playful / chess-sim /code /sim /jaw_tolerance.py
Ali-Uraish's picture
code: pipeline check, set_norm_stats, explicit optimizer hook
6145c8e verified
Raw History Blame Contribute Delete
7.92 kB
"""How much grasp error the jaws tolerate, at the current opening and at wider ones.
The scripted expert grasps pieces in the settings profile's scene (run with
PHASE2_PROFILE=baseline) on purpose off-centre: the pinch point is shifted 0, 2, 4 or
6 mm along the jaws' closing direction (both ways) or across it, with the jaws opened
3 mm beyond the piece on each side (the expert's current setting) or 5, 7, 9 mm. It
descends straight down from above, closes and lifts 30 mm. No collision checking: the
point is to see what physically happens.
Per trial: held (piece lifted 15 mm and upright), toppled (tilted over 45 deg), not
lifted, and whether another piece moved more than 2 mm (wider jaws can hit
neighbours) or the piece was pushed more than 2 mm before the jaws closed.
Writes jaw_tolerance.md and jaw_tolerance.json to --out.
Run: PHASE2_PROFILE=baseline .venv/bin/python sim/jaw_tolerance.py
"""
from __future__ import annotations
import argparse
import json
import multiprocessing as mp
import sys
from collections import defaultdict
from pathlib import Path
HERE = Path(__file__).resolve().parent
sys.path.insert(0, str(HERE))
SOURCES = {"e7": "e5", "g8": "f6", "e2": "e4", "b1": "c3"} # pawn and knight, near and far side
MARGINS_MM = (3.0, 5.0, 7.0, 9.0)
OFFSETS_MM = (0.0, 2.0, 4.0, 6.0)
DIRECTIONS = ("along+", "along-", "across")
def trial(job):
import warnings
warnings.filterwarnings("ignore")
import chess
import mujoco
import numpy as np
from episode import EpisodeRunner, Task, load_config
from expert import Destination, Trajectory
from piece_sets import sample_piece_set
global _runner
if "_runner" not in globals():
cfg = load_config()
_runner = EpisodeRunner(cfg, sample_piece_set(np.random.default_rng(0), cfg, "jaw"), render=False)
r = _runner
ex, d, w = r.expert, r.d, r.w
src, margin, off, direction, seed = job
rng = np.random.default_rng(seed)
squares = r._assign_bodies(chess.Board(), rng)
task = Task(squares[src], src, Destination("square", None, SOURCES[src]), squares, [], chess.Board().fen(), "jaw")
task = r.setup(np.random.default_rng(seed), task=task)
name = task.target
plan = ex.plan_pick(d, name, np.random.default_rng(seed)) # the expert's yaw for this piece
grasp, offset = ex.grasp_for(name, plan.yaw, d, margin / 1000)
lo, hi = r.grip_range
if not lo <= grasp.open_q <= hi:
return dict(job=job, outcome="opening beyond the gripper")
axis = np.array([np.cos(plan.yaw), np.sin(plan.yaw), 0.0])
across = np.array([-axis[1], axis[0], 0.0])
vec = {"along+": axis, "along-": -axis, "across": across}[direction]
base = w.base_pos(d, name)
point = base + [0, 0, grasp.tip_height] + vec * off / 1000
top = ex._neighbour_tops(d, base, 0.045, exclude=(name,))
above = np.r_[point[:2], max(top + ex.e["travel_clearance_mm"] / 1000 + 0.004, point[2] + 0.025)]
ex.speed = 1.0
ex._grip_floor = grasp.contact_q
traj = Trajectory()
q_now = d.qpos[ex.kin.qadr].copy()
q_above = ex._solve(above, plan.yaw, offset, plan.q_grasp, global_search=True)
ex._joint_move(traj, q_now, q_above, float(d.qpos[r.grip_qadr]), grasp.open_q, "approach")
q = ex._cart_move(traj, q_above, above, point, plan.yaw, plan.yaw, offset, grasp.open_q, grasp.open_q, "descend",
ex.e["vertical_speed"], 0.7, 1.8)
n_before_close = len(traj)
ex._hold(traj, q, grasp.open_q, ex.close_q, 0.45, "close")
ex._hold(traj, q, ex.close_q, ex.close_q, 0.25, "close")
