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d72b8f8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | #!/usr/bin/env python
"""Compute pretraining validation loss L(N,T) for pre2post-chess checkpoints.
The paper's Fig. 3a relates post-RL pass@1 to the *pretraining validation
loss* on held-out human games. The authors' val split is not released, so we
reconstruct a proxy: a held-out sample of Lichess standard rated games from
2023-01 (adjacent period to their 2022 corpus; same generator, properly held
out), filtered like their corpus (Elo 800-3000, >=10 plies, blitz/rapid-like
time controls). Games are scored with each checkpoint's own LAN tokenizer,
mean NLL per token over 1024-token windows.
Downloads only a partial slice of the public .pgn.zst dump via HTTP Range.
Uploads one JSON per checkpoint to the results repo.
No-arg invocation = sweep over the 20M/50M/200M/680M pretrain checkpoints.
"""
import argparse
import io
import json
import os
import re
import urllib.request
import torch
import chess
import chess.pgn
from huggingface_hub import HfApi, snapshot_download
from transformers import AutoModelForCausalLM, AutoTokenizer
URL = "https://database.lichess.org/standard/lichess_db_standard_rated_2023-01.pgn.zst"
RANGE_BYTES = 80 * 1024 * 1024
RESULTS_REPO = "ML-Intern-lab/pre2post-chess-replication"
PRETRAIN_REPO = "pavelslab-nyu/Chess-Pretrain-Models"
FAMILIES = ["20m", "50m", "200m", "680m"]
def fetch_partial_games(cache_path, range_bytes=RANGE_BYTES):
if os.path.exists(cache_path):
return open(cache_path).read()
import zstandard
req = urllib.request.Request(URL, headers={"Range": f"bytes=0-{range_bytes - 1}"})
with urllib.request.urlopen(req, timeout=180) as resp:
dctx = zstandard.ZstdDecompressor().stream_reader(resp)
text = dctx.read().decode("utf-8", errors="ignore")
starts = [m for m in range(len(text)) if text.startswith("[Event ", m)]
text = text[: starts[4000]] if len(starts) > 4000 else text
os.makedirs(os.path.dirname(cache_path), exist_ok=True)
open(cache_path, "w").write(text)
return text
def filter_games(raw, max_games=3000):
out = []
stream = io.StringIO(raw)
while len(out) < max_games:
game = chess.pgn.read_game(stream)
if game is None:
break
tc = game.headers.get("TimeControl", "")
base = tc.split("+")[0]
if base and base.isdigit() and int(base) not in (60, 120, 180, 240, 300, 600):
continue
try:
we, be = int(game.headers.get("WhiteElo", 0)), int(game.headers.get("BlackElo", 0))
except ValueError:
continue
if not (800 <= we <= 3000 and 800 <= be <= 3000):
continue
b = game.board()
sans = []
for mv in game.mainline_moves():
sans.append(b.san(mv))
b.push(mv)
if len(sans) < 10:
continue
out.append(" ".join(sans))
return out
def windows_from_games(custom_tok, vocab, games, ctx=1024, min_tokens=64):
ids_all = []
for g in games:
toks = custom_tok._pgn_to_tokens(g)
if not toks:
continue
ids = [vocab[t] for t in toks if t in vocab]
ids = [vocab["<bos>"]] + ids
for i in range(0, len(ids) - 1 - min_tokens, ctx):
w = ids[i:i + ctx]
if len(w) > min_tokens:
ids_all.append(w)
return ids_all
@torch.no_grad()
def eval_loss(model, vocab, windows, device, batch_size=16):
pad = vocab["<bos>"]
total, ntok = 0.0, 0
for i in range(0, len(windows), batch_size):
batch = windows[i:i + batch_size]
maxlen = max(len(w) for w in batch)
input_ids = torch.full((len(batch), maxlen), pad, dtype=torch.long)
attn = torch.zeros((len(batch), maxlen), dtype=torch.long)
for j, w in enumerate(batch):
input_ids[j, :len(w)] = torch.tensor(w)
attn[j, :len(w)] = 1
input_ids, attn = input_ids.to(device), attn.to(device)
logits = model(input_ids=input_ids, attention_mask=attn).logits
targets = input_ids[:, 1:]
mask = attn[:, 1:].bool()
ll = torch.nn.functional.cross_entropy(
logits[:, :-1].reshape(-1, logits[:, :-1].size(-1)).float(),
targets.reshape(-1), reduction="none").view(targets.shape)
sel = ll[mask]
total += sel.sum().item()
ntok += int(mask.sum().item())
return total / ntok, ntok
def main():
ap = argparse.ArgumentParser()
ap.add_argument("--n-games", type=int, default=3000)
ap.add_argument("--max-windows", type=int, default=2048)
ap.add_argument("--cache", default="/work/data/lichess_2023_01_head.pgn")
ap.add_argument("--families", nargs="+", default=FAMILIES)
ap.add_argument("--out-dir", default="/work/results/loss")
args = ap.parse_args()
raw = fetch_partial_games(args.cache)
games = filter_games(raw, args.n_games)
print(f"held-out games: {len(games)}", flush=True)
api = HfApi()
files = api.list_repo_files(PRETRAIN_REPO, repo_type="model")
runs = sorted(set(f.split("/")[0] for f in files
if f.startswith("model_") and "/" in f))
runs = [r for r in runs if any(r.startswith(f"model_{fam}_") for fam in args.families)]
print(f"{len(runs)} checkpoints: {runs}", flush=True)
for run in runs:
out_path = os.path.join(args.out_dir, f"loss_{run}.json")
if os.path.exists(out_path):
print(f"[skip] {run} done", flush=True)
continue
try:
local = snapshot_download(PRETRAIN_REPO, allow_patterns=f"{run}/*")
path = os.path.join(local, run)
device = "cuda" if torch.cuda.is_available() else "cpu"
model = AutoModelForCausalLM.from_pretrained(path, trust_remote_code=True).to(device).eval()
tok = AutoTokenizer.from_pretrained(path, trust_remote_code=True)
custom, vocab = tok.custom_tokenizer, tok.custom_tokenizer._tok2id
windows = windows_from_games(custom, vocab, games)[: args.max_windows]
loss, ntok = eval_loss(model, vocab, windows, device)
# parse size and tokens from the run name, e.g. model_20m_5.3B
m = re.match(r"model_(\d+)m_([\d.]+)B", run)
size_m, tokens_b = (m.group(1), m.group(2)) if m else ("?", "?")
rec = {"run": run, "val_loss": loss, "n_tokens": ntok,
"n_windows": len(windows), "n_games": len(games),
"size_millions": int(size_m) if size_m != "?" else None,
"pretrain_tokens": float(tokens_b) * 1e9 if tokens_b != "?" else None}
os.makedirs(args.out_dir, exist_ok=True)
with open(out_path, "w") as f:
json.dump(rec, f)
del model
torch.cuda.empty_cache()
print(f"[loss] {run}: {loss:.4f} ({ntok} tokens)", flush=True)
try:
api.upload_file(path_or_fileobj=out_path,
path_in_repo=f"results/loss/loss_{run}.json",
repo_id=RESULTS_REPO, repo_type="dataset")
print(f"[upload] loss_{run}", flush=True)
except Exception as e:
print(f"[upload] FAILED {run}: {e}", flush=True)
except Exception as e:
print(f"[loss] {run} FAILED: {e}", flush=True)
if __name__ == "__main__":
main()
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