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using Aqua.Data.Model; using Aqua.Library; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; namespace Aqua.Data { public class AnimalRepo : IAnimalRepo { private readonly DbContextOptions<AquaContext> _contextOptions; public AnimalRepo(DbContextOptions...
using System; using System.Linq; using ReMi.Commands.ReleasePlan; using ReMi.Contracts.Cqrs.Commands; using ReMi.Contracts.Cqrs.Events; using ReMi.DataAccess.BusinessEntityGateways.ReleasePlan; using ReMi.Events.ReleasePlan; namespace ReMi.CommandHandlers.ReleasePlan { public class UpdateReleaseTasksOrderCommandHa...
namespace FantasySoccer.Schema.Models.CosmosDB { public class MatchFutbolPlayerPerformance : Models.GeneralModel { public string FutbolPlayerID { get; set; } public string MatchID { get; set; } public int Goals { get; set; } public int Faults { get; set; } ...
using CreativeCoders.Core.SysEnvironment; using CreativeCoders.Git.Abstractions.Auth; using CreativeCoders.Git.Abstractions.Exceptions; namespace CreativeCoders.Git; internal class DefaultGitRepositoryFactory : IGitRepositoryFactory { private readonly IGitCredentialProviders _credentialProviders; private re...
using Acme.Domain; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; namespace Acme.Data.Repo { public class RiskRepository : Repository<Risk> { public Risk FecthById(int id, bool include) { return _context.R...
namespace PSake.TaskRunner.Helpers.TaskRunner { public interface ITextUtil { Range CurrentLineRange { get; } bool Delete(Range range); bool Insert(Range position, string text, bool addNewline); bool TryReadLine(out string line); string ReadAllText(); void Re...
using System; using System.Collections.Generic; using System.Text; namespace Doms.HttpService { /// <summary> /// Session work status, use to remember what is the session doing now /// </summary> enum SessionWorkStatus { Idle, //session has nothing to do Busy, //process...
using Atc.Cosmos.EventStore.Streams.Validators; using Atc.Test; using FluentAssertions; using NSubstitute; using Xunit; namespace Atc.Cosmos.EventStore.Tests.Streams.Validators { public class StreamNotEmptyValidatorValidatorTests { [Theory] [InlineAutoNSubstituteData(1, StreamState.Active)] ...
/* * This file is automatically generated; any changes will be lost. */ #nullable enable #pragma warning disable using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Azure.Cosmos; using Beef; using Beef.Business; using Beef.Data.Cosmos;...
using JetBrains.Annotations; using Lykke.Service.BlockchainApi.Contract.Common; namespace Lykke.Service.BlockchainApi.Client.Models { /// <summary> /// Blockchain public address extension constants /// </summary> [PublicAPI] public class PublicAddressExtensionConstants { /// <summary> ...
using GeneralExtensions; using System; using System.Windows; namespace ViSo.Dialogs.Input { public static class InputBox { private static ViewerWindow viewer; private static InputBoxModel InputModel { get; set; } public static bool? ShowDialog(string windowTitle, string fieldCaption) { try...
using System; namespace Flickey.Models.PInvokeComponents { [Flags] public enum KeyboardInputFlag : uint { KEYEVENTF_NONE = 0x0000, KEYEVENTF_EXTENDEDKEY = 0x0001, KEYEVENTF_KEYUP = 0x0002, KEYEVENTF_UNICODE = 0x0004, KEYEVENTF_SCANCODE = 0x0008 } }
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion using System.Collections.Generic; using ClearCan...
using DotKcp; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ConsoleAppUdpServer { public class HostedUdpService : IHostedService { private UdpSer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Linq; using System.Threading.Tasks; using GeraFin.DAL.DataAccess; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Authorization; using GeraFin.Models.ViewModels.Syncfusion; using GeraFin.Models.ViewModels.GeraFinWeb; namesp...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class AsciiLevelLoader : MonoBehaviour { // Start is called before the first frame update void Start() { string filePath = Application.dataPath + "/level0.txt"; if (!File.Exists(filePath...
