playful / chess-sim /code /sim /rl_env.py
Ali-Uraish's picture
chess-sim: RL pilot summary and code (rl_env, rl_policy, rl_train, rl_check; eval_policy --fast/--expert-fp32)
d8e9a5e verified
Raw History Blame Contribute Delete
10.8 kB
"""The chess simulator as an RL environment for a chunked policy (SmolVLA): one step = one chunk.
Scenes, rendering and the success judgement are those of eval_policy.py: episode (seed, i) is the
same scene, move, camera look and policy noise seed as `eval_policy.py --seed seed`, episode i.
Only the frames the policy sees are rendered (the first frame of each chunk); the images do not
depend on the skipped renders in the baseline profile (no camera noise).
Reward (per chunk, summed over its frames):
+1.0 the move is complete when the episode ends (eval_policy's success: the piece within 6 mm
of the target square, upright, no other piece moved more than 2 mm)
+0.2 once, when the marked piece is first lifted cleanly (more than 8 mm, tilted under 20 deg)
-0.5 another piece moved more than 2 mm (the move can no longer succeed; the episode ends)
-0.3 the marked piece toppled (tilt over 45 deg; the episode ends)
Episodes also end as in eval_policy (the move done and the arm back near rest) or at the time
limit. With `early_stop=False` only eval_policy's endings apply, so an episode runs exactly as
eval_policy.py runs it.
VecChessEnv runs several environments in worker processes (rendering with EGL there); the policy
stays in the main process and samples one batch per chunk boundary.
"""
from __future__ import annotations
import multiprocessing as mp
import sys
from pathlib import Path
HERE = Path(__file__).resolve().parent
sys.path.insert(0, str(HERE))
LIFT_M = 0.008 # as eval_policy.LIFT_M
CLEAN_LIFT_TILT = 20.0
TOPPLED_TILT = 45.0
REWARD = dict(success=1.0, clean_lift=0.2, disturbed=-0.5, toppled=-0.3)
class ChessEnv:
def __init__(self, cfg: dict, seconds: float = 20.0, per_set: int = 5):
import numpy as np
from episode import EpisodeRunner
from lerobot_export import video_settings
from piece_sets import sample_piece_set
assert cfg["piece_sets"].get("fixed"), "one runner per worker assumes a fixed piece set (baseline profile)"
self.cfg, self.per_set = cfg, per_set
self.crf, self.pix_fmt = video_settings(cfg)
self.fps = cfg["dataset"]["fps"]
self.max_frames = int(seconds * self.fps)
self.runner = EpisodeRunner(cfg, sample_piece_set(np.random.default_rng(0), cfg, "rl"), render=True)
self.site = self.runner.m.site("gripperframe").id
self.home = np.array(cfg["expert"]["home"])
# ------------------------------------------------------------------ episode
def reset(self, seed: int, index: int, check_expert: bool = True, early_stop: bool = True,
measure: bool = True) -> tuple[dict, dict]:
"""Episode `index` of `seed`, as eval_policy.py builds it. Returns (observation, info);
info["torch_seed"] is eval_policy's per-episode seed for the policy's sampling noise.
`check_expert=False` skips eval_policy's check that the teacher can do the move (every move
of the baseline profile is doable, so the same first episode seed is kept). `measure=False`
skips planning the teacher's grasp, which only serves the closing-error measurement."""
import mujoco
import numpy as np
from lerobot_export import Recorder
r = self.runner
erng = np.random.default_rng([seed, index])
for _ in range(20 if check_expert else 1):
ep_seed = int(erng.integers(2**62))
task = r.setup(np.random.default_rng(ep_seed))
if not check_expert or r.run(task, ep_seed).success:
break
task = r.setup(np.random.default_rng(ep_seed))
d, w, ex = r.d, r.w, r.expert
# The teacher's planned grasp (not executed), as eval_policy measures the closing error against it.
saved = (d.qpos.copy(), d.qvel.copy(), d.act.copy(), d.ctrl.copy(), d.time)
self.plan = None
if measure:
try:
self.plan = ex.plan_pick(d, task.target, np.random.default_rng(ep_seed))
except Exception:
self.plan = None
d.qpos[:], d.qvel[:], d.act[:], d.ctrl[:] = saved[:4]
d.time = saved[4]
mujoco.mj_forward(r.m, d)
self.task, self.early_stop = task, early_stop
self.rec = Recorder(self.cfg, None)
self.rec.begin(r, task, np.random.default_rng(ep_seed ^ 0x5EED))
self.start = {p: w.base_pos(d, p) for p in w.pieces}
self.watched = [p for p in task.squares.values() if p != task.target]
self.src = w.square_center(task.source)
self.f, self.placed_at, self.done = 0, None, False
self.lifted, self.clean_lift, self.closest = False, False, np.inf
self.close = None
self.open_max = 0.0
torch_seed = int(erng.integers(2**31))
info = dict(seed=seed, index=index, ep_seed=ep_seed, torch_seed=torch_seed, piece=w.kind[task.target],
source=task.source, destination=task.dest.square or "bin")
return self.observe(), info
def observe(self) -> dict:
from camera_effects import training_look
r = self.runner
over, wrist = (training_look(self.rec.observe(r, c), self.crf, self.pix_fmt) for c in ("overhead", "wrist"))
return {"observation.images.overhead": over, "observation.images.wrist": wrist,
"observation.state": r.to_lerobot(r.d.qpos[r.qadr])}
def step(self, chunk) -> tuple[dict | None, float, bool, dict]:
"""Execute an action chunk (n x 6, LeRobot units) frame by frame, as eval_policy's drive()
does, until it ends or the episode does."""
