type": "prismatic", | |
| "motion": "slide", | |
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| "range": [ | |
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| ], | |
| "range_note": "travel 2.2 mm, exaggerated to be visible", | |
| "exaggerated": true, | |
| "child_nodes": [ | |
| 4 | |
| ], | |
| "moves_nodes": [ | |
| 4 | |
| ], | |
| "claims": [], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j6", | |
| "label": "button", | |
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| "range": [ | |
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| ], | |
| "range_note": "travel 1.2 mm, exaggerated to be visible", | |
| "exaggerated": true, | |
| "child_nodes": [ | |
| 5 | |
| ], | |
| "moves_nodes": [ | |
| 5 | |
| ], | |
| "claims": [], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j7", | |
| "label": "button", | |
| "type": "prismatic", | |
| "motion": "slide", | |
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| "range_note": "travel 1.2 mm, exaggerated to be visible", | |
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| 6 | |
| ], | |
| "moves_nodes": [ | |
| 6 | |
| ], | |
| "claims": [], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j12", | |
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| "range_note": "range from the dataset", | |
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| 7 | |
| ], | |
| "moves_nodes": [ | |
| 7 | |
| ], | |
| "claims": [ | |
| "K2" | |
| ], | |
| "depth": 0, | |
| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
| "id": "j13", | |
| "label": "joystick", | |
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| "motion": "rotate", | |
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| "range_note": "range from the dataset", | |
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| ], | |
| "moves_nodes": [ | |
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| ], | |
| "claims": [], | |
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| "joint_source": "annotated in the dataset" | |
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| { | |
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| "moves_nodes": [ | |
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| ], | |
| "claims": [], | |
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| "joint_source": "annotated in the dataset" | |
| }, | |
| { | |
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| { | |
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| "range_note": "range from the dataset", | |
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| "child_nodes": [ | |
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| ], | |
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| ], | |
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| } | |
| ], | |
| "caveats": [], | |
| "method": "Artiverse articulations by part id (virtual groups expanded to member meshes)" | |
| } | |
| }, | |
| "evaluator_only": { | |
| "knowledge_status": "verified", | |
| "claims_file": "benchmark/tasks/av_game_controller/knowledge/claims_verified.json", | |
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| "knowledge_provenance": { | |
| "extractor": "qwen3.5-27b", | |
| "seconds": 152.9, | |
| "salvaged_truncated_json": false, | |
| "sources": { | |
| "S0": { | |
| "page": "Gamepad", | |
| "revision": 1376895272 | |
| }, | |
| "S1": { | |
| "page": "Analog stick", | |
| "revision": 1374613474 | |
| }, | |
| "S2": { | |
| "page": "D-pad", | |
| "revision": 1375442633 | |
| }, | |
| "S3": { | |
| "page": "Hinge", | |
| "revision": 1374486872 | |
| }, | |
| "S4": { | |
| "page": "Kinematic pair", | |
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| }, | |
| "S5": { | |
| "page": "Cursor (user interface)", | |
| "revision": 1375780464 | |
| }, | |
| "S6": { | |
| "page": "Graphics tablet", | |
| "revision": 1362286678 | |
| }, | |
| "S7": { | |
| "page": "Bicycle pedal", | |
| "revision": 1367754830 | |
| }, | |
| "S8": { | |
| "page": "Keyboard technology", | |
| "revision": 1374552267 | |
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| "S9": { | |
| "page": "Panel (computer software)", | |
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| "S10": { | |
| "page": "Selection (user interface)", | |
| "revision": 1339092159 | |
| } | |
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| "raw_counts": { | |
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| "attributes": 6, | |
| "functional_subsystems": 3, | |
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| }, | |
| "verifier": "gemma-4-31b", | |
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| { | |
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| { | |
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| { | |
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| { | |
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| { | |
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