ex._cart_move(traj, q, point, point + [0, 0, 0.03], plan.yaw, plan.yaw, offset, ex.close_q, ex.close_q, "lift",
ex.e["vertical_speed"], 0.5, 1.5)
start = {n: w.base_pos(d, n) for n in w.pieces}
others = [n for n in task.squares.values() if n != name]
pushed = 0.0
for i, (qq, g, ph) in enumerate(zip(traj.q, traj.g, traj.phase)):
r._step_frame(qq, g, task, None, ph, lambda phase: None)
if i == n_before_close - 1:
pushed = float(np.linalg.norm(w.base_pos(d, name)[:2] - start[name][:2]))
rise = float(w.base_pos(d, name)[2] - start[name][2])
tilt = float(w.tilt_deg(d, name))
moved = max(float(np.linalg.norm(w.base_pos(d, n) - start[n])) for n in others)
outcome = ("toppled" if tilt > 45 else "held" if rise > 0.015 and tilt < 20 else "not lifted")
return dict(job=job, piece=w.kind[name], outcome=outcome, neighbour_moved=moved > 0.002,
pushed_before_close=pushed > 0.002, rise_mm=round(1000 * rise, 1), tilt_deg=round(tilt, 1),
open_q_rad=round(float(grasp.open_q), 4)) # gripper joint angle, not a width
def main():
ap = argparse.ArgumentParser(description=__doc__)
ap.add_argument("--repeats", type=int, default=2, help="trials per condition (different start poses)")
ap.add_argument("--workers", type=int, default=8)
ap.add_argument("--out", default=str(HERE / "reports" / "baseline_eval" / "jaw_tolerance"))
args = ap.parse_args()
jobs = []
for src in SOURCES:
for margin in MARGINS_MM:
for off in OFFSETS_MM:
for direction in (("along+",) if off == 0 else DIRECTIONS):
for rep in range(args.repeats):
jobs.append((src, margin, off, direction, 1000 * rep + len(jobs)))
with mp.get_context("spawn").Pool(args.workers) as pool:
results = pool.map(trial, jobs, chunksize=4)
out = Path(args.out)
out.mkdir(parents=True, exist_ok=True)
(out / "jaw_tolerance.json").write_text(json.dumps(results, indent=1))
table = defaultdict(list)
for r in results:
src, margin, off, direction, _ = r["job"]
piece = r.get("piece", "pawn" if src in ("e7", "e2") else "knight")
table[(piece, margin, off)].append(r)
lines = ["# Jaw tolerance", "",
"The scripted expert grasps pieces in the baseline scene deliberately off-centre (pinch point shifted "
"along the closing direction, both ways, or across it) with the jaws opened 3 mm beyond the piece on "
"each side (current) or wider, then lifts 30 mm. **Clean hold** = lifted and upright with no other "
"piece moved more than 2 mm.", "",
f"{len(results)} trials, pawns on e7/e2 and knights on g8/b1, {args.repeats} start poses per condition.", ""]
for piece in ("pawn", "knight"):
lines += [f"## {piece.capitalize()}s: clean hold % (trials)", "",
"| opening per side | " + " | ".join(f"{o:.0f} mm off" for o in OFFSETS_MM) + " |",
"|---|" + "---|" * len(OFFSETS_MM)]
for margin in MARGINS_MM:
cells = []
for off in OFFSETS_MM:
rs = table[(piece, margin, off)]
clean = sum(r["outcome"] == "held" and not r["neighbour_moved"] for r in rs)
cells.append(f"{100 * clean / max(len(rs), 1):.0f} ({len(rs)})")
lines.append(f"| {margin:.0f} mm{' (current)' if margin == 3 else ''} | " + " | ".join(cells) + " |")
rs = [r for k, v in table.items() if k[0] == piece for r in v]
lines += ["", "Failures by kind: " + ", ".join(
f"{k} {v}" for k, v in sorted(defaultdict(int, {o: sum(r['outcome'] == o for r in rs)
for o in ('toppled', 'not lifted',
'opening beyond the gripper')}).items())) +
f"; a neighbour moved in {sum(r.get('neighbour_moved', False) for r in rs)}; the piece was pushed "
f"before closing in {sum(r.get('pushed_before_close', False) for r in rs)}.", ""]
(out / "jaw_tolerance.md").write_text("\n".join(lines) + "\n")
print("\n".join(lines))
if __name__ == "__main__":
main()