Download chess-sim/code/sim/overlay.py from Machanize/playful: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Machanize/playful/resolve/main/chess-sim/code/sim/overlay.py
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hf download hf://datasets/Machanize/playful/chess-sim/code/sim/overlay.py
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curl -L -o overlay.py https://huggingface.co/datasets/Machanize/playful/resolve/main/chess-sim/code/sim/overlay.py
3.69 kB
| """The brain-to-hand contract: a translucent red square over the source and a | |
| translucent blue one over the destination square or the tray, drawn on each image. | |
| Squares are projected from the board plane with a pinhole camera model. In sim the | |
| camera pose comes from MuJoCo; on the real robot the same function takes the | |
| calibrated pose (board homography for fixed cameras, forward kinematics plus | |
| hand-eye calibration for the wrist). Drawn over everything, including the arm. | |
| """ | |
| from __future__ import annotations | |
| from dataclasses import dataclass | |
| import numpy as np | |
| from PIL import Image, ImageDraw | |
| NEAR = 0.01 # clip polygons this far in front of the lens | |
| class Camera: | |
| pos: np.ndarray # world position | |
| rot: np.ndarray # 3x3 camera-to-world; camera looks down -z, +y up | |
| fovy_deg: float | |
| width: int | |
| height: int | |
| def _clip_near(poly_cam: np.ndarray) -> np.ndarray: | |
| """Sutherland-Hodgman clip of a camera-frame polygon against z <= -NEAR.""" | |
| out = [] | |
| n = len(poly_cam) | |
| for i in range(n): | |
| a, b = poly_cam[i], poly_cam[(i + 1) % n] | |
| ina, inb = a[2] <= -NEAR, b[2] <= -NEAR | |
| if ina: | |
| out.append(a) | |
| if ina != inb: | |
| t = (-NEAR - a[2]) / (b[2] - a[2]) | |
| out.append(a + t * (b - a)) | |
| return np.array(out) | |
| def project(cam: Camera, points_world: np.ndarray) -> np.ndarray | None: | |
| """Pixel coordinates of a world polygon, after near-plane clipping.""" | |
| local = (np.asarray(points_world) - cam.pos) @ cam.rot | |
| local = _clip_near(local) | |
| if len(local) < 3: | |
| return None | |
| f = cam.height / 2 / np.tan(np.radians(cam.fovy_deg) / 2) | |
| u = cam.width / 2 + f * local[:, 0] / -local[:, 2] | |
| v = cam.height / 2 - f * local[:, 1] / -local[:, 2] | |
| return np.stack([u, v], 1) | |
| class Jitter: | |
| """Per-camera error in where the square is drawn, in the board plane.""" | |
| shift: np.ndarray # metres | |
| angle: float # radians about the square centre | |
| scale: float | |
| def sample(rng, cfg) -> "Jitter": | |
| o = cfg["overlay"] | |
| r = o["jitter_mm"] / 1000 * np.sqrt(rng.uniform()) | |
| a = rng.uniform(0, 2 * np.pi) | |
| return Jitter(np.array([r * np.cos(a), r * np.sin(a), 0.0]), | |
| np.radians(rng.uniform(-o["jitter_rot_deg"], o["jitter_rot_deg"])), | |
| 1 + rng.uniform(-o["jitter_scale"], o["jitter_scale"])) | |
| def apply(self, poly: np.ndarray, extra_shift=None) -> np.ndarray: | |
| c = poly.mean(0) | |
| cs, sn = np.cos(self.angle), np.sin(self.angle) | |
| rel = (poly - c) * [self.scale, self.scale, 1] | |
| rel = np.stack([cs * rel[:, 0] - sn * rel[:, 1], sn * rel[:, 0] + cs * rel[:, 1], rel[:, 2]], 1) | |
| shift = self.shift if extra_shift is None else self.shift + extra_shift | |
| return c + rel + shift | |
| def draw(image: np.ndarray, cam: Camera, polygons, alpha: float, outline: int = 0) -> np.ndarray: | |
| """Composite filled translucent polygons [(world_poly, rgb), ...] onto an RGB image, | |
| with an opaque edge `outline` pixels wide if given (makes small squares stand out).""" | |
| base = Image.fromarray(image).convert("RGBA") | |
| layer = Image.new("RGBA", base.size, (0, 0, 0, 0)) | |
| pen = ImageDraw.Draw(layer) | |
| for poly, rgb in polygons: | |
| px = project(cam, poly) | |
| if px is None: | |
| continue | |
| pts = [tuple(p) for p in px] | |
| pen.polygon(pts, fill=(*rgb, int(round(alpha * 255)))) | |
| if outline: | |
| pen.line(pts + [pts[0]], fill=(*rgb, 255), width=outline, joint="curve") | |
| return np.asarray(Image.alpha_composite(base, layer).convert("RGB")) | |