using System.Data.Entity; namespace SoftServe.ITA.PrompterPro.Domain.Models { public class BaseModel : IStateModel { public EntityState EntityState { get; set; } public BaseModel() { EntityState = EntityState.Unchanged; } } }
using System; using System.Collections.Generic; using System.Text; namespace _01._Logger.Common { public static class GlobalConstants { public static string DateTimeFormat = "M/d/yyyy h:mm:ss tt"; public const string INVALID_LEVEL_TYPE = "Invalid level provided!"; public const string...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace SampleStore.Domain.SharedKernel.Abstractions.TypedIds { // h...
using Microsoft.WindowsAzure.Storage.Table; using Nethereum.BlockchainProcessing.Processing.Logs; using Nethereum.LogProcessing.Dynamic.Configuration; using System; using System.Collections.Generic; using System.Linq; namespace Nethereum.LogProcessing.Dynamic.Db.Azure.Entities { public class EventSubscriptionEnti...
namespace EventDriven.Sagas.Configuration.Abstractions.DTO; /// <summary> /// A command performed by a saga action. /// </summary> /// <typeparam name="TExpectedResult">Expected result type.</typeparam> public record SagaCommandDto<TExpectedResult> { /// <summary> /// Optional command name. /// </summary> ...
using System; using System.ComponentModel; using sd = System.Drawing; using swf = System.Windows.Forms; using Eto.Drawing; using Eto.Forms; using System.Linq; namespace Eto.Platform.Windows { public interface IWindowHandler { swf.ToolTip ToolTips { get; } } public abstract class WindowHandler<T, W> : WindowsC...
using UnityEngine; using UnityEngine.InputSystem; using static UnityEngine.Vector2; public class Input : MonoBehaviour { public bool Active { get; private set; } private Pointer _pointer; private TouchInfo _info; private void Start() { _pointer = Pointer.current; _info = new Tou...
using ComposableAsync; using System; using System.Net.Http; using System.Threading.Tasks; namespace RateLimiter.Example { public class OpenWeatherMapClient { private readonly HttpClient _Client; private readonly string _ApiKey; public OpenWeatherMapClient(string apiKey) { ...
using Newtonsoft.Json; namespace PodioAPI.Models { public class QuestionAnswer { [JsonProperty("question_option_id")] public int QuestionOptionId { get; set; } [JsonProperty("user")] public Contact User { get; set; } } }
using System; using System.Threading.Tasks; using VTS.DAL.Entities; using VTS.Repos.Generic; namespace VTS.Repos.UsersVacationInfo { /// <summary> /// Interface for UserVacationInfo Repository. /// </summary> public interface IUserVacationInfoRepository : IGenericRepository<UserVacationInfo, Guid> ...
using System; using System.Collections.Generic; namespace KellermanSoftware.CompareNetObjectsTests.TestClasses { [Serializable] public class EntityWithEquality : Entity { public override int GetHashCode() { if (null != this.Description) return this.Description....
using System; using System.Dynamic; namespace NConstrictor { public class PyDynamic : DynamicObject { private PyObject _pyObject; public PyDynamic(PyObject pyObject) { _pyObject = pyObject; } // メンバ呼び出し public override bool TryInvokeMember(InvokeMe...
using System.Collections.Generic; using System.IO.Abstractions; using System.Text.RegularExpressions; namespace FluentTc.Engine { internal interface IPropertiesFileParser { Dictionary<string, string> ParsePropertiesFile(string teamCityBuildPropertiesFile); } internal class PropertiesFileParser...
