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5.63 kB
| """Chess-set and board variants compiled from the generated scene. | |
| Each set scales the reference Staunton meshes per piece type: one width scale and | |
| one height scale, so height, foot, neck height and neck width all change together | |
| within the ranges in phase2_config.toml. Mass and inertia follow the new volume. | |
| A set also carries its board and tray geometry (make_scene.Layout: square size, | |
| border, board thickness, tray size); pieces scale with the square, as real sets do. | |
| The scene file itself is never edited: a variant's layout is generated to a | |
| temporary file, and the pieces are scaled with MjSpec before compiling. | |
| """ | |
| from __future__ import annotations | |
| import itertools | |
| import os | |
| from dataclasses import asdict, dataclass, field | |
| from pathlib import Path | |
| import mujoco | |
| import numpy as np | |
| from chess_world import KINDS | |
| from make_scene import NOMINAL, PIECES, SQUARE, Layout, build_scene | |
| HERE = Path(__file__).resolve().parent | |
| SCENE = HERE / "chess_scene.xml" | |
| class PieceSet: | |
| name: str | |
| width: dict = field(default_factory=lambda: {k: 1.0 for k in KINDS}) | |
| height: dict = field(default_factory=lambda: {k: 1.0 for k in KINDS}) | |
| layout: Layout = NOMINAL | |
| def describe(self) -> dict: | |
| out = {k: dict(height_mm=round(PIECES[k]["height_m"] * self.height[k] * 1000, 1), | |
| foot_mm=round(foot_mm(k) * self.width[k], 1)) for k in KINDS} | |
| out["layout"] = {k: (round(v * 1000, 1) if isinstance(v, float) else [round(x * 1000, 1) for x in v]) | |
| for k, v in asdict(self.layout).items()} # millimetres | |
| return out | |
| def foot_mm(kind: str) -> float: | |
| lo, hi = np.array(PIECES[kind]["bounds_m"]) | |
| return float(np.max(hi[:2] - lo[:2]) * 1000) | |
| def reference_set() -> PieceSet: | |
| return PieceSet("reference") | |
| PAN_X = 0.0388 # shoulder pan axis in front of the arm base, from the arm model | |
| def sample_layout(rng: np.random.Generator, cfg: dict) -> Layout: | |
| """A random board and tray. Boards the arm cannot serve even square and flush | |
| against the deck (a 25 mm board with a wide border puts the far corners out of | |
| reach) are redrawn; the per-episode board pose then has some room left to move.""" | |
| import scene_environment as env | |
| c, b = cfg["layout"], cfg["board"] | |
| mm = lambda key: rng.uniform(*c[key]) / 1000 | |
| for _ in range(1000): | |
| layout = Layout(square=mm("square_mm"), board_t=mm("board_thickness_mm"), border=mm("border_mm"), | |
| tray_half=(mm("tray_half_x_mm"), mm("tray_half_y_mm")), tray_rim=mm("tray_rim_mm")) | |
| centre = env.DECK_FRONT + b["deck_gap_m"] + 4 * layout.square + layout.border | |
| far = np.hypot(centre + 3.5 * layout.square - PAN_X, 3.5 * layout.square) | |
| if far <= b["reach_m"] - c["min_slack_m"]: | |
| return layout | |
| raise RuntimeError("no layout within reach") | |
| def sample_piece_set(rng: np.random.Generator, cfg: dict, name: str) -> PieceSet: | |
| """A random piece set on a random board and tray (the [layout] ranges), or on the | |
| nominal board if the config has no [layout]. Piece sizes follow the square size.""" | |
| c = cfg["piece_sets"] | |
| if c.get("fixed"): | |
| return PieceSet(name) # reference set on the nominal board and tray | |
| layout = sample_layout(rng, cfg) if "layout" in cfg else NOMINAL | |
| k_sq = layout.square / SQUARE | |
| for _ in range(100): | |
| scale = rng.uniform(*c["scale"]) * k_sq | |
| stretch = rng.uniform(*c["height_stretch"]) | |
| width = {k: scale for k in KINDS} | |
| height = {k: scale * stretch * rng.uniform(*c["per_kind_height"]) for k in KINDS} | |
| if all(foot_mm(k) * width[k] <= c["max_foot_mm"] * k_sq for k in KINDS): | |
| return PieceSet(name, width, height, layout) | |
| raise RuntimeError("no piece set satisfies max_foot_mm") | |
| def _second_moments(inertia): | |
| """Per-body second moments of mass about the COM from MuJoCo fullinertia.""" | |
| ixx, iyy, izz, ixy, ixz, iyz = inertia | |
| return np.array([[(iyy + izz - ixx) / 2, -ixy, -ixz], | |
| [-ixy, (ixx + izz - iyy) / 2, -iyz], | |
| [-ixz, -iyz, (ixx + iyy - izz) / 2]]) | |
| def _fullinertia(S): | |
| return [S[1, 1] + S[2, 2], S[0, 0] + S[2, 2], S[0, 0] + S[1, 1], -S[0, 1], -S[0, 2], -S[1, 2]] | |
| _variant_ids = itertools.count() | |
| def compile_scene(piece_set: PieceSet, scene: Path = SCENE) -> mujoco.MjModel: | |
| if piece_set.layout == NOMINAL: | |
| spec = mujoco.MjSpec.from_file(str(scene)) | |
| else: | |
| # Next to the scene file so its relative includes and mesh paths resolve. | |
| tmp = scene.parent / f".variant_{os.getpid()}_{next(_variant_ids)}.xml" | |
| tmp.write_text(build_scene(piece_set.layout)) | |
| try: | |
| spec = mujoco.MjSpec.from_file(str(tmp)) | |
| finally: | |
| tmp.unlink() | |
| for mesh in spec.meshes: | |
| if mesh.name.startswith("chess_"): | |
| kind = mesh.name.split("_")[1] | |
| w, h = piece_set.width[kind], piece_set.height[kind] | |
| mesh.scale = [w, w, h] | |
| for body in spec.bodies: | |
| if not body.name.startswith(("w_", "b_")): | |
| continue | |
| kind = body.name.split("_")[1] | |
| p = PIECES[kind] | |
| w, h = piece_set.width[kind], piece_set.height[kind] | |
| k = np.diag([w, w, h]) | |
| S = k @ _second_moments(p["fullinertia_kg_m2"]) @ k * (w * w * h) | |
| body.mass = p["mass_kg"] * w * w * h | |
| body.ipos = np.array(p["center_of_mass_m"]) * [w, w, h] | |
| body.fullinertia = _fullinertia(S) | |
| for site in body.sites: | |
| site.pos = [0, 0, p["grasp_z_m"] * h] | |
| return spec.compile() | |