import mujoco
import numpy as np
from eval_policy import CLOSING, OPEN
r, task = self.runner, self.task
d, w = r.d, r.w
lo, hi = r.grip_range
reward, events = 0.0, []
for a in np.asarray(chunk, dtype=np.float32): # float32 like eval_policy's actions: radians rounded the same way
f = self.f
d.ctrl[:5] = np.radians(a[:5])
d.ctrl[5] = lo + np.clip(a[5], 0, 100) / 100 * (hi - lo)
for _ in range(r.n_sub):
mujoco.mj_step(r.m, d)
self.f += 1
g = d.site_xpos[self.site]
self.closest = min(self.closest, float(np.linalg.norm(g[:2] - self.src[:2])))
rise = w.base_pos(d, task.target)[2] - self.start[task.target][2]
tilt = w.tilt_deg(d, task.target)
self.lifted |= bool(rise > LIFT_M)
if not self.clean_lift and rise > LIFT_M and tilt < CLEAN_LIFT_TILT:
self.clean_lift = True
reward += REWARD["clean_lift"]
events.append("clean_lift")
if self.plan is not None and self.close is None: # eval_policy's closing measurement
self.open_max = max(self.open_max, float(a[5]))
if self.open_max > OPEN and a[5] < CLOSING:
pnt, _ = r.expert.kin.pose(d.qpos[r.expert.kin.qadr].copy(), self.plan.offset)
self.close = round(1000 * float(np.linalg.norm((pnt - self.plan.grasp_point)[:2])), 1)
end = None
if self.early_stop:
moved = max((float(np.linalg.norm(w.base_pos(d, p) - self.start[p])) for p in self.watched), default=0.0)
if moved * 1000 > self.cfg["validation"]["disturb_mm"]:
reward += REWARD["disturbed"]
end = "disturbed"
elif tilt > TOPPLED_TILT:
reward += REWARD["toppled"]
end = "toppled"
if end is None and f % 15 == 0 and f > 60: # eval_policy: done once placed and back near rest
res = r._judge(task, self.start, self.watched, {}, self.f, 0.0)
near_home = np.abs(d.qpos[r.expert.kin.qadr] - self.home).max() < 0.35
if res.success and self.placed_at is None:
self.placed_at = f
if self.placed_at is not None and near_home:
end = "done"
if end is None and self.f >= self.max_frames:
end = "time"
if end is not None:
events.append(end)
self.done = True
break
info = dict(events=events)
if self.done:
res = r._judge(task, self.start, self.watched, {}, self.f, 0.0)
if res.success:
reward += REWARD["success"]
info.update(success=bool(res.success), reason=res.reason, frames=self.f, lifted=self.lifted,
clean_lift=self.clean_lift, disturbed=bool(res.disturbed), closest_mm=round(1000 * self.closest, 1),
close_lateral_mm=self.close, end=events[-1])
return None, reward, True, info
return self.observe(), reward, False, info
# ---------------------------------------------------------------------- worker processes
def _worker(conn, cfg, seconds):
import warnings
warnings.filterwarnings("ignore")
env = ChessEnv(cfg, seconds)
while True:
cmd, arg = conn.recv()
if cmd == "reset":
conn.send(env.reset(**arg))
elif cmd == "step":
conn.send(env.step(arg))
elif cmd == "close":
env.runner.close()
conn.close()
return
class VecChessEnv:
"""n ChessEnv in worker processes. reset(i, ...) and step(i, chunk) are sent to worker i;
step_many sends chunks to several workers and collects their results."""
def __init__(self, n: int, cfg: dict, seconds: float = 20.0):
ctx = mp.get_context("spawn")
self.conns, self.procs = [], []
for _ in range(n):
a, b = ctx.Pipe()
p = ctx.Process(target=_worker, args=(b, cfg, seconds), daemon=True)
p.start()
self.conns.append(a)
self.procs.append(p)
self.n = n
def reset_many(self, jobs: dict) -> dict:
"""jobs: {worker: dict(seed=, index=, check_expert=, early_stop=)} -> {worker: (obs, info)}"""
for i, arg in jobs.items():
self.conns[i].send(("reset", arg))
return {i: self.conns[i].recv() for i in jobs}
def step_many(self, chunks: dict) -> dict:
"""chunks: {worker: chunk} -> {worker: (obs or None, reward, done, info)}"""
for i, c in chunks.items():
self.conns[i].send(("step", c))
return {i: self.conns[i].recv() for i in chunks}
def close(self):
for c in self.conns:
try:
c.send(("close", None))
except (BrokenPipeError, OSError):
pass
for p in self.procs:
p.join(timeout=10)
if p.is_alive():
p.terminate()