using System; using System.Collections.Generic; using System.Text; public class ConsoleAppender : Appender { public ConsoleAppender(ILayout layout) :base(layout) { } public override void Append(string date, ReportLevel level, string message) { if(level >= ReportLevel) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Snoop.DebugListenerTab { public enum FilterType { StartsWith, EndsWith, Contains, RegularExpression } }
//----------------------------------------------------------------------- // <copyright file="IDataPortalProxy.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: https://cslanet.com // </copyright> // <summary>Interface implemented by client-side </summary> //-------------...
using UnityEngine; using System.Collections; public class DisableDebug : MonoBehaviour { void Start () { #if UNITY_EDITOR Debug.unityLogger.logEnabled = true; #else Debug.logger.logEnabled = false; #endif } }
using System; using System.Collections.Generic; namespace backend.Models { public partial class TbAdministrador { public int CodAdministrador { get; set; } public int? EstadoActivo { get; set; } public DateTime? FechaCreacion { get; set; } public int CodUsuario { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive; using System.Reactive.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using ReactiveUI; using ReactiveUI.Mobile; using MobileSample_WinRT.Views; using Splat; name...
using System.Text.Json.Serialization; namespace XUMM.NET.SDK.Webhooks.Models; public class XummUserToken { [JsonPropertyName("user_token")] public string UserToken { get; set; } = default!; [JsonPropertyName("token_issued")] public int TokenIssued { get; set; } [JsonPropertyName("token_expirati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Task08CaloriesCounter { static void Main(string[] args) { var linesNumber = int.Parse(Console.ReadLine()); string[] ingradients = new string[] { "cheese", "domato sauce"...
using MessagePack; namespace MotionGenerator.Serialization { [MessagePackObject] public sealed class ActionBaseSaveData : IActionSaveData, IMotionGeneratorSerializable<ActionBaseSaveData> { [Key(0)] public string Name { get; set; } public ActionBaseSaveData() { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Xml; using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using RepoTasks.Utilities; namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HallOfBeorn.Models.LotR.ProductGroups { public class AgainstTheShadowNightmareProductGroup : ProductGroup { public AgainstTheShadowNightmareProductGroup() : base("Against the S...
using System; namespace Juice.Collections { [Serializable] public class IntFloatDictionary : SerializableDictionary<int, float> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TinyFactory.Common { public class EditorTouchEvent : TouchEvent { private const float TOUCH_SENSETIVE = 1.0f; private bool m_bIsPressed = false; private Vector3 m_vCurrentTouchPosition; pr...
using System.Threading.Tasks; using Mandarin.Commissions; namespace Mandarin.Emails { /// <summary> /// Represents a service that can send emails. /// </summary> public interface IEmailService { /// <summary> /// Sends the <see cref="RecordOfSales"/> to the attached email address. ...
namespace VoiceAssistant.Server.Server { public class WebSocketClient<TBag> { public string Ip { get; private set; } public TBag Bag { get; set; } public WebSocketClient(string ip) { Ip = ip; } } }
using System; namespace SocketIOClient.Packgers { public class PingPackger : IUnpackable { public void Unpack(SocketIO client, string text) { if (client.Options.EIO == 4) { client.InvokePingV4(DateTime.Now); } } } }
namespace StackExchange.Profiling.Helpers { using System.Text.RegularExpressions; using System.Web.Script.Serialization; /// <summary> /// Common extension methods to use only in this project /// </summary> internal static class ExtensionMethods { /// <summary> /// Answers ...
/* Ben Scott * bescott@andrew.cmu.edu * 2015-07-07 * Backpack */ using UnityEngine; using System.Collections; using System.Collections.Generic; //using static PathwaysEngine.Literature.Terminal; using lit=PathwaysEngine.Literature; namespace PathwaysEngine.Inventory { /** `Backpack` : **`Bag`** * * A...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ExampleProject.Models { public class ExampleViewModel { public ExampleViewModel(string name, ICollection<string> friends) { this.Name = name; this.Friends = new List<string>(f...
