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"""Render the chess scene from every camera to sim/renders/*.png.

Run:  .venv/bin/python sim/render_scene.py [--pose home|zero]
"""
from __future__ import annotations

import argparse
import json
from pathlib import Path

import mujoco
from PIL import Image, ImageDraw

HERE = Path(__file__).resolve().parent
OUT = HERE / "renders"


def load(pose: str = "home"):
    m = mujoco.MjModel.from_xml_path(str(HERE / "chess_scene.xml"))
    d = mujoco.MjData(m)
    if pose == "home":
        mujoco.mj_resetDataKeyframe(m, d, m.key("home").id)
    else:
        mujoco.mj_resetData(m, d)
    d.ctrl[:] = d.qpos[:m.nu]
    # settle so pieces rest on the board
    for _ in range(400):
        mujoco.mj_step(m, d)
    return m, d


def render_all(m, d, w=960, h=720, wrist_w=640, wrist_h=480):
    OUT.mkdir(exist_ok=True)
    r = mujoco.Renderer(m, height=h, width=w)
    rw = mujoco.Renderer(m, height=wrist_h, width=wrist_w)
    paths = {}
    camera_metadata = {}
    opt = mujoco.MjvOption()
    opt.geomgroup[3] = 0  # Convex contact proxies must not appear in training RGB/depth.
    for cam in ("side", "human", "overhead", "wrist", "board_detail", "scene", "rover"):
        rr = rw if cam == "wrist" else r
        rr.update_scene(d, camera=cam, scene_option=opt)
        img = rr.render()
        p = OUT / f"{cam}.png"
        Image.fromarray(img).save(p)
        paths[cam] = p
        cid = m.camera(cam).id
        camera_metadata[cam] = dict(
            width=rr.width, height=rr.height, vertical_fov_deg=float(m.cam_fovy[cid]),
            position_world_m=d.cam_xpos[cid].tolist(),
            rotation_camera_to_world=d.cam_xmat[cid].reshape(3, 3).tolist(),
            camera_axes="+x right, +y up, -z forward",
            simulation_time_s=float(d.time),
        )
    r.close(); rw.close()
    montage = Image.new("RGB", (1280, 960))
    draw = ImageDraw.Draw(montage)
    for i, cam in enumerate(("side", "human", "overhead", "wrist")):
        x, y = (i % 2) * 640, (i // 2) * 480
        with Image.open(paths[cam]) as im:
            montage.paste(im.resize((640, 480)), (x, y))
        draw.rectangle((x + 8, y + 8, x + 145, y + 35), fill="black")
        draw.text((x + 16, y + 16), f"camera: {cam}", fill="white")
    montage.save(OUT / "all_views.png")
    (OUT / "cameras.json").write_text(json.dumps(camera_metadata, indent=2) + "\n")
    return paths


def render_piece_lineup():
    """Inspection image using the same meshes, materials and scale as the scene."""
    from make_scene import ARM_DIR, PIECES, WHITE_PIECE, chess_assets, lookat_xyaxes, piece_body

    kinds = list(PIECES)
    bodies = [piece_body(f"sample_{kind}", kind, WHITE_PIECE, 0, (i - 2.5) * 0.032, 0,
                         "0.7071067812 0 0 0.7071067812" if kind == "king" else "1 0 0 0")
              for i, kind in enumerate(kinds)]
    xml = f'''<mujoco>
      <compiler meshdir="{ARM_DIR}"/>
      <visual><global offwidth="1280" offheight="600"/><quality shadowsize="4096"/></visual>
      <asset>{chess_assets()}<material name="piece_mat" specular="0.25" shininess="0.35"/></asset>
      <worldbody>
        <light pos="0.1 -0.1 0.4" diffuse="0.8 0.8 0.8"/>
        <geom type="plane" size="1 1 0.01" rgba="0.19 0.22 0.26 1"/>
        {''.join(bodies)}
        <camera name="lineup" pos="0.25 0 0.13"
          xyaxes="{lookat_xyaxes((0.25, 0, 0.13), (0, 0, 0.020))}" fovy="23"/>
      </worldbody>
    </mujoco>'''
    model = mujoco.MjModel.from_xml_string(xml)
    data = mujoco.MjData(model)
    mujoco.mj_forward(model, data)
    opt = mujoco.MjvOption()
    opt.geomgroup[3] = 0
    with mujoco.Renderer(model, height=600, width=1280) as renderer:
        renderer.update_scene(data, camera="lineup", scene_option=opt)
        im = Image.fromarray(renderer.render())
    im.save(OUT / "piece_lineup.png")


def main():
    ap = argparse.ArgumentParser()
    ap.add_argument("--pose", default="home", choices=["home", "zero"])
    a = ap.parse_args()
    m, d = load(a.pose)
    paths = render_all(m, d)
    render_piece_lineup()
    for k, p in paths.items():
        print(k, p.relative_to(HERE.parent))


if __name__ == "__main__":
    main()