playful / chess-sim /code /sim /grasp_geometry.py
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"""Jaw and piece profiles, cut from the collision meshes the physics actually uses.
The SO-101 fingers form a V that opens upward: the inner faces lean outward by a
few degrees. Pointing down with the fingertips just below a piece's head, the jaws
close on the head, the way a person pinches a piece. If the squeeze slips, the head
still rests on the tips, because the tip gap is narrower than the head.
All lengths in metres. Gripper frame: -z toward the fingertips, +x from the fixed
jaw toward the moving jaw, y across the finger width.
"""
from __future__ import annotations
from dataclasses import dataclass
import mujoco
import numpy as np
STEP = 0.0005 # profile sample spacing along the height
FINGER_BAND = 0.0045 # half-width of the finger strip that must clear the piece
def _triangles(m, d, geom_ids, frame_body):
"""Collision triangles (N, 3, 3) of `geom_ids`, in `frame_body`'s frame."""
R = d.xmat[frame_body].reshape(3, 3)
out = []
for g in geom_ids:
mid = m.geom_dataid[g]
v = m.mesh_vert[m.mesh_vertadr[mid]:m.mesh_vertadr[mid] + m.mesh_vertnum[mid]].astype(float)
f = m.mesh_face[m.mesh_faceadr[mid]:m.mesh_faceadr[mid] + m.mesh_facenum[mid]]
w = v @ d.geom_xmat[g].reshape(3, 3).T + d.geom_xpos[g]
out.append(((w - d.xpos[frame_body]) @ R)[f])
return np.concatenate(out)
def section_extent(tris, heights, along, across, band):
"""Min and max of `along`·p over each horizontal section, restricted to |across·p| < band.
Exact for the triangle soup: every triangle crossing a plane gives a segment,
which is clipped to the band. Returns (lo, hi) arrays, NaN where empty.
"""
lo = np.full(len(heights), np.nan)
hi = np.full(len(heights), np.nan)
z = tris[:, :, 2]
zmin, zmax = z.min(1), z.max(1)
for i, h in enumerate(heights):
t = tris[(zmin <= h) & (zmax > h)]
if not len(t):
continue
pts = []
for a, b in ((0, 1), (1, 2), (2, 0)):
pa, pb = t[:, a], t[:, b]
cross = (pa[:, 2] - h) * (pb[:, 2] - h) < 0
s = np.where(cross, (h - pa[:, 2]) / np.where(cross, pb[:, 2] - pa[:, 2], 1), np.nan)
pts.append(pa[:, :2] + (pb[:, :2] - pa[:, :2]) * s[:, None])
pts = np.stack(pts, 1) # (n, 3 edges, 2)
ok = ~np.isnan(pts[:, :, 0])
keep = ok.sum(1) == 2
segs = pts[keep][ok[keep]].reshape(-1, 2, 2) # (n, 2 endpoints, xy)
u = segs @ along # (n, 2)
w = segs @ across
# Clip each segment to |w| <= band.
w0, w1, u0, u1 = w[:, 0], w[:, 1], u[:, 0], u[:, 1]
dw = np.where(np.abs(w1 - w0) < 1e-12, 1e-12, w1 - w0)
ta = np.clip((-band - w0) / dw, 0, 1)
tb = np.clip((band - w0) / dw, 0, 1)
t0, t1 = np.minimum(ta, tb), np.maximum(ta, tb)
inside = (t1 > t0) | ((np.abs(w0) <= band) & (np.abs(w1) <= band))
t0 = np.where(np.abs(w1 - w0) < 1e-12, 0, t0)
t1 = np.where(np.abs(w1 - w0) < 1e-12, 1, t1)
if not inside.any():
continue
ua = u0 + (u1 - u0) * t0
ub = u0 + (u1 - u0) * t1
vals = np.concatenate([ua[inside], ub[inside]])
lo[i], hi[i] = vals.min(), vals.max()
return lo, hi
@dataclass
class Jaws:
tip_z: float # lowest fixed-fingertip point, gripper frame
heights: np.ndarray # sample heights above the tip
fixed_inner: np.ndarray # max x of the fixed finger (its inner face)
fixed_outer: np.ndarray # min x of the fixed finger
jaw_tris: np.ndarray # moving-jaw collision triangles, moving-jaw frame
jaw_pos: np.ndarray # moving-jaw frame origin in the gripper frame (q = 0)
jaw_rot: np.ndarray
jaw_axis: np.ndarray # hinge axis, moving-jaw frame
def moving_tris(self, q: float) -> np.ndarray:
a = self.jaw_axis
K = np.array([[0, -a[2], a[1]], [a[2], 0, -a[0]], [-a[1], a[0], 0]])
Rq = np.eye(3) + np.sin(q) * K + (1 - np.cos(q)) * K @ K
return (self.jaw_tris @ Rq.T) @ self.jaw_rot.T + self.jaw_pos
def moving_profile(self, q: float, heights=None):
"""(inner, outer) x of the moving finger per height above the tip."""