public class Meta { public string customerReference { get; set; } public JobValid jobValid { get; set; } }
using Newtonsoft.Json; namespace Cinema.DataProcessor.ExportDto { public class ExportCustomerByMovieDto { [JsonProperty("FirstName")] public string FirstName { get; set; } [JsonProperty("LastName")] public string LastName { get; set; } [JsonProperty("Balance")] ...
using Microsoft.AspNetCore.Mvc.Filters; namespace TEAMModelOS.SDK.Context.Attributes.AllowCors { /// <summary> /// 跨域处理 /// </summary> public class AllowCorsAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext filterContext) { ...
using McMaster.Extensions.CommandLineUtils; using System; using System.Reflection; namespace VersionGenerator.Tool { internal static class Program { public static int Main(string[] args) { var now = DateTimeOffset.Now; var app = new CommandLineApplication(); ...
using System; using System.Threading.Tasks; using P42.Utils; namespace Forms9Patch { /// <summary> /// Print service. /// </summary> public interface IPrintService { /// <summary> /// Print the specified webView and jobName. /// </summary> /// <param name="webView">W...
//*************************************************** //* This file was generated by tool //* SharpKit //*************************************************** using System; using System.Collections.Generic; using SharpKit.JavaScript; namespace Y_.DataSource_ { /// <summary> /// Get Utility subclass for the DataSo...
namespace FoxTunes { /// <summary> /// Interaction logic for StreamPosition.xaml /// </summary> [UIComponent("9C2BD136-A337-448C-906B-7317C43990B6", role: UIComponentRole.Playback)] public partial class StreamPosition : UIComponentBase { public StreamPosition() { ...
using DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repositories { public class UnitOfWork { private OnlineShopEntities Context = new OnlineShopEntities(); private CategoryRepository categoryReposito...
/* * Firebird ADO.NET Data provider for .NET and Mono * * The contents of this file are subject to the Initial * Developer's Public License Version 1.0 (the "License"); * you may not use this file except in compliance with the * License. You may obtain a copy of the License at * http:/...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealBuff : Buff { [SerializeField] private int _healAmount; public override IEnumerator Feedback() { throw new System.NotImplementedException(); } public override void OnPickUp(Collider other) ...
using NBitcoin; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class MultiWalletInfo { public List<string> pubstr; public List<string> btcAddress; //地址 public List<string> walletName; //钱包名称 public int MultiSig_M; public int MultiSig_N;...
namespace DotaESport.Web.ViewModels.Teams { using System; using System.Collections.Generic; using System.Text; using DotaESport.Data.Models; using DotaESport.Services.Mapping; using DotaESport.Web.ViewModels.Players; public class TeamViewModel : IMapFrom<Team> { public int Id ...
using System; namespace Project0.StoreApplication.Domain.Models { public class Product { string productName1; string productName2; string productName3; decimal burritoPrice; decimal saladPrice; decimal quesadillaPrice; public string ProductBurrito() { productName1 = "burrito...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AecCloud.Core.Domain.Projects; namespace AecCloud.Data.Mapping.Projects { public class SharedFileMap : EntityMap<SharedFile> { public SharedFileMap() { ToTable(...
#pragma warning disable IDE1006 // Naming Styles using Microsoft.AspNetCore.Components; namespace ServiceStack.Blazor.Components; /// <summary> /// The Base class for all ServiceStack.Blazor Components /// </summary> public abstract class UiComponentBase : ComponentBase { /// <summary> /// Optio...
using System; namespace SEDC.Class04.Strings { class Program { static void Main(string[] args) { string str = "Trajan"; string emtpyString = "Stevkovski"; string concatString = str + " " + emtpyString; string text = "Program: Hello {0}, Program...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DepthCamera : MonoBehaviour { private RenderTexture m_colorTex; private RenderTexture m_depthTex; private Material m_postRenderMat; void Start () { Camera cam = GetComponent<Camera>(); cam.depthTextureMode = DepthTe...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; /* * Cinema4Dのキーフレームjsonデータをアニメーションカーブに変換する */ namespace GarageKit { [Serializable] public class AnimationTrack { // C4Dでのアニメ―ショントラックタイプ public enum TRACK_TYPE { ...
using System; using Kameffee.AudioPlayer; using UnityEngine; namespace Samples.Scripts { public class AudioDemo : MonoBehaviour { private void Start() { AudioPlayer.Instance.Initialize(); } public void Play(int id) { AudioPlayer.Instance.Bgm.Pla...
using System.ComponentModel.DataAnnotations; namespace RentalData.Models { public abstract class RentalAsset { public int Id { get; set; } [Required] public string Brand { get; set; } [Required] public string Name { get; set; } [Required] public int A...
using System.Threading.Tasks; using TechTalk.SpecFlow; using NServiceBus.Transport; using SFA.DAS.EmployerIncentives.Api.AcceptanceTests.Hooks; namespace SFA.DAS.EmployerIncentives.Api.AcceptanceTests.Bindings { [Binding] [Scope(Tag = "messageBus")] public class MessageBus { private readonly T...
using System.Windows.Controls; namespace PostprocessEditor.Views; /// <summary> /// Interaction logic for PointListUserControl.xaml /// </summary> public partial class PointListUserControl : UserControl { public PointListUserControl() { InitializeComponent(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Menu : MonoBehaviour { //armazenadno o nome do player [SerializeField] private GameObject nameDB; public void StartGame() { //comando para faz...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Threading.Tasks; namespace AdvertismentPlatform.Handlers { public class EmailHandler : IEmailSender { private IConfigur...
using System; using System.Collections.Generic; using System.Text; namespace UserManagement.Entity { public class Device:BaseEntity { public string DeviceName { get; set; } public string DeviceDes { get; set; } public string COM { get; set; } public int BaudRate { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sandbox; namespace PerfectHunter { public class PlayerWeapon : BaseWeapon { public override void Spawn() { SetModel( "weapons/jpumper.vmdl" ); Log.Info( "Weapon spawned" ); } [Ev...
using Moq.Modules; using OwinFramework.Pages.Core.Interfaces.Managers; namespace OwinFramework.Pages.Mocks.Managers { public class MockIdManager: MockImplementationProvider<IIdManager> { private int _next = 1; protected override void SetupMock(IMockProducer mockProducer, Moq.Mock<IIdManager> ...
using Domain.Framework.Constants; using FluentMigrator; namespace Migrations { [Migration(202007202040)] public class _202007202040_add_isenabledforbanners_to_users_table : Migration { public override void Down() { Delete.Column("IsEnabledForBanners").FromTable(TableConstants.Us...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Utilities { /// <summary> /// Component to animate and visualize a sphere that can be used with /// per pixel based clipping. /// </su...
using static System.Console; /// <summary> /// https://youtu.be/ZGHBGFLuvmg /// </summary> namespace Delegados1 { //Desarrollo 1 //public delegate void Delegado(); //Desarrollo 2 //public delegate void Delegado(int x); //Desarrollo 3 //public delegate int Delegado(int numero); //Desarr...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
#region headers // Copyright (c) 2017 Matthias Jansen // See the LICENSE file in the project root for more information. #endregion #region imports #endregion using System; namespace ExceptionShield.Terminators { public abstract class TerminatorBase<TEnd> where TEnd : Exception { /// <summa...
using System; using System.Collections.Generic; using System.Linq; using Xms.Core.Context; using Xms.Data.Provider; using Xms.Organization.Data; using Xms.Organization.Domain; namespace Xms.Organization { /// <summary> /// 团队成员服务 /// </summary> public class TeamMembershipService { public r...
using UnityEngine; using Ink.Runtime; public class InkStoryScript : MonoBehaviour { public TextAsset InkJSONFile; Story InkStory; void Start() { InkStory = new Story(InkJSONFile.text); if (InkStory.variablesState.GlobalVariableExistsWithName("steps")) { InkStory.Obs...