h = self.heights if heights is None else heights
lo, hi = section_extent(self.moving_tris(q), self.tip_z + h,
np.array([1.0, 0]), np.array([0, 1.0]), FINGER_BAND)
return lo, hi
def measure_jaws(m: mujoco.MjModel, top=0.06) -> Jaws:
d = mujoco.MjData(m)
gid = m.joint("gripper").id
mujoco.mj_kinematics(m, d)
gb, jb = m.body("gripper").id, m.body("moving_jaw_so101_v1").id
fixed_geoms = [g for g in range(m.ngeom) if m.geom_bodyid[g] == gb and m.geom_group[g] == 3
and m.mesh(m.geom_dataid[g]).name.startswith("wrist_roll_follower")]
jaw_geoms = [g for g in range(m.ngeom) if m.geom_bodyid[g] == jb and m.geom_group[g] == 3]
fixed = _triangles(m, d, fixed_geoms, gb)
jaw = _triangles(m, d, jaw_geoms, jb)
Rg = d.xmat[gb].reshape(3, 3)
# Express the moving jaw at q = 0 regardless of the model's default gripper angle.
q0 = d.qpos[m.jnt_qposadr[gid]]
a = m.jnt_axis[gid]
K = np.array([[0, -a[2], a[1]], [a[2], 0, -a[0]], [-a[1], a[0], 0]])
Rq0 = np.eye(3) + np.sin(q0) * K + (1 - np.cos(q0)) * K @ K
jaw_rot = Rg.T @ d.xmat[jb].reshape(3, 3) @ Rq0.T
jaw_pos = Rg.T @ (d.xpos[jb] - d.xpos[gb])
tip_z = fixed[:, :, 2].min()
heights = np.arange(STEP / 2, top, STEP)
lo, hi = section_extent(fixed, tip_z + heights, np.array([1.0, 0]), np.array([0, 1.0]), FINGER_BAND)
return Jaws(tip_z=tip_z, heights=heights, fixed_inner=hi, fixed_outer=lo,
jaw_tris=jaw, jaw_pos=jaw_pos, jaw_rot=jaw_rot, jaw_axis=a.copy())
@dataclass
class PieceProfile:
heights: np.ndarray # sample heights above the base
lo: np.ndarray # min coordinate along the closing direction (NaN = no material)
hi: np.ndarray # max coordinate along the closing direction
height: float
def piece_triangles(m: mujoco.MjModel, body: str) -> np.ndarray:
"""Collision triangles of a piece body in its own frame (base at z=0)."""
d = mujoco.MjData(m)
mujoco.mj_kinematics(m, d)
bid = m.body(body).id
geoms = [g for g in range(m.ngeom) if m.geom_bodyid[g] == bid and m.geom_group[g] == 3]
return _triangles(m, d, geoms, bid)
def piece_profile(tris: np.ndarray, closing_dir) -> PieceProfile:
"""What the jaws see of a piece closing along `closing_dir` (unit xy, piece frame)."""
u = np.asarray(closing_dir, float)
v = np.array([-u[1], u[0]])
height = float(tris[:, :, 2].max())
heights = np.arange(STEP / 2, height, STEP)
lo, hi = section_extent(tris, heights, u, v, FINGER_BAND)
return PieceProfile(heights=heights, lo=lo, hi=hi, height=height)
@dataclass
class Grasp:
tip_height: float # fingertip height above the piece base
center_x: float # piece axis x in the gripper frame
open_q: float # gripper angle that clears the piece by the margin
contact_q: float # predicted gripper angle at first contact
contact_height: float # height above the base of first moving-jaw contact
def plan_grasp(jaws: Jaws, piece: PieceProfile, tip_height: float,
fixed_gap=0.0008, open_margin=0.003) -> Grasp:
"""Put the piece `fixed_gap` off the fixed finger and find the jaw angles."""
z = piece.heights
sel = (z >= tip_height) & ~np.isnan(piece.hi)
rel = z[sel] - tip_height
fixed = np.interp(rel, jaws.heights, jaws.fixed_inner)
center = float(np.max(fixed - piece.lo[sel]) + fixed_gap)
right = center + piece.hi[sel]
def clearance(q):
inner, _ = jaws.moving_profile(q, rel)
gap = np.where(np.isnan(inner), np.inf, inner - right) # no finger at that height
return float(gap.min()), int(gap.argmin())
lo, hi = -0.25, 1.2
for _ in range(30):
mid = (lo + hi) / 2
lo, hi = (lo, mid) if clearance(mid)[0] > 0 else (mid, hi)
contact_q = hi
at = clearance(contact_q)[1]
lo, hi = contact_q, 1.2
for _ in range(30):
mid = (lo + hi) / 2
lo, hi = (lo, mid) if clearance(mid)[0] > open_margin else (mid, hi)
return Grasp(tip_height=tip_height, center_x=center, open_q=hi, contact_q=contact_q,
contact_height=float(z[sel][at]))