using System; using System.Text.Json; using System.Text.Json.Serialization; namespace Map.Project.Serialization { public partial class RangeConverter : JsonConverter<Range> { /// <inheritdoc/> public override Range Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) ...
using System; using DeviceHive.WebSockets.Core.ActionsFramework; using Ninject; namespace DeviceHive.WebSockets.API.Core { public class NinjectRouter : Router { private readonly IKernel _kernel; public NinjectRouter(IKernel kernel) { _kernel = kernel; } pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerController3D : MonoBehaviour { [SerializeField] private GameObject player; private Rigidbody e_rb; public Vector3 move; public bool isDashing; public float e_speed = 10; // Start is called before th...
namespace Owin.Scim.Configuration { using System.Security.Cryptography; using Model; using NContext.Security.Cryptography; public class DefaultResourceVersionProvider : IResourceVersionProvider { private readonly IProvideHashing _HashProvider; public DefaultResourceVersionProvid...
using System; using FluentAssertions; using NUnit.Framework; namespace BddPipe.UnitTests.F { [TestFixture] public class SomeTests { [Test] public void Value_Struct_Ok() { var some = new Some<int>(5); some.Value.Should().Be(5); } [Test] ...
// Read start arguments var target = Argument("target", "Default"); var configuration = Argument("configuration", "Release"); var verbosity = Argument("verbosity", "Diagnostic"); // Paths to the root directories var sourceDirectory = Directory("../.Src"); var toolDirectory = Directory("../.Tools"); var buildDirectory ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace Itlezy.App.Network.UI { publ...
using System; using Watchster.Domain.Common; namespace Watchster.Domain.Entities { public class ResetPasswordCode : BaseEntity { public string Code { get; set; } public DateTime expirationDate { get; set; } public string Email { get; set; } } }
using io.odysz.semantic.jprotocol; using System.Collections.Generic; namespace io.odysz.semantic.tier.docs { /**This structure is recommend used as Parcel between Android activities. * @author ody * */ public class DocsResp : AnsonResp { long size; long Size() { return size; } public DocsResp() : base(...
using Serenity; using Serenity.ComponentModel; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; namespace SimpleFeedly { public partial class StaticTextBlockAttribute : CustomEditorAttribute { public const string Key = "SimpleFeedly.StaticTextBlock...
namespace RepoDb { /// <summary> /// A class that contains all the constant strings. /// </summary> internal static class StringConstant { public const string Period = "."; } }
using System; namespace YuKu.Dxf { internal static class Extensions { public static Boolean IsInRange(this Int16 number, Int16 from, Int16 to) { return from <= number && number <= to; } } }
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using SG1.UtilityTypes.Transformations; namespace SG1.UtilityTypes { internal sealed class TransformInformation { public ITypeSymbol InputType { get; } public IL...
#if LOBBY using System; using UnityEngine; using System.Collections; using UnityEngine.Networking; using UnityEngine.Networking.Types; using UnityEngine.Networking.NetworkSystem; using System.Linq; public class LobbyServer : MonoBehaviour { public static LobbyServer instance { get { ...
using System; using System.Collections.Generic; namespace Elasticsearch.Net { public interface IConnectionPool : IDisposable { /// <summary> /// Returns a read only view of all the nodes in the cluster, which might involve creating copies of nodes e.g /// if you are using <see cref="SniffingConnectionPool"/>. ...
namespace Obsidize.FastNoise { public class FastNoiseTransformationContext : FastNoiseContext { private readonly IFastNoiseContext _source; private readonly IFastNoiseTransformationContextOperator _transformationOperator; public IFastNoiseContext Source => _source; public IFastNoiseTransformationContextOper...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dix_nez_lande.Implem { public class HistoryFactory { #region Singleton private static HistoryFactory _instance = null; private HistoryFactory() { ...